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-rw-r--r--src/Protocol/Protocol_1_9.cpp21
1 files changed, 19 insertions, 2 deletions
diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp
index 9f786b02d..e33b65b69 100644
--- a/src/Protocol/Protocol_1_9.cpp
+++ b/src/Protocol/Protocol_1_9.cpp
@@ -4329,11 +4329,11 @@ void cProtocol_1_9_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_M
a_Pkt.WriteBEUInt8(12); // Index 12: Is a villager
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
- a_Pkt.WriteVarInt32(Zombie.IsVillagerZombie() ? 1 : 0); // TODO: This actually encodes the zombie villager profession, but that isn't implemented yet.
+ a_Pkt.WriteVarInt32(0);
a_Pkt.WriteBEUInt8(13); // Index 13: Is converting
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(Zombie.IsConverting());
+ a_Pkt.WriteBool(false);
break;
} // case mtZombie
@@ -4346,6 +4346,23 @@ void cProtocol_1_9_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_M
break;
} // case mtZombiePigman
+ case mtZombieVillager:
+ {
+ auto & ZombieVillager = reinterpret_cast<const cZombieVillager &>(a_Mob);
+ a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(ZombieVillager.IsBaby());
+
+ a_Pkt.WriteBEUInt8(12); // Index 12: Is a villager
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(ZombieVillager.GetProfession());
+
+ a_Pkt.WriteBEUInt8(13); // Index 13: Is converting
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(ZombieVillager.ConversionTime() != -1);
+ break;
+ } // case mtZombieVillager
+
default: break;
} // switch (a_Mob.GetType())
}