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-rw-r--r--src/Protocol/Protocol_1_11.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Protocol/Protocol_1_11.cpp b/src/Protocol/Protocol_1_11.cpp
index b9b6e9ac3..ba7742493 100644
--- a/src/Protocol/Protocol_1_11.cpp
+++ b/src/Protocol/Protocol_1_11.cpp
@@ -342,7 +342,7 @@ void cProtocol_1_11_0::SendCollectEntity(const cEntity & a_Entity, const cPlayer
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x48); // Collect Item packet
+ cPacketizer Pkt(*this, GetPacketId(sendCollectEntity)); // Collect Item packet
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteVarInt32(a_Player.GetUniqueID());
Pkt.WriteVarInt32(static_cast<UInt32>(a_Count));
@@ -356,7 +356,7 @@ void cProtocol_1_11_0::SendHideTitle(void)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x45); // Title packet
+ cPacketizer Pkt(*this, GetPacketId(sendTitle)); // Title packet
Pkt.WriteVarInt32(4); // Hide title
}
@@ -368,7 +368,7 @@ void cProtocol_1_11_0::SendResetTitle(void)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x45); // Title packet
+ cPacketizer Pkt(*this, GetPacketId(sendTitle)); // Title packet
Pkt.WriteVarInt32(5); // Reset title
}
@@ -380,7 +380,7 @@ void cProtocol_1_11_0::SendSpawnMob(const cMonster & a_Mob)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x03); // Spawn Mob packet
+ cPacketizer Pkt(*this, GetPacketId(sendSpawnMob)); // Spawn Mob packet
Pkt.WriteVarInt32(a_Mob.GetUniqueID());
// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
Pkt.WriteBEUInt64(0);