diff options
Diffstat (limited to 'src/NetherPortalScanner.cpp')
-rw-r--r-- | src/NetherPortalScanner.cpp | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/src/NetherPortalScanner.cpp b/src/NetherPortalScanner.cpp index 386da61fb..10ea64f02 100644 --- a/src/NetherPortalScanner.cpp +++ b/src/NetherPortalScanner.cpp @@ -17,7 +17,7 @@ const double cNetherPortalScanner::AcrossOffset = 0.5; -cNetherPortalScanner::cNetherPortalScanner(cEntity & a_MovingEntity, cWorld * a_DestinationWorld, Vector3d a_DestPosition, int a_MaxY) : +cNetherPortalScanner::cNetherPortalScanner(cEntity & a_MovingEntity, cWorld & a_DestinationWorld, Vector3d a_DestPosition, int a_MaxY) : m_EntityID(a_MovingEntity.GetUniqueID()), m_SourceWorld(*a_MovingEntity.GetWorld()), m_World(a_DestinationWorld), @@ -39,7 +39,7 @@ cNetherPortalScanner::cNetherPortalScanner(cEntity & a_MovingEntity, cWorld * a_ Add(x, z); } } - Enable(*a_DestinationWorld->GetChunkMap()); + Enable(*a_DestinationWorld.GetChunkMap()); } @@ -49,7 +49,7 @@ cNetherPortalScanner::cNetherPortalScanner(cEntity & a_MovingEntity, cWorld * a_ void cNetherPortalScanner::OnChunkAvailable(int a_ChunkX, int a_ChunkZ) { cChunkDef::BlockTypes blocks; - m_World->GetChunkBlockTypes(a_ChunkX, a_ChunkZ, blocks); + m_World.GetChunkBlockTypes(a_ChunkX, a_ChunkZ, blocks); // Iterate through all of the blocks in the chunk for (unsigned int i = 0; i < cChunkDef::NumBlocks; i++) @@ -92,7 +92,7 @@ bool cNetherPortalScanner::IsValidBuildLocation(Vector3i a_BlockPos) { for (int j = 0; j < PortalLength; j++) { - BLOCKTYPE blocktype = m_World->GetBlock(a_BlockPos.x + i, a_BlockPos.y, a_BlockPos.z + j); + BLOCKTYPE blocktype = m_World.GetBlock(a_BlockPos.x + i, a_BlockPos.y, a_BlockPos.z + j); if (!cBlockInfo::IsSolid(blocktype)) { return false; @@ -101,7 +101,7 @@ bool cNetherPortalScanner::IsValidBuildLocation(Vector3i a_BlockPos) // Check the airspace for (int k = 1; k < PortalHeight; k++) { - blocktype = m_World->GetBlock(a_BlockPos.x + i, a_BlockPos.y + k, a_BlockPos.z + j); + blocktype = m_World.GetBlock(a_BlockPos.x + i, a_BlockPos.y + k, a_BlockPos.z + j); if (blocktype != E_BLOCK_AIR) { return false; @@ -121,15 +121,15 @@ bool cNetherPortalScanner::OnAllChunksAvailable(void) if (m_FoundPortal) { // Find the bottom of this portal - while (m_World->GetBlock(m_PortalLoc.x, m_PortalLoc.y, m_PortalLoc.z) == E_BLOCK_NETHER_PORTAL) + while (m_World.GetBlock(m_PortalLoc.x, m_PortalLoc.y, m_PortalLoc.z) == E_BLOCK_NETHER_PORTAL) { m_PortalLoc.y -= 1; } m_PortalLoc.y += 1; // Figure out which way the portal is facing - int BXP = m_World->GetBlock(m_PortalLoc.x + 1, m_PortalLoc.y, m_PortalLoc.z); - int BXM = m_World->GetBlock(m_PortalLoc.x - 1, m_PortalLoc.y, m_PortalLoc.z); + int BXP = m_World.GetBlock(m_PortalLoc.x + 1, m_PortalLoc.y, m_PortalLoc.z); + int BXM = m_World.GetBlock(m_PortalLoc.x - 1, m_PortalLoc.y, m_PortalLoc.z); if ((BXP == E_BLOCK_NETHER_PORTAL) || (BXM == E_BLOCK_NETHER_PORTAL)) { // The long axis is along X @@ -208,11 +208,11 @@ void cNetherPortalScanner::BuildNetherPortal(Vector3i a_Location, Direction a_Di { if (a_Direction == Direction::Y) { - m_World->SetBlock(x + i, y + k, z + j, E_BLOCK_AIR, 0); + m_World.SetBlock(x + i, y + k, z + j, E_BLOCK_AIR, 0); } else if (a_Direction == Direction::X) { - m_World->SetBlock(x + j, y + k, z + i, E_BLOCK_AIR, 0); + m_World.SetBlock(x + j, y + k, z + i, E_BLOCK_AIR, 0); } } } @@ -226,11 +226,11 @@ void cNetherPortalScanner::BuildNetherPortal(Vector3i a_Location, Direction a_Di // +2 on the short axis because that's where we deposit the entity if (a_Direction == Direction::Y) { - m_World->SetBlock(x + 2, y, z + j, E_BLOCK_OBSIDIAN, 0); + m_World.SetBlock(x + 2, y, z + j, E_BLOCK_OBSIDIAN, 0); } else if (a_Direction == Direction::X) { - m_World->SetBlock(x + j, y, z + 2, E_BLOCK_OBSIDIAN, 0); + m_World.SetBlock(x + j, y, z + 2, E_BLOCK_OBSIDIAN, 0); } } } @@ -240,31 +240,31 @@ void cNetherPortalScanner::BuildNetherPortal(Vector3i a_Location, Direction a_Di { if (a_Direction == Direction::Y) { - m_World->SetBlock(x + 1, y + i, z, E_BLOCK_OBSIDIAN, 0); - m_World->SetBlock(x + 1, y + i, z + 3, E_BLOCK_OBSIDIAN, 0); + m_World.SetBlock(x + 1, y + i, z, E_BLOCK_OBSIDIAN, 0); + m_World.SetBlock(x + 1, y + i, z + 3, E_BLOCK_OBSIDIAN, 0); } else if (a_Direction == Direction::X) { - m_World->SetBlock(x, y + i, z + 1, E_BLOCK_OBSIDIAN, 0); - m_World->SetBlock(x + 3, y + i, z + 1, E_BLOCK_OBSIDIAN, 0); + m_World.SetBlock(x, y + i, z + 1, E_BLOCK_OBSIDIAN, 0); + m_World.SetBlock(x + 3, y + i, z + 1, E_BLOCK_OBSIDIAN, 0); } } for (int i = 0; i < PortalLength; i++) { if (a_Direction == Direction::Y) { - m_World->SetBlock(x + 1, y + 4, z + i, E_BLOCK_OBSIDIAN, 0); - m_World->SetBlock(x + 1, y, z + i, E_BLOCK_OBSIDIAN, 0); + m_World.SetBlock(x + 1, y + 4, z + i, E_BLOCK_OBSIDIAN, 0); + m_World.SetBlock(x + 1, y, z + i, E_BLOCK_OBSIDIAN, 0); } else if (a_Direction == Direction::X) { - m_World->SetBlock(x + i, y + 4, z + 1, E_BLOCK_OBSIDIAN, 0); - m_World->SetBlock(x + i, y, z + 1, E_BLOCK_OBSIDIAN, 0); + m_World.SetBlock(x + i, y + 4, z + 1, E_BLOCK_OBSIDIAN, 0); + m_World.SetBlock(x + i, y, z + 1, E_BLOCK_OBSIDIAN, 0); } } // Fill the frame (place a fire in the bottom) - m_World->SetBlock(x + 1, y + 1, z + 1, E_BLOCK_FIRE, 0); + m_World.SetBlock(x + 1, y + 1, z + 1, E_BLOCK_FIRE, 0); } |