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-rw-r--r--src/Mobs/Wither.cpp78
1 files changed, 69 insertions, 9 deletions
diff --git a/src/Mobs/Wither.cpp b/src/Mobs/Wither.cpp
index 0e42194ac..170f4fdc0 100644
--- a/src/Mobs/Wither.cpp
+++ b/src/Mobs/Wither.cpp
@@ -2,7 +2,9 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Wither.h"
+
#include "../World.h"
+#include "../Entities/Player.h"
@@ -10,30 +12,54 @@
cWither::cWither(void) :
super("Wither", mtWither, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0),
- m_InvulnerableTicks(220)
+ m_WitherInvulnerableTicks(220)
{
SetMaxHealth(300);
+}
+
+
+
+
+
+bool cWither::IsArmored(void) const
+{
+ return GetHealth() <= (GetMaxHealth() / 2);
+}
+
+
+
+
+bool cWither::Initialize(cWorld * a_World)
+{
+ // Set health before BroadcastSpawnEntity()
SetHealth(GetMaxHealth() / 3);
+
+ return super::Initialize(a_World);
}
-void cWither::DoTakeDamage(TakeDamageInfo & a_TDI)
+bool cWither::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (a_TDI.DamageType == dtDrowning)
{
- return;
+ return false;
+ }
+
+ if (m_WitherInvulnerableTicks > 0)
+ {
+ return false;
}
- if (m_InvulnerableTicks > 0)
+ if (IsArmored() && (a_TDI.DamageType == dtRangedAttack))
{
- return;
+ return false;
}
- super::DoTakeDamage(a_TDI);
+ return super::DoTakeDamage(a_TDI);
}
@@ -44,22 +70,24 @@ void cWither::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
- if (m_InvulnerableTicks > 0)
+ if (m_WitherInvulnerableTicks > 0)
{
- unsigned int NewTicks = m_InvulnerableTicks - 1;
+ unsigned int NewTicks = m_WitherInvulnerableTicks - 1;
if (NewTicks == 0)
{
m_World->DoExplosionAt(7.0, GetPosX(), GetPosY(), GetPosZ(), false, esWitherBirth, this);
}
- m_InvulnerableTicks = NewTicks;
+ m_WitherInvulnerableTicks = NewTicks;
if ((NewTicks % 10) == 0)
{
Heal(10);
}
}
+
+ m_World->BroadcastEntityMetadata(*this);
}
@@ -74,3 +102,35 @@ void cWither::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+
+void cWither::KilledBy(cEntity * a_Killer)
+{
+ super::KilledBy(a_Killer);
+
+ class cPlayerCallback : public cPlayerListCallback
+ {
+ Vector3f m_Pos;
+
+ virtual bool Item(cPlayer * a_Player)
+ {
+ // TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one
+ double Dist = (a_Player->GetPosition() - m_Pos).Length();
+ if (Dist < 50.0)
+ {
+ // If player is close, award achievement
+ a_Player->AwardAchievement(achKillWither);
+ }
+ return false;
+ }
+
+ public:
+ cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {}
+
+ } PlayerCallback(GetPosition());
+
+ m_World->ForEachPlayer(PlayerCallback);
+}
+
+
+
+