diff options
Diffstat (limited to '')
-rw-r--r-- | src/Mobs/PathFinder.h | 24 |
1 files changed, 10 insertions, 14 deletions
diff --git a/src/Mobs/PathFinder.h b/src/Mobs/PathFinder.h index 312bb950c..1bdc13a32 100644 --- a/src/Mobs/PathFinder.h +++ b/src/Mobs/PathFinder.h @@ -3,16 +3,11 @@ #include "Path.h" #define WAYPOINT_RADIUS 0.5 -/* -TODO DOXY style -This class wraps cPath. +/** This class wraps cPath. cPath is a "dumb device" - You give it point A and point B, and it returns a full path path. cPathFinder - You give it a constant stream of point A (where you are) and point B (where you want to go), -and it tells you where to go next. It manages path recalculation internally, and is much more efficient that calling cPath every step. - -*/ - +and it tells you where to go next. It manages path recalculation internally, and is much more efficient that calling cPath every step. */ class cPathFinder { @@ -80,17 +75,18 @@ private: /** When a path is not found, this cooldown prevents any recalculations for several ticks. */ int m_NotFoundCooldown; - /** Ensures the destination is not buried underground or under water. Also ensures the destination is not in the air. - Only the Y coordinate of m_FinalDestination might be changed by this call. - 1. If m_FinalDestination is the position of a water block, m_FinalDestination's Y will be modified to point to the heighest water block in the pool in the current column. - 2. If m_FinalDestination is the position of a solid, m_FinalDestination's Y will be modified to point to the first airblock above the solid in the current column. - 3. If m_FinalDestination is the position of an air block, Y will keep decreasing until hitting either a solid or water. - Now either 1 or 2 is performed. */ - bool EnsureProperDestination(cChunk & a_Chunk); + /** Ensures the location is not in the air or under water. + May change the Y coordinate of the given vector. + 1. If a_Vector is the position of water, a_Vector's Y will be modified to point to the first air block above it. + 2. If a_Vector is the position of air, a_Vector's Y will be modified to point to the first airblock below it which has solid or water beneath. */ + bool EnsureProperPoint(Vector3d & a_Vector, cChunk & a_Chunk); /** Resets a pathfinding task, typically because m_FinalDestination has deviated too much from m_DeviationOrigin. */ void ResetPathFinding(cChunk &a_Chunk); + /** Return true the the blocktype is either water or solid */ + bool IsWaterOrSolid(BLOCKTYPE a_BlockType); + /** Is the path too old and should be recalculated? When this is true ResetPathFinding() is called. */ bool PathIsTooOld() const; }; |