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-rw-r--r--src/Protocol/Protocol14x.cpp16
1 files changed, 7 insertions, 9 deletions
diff --git a/src/Protocol/Protocol14x.cpp b/src/Protocol/Protocol14x.cpp
index 127ce9d4b..f694af1eb 100644
--- a/src/Protocol/Protocol14x.cpp
+++ b/src/Protocol/Protocol14x.cpp
@@ -33,8 +33,6 @@ Implements the 1.4.x protocol classes representing these protocols:
#pragma warning(disable:4702)
#endif
-#include "cryptopp/randpool.h"
-
#ifdef _MSC_VER
#pragma warning(pop)
#endif
@@ -87,7 +85,7 @@ int cProtocol142::ParseLocaleViewDistance(void)
HANDLE_PACKET_READ(ReadChar, char, ChatFlags);
HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty);
HANDLE_PACKET_READ(ReadChar, char, ShouldShowCape); // <-- new in 1.4.2
- // TODO: m_Client->HandleLocale(Locale);
+ m_Client->SetLocale(Locale);
// TODO: m_Client->HandleViewDistance(ViewDistance);
// TODO: m_Client->HandleChatFlags(ChatFlags);
// Ignoring client difficulty
@@ -105,9 +103,9 @@ void cProtocol142::SendPickupSpawn(const cPickup & a_Pickup)
WriteInt (a_Pickup.GetUniqueID());
WriteItem (a_Pickup.GetItem());
WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32));
- WriteByte ((char)(a_Pickup.GetSpeed().x * 8));
- WriteByte ((char)(a_Pickup.GetSpeed().y * 8));
- WriteByte ((char)(a_Pickup.GetSpeed().z * 8));
+ WriteChar ((char)(a_Pickup.GetSpeed().x * 8));
+ WriteChar ((char)(a_Pickup.GetSpeed().y * 8));
+ WriteChar ((char)(a_Pickup.GetSpeed().z * 8));
Flush();
}
@@ -121,7 +119,7 @@ void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
WriteInt (a_EffectID);
WriteInt (a_SrcX);
- WriteByte(a_SrcY);
+ WriteByte((Byte)a_SrcY);
WriteInt (a_SrcZ);
WriteInt (a_Data);
WriteBool(0);
@@ -220,7 +218,7 @@ void cProtocol146::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SPAWN_OBJECT);
WriteInt (a_Entity.GetUniqueID());
- WriteByte(a_ObjectType);
+ WriteChar(a_ObjectType);
WriteInt ((int)(a_Entity.GetPosX() * 32));
WriteInt ((int)(a_Entity.GetPosY() * 32));
WriteInt ((int)(a_Entity.GetPosZ() * 32));
@@ -245,7 +243,7 @@ void cProtocol146::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_SPAWN_OBJECT);
WriteInt (a_Vehicle.GetUniqueID());
- WriteByte (a_VehicleType);
+ WriteChar (a_VehicleType);
WriteInt ((int)(a_Vehicle.GetPosX() * 32));
WriteInt ((int)(a_Vehicle.GetPosY() * 32));
WriteInt ((int)(a_Vehicle.GetPosZ() * 32));