diff options
Diffstat (limited to 'src/Protocol/Protocol17x.cpp')
-rw-r--r-- | src/Protocol/Protocol17x.cpp | 1234 |
1 files changed, 626 insertions, 608 deletions
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index f78c2e54b..2bc58e7e5 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -14,6 +14,7 @@ Implements the 1.7.x protocol classes: #include "Protocol17x.h" #include "ChunkDataSerializer.h" #include "PolarSSL++/Sha1Checksum.h" +#include "Packetizer.h" #include "../ClientHandle.h" #include "../Root.h" @@ -50,6 +51,13 @@ Implements the 1.7.x protocol classes: +/** The slot number that the client uses to indicate "outside the window". */ +static const Int16 SLOT_NUM_OUTSIDE = -999; + + + + + #define HANDLE_READ(ByteBuf, Proc, Type, Var) \ Type Var; \ if (!ByteBuf.Proc(Var))\ @@ -98,8 +106,6 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd m_ServerPort(a_ServerPort), m_State(a_State), m_ReceivedData(32 KiB), - m_OutPacketBuffer(64 KiB), - m_OutPacketLenBuffer(20), // 20 bytes is more than enough for one VarInt m_IsEncrypted(false), m_LastSentDimension(dimNotSet) { @@ -159,8 +165,8 @@ void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_ ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x1b); // Attach Entity packet - Pkt.WriteInt(a_Entity.GetUniqueID()); - Pkt.WriteInt((a_Vehicle != nullptr) ? a_Vehicle->GetUniqueID() : 0); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt32((a_Vehicle != nullptr) ? a_Vehicle->GetUniqueID() : 0); Pkt.WriteBool(false); } @@ -173,28 +179,28 @@ void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x24); // Block Action packet - Pkt.WriteInt(a_BlockX); - Pkt.WriteShort(static_cast<short>(a_BlockY)); - Pkt.WriteInt(a_BlockZ); - Pkt.WriteByte(static_cast<Byte>(a_Byte1)); - Pkt.WriteByte(static_cast<Byte>(a_Byte2)); - Pkt.WriteVarInt(a_BlockType); + Pkt.WriteBEInt32(a_BlockX); + Pkt.WriteBEInt16(static_cast<Int16>(a_BlockY)); + Pkt.WriteBEInt32(a_BlockZ); + Pkt.WriteBEInt8(a_Byte1); + Pkt.WriteBEInt8(a_Byte2); + Pkt.WriteVarInt32(a_BlockType); } -void cProtocol172::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) +void cProtocol172::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x25); // Block Break Animation packet - Pkt.WriteVarInt(static_cast<UInt32>(a_EntityID)); - Pkt.WriteInt(a_BlockX); - Pkt.WriteInt(a_BlockY); - Pkt.WriteInt(a_BlockZ); - Pkt.WriteChar(a_Stage); + Pkt.WriteVarInt32(a_EntityID); + Pkt.WriteBEInt32(a_BlockX); + Pkt.WriteBEInt32(a_BlockY); + Pkt.WriteBEInt32(a_BlockZ); + Pkt.WriteBEInt8(a_Stage); } @@ -207,11 +213,11 @@ void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLO ASSERT((a_BlockY >= 0) && (a_BlockY < 256)); cPacketizer Pkt(*this, 0x23); // Block Change packet - Pkt.WriteInt(a_BlockX); - Pkt.WriteByte(static_cast<Byte>(a_BlockY)); - Pkt.WriteInt(a_BlockZ); - Pkt.WriteVarInt(a_BlockType); - Pkt.WriteByte(a_BlockMeta); + Pkt.WriteBEInt32(a_BlockX); + Pkt.WriteBEUInt8(static_cast<UInt8>(a_BlockY)); + Pkt.WriteBEInt32(a_BlockZ); + Pkt.WriteVarInt32(a_BlockType); + Pkt.WriteBEUInt8(a_BlockMeta); } @@ -223,15 +229,15 @@ void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x22); // Multi Block Change packet - Pkt.WriteInt(a_ChunkX); - Pkt.WriteInt(a_ChunkZ); - Pkt.WriteShort((short)a_Changes.size()); - Pkt.WriteInt((int)a_Changes.size() * 4); + Pkt.WriteBEInt32(a_ChunkX); + Pkt.WriteBEInt32(a_ChunkZ); + Pkt.WriteBEUInt16(static_cast<UInt16>(a_Changes.size())); + Pkt.WriteBEUInt32(static_cast<UInt32>(a_Changes.size() * 4)); for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr) { int Coords = itr->m_RelY | (itr->m_RelZ << 8) | (itr->m_RelX << 12); int Blocks = static_cast<int>(itr->m_BlockMeta | (itr->m_BlockType << 4)); - Pkt.WriteInt((Coords << 16) | Blocks); + Pkt.WriteBEInt32((Coords << 16) | Blocks); } // for itr - a_Changes[] } @@ -276,8 +282,8 @@ void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2, a_ChunkX, a_ChunkZ); cPacketizer Pkt(*this, 0x21); // Chunk Data packet - Pkt.WriteInt(a_ChunkX); - Pkt.WriteInt(a_ChunkZ); + Pkt.WriteBEInt32(a_ChunkX); + Pkt.WriteBEInt32(a_ChunkZ); Pkt.WriteBuf(ChunkData.data(), ChunkData.size()); } @@ -290,8 +296,8 @@ void cProtocol172::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x0d); // Collect Item packet - Pkt.WriteInt(a_Entity.GetUniqueID()); - Pkt.WriteInt(a_Player.GetUniqueID()); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt32(a_Player.GetUniqueID()); } @@ -303,8 +309,8 @@ void cProtocol172::SendDestroyEntity(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x13); // Destroy Entities packet - Pkt.WriteByte(1); - Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt8(1); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); } @@ -341,9 +347,9 @@ void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet - Pkt.WriteInt(a_BlockX); - Pkt.WriteInt(a_BlockY); - Pkt.WriteInt(a_BlockZ); + Pkt.WriteBEInt32(a_BlockX); + Pkt.WriteBEInt32(a_BlockY); + Pkt.WriteBEInt32(a_BlockZ); } @@ -357,10 +363,10 @@ void cProtocol172::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, in ASSERT((a_Amplifier >= 0) && (a_Amplifier < 256)); cPacketizer Pkt(*this, 0x1D); // Entity Effect packet - Pkt.WriteInt(a_Entity.GetUniqueID()); - Pkt.WriteByte(static_cast<Byte>(a_EffectID)); - Pkt.WriteByte(static_cast<Byte>(a_Amplifier)); - Pkt.WriteShort(a_Duration); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt8(static_cast<Byte>(a_EffectID)); + Pkt.WriteBEUInt8(static_cast<Byte>(a_Amplifier)); + Pkt.WriteBEInt16(a_Duration); } @@ -372,9 +378,9 @@ void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x04); // Entity Equipment packet - Pkt.WriteInt(a_Entity.GetUniqueID()); - Pkt.WriteShort(a_SlotNum); - Pkt.WriteItem(a_Item); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt16(a_SlotNum); + WriteItem(Pkt, a_Item); } @@ -386,7 +392,7 @@ void cProtocol172::SendEntityHeadLook(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x19); // Entity Head Look packet - Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteByteAngle(a_Entity.GetHeadYaw()); } @@ -399,7 +405,7 @@ void cProtocol172::SendEntityLook(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x16); // Entity Look packet - Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteByteAngle(a_Entity.GetPitch()); } @@ -413,9 +419,9 @@ void cProtocol172::SendEntityMetadata(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet - Pkt.WriteInt(a_Entity.GetUniqueID()); - Pkt.WriteEntityMetadata(a_Entity); - Pkt.WriteByte(0x7f); // The termination byte + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + WriteEntityMetadata(Pkt, a_Entity); + Pkt.WriteBEUInt8(0x7f); // The termination byte } @@ -427,8 +433,8 @@ void cProtocol172::SendEntityProperties(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x20); // Entity Properties packet - Pkt.WriteInt(a_Entity.GetUniqueID()); - Pkt.WriteEntityProperties(a_Entity); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + WriteEntityProperties(Pkt, a_Entity); } @@ -440,10 +446,10 @@ void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet - Pkt.WriteInt(a_Entity.GetUniqueID()); - Pkt.WriteChar(a_RelX); - Pkt.WriteChar(a_RelY); - Pkt.WriteChar(a_RelZ); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt8(a_RelX); + Pkt.WriteBEInt8(a_RelY); + Pkt.WriteBEInt8(a_RelZ); } @@ -455,10 +461,10 @@ void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet - Pkt.WriteInt(a_Entity.GetUniqueID()); - Pkt.WriteChar(a_RelX); - Pkt.WriteChar(a_RelY); - Pkt.WriteChar(a_RelZ); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt8(a_RelX); + Pkt.WriteBEInt8(a_RelY); + Pkt.WriteBEInt8(a_RelZ); Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteByteAngle(a_Entity.GetPitch()); } @@ -472,8 +478,8 @@ void cProtocol172::SendEntityStatus(const cEntity & a_Entity, char a_Status) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x1a); // Entity Status packet - Pkt.WriteInt(a_Entity.GetUniqueID()); - Pkt.WriteChar(a_Status); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt8(a_Status); } @@ -485,11 +491,11 @@ void cProtocol172::SendEntityVelocity(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x12); // Entity Velocity packet - Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); // 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick - Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400)); - Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400)); - Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400)); + Pkt.WriteBEInt16(static_cast<short>(a_Entity.GetSpeedX() * 400)); + Pkt.WriteBEInt16(static_cast<short>(a_Entity.GetSpeedY() * 400)); + Pkt.WriteBEInt16(static_cast<short>(a_Entity.GetSpeedZ() * 400)); } @@ -501,20 +507,20 @@ void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_Bloc ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x27); // Explosion packet - Pkt.WriteFloat((float)a_BlockX); - Pkt.WriteFloat((float)a_BlockY); - Pkt.WriteFloat((float)a_BlockZ); - Pkt.WriteFloat((float)a_Radius); - Pkt.WriteInt((int)a_BlocksAffected.size()); + Pkt.WriteBEFloat(static_cast<float>(a_BlockX)); + Pkt.WriteBEFloat(static_cast<float>(a_BlockY)); + Pkt.WriteBEFloat(static_cast<float>(a_BlockZ)); + Pkt.WriteBEFloat(static_cast<float>(a_Radius)); + Pkt.WriteBEUInt32(static_cast<UInt32>(a_BlocksAffected.size())); for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(), end = a_BlocksAffected.end(); itr != end; ++itr) { - Pkt.WriteChar((char)itr->x); - Pkt.WriteChar((char)itr->y); - Pkt.WriteChar((char)itr->z); + Pkt.WriteBEInt8(static_cast<Int8>(itr->x)); + Pkt.WriteBEInt8(static_cast<Int8>(itr->y)); + Pkt.WriteBEInt8(static_cast<Int8>(itr->z)); } // for itr - a_BlockAffected[] - Pkt.WriteFloat((float)a_PlayerMotion.x); - Pkt.WriteFloat((float)a_PlayerMotion.y); - Pkt.WriteFloat((float)a_PlayerMotion.z); + Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.x)); + Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.y)); + Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.z)); } @@ -526,8 +532,8 @@ void cProtocol172::SendGameMode(eGameMode a_GameMode) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x2b); // Change Game State packet - Pkt.WriteByte(3); // Reason: Change game mode - Pkt.WriteFloat((float)a_GameMode); + Pkt.WriteBEUInt8(3); // Reason: Change game mode + Pkt.WriteBEFloat(static_cast<float>(a_GameMode)); // The protocol really represents the value with a float! } @@ -540,9 +546,9 @@ void cProtocol172::SendHealth(void) cPacketizer Pkt(*this, 0x06); // Update Health packet cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteFloat(static_cast<float>(Player->GetHealth())); - Pkt.WriteShort(static_cast<short>(Player->GetFoodLevel())); - Pkt.WriteFloat(static_cast<float>(Player->GetFoodSaturationLevel())); + Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth())); + Pkt.WriteBEInt16(static_cast<short>(Player->GetFoodLevel())); + Pkt.WriteBEFloat(static_cast<float>(Player->GetFoodSaturationLevel())); } @@ -554,9 +560,9 @@ void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cIt ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x2f); // Set Slot packet - Pkt.WriteChar(a_WindowID); - Pkt.WriteShort(a_SlotNum); - Pkt.WriteItem(a_Item); + Pkt.WriteBEInt8(a_WindowID); + Pkt.WriteBEInt16(a_SlotNum); + WriteItem(Pkt, a_Item); } @@ -573,7 +579,7 @@ void cProtocol172::SendKeepAlive(int a_PingID) } cPacketizer Pkt(*this, 0x00); // Keep Alive packet - Pkt.WriteInt(a_PingID); + Pkt.WriteBEInt32(a_PingID); } @@ -586,11 +592,11 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World) { cServer * Server = cRoot::Get()->GetServer(); cPacketizer Pkt(*this, 0x01); // Join Game packet - Pkt.WriteInt(a_Player.GetUniqueID()); - Pkt.WriteByte(static_cast<Byte>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4 - Pkt.WriteChar(static_cast<char>(a_World.GetDimension())); - Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) - Pkt.WriteByte(static_cast<Byte>(std::min(Server->GetMaxPlayers(), 60))); + Pkt.WriteBEUInt32(a_Player.GetUniqueID()); + Pkt.WriteBEUInt8(static_cast<Byte>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4 + Pkt.WriteBEInt8(static_cast<char>(a_World.GetDimension())); + Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal) + Pkt.WriteBEUInt8(static_cast<Byte>(std::min(Server->GetMaxPlayers(), 60))); Pkt.WriteString("default"); // Level type - wtf? } m_LastSentDimension = a_World.GetDimension(); @@ -598,9 +604,9 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World) // Send the spawn position: { cPacketizer Pkt(*this, 0x05); // Spawn Position packet - Pkt.WriteInt(static_cast<int>(a_World.GetSpawnX())); - Pkt.WriteInt(static_cast<int>(a_World.GetSpawnY())); - Pkt.WriteInt(static_cast<int>(a_World.GetSpawnZ())); + Pkt.WriteBEInt32(static_cast<int>(a_World.GetSpawnX())); + Pkt.WriteBEInt32(static_cast<int>(a_World.GetSpawnY())); + Pkt.WriteBEInt32(static_cast<int>(a_World.GetSpawnZ())); } // Send player abilities: @@ -632,19 +638,19 @@ void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x10); // Spawn Painting packet - Pkt.WriteVarInt(static_cast<UInt32>(a_Painting.GetUniqueID())); + Pkt.WriteVarInt32(a_Painting.GetUniqueID()); Pkt.WriteString(a_Painting.GetName().c_str()); - Pkt.WriteInt(static_cast<int>(a_Painting.GetPosX())); - Pkt.WriteInt(static_cast<int>(a_Painting.GetPosY())); - Pkt.WriteInt(static_cast<int>(a_Painting.GetPosZ())); - Pkt.WriteInt(a_Painting.GetDirection()); + Pkt.WriteBEInt32(static_cast<int>(a_Painting.GetPosX())); + Pkt.WriteBEInt32(static_cast<int>(a_Painting.GetPosY())); + Pkt.WriteBEInt32(static_cast<int>(a_Painting.GetPosZ())); + Pkt.WriteBEInt32(a_Painting.GetProtocolFacing()); } -void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) +void cProtocol172::SendMapColumn(int a_MapID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) { ASSERT(m_State == 3); // In game mode? ASSERT(a_Length + 3 <= USHRT_MAX); @@ -652,12 +658,12 @@ void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colo ASSERT((a_Y >= 0) && (a_Y < 256)); cPacketizer Pkt(*this, 0x34); - Pkt.WriteVarInt(static_cast<UInt32>(a_ID)); - Pkt.WriteShort (static_cast<short>(3 + a_Length)); + Pkt.WriteVarInt32(static_cast<UInt32>(a_MapID)); + Pkt.WriteBEUInt16(static_cast<UInt16>(3 + a_Length)); - Pkt.WriteByte(0); - Pkt.WriteByte(static_cast<Byte>(a_X)); - Pkt.WriteByte(static_cast<Byte>(a_Y)); + Pkt.WriteBEUInt8(0); + Pkt.WriteBEUInt8(static_cast<Byte>(a_X)); + Pkt.WriteBEUInt8(static_cast<Byte>(a_Y)); Pkt.WriteBuf(reinterpret_cast<const char *>(a_Colors), a_Length); } @@ -666,24 +672,24 @@ void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colo -void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) +void cProtocol172::SendMapDecorators(int a_MapID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) { ASSERT(m_State == 3); // In game mode? ASSERT(1 + 3 * a_Decorators.size() < USHRT_MAX); cPacketizer Pkt(*this, 0x34); - Pkt.WriteVarInt(static_cast<UInt32>(a_ID)); - Pkt.WriteShort (static_cast<short>(1 + (3 * a_Decorators.size()))); + Pkt.WriteVarInt32(static_cast<UInt32>(a_MapID)); + Pkt.WriteBEUInt16(static_cast<UInt16>(1 + (3 * a_Decorators.size()))); - Pkt.WriteByte(1); + Pkt.WriteBEUInt8(1); for (cMapDecoratorList::const_iterator it = a_Decorators.begin(); it != a_Decorators.end(); ++it) { ASSERT(it->GetPixelX() < 256); ASSERT(it->GetPixelZ() < 256); - Pkt.WriteByte(static_cast<Byte>((it->GetType() << 4) | static_cast<Byte>(it->GetRot() & 0xf))); - Pkt.WriteByte(static_cast<Byte>(it->GetPixelX())); - Pkt.WriteByte(static_cast<Byte>(it->GetPixelZ())); + Pkt.WriteBEUInt8(static_cast<Byte>((it->GetType() << 4) | static_cast<Byte>(it->GetRot() & 0xf))); + Pkt.WriteBEUInt8(static_cast<Byte>(it->GetPixelX())); + Pkt.WriteBEUInt8(static_cast<Byte>(it->GetPixelZ())); } } @@ -691,17 +697,17 @@ void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decor -void cProtocol172::SendMapInfo(int a_ID, unsigned int a_Scale) +void cProtocol172::SendMapInfo(int a_MapID, unsigned int a_Scale) { ASSERT(m_State == 3); // In game mode? ASSERT(a_Scale < 256); cPacketizer Pkt(*this, 0x34); - Pkt.WriteVarInt(static_cast<UInt32>(a_ID)); - Pkt.WriteShort (2); + Pkt.WriteVarInt32(static_cast<UInt32>(a_MapID)); + Pkt.WriteBEUInt16(2); - Pkt.WriteByte(2); - Pkt.WriteByte(static_cast<Byte>(a_Scale)); + Pkt.WriteBEUInt8(2); + Pkt.WriteBEUInt8(static_cast<Byte>(a_Scale)); } @@ -714,21 +720,21 @@ void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup) { cPacketizer Pkt(*this, 0x0e); // Spawn Object packet - Pkt.WriteVarInt(static_cast<UInt32>(a_Pickup.GetUniqueID())); - Pkt.WriteByte(2); // Type = Pickup + Pkt.WriteVarInt32(a_Pickup.GetUniqueID()); + Pkt.WriteBEUInt8(2); // Type = Pickup Pkt.WriteFPInt(a_Pickup.GetPosX()); Pkt.WriteFPInt(a_Pickup.GetPosY()); Pkt.WriteFPInt(a_Pickup.GetPosZ()); Pkt.WriteByteAngle(a_Pickup.GetYaw()); Pkt.WriteByteAngle(a_Pickup.GetPitch()); - Pkt.WriteInt(0); // No object data + Pkt.WriteBEInt32(0); // No object data } { cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet - Pkt.WriteInt(a_Pickup.GetUniqueID()); - Pkt.WriteByte((0x05 << 5) | 10); // Slot type + index 10 - Pkt.WriteItem(a_Pickup.GetItem()); - Pkt.WriteByte(0x7f); // End of metadata + Pkt.WriteBEUInt32(a_Pickup.GetUniqueID()); + Pkt.WriteBEUInt8((0x05 << 5) | 10); // Slot type + index 10 + WriteItem(Pkt, a_Pickup.GetItem()); + Pkt.WriteBEUInt8(0x7f); // End of metadata } } @@ -756,9 +762,9 @@ void cProtocol172::SendPlayerAbilities(void) { Flags |= 0x04; } - Pkt.WriteByte(Flags); - Pkt.WriteFloat((float)(0.05 * Player->GetFlyingMaxSpeed())); - Pkt.WriteFloat((float)(0.1 * Player->GetNormalMaxSpeed())); + Pkt.WriteBEUInt8(Flags); + Pkt.WriteBEFloat(static_cast<float>(0.05 * Player->GetFlyingMaxSpeed())); + Pkt.WriteBEFloat(static_cast<float>(0.1 * Player->GetNormalMaxSpeed())); } @@ -770,8 +776,8 @@ void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x0b); // Animation packet - Pkt.WriteVarInt(static_cast<UInt32>(a_Entity.GetUniqueID())); - Pkt.WriteChar(a_Animation); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt8(a_Animation); } @@ -784,14 +790,14 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr cPacketizer Pkt(*this, 0x2A); Pkt.WriteString(a_ParticleName); - Pkt.WriteFloat(a_SrcX); - Pkt.WriteFloat(a_SrcY); - Pkt.WriteFloat(a_SrcZ); - Pkt.WriteFloat(a_OffsetX); - Pkt.WriteFloat(a_OffsetY); - Pkt.WriteFloat(a_OffsetZ); - Pkt.WriteFloat(a_ParticleData); - Pkt.WriteInt(a_ParticleAmount); + Pkt.WriteBEFloat(a_SrcX); + Pkt.WriteBEFloat(a_SrcY); + Pkt.WriteBEFloat(a_SrcZ); + Pkt.WriteBEFloat(a_OffsetX); + Pkt.WriteBEFloat(a_OffsetY); + Pkt.WriteBEFloat(a_OffsetZ); + Pkt.WriteBEFloat(a_ParticleData); + Pkt.WriteBEInt32(a_ParticleAmount); } @@ -805,7 +811,7 @@ void cProtocol172::SendPlayerListAddPlayer(const cPlayer & a_Player) cPacketizer Pkt(*this, 0x38); // Playerlist Item packet Pkt.WriteString(a_Player.GetPlayerListName()); Pkt.WriteBool(true); - Pkt.WriteShort(a_Player.GetClientHandle()->GetPing()); + Pkt.WriteBEInt16(a_Player.GetClientHandle()->GetPing()); } @@ -819,7 +825,7 @@ void cProtocol172::SendPlayerListRemovePlayer(const cPlayer & a_Player) cPacketizer Pkt(*this, 0x38); Pkt.WriteString(a_Player.GetPlayerListName()); Pkt.WriteBool(false); - Pkt.WriteShort(0); + Pkt.WriteBEInt16(0); } @@ -863,22 +869,22 @@ void cProtocol172::SendPlayerMaxSpeed(void) cPacketizer Pkt(*this, 0x20); // Entity Properties cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteInt(Player->GetUniqueID()); - Pkt.WriteInt(1); // Count + Pkt.WriteBEUInt32(Player->GetUniqueID()); + Pkt.WriteBEInt32(1); // Count Pkt.WriteString("generic.movementSpeed"); // The default game speed is 0.1, multiply that value by the relative speed: - Pkt.WriteDouble(0.1 * Player->GetNormalMaxSpeed()); + Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed()); if (Player->IsSprinting()) { - Pkt.WriteShort(1); // Modifier count - Pkt.WriteInt64(0x662a6b8dda3e4c1c); - Pkt.WriteInt64(static_cast<Int64>(0x881396ea6097278d)); // UUID of the modifier - Pkt.WriteDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed()); - Pkt.WriteByte(2); + Pkt.WriteBEInt16(1); // Modifier count + Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c); + Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier + Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed()); + Pkt.WriteBEUInt8(2); } else { - Pkt.WriteShort(0); // Modifier count + Pkt.WriteBEInt16(0); // Modifier count } } @@ -892,15 +898,15 @@ void cProtocol172::SendPlayerMoveLook(void) cPacketizer Pkt(*this, 0x08); // Player Position And Look packet cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteDouble(Player->GetPosX()); + Pkt.WriteBEDouble(Player->GetPosX()); // Protocol docs say this is PosY, but #323 says this is eye-pos // Moreover, the "+ 0.001" is there because otherwise the player falls through the block they were standing on. - Pkt.WriteDouble(Player->GetStance() + 0.001); + Pkt.WriteBEDouble(Player->GetStance() + 0.001); - Pkt.WriteDouble(Player->GetPosZ()); - Pkt.WriteFloat((float)Player->GetYaw()); - Pkt.WriteFloat((float)Player->GetPitch()); + Pkt.WriteBEDouble(Player->GetPosZ()); + Pkt.WriteBEFloat(static_cast<float>(Player->GetYaw())); + Pkt.WriteBEFloat(static_cast<float>(Player->GetPitch())); Pkt.WriteBool(Player->IsOnGround()); } @@ -924,7 +930,7 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player) // Called to spawn another player for the client cPacketizer Pkt(*this, 0x0c); // Spawn Player packet - Pkt.WriteVarInt((UInt32) a_Player.GetUniqueID()); + Pkt.WriteVarInt32(a_Player.GetUniqueID()); Pkt.WriteString(cMojangAPI::MakeUUIDDashed(a_Player.GetClientHandle()->GetUUID())); if (a_Player.HasCustomName()) { @@ -940,10 +946,10 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player) Pkt.WriteByteAngle(a_Player.GetYaw()); Pkt.WriteByteAngle(a_Player.GetPitch()); short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType; - Pkt.WriteShort(ItemType); - Pkt.WriteByte((3 << 5) | 6); // Metadata: float + index 6 - Pkt.WriteFloat((float)a_Player.GetHealth()); - Pkt.WriteByte(0x7f); // Metadata: end + Pkt.WriteBEInt16(ItemType); + Pkt.WriteBEUInt8((3 << 5) | 6); // Metadata: float + index 6 + Pkt.WriteBEFloat(static_cast<float>(a_Player.GetHealth())); + Pkt.WriteBEUInt8(0x7f); // Metadata: end } @@ -953,10 +959,11 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player) void cProtocol172::SendPluginMessage(const AString & a_Channel, const AString & a_Message) { ASSERT(m_State == 3); // In game mode? + ASSERT(a_Message.size() <= std::numeric_limits<UInt16>::max()); cPacketizer Pkt(*this, 0x3f); Pkt.WriteString(a_Channel); - Pkt.WriteShort((short)a_Message.size()); + Pkt.WriteBEUInt16(static_cast<UInt16>(a_Message.size())); Pkt.WriteBuf(a_Message.data(), a_Message.size()); } @@ -970,8 +977,8 @@ void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect ASSERT((a_EffectID >= 0) && (a_EffectID < 256)); cPacketizer Pkt(*this, 0x1e); - Pkt.WriteInt(a_Entity.GetUniqueID()); - Pkt.WriteByte(static_cast<Byte>(a_EffectID)); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt8(static_cast<Byte>(a_EffectID)); } @@ -988,9 +995,9 @@ void cProtocol172::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimens cPacketizer Pkt(*this, 0x07); // Respawn packet cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteInt((int)a_Dimension); - Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) - Pkt.WriteByte((Byte)Player->GetEffectiveGameMode()); + Pkt.WriteBEInt32((int)a_Dimension); + Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal) + Pkt.WriteBEUInt8((Byte)Player->GetEffectiveGameMode()); Pkt.WriteString("default"); m_LastSentDimension = a_Dimension; } @@ -1005,9 +1012,9 @@ void cProtocol172::SendExperience (void) cPacketizer Pkt(*this, 0x1f); // Experience Packet cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteFloat(Player->GetXpPercentage()); - Pkt.WriteShort(Player->GetXpLevel()); - Pkt.WriteShort(Player->GetCurrentXp()); + Pkt.WriteBEFloat(Player->GetXpPercentage()); + Pkt.WriteBEInt16(static_cast<UInt16>(std::max<int>(Player->GetXpLevel(), std::numeric_limits<UInt16>::max()))); + Pkt.WriteBEInt16(static_cast<UInt16>(std::max<int>(Player->GetCurrentXp(), std::numeric_limits<UInt16>::max()))); } @@ -1020,11 +1027,11 @@ void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb) ASSERT((a_ExpOrb.GetReward() >= 0) && (a_ExpOrb.GetReward() < SHRT_MAX)); cPacketizer Pkt(*this, 0x11); - Pkt.WriteVarInt(static_cast<UInt32>(a_ExpOrb.GetUniqueID())); + Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID()); Pkt.WriteFPInt(a_ExpOrb.GetPosX()); Pkt.WriteFPInt(a_ExpOrb.GetPosY()); Pkt.WriteFPInt(a_ExpOrb.GetPosZ()); - Pkt.WriteShort(static_cast<short>(a_ExpOrb.GetReward())); + Pkt.WriteBEInt16(static_cast<short>(a_ExpOrb.GetReward())); } @@ -1038,7 +1045,7 @@ void cProtocol172::SendScoreboardObjective(const AString & a_Name, const AString cPacketizer Pkt(*this, 0x3b); Pkt.WriteString(a_Name); Pkt.WriteString(a_DisplayName); - Pkt.WriteByte(a_Mode); + Pkt.WriteBEUInt8(a_Mode); } @@ -1051,12 +1058,12 @@ void cProtocol172::SendScoreUpdate(const AString & a_Objective, const AString & cPacketizer Pkt(*this, 0x3c); Pkt.WriteString(a_Player); - Pkt.WriteByte(a_Mode); + Pkt.WriteBEUInt8(a_Mode); if (a_Mode != 1) { Pkt.WriteString(a_Objective); - Pkt.WriteInt((int) a_Score); + Pkt.WriteBEInt32((int) a_Score); } } @@ -1069,7 +1076,7 @@ void cProtocol172::SendDisplayObjective(const AString & a_Objective, cScoreboard ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x3d); - Pkt.WriteByte(static_cast<Byte>(a_Display)); + Pkt.WriteBEUInt8(static_cast<Byte>(a_Display)); Pkt.WriteString(a_Objective); } @@ -1083,11 +1090,11 @@ void cProtocol172::SendSoundEffect(const AString & a_SoundName, double a_X, doub cPacketizer Pkt(*this, 0x29); // Sound Effect packet Pkt.WriteString(a_SoundName); - Pkt.WriteInt(static_cast<int>(a_X * 8.0)); - Pkt.WriteInt(static_cast<int>(a_Y * 8.0)); - Pkt.WriteInt(static_cast<int>(a_Z * 8.0)); - Pkt.WriteFloat(a_Volume); - Pkt.WriteByte(static_cast<Byte>(a_Pitch * 63)); + Pkt.WriteBEInt32(static_cast<int>(a_X * 8.0)); + Pkt.WriteBEInt32(static_cast<int>(a_Y * 8.0)); + Pkt.WriteBEInt32(static_cast<int>(a_Z * 8.0)); + Pkt.WriteBEFloat(a_Volume); + Pkt.WriteBEUInt8(static_cast<Byte>(a_Pitch * 63)); } @@ -1100,11 +1107,11 @@ void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src ASSERT((a_SrcY >= 0) && (a_SrcY < 256)); cPacketizer Pkt(*this, 0x28); // Effect packet - Pkt.WriteInt(a_EffectID); - Pkt.WriteInt(a_SrcX); - Pkt.WriteByte(static_cast<Byte>(a_SrcY)); - Pkt.WriteInt(a_SrcZ); - Pkt.WriteInt(a_Data); + Pkt.WriteBEInt32(a_EffectID); + Pkt.WriteBEInt32(a_SrcX); + Pkt.WriteBEUInt8(static_cast<Byte>(a_SrcY)); + Pkt.WriteBEInt32(a_SrcZ); + Pkt.WriteBEInt32(a_Data); Pkt.WriteBool(false); } @@ -1117,17 +1124,17 @@ void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x0e); // Spawn Object packet - Pkt.WriteVarInt(static_cast<UInt32>(a_FallingBlock.GetUniqueID())); - Pkt.WriteByte(70); // Falling block + Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID()); + Pkt.WriteBEUInt8(70); // Falling block Pkt.WriteFPInt(a_FallingBlock.GetPosX()); Pkt.WriteFPInt(a_FallingBlock.GetPosY()); Pkt.WriteFPInt(a_FallingBlock.GetPosZ()); Pkt.WriteByteAngle(a_FallingBlock.GetYaw()); Pkt.WriteByteAngle(a_FallingBlock.GetPitch()); - Pkt.WriteInt((static_cast<int>(a_FallingBlock.GetBlockType()) | ((static_cast<int>(a_FallingBlock.GetBlockMeta()) << 16)))); - Pkt.WriteShort(static_cast<short>(a_FallingBlock.GetSpeedX() * 400)); - Pkt.WriteShort(static_cast<short>(a_FallingBlock.GetSpeedY() * 400)); - Pkt.WriteShort(static_cast<short>(a_FallingBlock.GetSpeedZ() * 400)); + Pkt.WriteBEInt32((static_cast<int>(a_FallingBlock.GetBlockType()) | ((static_cast<int>(a_FallingBlock.GetBlockMeta()) << 16)))); + Pkt.WriteBEInt16(static_cast<short>(a_FallingBlock.GetSpeedX() * 400)); + Pkt.WriteBEInt16(static_cast<short>(a_FallingBlock.GetSpeedY() * 400)); + Pkt.WriteBEInt16(static_cast<short>(a_FallingBlock.GetSpeedZ() * 400)); } @@ -1139,19 +1146,19 @@ void cProtocol172::SendSpawnMob(const cMonster & a_Mob) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet - Pkt.WriteVarInt(static_cast<UInt32>(a_Mob.GetUniqueID())); - Pkt.WriteByte((Byte)a_Mob.GetMobType()); + Pkt.WriteVarInt32(a_Mob.GetUniqueID()); + Pkt.WriteBEUInt8((Byte)a_Mob.GetMobType()); Pkt.WriteFPInt(a_Mob.GetPosX()); Pkt.WriteFPInt(a_Mob.GetPosY()); Pkt.WriteFPInt(a_Mob.GetPosZ()); Pkt.WriteByteAngle(a_Mob.GetPitch()); Pkt.WriteByteAngle(a_Mob.GetHeadYaw()); Pkt.WriteByteAngle(a_Mob.GetYaw()); - Pkt.WriteShort(static_cast<short>(a_Mob.GetSpeedX() * 400)); - Pkt.WriteShort(static_cast<short>(a_Mob.GetSpeedY() * 400)); - Pkt.WriteShort(static_cast<short>(a_Mob.GetSpeedZ() * 400)); - Pkt.WriteEntityMetadata(a_Mob); - Pkt.WriteByte(0x7f); // Metadata terminator + Pkt.WriteBEInt16(static_cast<short>(a_Mob.GetSpeedX() * 400)); + Pkt.WriteBEInt16(static_cast<short>(a_Mob.GetSpeedY() * 400)); + Pkt.WriteBEInt16(static_cast<short>(a_Mob.GetSpeedZ() * 400)); + WriteEntityMetadata(Pkt, a_Mob); + Pkt.WriteBEUInt8(0x7f); // Metadata terminator } @@ -1163,19 +1170,19 @@ void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0xe); // Spawn Object packet - Pkt.WriteVarInt(static_cast<UInt32>(a_Entity.GetUniqueID())); - Pkt.WriteChar(a_ObjectType); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt8(a_ObjectType); Pkt.WriteFPInt(a_Entity.GetPosX()); Pkt.WriteFPInt(a_Entity.GetPosY()); Pkt.WriteFPInt(a_Entity.GetPosZ()); Pkt.WriteByteAngle(a_Entity.GetPitch()); Pkt.WriteByteAngle(a_Entity.GetYaw()); - Pkt.WriteInt(a_ObjectData); + Pkt.WriteBEInt32(a_ObjectData); if (a_ObjectData != 0) { - Pkt.WriteShort(static_cast<short>(a_Entity.GetSpeedX() * 400)); - Pkt.WriteShort(static_cast<short>(a_Entity.GetSpeedY() * 400)); - Pkt.WriteShort(static_cast<short>(a_Entity.GetSpeedZ() * 400)); + Pkt.WriteBEInt16(static_cast<short>(a_Entity.GetSpeedX() * 400)); + Pkt.WriteBEInt16(static_cast<short>(a_Entity.GetSpeedY() * 400)); + Pkt.WriteBEInt16(static_cast<short>(a_Entity.GetSpeedZ() * 400)); } } @@ -1188,19 +1195,19 @@ void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0xe); // Spawn Object packet - Pkt.WriteVarInt(static_cast<UInt32>(a_Vehicle.GetUniqueID())); - Pkt.WriteChar(a_VehicleType); + Pkt.WriteVarInt32(a_Vehicle.GetUniqueID()); + Pkt.WriteBEInt8(a_VehicleType); Pkt.WriteFPInt(a_Vehicle.GetPosX()); Pkt.WriteFPInt(a_Vehicle.GetPosY()); Pkt.WriteFPInt(a_Vehicle.GetPosZ()); Pkt.WriteByteAngle(a_Vehicle.GetPitch()); Pkt.WriteByteAngle(a_Vehicle.GetYaw()); - Pkt.WriteInt(a_VehicleSubType); + Pkt.WriteBEInt32(a_VehicleSubType); if (a_VehicleSubType != 0) { - Pkt.WriteShort(static_cast<short>(a_Vehicle.GetSpeedX() * 400)); - Pkt.WriteShort(static_cast<short>(a_Vehicle.GetSpeedY() * 400)); - Pkt.WriteShort(static_cast<short>(a_Vehicle.GetSpeedZ() * 400)); + Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedX() * 400)); + Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedY() * 400)); + Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedZ() * 400)); } } @@ -1213,7 +1220,7 @@ void cProtocol172::SendStatistics(const cStatManager & a_Manager) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x37); - Pkt.WriteVarInt(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only + Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only for (size_t i = 0; i < (size_t)statCount; ++i) { @@ -1221,7 +1228,7 @@ void cProtocol172::SendStatistics(const cStatManager & a_Manager) const AString & StatName = cStatInfo::GetName((eStatistic) i); Pkt.WriteString(StatName); - Pkt.WriteVarInt(static_cast<UInt32>(Value)); + Pkt.WriteVarInt32(static_cast<UInt32>(Value)); } } @@ -1234,7 +1241,7 @@ void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet - Pkt.WriteVarInt(static_cast<UInt32>(a_Results.size())); + Pkt.WriteVarInt32(static_cast<UInt32>(a_Results.size())); for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr) { @@ -1251,7 +1258,7 @@ void cProtocol172::SendTeleportEntity(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x18); - Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteFPInt(a_Entity.GetPosX()); Pkt.WriteFPInt(a_Entity.GetPosY()); Pkt.WriteFPInt(a_Entity.GetPosZ()); @@ -1268,8 +1275,8 @@ void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet - Pkt.WriteVarInt(0); // EntityID = 0, always - Pkt.WriteByte(1); // Type = Thunderbolt + Pkt.WriteVarInt32(0); // EntityID = 0, always + Pkt.WriteBEUInt8(1); // Type = Thunderbolt Pkt.WriteFPInt(a_BlockX); Pkt.WriteFPInt(a_BlockY); Pkt.WriteFPInt(a_BlockZ); @@ -1289,8 +1296,8 @@ void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_Do } cPacketizer Pkt(*this, 0x03); - Pkt.WriteInt64(a_WorldAge); - Pkt.WriteInt64(a_TimeOfDay); + Pkt.WriteBEInt64(a_WorldAge); + Pkt.WriteBEInt64(a_TimeOfDay); } @@ -1302,12 +1309,12 @@ void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x21); // Chunk Data packet - Pkt.WriteInt(a_ChunkX); - Pkt.WriteInt(a_ChunkZ); + Pkt.WriteBEInt32(a_ChunkX); + Pkt.WriteBEInt32(a_ChunkZ); Pkt.WriteBool(true); - Pkt.WriteShort(0); // Primary bitmap - Pkt.WriteShort(0); // Add bitmap - Pkt.WriteInt(0); // Compressed data size + Pkt.WriteBEInt16(0); // Primary bitmap + Pkt.WriteBEInt16(0); // Add bitmap + Pkt.WriteBEInt32(0); // Compressed data size } @@ -1318,9 +1325,9 @@ void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x35); // Update tile entity packet - Pkt.WriteInt(a_BlockEntity.GetPosX()); - Pkt.WriteShort(static_cast<short>(a_BlockEntity.GetPosY())); - Pkt.WriteInt(a_BlockEntity.GetPosZ()); + Pkt.WriteBEInt32(a_BlockEntity.GetPosX()); + Pkt.WriteBEInt16(static_cast<short>(a_BlockEntity.GetPosY())); + Pkt.WriteBEInt32(a_BlockEntity.GetPosZ()); Byte Action = 0; switch (a_BlockEntity.GetBlockType()) @@ -1332,9 +1339,9 @@ void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break; } - Pkt.WriteByte(Action); + Pkt.WriteBEUInt8(Action); - Pkt.WriteBlockEntity(a_BlockEntity); + WriteBlockEntity(Pkt, a_BlockEntity); } @@ -1347,9 +1354,9 @@ void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, cons ASSERT((a_BlockY >= 0) && (a_BlockY < cChunkDef::Height)); cPacketizer Pkt(*this, 0x33); - Pkt.WriteInt(a_BlockX); - Pkt.WriteShort((short)a_BlockY); - Pkt.WriteInt(a_BlockZ); + Pkt.WriteBEInt32(a_BlockX); + Pkt.WriteBEInt16(static_cast<Int16>(a_BlockY)); + Pkt.WriteBEInt32(a_BlockZ); // Need to send only up to 15 chars, otherwise the client crashes (#598) Pkt.WriteString(a_Line1.substr(0, 15)); Pkt.WriteString(a_Line2.substr(0, 15)); @@ -1364,12 +1371,13 @@ void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, cons void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { ASSERT(m_State == 3); // In game mode? + ASSERT((a_BlockY >= 0) && (a_BlockY < cChunkDef::Height)); cPacketizer Pkt(*this, 0x0a); - Pkt.WriteInt(a_Entity.GetUniqueID()); - Pkt.WriteInt(a_BlockX); - Pkt.WriteByte((Byte)a_BlockY); - Pkt.WriteInt(a_BlockZ); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt32(a_BlockX); + Pkt.WriteBEUInt8(static_cast<Byte>(a_BlockY)); + Pkt.WriteBEInt32(a_BlockZ); } @@ -1382,8 +1390,8 @@ void cProtocol172::SendWeather(eWeather a_Weather) { cPacketizer Pkt(*this, 0x2b); // Change Game State packet - Pkt.WriteByte((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain - Pkt.WriteFloat(0); // Unused for weather + Pkt.WriteBEUInt8((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain + Pkt.WriteBEFloat(0); // Unused for weather } // TODO: Fade effect, somehow @@ -1398,13 +1406,13 @@ void cProtocol172::SendWholeInventory(const cWindow & a_Window) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x30); // Window Items packet - Pkt.WriteChar(a_Window.GetWindowID()); - Pkt.WriteShort(static_cast<short>(a_Window.GetNumSlots())); + Pkt.WriteBEInt8(a_Window.GetWindowID()); + Pkt.WriteBEInt16(static_cast<short>(a_Window.GetNumSlots())); cItems Slots; a_Window.GetSlots(*(m_Client->GetPlayer()), Slots); for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr) { - Pkt.WriteItem(*itr); + WriteItem(Pkt, *itr); } // for itr - Slots[] } @@ -1417,7 +1425,7 @@ void cProtocol172::SendWindowClose(const cWindow & a_Window) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x2e); - Pkt.WriteChar(a_Window.GetWindowID()); + Pkt.WriteBEInt8(a_Window.GetWindowID()); } @@ -1435,14 +1443,14 @@ void cProtocol172::SendWindowOpen(const cWindow & a_Window) } cPacketizer Pkt(*this, 0x2d); - Pkt.WriteChar(a_Window.GetWindowID()); - Pkt.WriteChar(static_cast<char>(a_Window.GetWindowType())); + Pkt.WriteBEInt8(a_Window.GetWindowID()); + Pkt.WriteBEInt8(static_cast<char>(a_Window.GetWindowType())); Pkt.WriteString(a_Window.GetWindowTitle()); - Pkt.WriteChar(static_cast<char>(a_Window.GetNumNonInventorySlots())); + Pkt.WriteBEInt8(static_cast<char>(a_Window.GetNumNonInventorySlots())); Pkt.WriteBool(true); if (a_Window.GetWindowType() == cWindow::wtAnimalChest) { - Pkt.WriteInt(0); // TODO: The animal's EntityID + Pkt.WriteBEInt32(0); // TODO: The animal's EntityID } } @@ -1455,9 +1463,9 @@ void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x31); // Window Property packet - Pkt.WriteChar(a_Window.GetWindowID()); - Pkt.WriteShort(a_Property); - Pkt.WriteShort(a_Value); + Pkt.WriteBEInt8(a_Window.GetWindowID()); + Pkt.WriteBEInt16(a_Property); + Pkt.WriteBEInt16(a_Value); } @@ -1556,7 +1564,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size) bb.ReadAll(Packet); Packet.resize(Packet.size() - 1); // Drop the final NUL pushed there for over-read detection AString Out; - CreateHexDump(Out, Packet.data(), (int)Packet.size(), 24); + CreateHexDump(Out, Packet.data(), Packet.size(), 24); LOGD("Packet contents:\n%s", Out.c_str()); #endif // _DEBUG @@ -1702,7 +1710,7 @@ void cProtocol172::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp); cPacketizer Pkt(*this, 0x01); // Ping packet - Pkt.WriteInt64(Timestamp); + Pkt.WriteBEInt64(Timestamp); } @@ -1756,49 +1764,52 @@ void cProtocol172::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer) { - short EncKeyLength, EncNonceLength; - if (!a_ByteBuffer.ReadBEShort(EncKeyLength)) + UInt16 EncKeyLength, EncNonceLength; + if (!a_ByteBuffer.ReadBEUInt16(EncKeyLength)) { return; } - if ((EncKeyLength < 0) || (EncKeyLength > MAX_ENC_LEN)) + if (EncKeyLength > MAX_ENC_LEN) { - LOGD("Invalid Encryption Key length: %d. Kicking client.", EncKeyLength); + LOGD("Invalid Encryption Key length: %u (0x%04x). Kicking client.", EncKeyLength, EncKeyLength); m_Client->Kick("Invalid EncKeyLength"); return; } AString EncKey; - if (!a_ByteBuffer.ReadString(EncKey, static_cast<size_t>(EncKeyLength))) + if (!a_ByteBuffer.ReadString(EncKey, EncKeyLength)) { return; } - if (!a_ByteBuffer.ReadBEShort(EncNonceLength)) + if (!a_ByteBuffer.ReadBEUInt16(EncNonceLength)) { return; } - if ((EncNonceLength < 0) || (EncNonceLength > MAX_ENC_LEN)) + if (EncNonceLength > MAX_ENC_LEN) { - LOGD("Invalid Encryption Nonce length: %d. Kicking client.", EncNonceLength); + LOGD("Invalid Encryption Nonce length: %u (0x%04x). Kicking client.", EncNonceLength, EncNonceLength); m_Client->Kick("Invalid EncNonceLength"); return; } AString EncNonce; - if (!a_ByteBuffer.ReadString(EncNonce, static_cast<size_t>(EncNonceLength))) + if (!a_ByteBuffer.ReadString(EncNonce, EncNonceLength)) { return; } // Decrypt EncNonce using privkey cRsaPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey(); - Int32 DecryptedNonce[MAX_ENC_LEN / sizeof(Int32)]; - int res = rsaDecryptor.Decrypt((const Byte *)EncNonce.data(), EncNonce.size(), (Byte *)DecryptedNonce, sizeof(DecryptedNonce)); + UInt32 DecryptedNonce[MAX_ENC_LEN / sizeof(UInt32)]; + int res = rsaDecryptor.Decrypt( + reinterpret_cast<const Byte *>(EncNonce.data()), EncNonce.size(), + reinterpret_cast<Byte *>(DecryptedNonce), sizeof(DecryptedNonce) + ); if (res != 4) { LOGD("Bad nonce length: got %d, exp %d", res, 4); m_Client->Kick("Hacked client"); return; } - if (ntohl(DecryptedNonce[0]) != (unsigned)(uintptr_t)this) + if (ntohl(DecryptedNonce[0]) != static_cast<UInt32>(reinterpret_cast<uintptr_t>(this))) { LOGD("Bad nonce value"); m_Client->Kick("Hacked client"); @@ -1807,7 +1818,10 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe // Decrypt the symmetric encryption key using privkey: Byte DecryptedKey[MAX_ENC_LEN]; - res = rsaDecryptor.Decrypt((const Byte *)EncKey.data(), EncKey.size(), DecryptedKey, sizeof(DecryptedKey)); + res = rsaDecryptor.Decrypt( + reinterpret_cast<const Byte *>(EncKey.data()), EncKey.size(), + DecryptedKey, sizeof(DecryptedKey) + ); if (res != 16) { LOGD("Bad key length"); @@ -1845,10 +1859,10 @@ void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) cPacketizer Pkt(*this, 0x01); Pkt.WriteString(Server->GetServerID()); const AString & PubKeyDer = Server->GetPublicKeyDER(); - Pkt.WriteShort((short)PubKeyDer.size()); + Pkt.WriteBEUInt16(static_cast<UInt16>(PubKeyDer.size())); Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size()); - Pkt.WriteShort(4); - Pkt.WriteInt((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :) + Pkt.WriteBEInt16(4); + Pkt.WriteBEUInt32(static_cast<UInt32>(reinterpret_cast<uintptr_t>(this))); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :) m_Client->SetUsername(Username); return; } @@ -1862,8 +1876,8 @@ void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) void cProtocol172::HandlePacketAnimation(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadBEInt, int, EntityID); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Animation); + HANDLE_READ(a_ByteBuffer, ReadBEUInt32, UInt32, EntityID); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Animation); m_Client->HandleAnimation(Animation); } @@ -1873,12 +1887,12 @@ void cProtocol172::HandlePacketAnimation(cByteBuffer & a_ByteBuffer) void cProtocol172::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadChar, char, Status); - HANDLE_READ(a_ByteBuffer, ReadBEInt, int, BlockX); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, BlockY); - HANDLE_READ(a_ByteBuffer, ReadBEInt, int, BlockZ); - HANDLE_READ(a_ByteBuffer, ReadChar, char, Face); - m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, static_cast<eBlockFace>(Face), Status); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status); + HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, BlockY); + HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ); + HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face); + m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), Status); } @@ -1887,17 +1901,17 @@ void cProtocol172::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer) void cProtocol172::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadBEInt, int, BlockX); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, BlockY); - HANDLE_READ(a_ByteBuffer, ReadBEInt, int, BlockZ); - HANDLE_READ(a_ByteBuffer, ReadChar, char, Face); + HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, BlockY); + HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ); + HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face); cItem Item; ReadItem(a_ByteBuffer, Item); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorX); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorY); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorZ); - m_Client->HandleRightClick(BlockX, BlockY, BlockZ, static_cast<eBlockFace>(Face), CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem()); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorX); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorY); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorZ); + m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem()); } @@ -1917,11 +1931,11 @@ void cProtocol172::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer) void cProtocol172::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ViewDistance); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ChatFlags); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ChatColors); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Difficulty); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ShowCape); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ViewDistance); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatFlags); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatColors); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Difficulty); + HANDLE_READ(a_ByteBuffer, ReadBool, bool, ShowCape); m_Client->SetLocale(Locale); m_Client->SetViewDistance(ViewDistance); @@ -1934,7 +1948,7 @@ void cProtocol172::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) void cProtocol172::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ActionID); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ActionID); switch (ActionID) { case 0: @@ -1966,13 +1980,13 @@ void cProtocol172::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer) void cProtocol172::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadBEShort, short, SlotNum); + HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum); cItem Item; if (!ReadItem(a_ByteBuffer, Item)) { return; } - m_Client->HandleCreativeInventory(SlotNum, Item); + m_Client->HandleCreativeInventory(SlotNum, Item, (SlotNum < 0) ? caLeftClick : caLeftClickOutside); } @@ -1981,9 +1995,9 @@ void cProtocol172::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffe void cProtocol172::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadBEInt, int, PlayerID); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Action); - HANDLE_READ(a_ByteBuffer, ReadBEInt, int, JumpBoost); + HANDLE_READ(a_ByteBuffer, ReadBEUInt32, UInt32, PlayerID); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Action); + HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, JumpBoost); switch (Action) { @@ -2001,7 +2015,7 @@ void cProtocol172::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer) void cProtocol172::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadBEInt, int, KeepAliveID); + HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, KeepAliveID); m_Client->HandleKeepAlive(KeepAliveID); } @@ -2021,10 +2035,11 @@ void cProtocol172::HandlePacketPlayer(cByteBuffer & a_ByteBuffer) void cProtocol172::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Flags); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags); HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed); HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, WalkingSpeed); + // Convert flags bitfield into individual bool flags: bool IsFlying = false, CanFly = false; if ((Flags & 2) != 0) { @@ -2087,11 +2102,11 @@ void cProtocol172::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer) void cProtocol172::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel); - HANDLE_READ(a_ByteBuffer, ReadBEShort, short, Length); - if (Length + 1 != (int)a_ByteBuffer.GetReadableSpace()) + HANDLE_READ(a_ByteBuffer, ReadBEUInt16, UInt16, Length); + if (Length != a_ByteBuffer.GetReadableSpace() - 1) { - LOGD("Invalid plugin message packet, payload length doesn't match packet length (exp %d, got %d)", - static_cast<int>(a_ByteBuffer.GetReadableSpace()) - 1, Length + LOGD("Invalid plugin message packet, payload length doesn't match packet length (exp %u, got %u)", + static_cast<unsigned>(a_ByteBuffer.GetReadableSpace() - 1), Length ); return; } @@ -2105,7 +2120,7 @@ void cProtocol172::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) // Read the plugin message and relay to clienthandle: AString Data; - if (!a_ByteBuffer.ReadString(Data, static_cast<size_t>(Length))) + if (!a_ByteBuffer.ReadString(Data, Length)) { return; } @@ -2118,7 +2133,7 @@ void cProtocol172::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) void cProtocol172::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadBEShort, short, SlotNum); + HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum); m_Client->HandleSlotSelected(SlotNum); } @@ -2158,9 +2173,9 @@ void cProtocol172::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer) void cProtocol172::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadBEInt, int, BlockX); - HANDLE_READ(a_ByteBuffer, ReadBEShort, short, BlockY); - HANDLE_READ(a_ByteBuffer, ReadBEInt, int, BlockZ); + HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX); + HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, BlockY); + HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ); HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line1); HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line2); HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line3); @@ -2174,8 +2189,8 @@ void cProtocol172::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer) void cProtocol172::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadBEInt, int, EntityID); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, MouseButton); + HANDLE_READ(a_ByteBuffer, ReadBEUInt32, UInt32, EntityID); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, MouseButton); m_Client->HandleUseEntity(EntityID, (MouseButton == 1)); } @@ -2185,8 +2200,8 @@ void cProtocol172::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer) void cProtocol172::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, WindowID); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Enchantment); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Enchantment); m_Client->HandleEnchantItem(WindowID, Enchantment); } @@ -2197,11 +2212,11 @@ void cProtocol172::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer) void cProtocol172::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadChar, char, WindowID); - HANDLE_READ(a_ByteBuffer, ReadBEShort, short, SlotNum); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Button); - HANDLE_READ(a_ByteBuffer, ReadBEShort, short, TransactionID); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Mode); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID); + HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Button); + HANDLE_READ(a_ByteBuffer, ReadBEUInt16, UInt16, TransactionID); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode); cItem Item; ReadItem(a_ByteBuffer, Item); @@ -2209,8 +2224,8 @@ void cProtocol172::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer) eClickAction Action; switch ((Mode << 8) | Button) { - case 0x0000: Action = (SlotNum != -999) ? caLeftClick : caLeftClickOutside; break; - case 0x0001: Action = (SlotNum != -999) ? caRightClick : caRightClickOutside; break; + case 0x0000: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftClick : caLeftClickOutside; break; + case 0x0001: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightClick : caRightClickOutside; break; case 0x0100: Action = caShiftLeftClick; break; case 0x0101: Action = caShiftRightClick; break; case 0x0200: Action = caNumber1; break; @@ -2223,14 +2238,14 @@ void cProtocol172::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer) case 0x0207: Action = caNumber8; break; case 0x0208: Action = caNumber9; break; case 0x0300: Action = caMiddleClick; break; - case 0x0400: Action = (SlotNum == -999) ? caLeftClickOutsideHoldNothing : caDropKey; break; - case 0x0401: Action = (SlotNum == -999) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break; - case 0x0500: Action = (SlotNum == -999) ? caLeftPaintBegin : caUnknown; break; - case 0x0501: Action = (SlotNum != -999) ? caLeftPaintProgress : caUnknown; break; - case 0x0502: Action = (SlotNum == -999) ? caLeftPaintEnd : caUnknown; break; - case 0x0504: Action = (SlotNum == -999) ? caRightPaintBegin : caUnknown; break; - case 0x0505: Action = (SlotNum != -999) ? caRightPaintProgress : caUnknown; break; - case 0x0506: Action = (SlotNum == -999) ? caRightPaintEnd : caUnknown; break; + case 0x0400: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftClickOutsideHoldNothing : caDropKey; break; + case 0x0401: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break; + case 0x0500: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintBegin : caUnknown; break; + case 0x0501: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftPaintProgress : caUnknown; break; + case 0x0502: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintEnd : caUnknown; break; + case 0x0504: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintBegin : caUnknown; break; + case 0x0505: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightPaintProgress : caUnknown; break; + case 0x0506: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintEnd : caUnknown; break; case 0x0600: Action = caDblClick; break; default: { @@ -2249,7 +2264,7 @@ void cProtocol172::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer) void cProtocol172::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadChar, char, WindowID); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID); m_Client->HandleWindowClose(WindowID); } @@ -2257,20 +2272,20 @@ void cProtocol172::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer) -void cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel, short a_PayloadLength) +void cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel, UInt16 a_PayloadLength) { if (a_Channel == "MC|AdvCdm") { size_t BeginningSpace = a_ByteBuffer.GetReadableSpace(); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Mode); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode); switch (Mode) { case 0x00: { // Block-based commandblock update: - HANDLE_READ(a_ByteBuffer, ReadBEInt, int, BlockX); - HANDLE_READ(a_ByteBuffer, ReadBEInt, int, BlockY); - HANDLE_READ(a_ByteBuffer, ReadBEInt, int, BlockZ); + HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX); + HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockY); + HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ); HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Command); m_Client->HandleCommandBlockBlockChange(BlockX, BlockY, BlockZ, Command); break; @@ -2288,12 +2303,12 @@ void cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const // Read the remainder of the packet (Vanilla sometimes sends bogus data at the end of the packet; #1692): size_t BytesRead = BeginningSpace - a_ByteBuffer.GetReadableSpace(); - if (BytesRead < static_cast<size_t>(a_PayloadLength)) + if (BytesRead < a_PayloadLength) { LOGD("Protocol 1.7: Skipping garbage data at the end of a vanilla MC|AdvCdm packet, %u bytes", static_cast<unsigned>(a_PayloadLength - BytesRead) ); - a_ByteBuffer.SkipRead(static_cast<size_t>(a_PayloadLength) - BytesRead); + a_ByteBuffer.SkipRead(a_PayloadLength - BytesRead); } return; } @@ -2301,7 +2316,7 @@ void cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const { // Read the client's brand: AString Brand; - if (a_ByteBuffer.ReadString(Brand, static_cast<size_t>(a_PayloadLength))) + if (a_ByteBuffer.ReadString(Brand, a_PayloadLength)) { m_Client->SetClientBrand(Brand); } @@ -2312,15 +2327,15 @@ void cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const } else if (a_Channel == "MC|Beacon") { - HANDLE_READ(a_ByteBuffer, ReadBEInt, int, Effect1); - HANDLE_READ(a_ByteBuffer, ReadBEInt, int, Effect2); + HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect1); + HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect2); m_Client->HandleBeaconSelection(Effect1, Effect2); return; } else if (a_Channel == "MC|ItemName") { AString ItemName; - if (a_ByteBuffer.ReadString(ItemName, static_cast<size_t>(a_PayloadLength))) + if (a_ByteBuffer.ReadString(ItemName, a_PayloadLength)) { m_Client->HandleAnvilItemName(ItemName); } @@ -2328,7 +2343,7 @@ void cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const } else if (a_Channel == "MC|TrSel") { - HANDLE_READ(a_ByteBuffer, ReadBEInt, int, SlotNum); + HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, SlotNum); m_Client->HandleNPCTrade(SlotNum); return; } @@ -2336,7 +2351,7 @@ void cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const // Read the payload and send it through to the clienthandle: AString Message; - VERIFY(a_ByteBuffer.ReadString(Message, static_cast<size_t>(a_PayloadLength))); + VERIFY(a_ByteBuffer.ReadString(Message, a_PayloadLength)); m_Client->HandlePluginMessage(a_Channel, Message); } @@ -2368,9 +2383,42 @@ void cProtocol172::SendData(const char * a_Data, size_t a_Size) +void cProtocol172::SendPacket(cPacketizer & a_Packet) +{ + AString DataToSend; + + // Send the packet length + UInt32 PacketLen = static_cast<UInt32>(m_OutPacketBuffer.GetUsedSpace()); + + m_OutPacketLenBuffer.WriteVarInt32(PacketLen); + m_OutPacketLenBuffer.ReadAll(DataToSend); + SendData(DataToSend.data(), DataToSend.size()); + m_OutPacketLenBuffer.CommitRead(); + + // Send the packet data: + m_OutPacketBuffer.ReadAll(DataToSend); + SendData(DataToSend.data(), DataToSend.size()); + m_OutPacketBuffer.CommitRead(); + + // Log the comm into logfile: + if (g_ShouldLogCommOut) + { + AString Hex; + ASSERT(DataToSend.size() > 0); + CreateHexDump(Hex, DataToSend.data(), DataToSend.size(), 16); + m_CommLogFile.Printf("Outgoing packet: type %d (0x%x), length %u (0x%x), state %d. Payload (incl. type):\n%s\n", + a_Packet.GetPacketType(), a_Packet.GetPacketType(), PacketLen, PacketLen, m_State, Hex.c_str() + ); + } +} + + + + + bool cProtocol172::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item) { - HANDLE_PACKET_READ(a_ByteBuffer, ReadBEShort, short, ItemType); + HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType); if (ItemType == -1) { // The item is empty, no more data follows @@ -2379,8 +2427,8 @@ bool cProtocol172::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item) } a_Item.m_ItemType = ItemType; - HANDLE_PACKET_READ(a_ByteBuffer, ReadChar, char, ItemCount); - HANDLE_PACKET_READ(a_ByteBuffer, ReadBEShort, short, ItemDamage); + HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8, Int8, ItemCount); + HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemDamage); a_Item.m_ItemCount = ItemCount; a_Item.m_ItemDamage = ItemDamage; if (ItemCount <= 0) @@ -2388,15 +2436,10 @@ bool cProtocol172::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item) a_Item.Empty(); } - HANDLE_PACKET_READ(a_ByteBuffer, ReadBEShort, short, MetadataLength); - if (MetadataLength <= 0) - { - return true; - } - // Read the metadata + HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt16, UInt16, MetadataLength); AString Metadata; - if (!a_ByteBuffer.ReadString(Metadata, static_cast<size_t>(MetadataLength))) + if (!a_ByteBuffer.ReadString(Metadata, MetadataLength)) { return false; } @@ -2512,35 +2555,19 @@ void cProtocol172::StartEncryption(const Byte * a_Key) -//////////////////////////////////////////////////////////////////////////////// -// cProtocol172::cPacketizer: - -cProtocol172::cPacketizer::~cPacketizer() +eBlockFace cProtocol172::FaceIntToBlockFace(Int8 a_BlockFace) { - AString DataToSend; - - // Send the packet length - UInt32 PacketLen = (UInt32)m_Out.GetUsedSpace(); - - m_Protocol.m_OutPacketLenBuffer.WriteVarInt(PacketLen); - m_Protocol.m_OutPacketLenBuffer.ReadAll(DataToSend); - m_Protocol.SendData(DataToSend.data(), DataToSend.size()); - m_Protocol.m_OutPacketLenBuffer.CommitRead(); - - // Send the packet data: - m_Out.ReadAll(DataToSend); - m_Protocol.SendData(DataToSend.data(), DataToSend.size()); - m_Out.CommitRead(); - - // Log the comm into logfile: - if (g_ShouldLogCommOut) + // Normalize the blockface values returned from the protocol + // Anything known gets mapped 1:1, everything else returns BLOCK_FACE_NONE + switch (a_BlockFace) { - AString Hex; - ASSERT(DataToSend.size() > 0); - CreateHexDump(Hex, DataToSend.data() + 1, DataToSend.size() - 1, 16); - m_Protocol.m_CommLogFile.Printf("Outgoing packet: type %d (0x%x), length %u (0x%x), state %d. Payload:\n%s\n", - DataToSend[0], DataToSend[0], PacketLen, PacketLen, m_Protocol.m_State, Hex.c_str() - ); + case BLOCK_FACE_XM: return BLOCK_FACE_XM; + case BLOCK_FACE_XP: return BLOCK_FACE_XP; + case BLOCK_FACE_YM: return BLOCK_FACE_YM; + case BLOCK_FACE_YP: return BLOCK_FACE_YP; + case BLOCK_FACE_ZM: return BLOCK_FACE_ZM; + case BLOCK_FACE_ZP: return BLOCK_FACE_ZP; + default: return BLOCK_FACE_NONE; } } @@ -2548,7 +2575,7 @@ cProtocol172::cPacketizer::~cPacketizer() -void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item) +void cProtocol172::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) { short ItemType = a_Item.m_ItemType; ASSERT(ItemType >= -1); // Check validity of packets in debug runtime @@ -2560,17 +2587,17 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item) if (a_Item.IsEmpty()) { - WriteShort(-1); + a_Pkt.WriteBEInt16(-1); return; } - WriteShort(ItemType); - WriteChar (a_Item.m_ItemCount); - WriteShort(a_Item.m_ItemDamage); + a_Pkt.WriteBEInt16(ItemType); + a_Pkt.WriteBEInt8(a_Item.m_ItemCount); + a_Pkt.WriteBEInt16(a_Item.m_ItemDamage); if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (a_Item.m_ItemType != E_ITEM_FIREWORK_ROCKET) && (a_Item.m_ItemType != E_ITEM_FIREWORK_STAR)) { - WriteShort(-1); + a_Pkt.WriteBEInt16(-1); return; } @@ -2619,15 +2646,15 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item) AString Compressed; CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed); - WriteShort((short)Compressed.size()); - WriteBuf(Compressed.data(), Compressed.size()); + a_Pkt.WriteBEUInt16(static_cast<UInt16>(Compressed.size())); + a_Pkt.WriteBuf(Compressed.data(), Compressed.size()); } -void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEntity) +void cProtocol172::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity) { cFastNBTWriter Writer; @@ -2635,46 +2662,41 @@ void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt { case E_BLOCK_BEACON: { - cBeaconEntity & BeaconEntity = (cBeaconEntity &)a_BlockEntity; - - Writer.AddInt("x", BeaconEntity.GetPosX()); - Writer.AddInt("y", BeaconEntity.GetPosY()); - Writer.AddInt("z", BeaconEntity.GetPosZ()); - Writer.AddInt("Primary", BeaconEntity.GetPrimaryEffect()); + auto & BeaconEntity = reinterpret_cast<const cBeaconEntity &>(a_BlockEntity); + Writer.AddInt("x", BeaconEntity.GetPosX()); + Writer.AddInt("y", BeaconEntity.GetPosY()); + Writer.AddInt("z", BeaconEntity.GetPosZ()); + Writer.AddInt("Primary", BeaconEntity.GetPrimaryEffect()); Writer.AddInt("Secondary", BeaconEntity.GetSecondaryEffect()); - Writer.AddInt("Levels", BeaconEntity.GetBeaconLevel()); + Writer.AddInt("Levels", BeaconEntity.GetBeaconLevel()); Writer.AddString("id", "Beacon"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though break; } + case E_BLOCK_COMMAND_BLOCK: { - cCommandBlockEntity & CommandBlockEntity = (cCommandBlockEntity &)a_BlockEntity; - + auto & CommandBlockEntity = reinterpret_cast<const cCommandBlockEntity &>(a_BlockEntity); Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult()); - Writer.AddInt("x", CommandBlockEntity.GetPosX()); - Writer.AddInt("y", CommandBlockEntity.GetPosY()); - Writer.AddInt("z", CommandBlockEntity.GetPosZ()); - Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str()); + Writer.AddInt("x", CommandBlockEntity.GetPosX()); + Writer.AddInt("y", CommandBlockEntity.GetPosY()); + Writer.AddInt("z", CommandBlockEntity.GetPosZ()); + Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str()); // You can set custom names for windows in Vanilla // For a command block, this would be the 'name' prepended to anything it outputs into global chat - // MCS doesn't have this, so just leave it @ '@'. (geddit?) + // MCS doesn't have this, so just leave it at '@'. Writer.AddString("CustomName", "@"); - Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though - + Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though if (!CommandBlockEntity.GetLastOutput().empty()) { - AString Output; - Printf(Output, "{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str()); - - Writer.AddString("LastOutput", Output.c_str()); + Writer.AddString("LastOutput", Printf("{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str())); } break; } + case E_BLOCK_HEAD: { - cMobHeadEntity & MobHeadEntity = (cMobHeadEntity &)a_BlockEntity; - + auto & MobHeadEntity = reinterpret_cast<const cMobHeadEntity &>(a_BlockEntity); Writer.AddInt("x", MobHeadEntity.GetPosX()); Writer.AddInt("y", MobHeadEntity.GetPosY()); Writer.AddInt("z", MobHeadEntity.GetPosZ()); @@ -2684,10 +2706,10 @@ void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though break; } + case E_BLOCK_FLOWER_POT: { - cFlowerPotEntity & FlowerPotEntity = (cFlowerPotEntity &)a_BlockEntity; - + auto & FlowerPotEntity = reinterpret_cast<const cFlowerPotEntity &>(a_BlockEntity); Writer.AddInt("x", FlowerPotEntity.GetPosX()); Writer.AddInt("y", FlowerPotEntity.GetPosY()); Writer.AddInt("z", FlowerPotEntity.GetPosZ()); @@ -2696,10 +2718,10 @@ void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though break; } + case E_BLOCK_MOB_SPAWNER: { - cMobSpawnerEntity & MobSpawnerEntity = (cMobSpawnerEntity &)a_BlockEntity; - + auto & MobSpawnerEntity = reinterpret_cast<const cMobSpawnerEntity &>(a_BlockEntity); Writer.AddInt("x", MobSpawnerEntity.GetPosX()); Writer.AddInt("y", MobSpawnerEntity.GetPosY()); Writer.AddInt("z", MobSpawnerEntity.GetPosZ()); @@ -2708,41 +2730,26 @@ void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt Writer.AddString("id", "MobSpawner"); break; } - default: break; + + default: + { + break; + } } Writer.Finish(); AString Compressed; CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed); - WriteShort((short)Compressed.size()); - WriteBuf(Compressed.data(), Compressed.size()); + a_Pkt.WriteBEUInt16(static_cast<UInt16>(Compressed.size())); + a_Pkt.WriteBuf(Compressed.data(), Compressed.size()); } -void cProtocol172::cPacketizer::WriteByteAngle(double a_Angle) -{ - WriteChar(static_cast<char>(255 * a_Angle / 360)); -} - - - - - -void cProtocol172::cPacketizer::WriteFPInt(double a_Value) -{ - int Value = (int)(a_Value * 32); - WriteInt(Value); -} - - - - - -void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity) +void cProtocol172::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity) { // Common metadata: Byte Flags = 0; @@ -2766,21 +2773,21 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity) { Flags |= 0x20; } - WriteByte(0); // Byte(0) + index 0 - WriteByte(Flags); + a_Pkt.WriteBEUInt8(0); // Byte(0) + index 0 + a_Pkt.WriteBEUInt8(Flags); switch (a_Entity.GetEntityType()) { case cEntity::etPlayer: break; // TODO? case cEntity::etPickup: { - WriteByte((5 << 5) | 10); // Slot(5) + index 10 - WriteItem(((const cPickup &)a_Entity).GetItem()); + a_Pkt.WriteBEUInt8((5 << 5) | 10); // Slot(5) + index 10 + WriteItem(a_Pkt, reinterpret_cast<const cPickup &>(a_Entity).GetItem()); break; } case cEntity::etMinecart: { - WriteByte(0x51); + a_Pkt.WriteBEUInt8(0x51); // The following expression makes Minecarts shake more with less health or higher damage taken // It gets half the maximum health, and takes it away from the current health minus the half health: @@ -2789,263 +2796,274 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity) Health: 3 | 3 - (3 - 3) = 3 Health: 1 | 3 - (1 - 3) = 5 */ - WriteInt((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4); - WriteByte(0x52); - WriteInt(1); // Shaking direction, doesn't seem to affect anything - WriteByte(0x73); - WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer + auto & Minecart = reinterpret_cast<const cMinecart &>(a_Entity); + a_Pkt.WriteBEInt32((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * Minecart.LastDamage()) * 4); + a_Pkt.WriteBEUInt8(0x52); + a_Pkt.WriteBEInt32(1); // Shaking direction, doesn't seem to affect anything + a_Pkt.WriteBEUInt8(0x73); + a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10)); // Damage taken / shake effect multiplyer - if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpNone) + if (Minecart.GetPayload() == cMinecart::mpNone) { - cRideableMinecart & RideableMinecart = ((cRideableMinecart &)a_Entity); + auto & RideableMinecart = reinterpret_cast<const cRideableMinecart &>(Minecart); const cItem & MinecartContent = RideableMinecart.GetContent(); if (!MinecartContent.IsEmpty()) { - WriteByte(0x54); + a_Pkt.WriteBEUInt8(0x54); int Content = MinecartContent.m_ItemType; Content |= MinecartContent.m_ItemDamage << 8; - WriteInt(Content); - WriteByte(0x55); - WriteInt(RideableMinecart.GetBlockHeight()); - WriteByte(0x56); - WriteByte(1); + a_Pkt.WriteBEInt32(Content); + a_Pkt.WriteBEUInt8(0x55); + a_Pkt.WriteBEInt32(RideableMinecart.GetBlockHeight()); + a_Pkt.WriteBEUInt8(0x56); + a_Pkt.WriteBEUInt8(1); } } - else if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace) + else if (Minecart.GetPayload() == cMinecart::mpFurnace) { - WriteByte(0x10); - WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(reinterpret_cast<const cMinecartWithFurnace &>(Minecart).IsFueled() ? 1 : 0); } break; - } + } // case etMinecart + case cEntity::etProjectile: { - cProjectileEntity & Projectile = (cProjectileEntity &)a_Entity; + auto & Projectile = reinterpret_cast<const cProjectileEntity &>(a_Entity); switch (Projectile.GetProjectileKind()) { case cProjectileEntity::pkArrow: { - WriteByte(0x10); - WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(reinterpret_cast<const cArrowEntity &>(a_Entity).IsCritical() ? 1 : 0); break; } case cProjectileEntity::pkFirework: { - WriteByte(0xA8); - WriteItem(((const cFireworkEntity &)a_Entity).GetItem()); + a_Pkt.WriteBEUInt8(0xa8); + WriteItem(a_Pkt, reinterpret_cast<const cFireworkEntity &>(a_Entity).GetItem()); break; } default: break; } break; - } + } // case etProjectile + case cEntity::etMonster: { - WriteMobMetadata((const cMonster &)a_Entity); + WriteMobMetadata(a_Pkt, reinterpret_cast<const cMonster &>(a_Entity)); break; - } + } // case etMonster + case cEntity::etItemFrame: { - cItemFrame & Frame = (cItemFrame &)a_Entity; - WriteByte(0xA2); - WriteItem(Frame.GetItem()); - WriteByte(0x3); - WriteByte(Frame.GetItemRotation() / 2); + auto & Frame = reinterpret_cast<const cItemFrame &>(a_Entity); + a_Pkt.WriteBEUInt8(0xa2); + WriteItem(a_Pkt, Frame.GetItem()); + a_Pkt.WriteBEUInt8(0x03); + a_Pkt.WriteBEUInt8(Frame.GetItemRotation() / 2); + break; + } // case etItemFrame + + default: + { break; } - default: break; - } + } // switch (EntityType) } -void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob) +void cProtocol172::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) { switch (a_Mob.GetMobType()) { - case mtCreeper: - { - WriteByte(0x10); - WriteByte(((const cCreeper &)a_Mob).IsBlowing() ? 