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-rw-r--r--src/Protocol/Protocol_1_9.cpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp
index 7921d3e36..0c5ac58f6 100644
--- a/src/Protocol/Protocol_1_9.cpp
+++ b/src/Protocol/Protocol_1_9.cpp
@@ -133,7 +133,11 @@ cProtocol_1_9_0::cProtocol_1_9_0(cClientHandle * a_Client, const AString & a_Ser
LOGD("Player at %s connected via BungeeCord", Params[1].c_str());
m_ServerAddress = Params[0];
m_Client->SetIPString(Params[1]);
- m_Client->SetUUID(cMojangAPI::MakeUUIDShort(Params[2]));
+
+ cUUID UUID;
+ UUID.FromString(Params[2]);
+ m_Client->SetUUID(UUID);
+
m_Client->SetProperties(Params[3]);
}
@@ -720,7 +724,7 @@ void cProtocol_1_9_0::SendLoginSuccess(void)
{
cPacketizer Pkt(*this, 0x02); // Login success packet
- Pkt.WriteString(cMojangAPI::MakeUUIDDashed(m_Client->GetUUID()));
+ Pkt.WriteString(m_Client->GetUUID().ToLongString());
Pkt.WriteString(m_Client->GetUsername());
}
}
@@ -1094,7 +1098,7 @@ void cProtocol_1_9_0::SendPlayerSpawn(const cPlayer & a_Player)
// Called to spawn another player for the client
cPacketizer Pkt(*this, 0x05); // Spawn Player packet
Pkt.WriteVarInt32(a_Player.GetUniqueID());
- Pkt.WriteUUID(cMojangAPI::MakeUUIDShort(a_Player.GetUUID()));
+ Pkt.WriteUUID(a_Player.GetUUID());
Pkt.WriteBEDouble(a_Player.GetPosX());
Pkt.WriteBEDouble(a_Player.GetPosY() + 0.001); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
Pkt.WriteBEDouble(a_Player.GetPosZ());
@@ -2624,7 +2628,7 @@ void cProtocol_1_9_0::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
void cProtocol_1_9_0::HandlePacketSpectate(cByteBuffer & a_ByteBuffer)
{
- AString playerUUID;
+ cUUID playerUUID;
if (!a_ByteBuffer.ReadUUID(playerUUID))
{
return;
@@ -3513,7 +3517,7 @@ void cProtocol_1_9_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity &
// The new Block Entity format for a Mob Head. See: https://minecraft.gamepedia.com/Head#Block_entity
Writer.BeginCompound("Owner");
- Writer.AddString("Id", MobHeadEntity.GetOwnerUUID());
+ Writer.AddString("Id", MobHeadEntity.GetOwnerUUID().ToShortString());
Writer.AddString("Name", MobHeadEntity.GetOwnerName());
Writer.BeginCompound("Properties");
Writer.BeginList("textures", TAG_Compound);