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-rw-r--r--src/Protocol/Protocol18x.cpp90
1 files changed, 66 insertions, 24 deletions
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp
index 4dbb2207c..a3e72d4dd 100644
--- a/src/Protocol/Protocol18x.cpp
+++ b/src/Protocol/Protocol18x.cpp
@@ -57,6 +57,29 @@ cProtocol180::cProtocol180(cClientHandle * a_Client, const AString & a_ServerAdd
+void cProtocol180::SendLoginSuccess(void)
+{
+ ASSERT(m_State == 2); // State: login?
+
+ // Disable compression:
+ {
+ cPacketizer Pkt(*this, 0x03); // Set compression packet
+ Pkt.WriteVarInt(-1);
+ }
+
+ {
+ cPacketizer Pkt(*this, 0x02); // Login success packet
+ Pkt.WriteString(cMojangAPI::MakeUUIDDashed(m_Client->GetUUID()));
+ Pkt.WriteString(m_Client->GetUsername());
+ }
+
+ m_State = 3; // State = Game
+}
+
+
+
+
+
void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
{
ASSERT(m_State == 3); // In game mode?
@@ -81,7 +104,7 @@ void cProtocol180::SendPlayerMoveLook(void)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
+ /*cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteDouble(Player->GetPosX());
@@ -91,7 +114,7 @@ void cProtocol180::SendPlayerMoveLook(void)
Pkt.WriteDouble(Player->GetPosZ());
Pkt.WriteFloat((float)Player->GetYaw());
Pkt.WriteFloat((float)Player->GetPitch());
- Pkt.WriteByte(0);
+ Pkt.WriteByte(0);*/
}
@@ -128,12 +151,12 @@ void cProtocol180::SendEntityVelocity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x12); // Entity Velocity packet
+ /*cPacketizer Pkt(*this, 0x12); // Entity Velocity packet
Pkt.WriteVarInt(a_Entity.GetUniqueID());
// 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick
Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400));
Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400));
- Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400));
+ Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400));*/
}
@@ -144,9 +167,9 @@ void cProtocol180::SendDestroyEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x13); // Destroy Entities packet
+ /*cPacketizer Pkt(*this, 0x13); // Destroy Entities packet
Pkt.WriteVarInt(1);
- Pkt.WriteVarInt(a_Entity.GetUniqueID());
+ Pkt.WriteVarInt(a_Entity.GetUniqueID());*/
}
@@ -157,12 +180,12 @@ void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet
+ /*cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet
Pkt.WriteVarInt(a_Entity.GetUniqueID());
Pkt.WriteByte(a_RelX);
Pkt.WriteByte(a_RelY);
Pkt.WriteByte(a_RelZ);
- Pkt.WriteBool(true); // TODO: IsOnGround() on entities
+ Pkt.WriteBool(true); // TODO: IsOnGround() on entities*/
}
@@ -173,14 +196,14 @@ void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX,
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet
+ /*cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet
Pkt.WriteVarInt(a_Entity.GetUniqueID());
Pkt.WriteByte(a_RelX);
Pkt.WriteByte(a_RelY);
Pkt.WriteByte(a_RelZ);
Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(true); // TODO: IsOnGround() on entities
+ Pkt.WriteBool(true); // TODO: IsOnGround() on entities*/
}
@@ -191,11 +214,11 @@ void cProtocol180::SendEntityLook(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x16); // Entity Look packet
+ /*cPacketizer Pkt(*this, 0x16); // Entity Look packet
Pkt.WriteVarInt(a_Entity.GetUniqueID());
Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(true); // TODO: IsOnGround() on entities
+ Pkt.WriteBool(true); // TODO: IsOnGround() on entities*/
}
@@ -206,14 +229,14 @@ void cProtocol180::SendTeleportEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x18);
+ /*cPacketizer Pkt(*this, 0x18);
Pkt.WriteVarInt(a_Entity.GetUniqueID());
Pkt.WriteFPInt(a_Entity.GetPosX());
Pkt.WriteFPInt(a_Entity.GetPosY());
Pkt.WriteFPInt(a_Entity.GetPosZ());
Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(true); // TODO: IsOnGrond() on entities
+ Pkt.WriteBool(true); // TODO: IsOnGrond() on entities*/
}
@@ -224,9 +247,9 @@ void cProtocol180::SendEntityHeadLook(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x19); // Entity Head Look packet
+ /*cPacketizer Pkt(*this, 0x19); // Entity Head Look packet
Pkt.WriteVarInt((UInt32)a_Entity.GetUniqueID());
- Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
+ Pkt.WriteByteAngle(a_Entity.GetHeadYaw());*/
}
@@ -237,10 +260,10 @@ void cProtocol180::SendEntityMetadata(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
+ /*cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
Pkt.WriteVarInt(a_Entity.GetUniqueID());
Pkt.WriteEntityMetadata(a_Entity);
- Pkt.WriteByte(0x7f); // The termination byte
+ Pkt.WriteByte(0x7f); // The termination byte*/
}
@@ -340,11 +363,11 @@ void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
+ /*cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
Pkt.WriteVarInt(a_Painting.GetUniqueID());
Pkt.WriteString(a_Painting.GetName().c_str());
Pkt.WritePosition(Vector3i(a_Painting.GetPosX(), a_Painting.GetPosY(), a_Painting.GetPosZ()));
- Pkt.WriteChar(a_Painting.GetDirection());
+ Pkt.WriteChar(a_Painting.GetDirection());*/
}
@@ -384,14 +407,14 @@ void cProtocol180::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
{
ASSERT(m_State == 3); // In game mode?
- /*// Serialize first, before creating the Packetizer (the packetizer locks a CS)
+ // Serialize first, before creating the Packetizer (the packetizer locks a CS)
// This contains the flags and bitmasks, too
const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_8_0);
cPacketizer Pkt(*this, 0x21); // Chunk Data packet
Pkt.WriteInt(a_ChunkX);
Pkt.WriteInt(a_ChunkZ);
- Pkt.WriteBuf(ChunkData.data(), ChunkData.size());*/
+ Pkt.WriteBuf(ChunkData.data(), ChunkData.size());
}
@@ -451,7 +474,7 @@ void cProtocol180::SendChat(const AString & a_Message)
void cProtocol180::SendChat(const cCompositeChat & a_Message)
{
ASSERT(m_State == 3); // In game mode?
-
+
// Compose the complete Json string to send:
Json::Value msg;
cWorld * World = m_Client->GetPlayer()->GetWorld();
@@ -634,7 +657,10 @@ void cProtocol180::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel);
AString Data;
- a_ByteBuffer.ReadAll(Data);
+ if (!a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1))
+ {
+ return;
+ }
m_Client->HandlePluginMessage(Channel, Data);
}
@@ -896,3 +922,19 @@ void cProtocol180::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
+
+void cProtocol180::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ViewDistance);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ChatFlags);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ChatColors);
+ HANDLE_READ(a_ByteBuffer, ReadChar, char, SkinFlags);
+
+ m_Client->SetLocale(Locale);
+ // TODO: Handle other values
+}
+
+
+
+