diff options
Diffstat (limited to 'src/Mobs/Path.h')
-rw-r--r-- | src/Mobs/Path.h | 52 |
1 files changed, 41 insertions, 11 deletions
diff --git a/src/Mobs/Path.h b/src/Mobs/Path.h index adae77984..b296bbdf5 100644 --- a/src/Mobs/Path.h +++ b/src/Mobs/Path.h @@ -1,16 +1,13 @@ #pragma once -/* