diff options
Diffstat (limited to '')
-rw-r--r-- | src/Protocol/Protocol17x.cpp | 308 |
1 files changed, 112 insertions, 196 deletions
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 3b8800867..7efcad626 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1,10 +1,12 @@ + // Protocol17x.cpp /* Implements the 1.7.x protocol classes: - cProtocol172 - release 1.7.2 protocol (#4) -(others may be added later in the future for the 1.7 release series) + - cProtocol176 + - release 1.7.6 protocol (#5) */ #include "Globals.h" @@ -104,7 +106,7 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd // If BC is setup with ip_forward == true, it sends additional data in the login packet's ServerAddress field: // hostname\00ip-address\00uuid\00profile-properties-as-json AStringVector Params; - if (SplitZeroTerminatedStrings(a_ServerAddress, Params) && (Params.size() == 4)) + if (cRoot::Get()->GetServer()->ShouldAllowBungeeCord() && SplitZeroTerminatedStrings(a_ServerAddress, Params) && (Params.size() == 4)) { LOGD("Player at %s connected via BungeeCord", Params[1].c_str()); m_ServerAddress = Params[0]; @@ -250,101 +252,13 @@ void cProtocol172::SendChat(const AString & a_Message) void cProtocol172::SendChat(const cCompositeChat & a_Message) { ASSERT(m_State == 3); // In game mode? - - // Compose the complete Json string to send: - Json::Value msg; + cWorld * World = m_Client->GetPlayer()->GetWorld(); - msg["text"] = cClientHandle::FormatMessageType((World == NULL) ? false : World->ShouldUseChatPrefixes(), a_Message.GetMessageType(), a_Message.GetAdditionalMessageTypeData()); // The client crashes without this field being present - const cCompositeChat::cParts & Parts = a_Message.GetParts(); - for (cCompositeChat::cParts::const_iterator itr = Parts.begin(), end = Parts.end(); itr != end; ++itr) - { - Json::Value Part; - switch ((*itr)->m_PartType) - { - case cCompositeChat::ptText: - { - Part["text"] = (*itr)->m_Text; - AddChatPartStyle(Part, (*itr)->m_Style); - break; - } - - case cCompositeChat::ptClientTranslated: - { - const cCompositeChat::cClientTranslatedPart & p = (const cCompositeChat::cClientTranslatedPart &)**itr; - Part["translate"] = p.m_Text; - Json::Value With; - for (AStringVector::const_iterator itrW = p.m_Parameters.begin(), endW = p.m_Parameters.end(); itrW != endW; ++itr) - { - With.append(*itrW); - } - if (!p.m_Parameters.empty()) - { - Part["with"] = With; - } - AddChatPartStyle(Part, p.m_Style); - break; - } - - case cCompositeChat::ptUrl: - { - const cCompositeChat::cUrlPart & p = (const cCompositeChat::cUrlPart &)**itr; - Part["text"] = p.m_Text; - Json::Value Url; - Url["action"] = "open_url"; - Url["value"] = p.m_Url; - Part["clickEvent"] = Url; - AddChatPartStyle(Part, p.m_Style); - break; - } - - case cCompositeChat::ptSuggestCommand: - case cCompositeChat::ptRunCommand: - { - const cCompositeChat::cCommandPart & p = (const cCompositeChat::cCommandPart &)**itr; - Part["text"] = p.m_Text; - Json::Value Cmd; - Cmd["action"] = (p.m_PartType == cCompositeChat::ptRunCommand) ? "run_command" : "suggest_command"; - Cmd["value"] = p.m_Command; - Part["clickEvent"] = Cmd; - AddChatPartStyle(Part, p.m_Style); - break; - } + bool ShouldUseChatPrefixes = (World == NULL) ? false : World->ShouldUseChatPrefixes(); - case cCompositeChat::ptShowAchievement: - { - const cCompositeChat::cShowAchievementPart & p = (const cCompositeChat::cShowAchievementPart &)**itr; - Part["translate"] = "chat.type.achievement"; - - Json::Value Ach; - Ach["action"] = "show_achievement"; - Ach["value"] = p.m_Text; - - Json::Value AchColourAndName; - AchColourAndName["color"] = "green"; - AchColourAndName["translate"] = p.m_Text; - AchColourAndName["hoverEvent"] = Ach; - - Json::Value Extra; - Extra.append(AchColourAndName); - - Json::Value Name; - Name["text"] = p.m_PlayerName; - - Json::Value With; - With.append(Name); - With.append(Extra); - - Part["with"] = With; - AddChatPartStyle(Part, p.m_Style); - break; - } - } - msg["extra"].append(Part); - } // for itr - Parts[] - // Send the message to the client: cPacketizer Pkt(*this, 0x02); - Pkt.WriteString(msg.toStyledString()); + Pkt.WriteString(a_Message.CreateJsonString(ShouldUseChatPrefixes)); } @@ -357,7 +271,7 @@ void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize // Serialize first, before creating the Packetizer (the packetizer locks a CS) // This contains the flags and bitmasks, too - const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2); + const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2, a_ChunkX, a_ChunkZ); cPacketizer Pkt(*this, 0x21); // Chunk Data packet Pkt.WriteInt(a_ChunkX); @@ -726,7 +640,7 @@ void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting) -void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) +void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) { ASSERT(m_State == 3); // In game mode? @@ -748,7 +662,7 @@ void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colo -void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators) +void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) { ASSERT(m_State == 3); // In game mode? @@ -786,7 +700,6 @@ void cProtocol172::SendMapInfo(int a_ID, unsigned int a_Scale) - void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup) { ASSERT(m_State == 3); // In game mode? @@ -857,7 +770,7 @@ void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio -void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) +void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) { ASSERT(m_State == 3); // In game mode? @@ -870,21 +783,78 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr Pkt.WriteFloat(a_OffsetY); Pkt.WriteFloat(a_OffsetZ); Pkt.WriteFloat(a_ParticleData); - Pkt.WriteInt(a_ParticleAmmount); + Pkt.WriteInt(a_ParticleAmount); } -void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) +void cProtocol172::SendPlayerListAddPlayer(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x38); // Playerlist Item packet - Pkt.WriteString(a_Player.GetName()); - Pkt.WriteBool(a_IsOnline); - Pkt.WriteShort(a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0); + Pkt.WriteString(a_Player.GetPlayerListName()); + Pkt.WriteBool(true); + Pkt.WriteShort(a_Player.GetClientHandle()->GetPing()); +} + + + + + +void cProtocol172::SendPlayerListRemovePlayer(const cPlayer & a_Player) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x38); + Pkt.WriteString(a_Player.GetPlayerListName()); + Pkt.WriteBool(false); + Pkt.WriteShort(0); +} + + + + + +void cProtocol172::SendPlayerListUpdateGameMode(const cPlayer & a_Player) +{ + // Not implemented in this protocol version + UNUSED(a_Player); +} + + + + + +void cProtocol172::SendPlayerListUpdatePing(const cPlayer & a_Player) +{ + // It is a simple add player packet in this protocol. + SendPlayerListAddPlayer(a_Player); +} + + + + + +void cProtocol172::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) +{ + ASSERT(m_State == 3); // In game mode? + if (a_OldListName == a_Player.GetPlayerListName()) + { + return; + } + + // Remove the old name from the tablist: + { + cPacketizer Pkt(*this, 0x38); + Pkt.WriteString(a_OldListName); + Pkt.WriteBool(false); + Pkt.WriteShort(0); + } + + SendPlayerListAddPlayer(a_Player); } @@ -958,9 +928,16 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player) // Called to spawn another player for the client cPacketizer Pkt(*this, 0x0c); // Spawn Player packet - Pkt.WriteVarInt(a_Player.GetUniqueID()); + Pkt.WriteVarInt((UInt32) a_Player.GetUniqueID()); Pkt.WriteString(cMojangAPI::MakeUUIDDashed(a_Player.GetClientHandle()->GetUUID())); - Pkt.WriteString(a_Player.GetName()); + if (a_Player.HasCustomName()) + { + Pkt.WriteString(a_Player.GetCustomName()); + } + else + { + Pkt.WriteString(a_Player.GetName()); + } Pkt.WriteFPInt(a_Player.GetPosX()); Pkt.WriteFPInt(a_Player.GetPosY()); Pkt.WriteFPInt(a_Player.GetPosZ()); @@ -1514,14 +1491,14 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size) ); m_CommLogFile.Flush(); } - + if (!m_ReceivedData.Write(a_Data, a_Size)) { // Too much data in the incoming queue, report to caller: m_Client->PacketBufferFull(); return; } - + // Handle all complete packets: for (;;) { @@ -1541,7 +1518,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size) cByteBuffer bb(PacketLen + 1); VERIFY(m_ReceivedData.ReadToByteBuffer(bb, (int)PacketLen)); m_ReceivedData.CommitRead(); - + // Write one NUL extra, so that we can detect over-reads bb.Write("\0", 1); @@ -1567,7 +1544,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size) PacketType, PacketType, PacketLen, PacketLen, m_State, PacketDataHex.c_str() ); } - + if (!HandlePacket(bb, PacketType)) { // Unknown packet, already been reported, but without the length. Log the length here: @@ -1592,7 +1569,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size) return; } - + if (bb.GetReadableSpace() != 1) { // Read more or less than packet length, report as error @@ -1613,7 +1590,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size) m_Client->PacketError(PacketType); } } // for (ever) - + // Log any leftover bytes into the logfile: if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0)) { @@ -1724,7 +1701,7 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) void cProtocol172::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp); - + cPacketizer Pkt(*this, 0x01); // Ping packet Pkt.WriteInt64(Timestamp); } @@ -1936,7 +1913,7 @@ void cProtocol172::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ShowCape); m_Client->SetLocale(Locale); - // TODO: handle in m_Client + // TODO: Do anything with the other values. } @@ -2290,7 +2267,6 @@ void cProtocol172::SendData(const char * a_Data, size_t a_Size) - bool cProtocol172::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEShort, short, ItemType); @@ -2435,85 +2411,6 @@ void cProtocol172::StartEncryption(const Byte * a_Key) -void cProtocol172::AddChatPartStyle(Json::Value & a_Value, const AString & a_PartStyle) -{ - size_t len = a_PartStyle.length(); - for (size_t i = 0; i < len; i++) - { - switch (a_PartStyle[i]) - { - case 'b': - { - // bold - a_Value["bold"] = Json::Value(true); - break; - } - - case 'i': - { - // italic - a_Value["italic"] = Json::Value(true); - break; - } - - case 'u': - { - // Underlined - a_Value["underlined"] = Json::Value(true); - break; - } - - case 's': - { - // strikethrough - a_Value["strikethrough"] = Json::Value(true); - break; - } - - case 'o': - { - // obfuscated - a_Value["obfuscated"] = Json::Value(true); - break; - } - - case '@': - { - // Color, specified by the next char: - i++; - if (i >= len) - { - // String too short, didn't contain a color - break; - } - switch (a_PartStyle[i]) - { - case '0': a_Value["color"] = Json::Value("black"); break; - case '1': a_Value["color"] = Json::Value("dark_blue"); break; - case '2': a_Value["color"] = Json::Value("dark_green"); break; - case '3': a_Value["color"] = Json::Value("dark_aqua"); break; - case '4': a_Value["color"] = Json::Value("dark_red"); break; - case '5': a_Value["color"] = Json::Value("dark_purple"); break; - case '6': a_Value["color"] = Json::Value("gold"); break; - case '7': a_Value["color"] = Json::Value("gray"); break; - case '8': a_Value["color"] = Json::Value("dark_gray"); break; - case '9': a_Value["color"] = Json::Value("blue"); break; - case 'a': a_Value["color"] = Json::Value("green"); break; - case 'b': a_Value["color"] = Json::Value("aqua"); break; - case 'c': a_Value["color"] = Json::Value("red"); break; - case 'd': a_Value["color"] = Json::Value("light_purple"); break; - case 'e': a_Value["color"] = Json::Value("yellow"); break; - case 'f': a_Value["color"] = Json::Value("white"); break; - } // switch (color) - } // case '@' - } // switch (Style[i]) - } // for i - a_PartStyle[] -} - - - - - //////////////////////////////////////////////////////////////////////////////// // cProtocol172::cPacketizer: @@ -2523,6 +2420,7 @@ cProtocol172::cPacketizer::~cPacketizer() // Send the packet length UInt32 PacketLen = (UInt32)m_Out.GetUsedSpace(); + m_Protocol.m_OutPacketLenBuffer.WriteVarInt(PacketLen); m_Protocol.m_OutPacketLenBuffer.ReadAll(DataToSend); m_Protocol.SendData(DataToSend.data(), DataToSend.size()); @@ -2617,6 +2515,7 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item) cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, (ENUM_ITEM_ID)a_Item.m_ItemType); } Writer.Finish(); + AString Compressed; CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed); WriteShort((short)Compressed.size()); @@ -2626,6 +2525,7 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item) + void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEntity) { cFastNBTWriter Writer; @@ -2837,7 +2737,7 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity) WriteByte(0xA2); WriteItem(Frame.GetItem()); WriteByte(0x3); - WriteByte(Frame.GetRotation()); + WriteByte(Frame.GetRotation() / 2); break; } default: break; @@ -3035,6 +2935,15 @@ void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob) break; } } // switch (a_Mob.GetType()) + + // Custom name: + if (a_Mob.HasCustomName()) + { + WriteByte(0x8a); + WriteString(a_Mob.GetCustomName()); + WriteByte(0x0b); + WriteByte(a_Mob.IsCustomNameAlwaysVisible() ? 1 : 0); + } } @@ -3079,7 +2988,14 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player) cPacketizer Pkt(*this, 0x0c); // Spawn Player packet Pkt.WriteVarInt(a_Player.GetUniqueID()); Pkt.WriteString(cMojangAPI::MakeUUIDDashed(a_Player.GetClientHandle()->GetUUID())); - Pkt.WriteString(a_Player.GetName()); + if (a_Player.HasCustomName()) + { + Pkt.WriteString(a_Player.GetCustomName()); + } + else + { + Pkt.WriteString(a_Player.GetName()); + } const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties(); Pkt.WriteVarInt(Properties.size()); |