diff options
Diffstat (limited to 'src/Protocol/Protocol_1_8.cpp')
-rw-r--r-- | src/Protocol/Protocol_1_8.cpp | 84 |
1 files changed, 36 insertions, 48 deletions
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp index 3c377ce21..179e2b2ea 100644 --- a/src/Protocol/Protocol_1_8.cpp +++ b/src/Protocol/Protocol_1_8.cpp @@ -832,9 +832,6 @@ void cProtocol_1_8_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World cPacketizer Pkt(*this, pktDifficulty); Pkt.WriteBEInt8(1); } - - // Send player abilities: - SendPlayerAbilities(); } @@ -1132,35 +1129,6 @@ void cProtocol_1_8_0::SendPlayerListUpdatePing() -void cProtocol_1_8_0::SendPlayerMaxSpeed(void) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, pktEntityProperties); - cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteVarInt32(Player->GetUniqueID()); - Pkt.WriteBEInt32(1); // Count - Pkt.WriteString("generic.movementSpeed"); - // The default game speed is 0.1, multiply that value by the relative speed: - Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed()); - if (Player->IsSprinting()) - { - Pkt.WriteVarInt32(1); // Modifier count - Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c); - Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier - Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed()); - Pkt.WriteBEUInt8(2); - } - else - { - Pkt.WriteVarInt32(0); // Modifier count - } -} - - - - - void cProtocol_1_8_0::SendPlayerMoveLook(void) { ASSERT(m_State == 3); // In game mode? @@ -1201,12 +1169,8 @@ void cProtocol_1_8_0::SendPlayerSpawn(const cPlayer & a_Player) Pkt.WriteFPInt(LastSentPos.z); Pkt.WriteByteAngle(a_Player.GetYaw()); Pkt.WriteByteAngle(a_Player.GetPitch()); - short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType; - Pkt.WriteBEInt16(ItemType); - Pkt.WriteBEUInt8((3 << 5) | 6); // Metadata: float + index 6 - Pkt.WriteBEFloat(static_cast<float>(a_Player.GetHealth())); - Pkt.WriteBEUInt8((4 << 5 | (2 & 0x1F)) & 0xFF); - Pkt.WriteString(a_Player.GetName()); + Pkt.WriteBEInt16(a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType); + WriteEntityMetadata(Pkt, a_Player); Pkt.WriteBEUInt8(0x7f); // Metadata: end } @@ -3377,11 +3341,15 @@ void cProtocol_1_8_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a { auto & Player = static_cast<const cPlayer &>(a_Entity); - // Player health (not handled since players aren't monsters) + // Player name: + a_Pkt.WriteBEUInt8(0x82); + a_Pkt.WriteString(Player.GetName()); + + // Player health: a_Pkt.WriteBEUInt8(0x66); a_Pkt.WriteBEFloat(static_cast<float>(Player.GetHealth())); - // Skin flags + // Skin flags: a_Pkt.WriteBEUInt8(0x0A); a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetSkinParts())); @@ -3815,18 +3783,38 @@ void cProtocol_1_8_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_M void cProtocol_1_8_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity) { - if (!a_Entity.IsMob()) + if (a_Entity.IsPlayer()) { - // No properties for anything else than mobs - a_Pkt.WriteBEInt32(0); - return; - } + const auto & Player = static_cast<const cPlayer &>(a_Entity); - // const cMonster & Mob = (const cMonster &)a_Entity; + a_Pkt.WriteBEInt32(1); // Count. + a_Pkt.WriteString("generic.movementSpeed"); + a_Pkt.WriteBEDouble(0.1 * Player.GetNormalMaxSpeed()); // The default game speed is 0.1, multiply that value by the relative speed. + + // It seems the modifiers aren't conditionally activated; their effects are applied immediately! + // We have to keep on re-sending this packet when the client notifies us of sprint start and end, and so on. Strange. + + if (Player.IsSprinting()) + { + a_Pkt.WriteVarInt32(1); // Modifier count. + a_Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c); + a_Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier (sprinting speed boost). + a_Pkt.WriteBEDouble(Player.GetSprintingMaxSpeed() - Player.GetNormalMaxSpeed()); + a_Pkt.WriteBEUInt8(2); + } + else + { + a_Pkt.WriteVarInt32(0); + } + } + else + { + // const cMonster & Mob = (const cMonster &)a_Entity; - // TODO: Send properties and modifiers based on the mob type + // TODO: Send properties and modifiers based on the mob type - a_Pkt.WriteBEInt32(0); // NumProperties + a_Pkt.WriteBEInt32(0); + } } |