1 : 0); - WriteByte(0x11); - WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); - break; - } - case mtBat: { - WriteByte(0x10); - WriteByte(((const cBat &)a_Mob).IsHanging() ? 1 : 0); - break; - } - - case mtPig: - { - WriteByte(0x10); - WriteByte(((const cPig &)a_Mob).IsSaddled() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(reinterpret_cast<const cBat &>(a_Mob).IsHanging() ? 1 : 0); break; - } + } // case mtBat - case mtVillager: + case mtCreeper: { - WriteByte(0x50); - WriteInt(((const cVillager &)a_Mob).GetVilType()); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(reinterpret_cast<const cCreeper &>(a_Mob).IsBlowing() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x11); + a_Pkt.WriteBEUInt8(reinterpret_cast<const cCreeper &>(a_Mob).IsCharged() ? 1 : 0); break; - } + } // case mtCreeper - case mtZombie: + case mtEnderman: { - WriteByte(0x0c); - WriteByte(((const cZombie &)a_Mob).IsBaby() ? 1 : 0); - WriteByte(0x0d); - WriteByte(((const cZombie &)a_Mob).IsVillagerZombie() ? 1 : 0); - WriteByte(0x0e); - WriteByte(((const cZombie &)a_Mob).IsConverting() ? 1 : 0); + auto & Enderman = reinterpret_cast<const cEnderman &>(a_Mob); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8((Byte)(Enderman.GetCarriedBlock())); + a_Pkt.WriteBEUInt8(0x11); + a_Pkt.WriteBEUInt8((Byte)(Enderman.GetCarriedMeta())); + a_Pkt.WriteBEUInt8(0x12); + a_Pkt.WriteBEUInt8(Enderman.IsScreaming() ? 1 : 0); break; - } + } // case mtEnderman case mtGhast: { - WriteByte(0x10); - WriteByte(((const cGhast &)a_Mob).IsCharging()); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(reinterpret_cast<const cGhast &>(a_Mob).IsCharging()); break; - } + } // case mtGhast - case mtWolf: + case mtHorse: { - const cWolf & Wolf = (const cWolf &)a_Mob; - Byte WolfStatus = 0; - if (Wolf.IsSitting()) + auto & Horse = reinterpret_cast<const cHorse &>(a_Mob); + int Flags = 0; + if (Horse.IsTame()) { - WolfStatus |= 0x1; + Flags |= 0x02; } - if (Wolf.IsAngry()) + if (Horse.IsSaddled()) { - WolfStatus |= 0x2; + Flags |= 0x04; } - if (Wolf.IsTame()) + if (Horse.IsChested()) { - WolfStatus |= 0x4; + Flags |= 0x08; } - WriteByte(0x10); - WriteByte(WolfStatus); - - WriteByte(0x72); - WriteFloat((float)(a_Mob.GetHealth())); - WriteByte(0x13); - WriteByte(Wolf.IsBegging() ? 1 : 0); - WriteByte(0x14); - WriteByte(static_cast<Byte>(Wolf.GetCollarColor())); + if (Horse.IsBaby()) + { + Flags |= 0x10; + } + if (Horse.IsEating()) + { + Flags |= 0x20; + } + if (Horse.IsRearing()) + { + Flags |= 0x40; + } + if (Horse.IsMthOpen()) + { + Flags |= 0x80; + } + a_Pkt.WriteBEUInt8(0x50); // Int at index 16 + a_Pkt.WriteBEInt32(Flags); + a_Pkt.WriteBEUInt8(0x13); // Byte at index 19 + a_Pkt.WriteBEUInt8(static_cast<Byte>(Horse.GetHorseType())); + a_Pkt.WriteBEUInt8(0x54); // Int at index 20 + int Appearance = 0; + Appearance = Horse.GetHorseColor(); + Appearance |= Horse.GetHorseStyle() << 8; + a_Pkt.WriteBEInt32(Appearance); + a_Pkt.WriteBEUInt8(0x56); // Int at index 22 + a_Pkt.WriteBEInt32(Horse.GetHorseArmour()); break; - } + } // case mtHorse + + case mtMagmaCube: + { + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(static_cast<Byte>(reinterpret_cast<const cMagmaCube &>(a_Mob).GetSize())); + break; + } // case mtMagmaCube + + case mtPig: + { + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(reinterpret_cast<const cPig &>(a_Mob).IsSaddled() ? 1 : 0); + break; + } // case mtPig case mtSheep: { - WriteByte(0x10); - Byte SheepMetadata = static_cast<Byte>(((const cSheep &)a_Mob).GetFurColor() & 0x0f); - if (((const cSheep &)a_Mob).IsSheared()) + a_Pkt.WriteBEUInt8(0x10); + auto & Sheep = reinterpret_cast<const cSheep &>(a_Mob); + Byte SheepMetadata = static_cast<Byte>(Sheep.GetFurColor() & 0x0f); + if (Sheep.IsSheared()) { SheepMetadata |= 0x10; } - WriteByte(SheepMetadata); + a_Pkt.WriteBEUInt8(SheepMetadata); break; - } - - case mtEnderman: - { - WriteByte(0x10); - WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); - WriteByte(0x11); - WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedMeta())); - WriteByte(0x12); - WriteByte(((const cEnderman &)a_Mob).IsScreaming() ? 1 : 0); - break; - } + } // case mtSheep case mtSkeleton: { - WriteByte(0x0d); - WriteByte(((const cSkeleton &)a_Mob).IsWither() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x0d); + a_Pkt.WriteBEUInt8(reinterpret_cast<const cSkeleton &>(a_Mob).IsWither() ? 1 : 0); break; - } + } // case mtSkeleton - case mtWitch: + case mtSlime: { - WriteByte(0x15); - WriteByte(((const cWitch &)a_Mob).IsAngry() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(static_cast<Byte>(reinterpret_cast<const cSlime &>(a_Mob).GetSize())); break; - } - - case mtWither: + } // case mtSlime + + case mtVillager: { - WriteByte(0x54); // Int at index 20 - WriteInt(static_cast<int>(((const cWither &)a_Mob).GetWitherInvulnerableTicks())); - WriteByte(0x66); // Float at index 6 - WriteFloat((float)(a_Mob.GetHealth())); + a_Pkt.WriteBEUInt8(0x50); + a_Pkt.WriteBEInt32(reinterpret_cast<const cVillager &>(a_Mob).GetVilType()); break; - } + } // case mtVillager - case mtSlime: + case mtWitch: { - WriteByte(0x10); - WriteByte(static_cast<Byte>(((const cSlime &)a_Mob).GetSize())); + a_Pkt.WriteBEUInt8(0x15); + a_Pkt.WriteBEUInt8(reinterpret_cast<const cWitch &>(a_Mob).IsAngry() ? 1 : 0); break; - } - - case mtMagmaCube: + } // case mtWitch + + case mtWither: { - WriteByte(0x10); - WriteByte(static_cast<Byte>(((const cMagmaCube &)a_Mob).GetSize())); + a_Pkt.WriteBEUInt8(0x54); // Int at index 20 + a_Pkt.WriteBEInt32(static_cast<int>(reinterpret_cast<const cWither &>(a_Mob).GetWitherInvulnerableTicks())); + a_Pkt.WriteBEUInt8(0x66); // Float at index 6 + a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth())); break; - } + } // case mtWither - case mtHorse: + case mtWolf: { - const cHorse & Horse = (const cHorse &)a_Mob; - int Flags = 0; - if (Horse.IsTame()) - { - Flags |= 0x02; - } - if (Horse.IsSaddled()) - { - Flags |= 0x04; - } - if (Horse.IsChested()) - { - Flags |= 0x08; - } - if (Horse.IsBaby()) - { - Flags |= 0x10; - } - if (Horse.IsEating()) + auto & Wolf = reinterpret_cast<const cWolf &>(a_Mob); + Byte WolfStatus = 0; + if (Wolf.IsSitting()) { - Flags |= 0x20; + WolfStatus |= 0x1; } - if (Horse.IsRearing()) + if (Wolf.IsAngry()) { - Flags |= 0x40; + WolfStatus |= 0x2; } - if (Horse.IsMthOpen()) + if (Wolf.IsTame()) { - Flags |= 0x80; + WolfStatus |= 0x4; } - WriteByte(0x50); // Int at index 16 - WriteInt(Flags); - WriteByte(0x13); // Byte at index 19 - WriteByte(static_cast<Byte>(Horse.GetHorseType())); - WriteByte(0x54); // Int at index 20 - int Appearance = 0; - Appearance = Horse.GetHorseColor(); - Appearance |= Horse.GetHorseStyle() << 8; - WriteInt(Appearance); - WriteByte(0x56); // Int at index 22 - WriteInt(Horse.GetHorseArmour()); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(WolfStatus); + + a_Pkt.WriteBEUInt8(0x72); + a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth())); + a_Pkt.WriteBEUInt8(0x13); + a_Pkt.WriteBEUInt8(Wolf.IsBegging() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x14); + a_Pkt.WriteBEUInt8(static_cast<Byte>(Wolf.GetCollarColor())); break; - } + } // case mtWolf + + case mtZombie: + { + auto & Zombie = reinterpret_cast<const cZombie &>(a_Mob); + a_Pkt.WriteBEUInt8(0x0c); + a_Pkt.WriteBEUInt8(Zombie.IsBaby() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x0d); + a_Pkt.WriteBEUInt8(Zombie.IsVillagerZombie() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x0e); + a_Pkt.WriteBEUInt8(Zombie.IsConverting() ? 1 : 0); + break; + } // case mtZombie default: { @@ -3057,10 +3075,10 @@ void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob) // Custom name: if (a_Mob.HasCustomName()) { - WriteByte(0x8a); - WriteString(a_Mob.GetCustomName()); - WriteByte(0x0b); - WriteByte(a_Mob.IsCustomNameAlwaysVisible() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x8a); + a_Pkt.WriteString(a_Mob.GetCustomName()); + a_Pkt.WriteBEUInt8(0x0b); + a_Pkt.WriteBEUInt8(a_Mob.IsCustomNameAlwaysVisible() ? 1 : 0); } } @@ -3068,20 +3086,20 @@ void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob) -void cProtocol172::cPacketizer::WriteEntityProperties(const cEntity & a_Entity) +void cProtocol172::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity) { if (!a_Entity.IsMob()) { // No properties for anything else than mobs - WriteInt(0); + a_Pkt.WriteBEInt32(0); return; } - // const cMonster & Mob = (const cMonster &)a_Entity; + // auto & Mob = reinterpret_cast<const cMonster &>(a_Entity); // TODO: Send properties and modifiers based on the mob type - WriteInt(0); // NumProperties + a_Pkt.WriteBEInt32(0); // NumProperties } @@ -3104,7 +3122,7 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player) { // Called to spawn another player for the client cPacketizer Pkt(*this, 0x0c); // Spawn Player packet - Pkt.WriteVarInt(static_cast<UInt32>(a_Player.GetUniqueID())); + Pkt.WriteVarInt32(a_Player.GetUniqueID()); Pkt.WriteString(cMojangAPI::MakeUUIDDashed(a_Player.GetClientHandle()->GetUUID())); if (a_Player.HasCustomName()) { @@ -3116,7 +3134,7 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player) } const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties(); - Pkt.WriteVarInt(Properties.size()); + Pkt.WriteVarInt32(Properties.size()); for (Json::Value::iterator itr = Properties.begin(), end = Properties.end(); itr != end; ++itr) { @@ -3131,10 +3149,10 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player) Pkt.WriteByteAngle(a_Player.GetYaw()); Pkt.WriteByteAngle(a_Player.GetPitch()); short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType; - Pkt.WriteShort(ItemType); - Pkt.WriteByte((3 << 5) | 6); // Metadata: float + index 6 - Pkt.WriteFloat((float)a_Player.GetHealth()); - Pkt.WriteByte(0x7f); // Metadata: end + Pkt.WriteBEInt16(ItemType); + Pkt.WriteBEUInt8((3 << 5) | 6); // Metadata: float + index 6 + Pkt.WriteBEFloat(static_cast<float>(a_Player.GetHealth())); + Pkt.WriteBEUInt8(0x7f); // Metadata: end } |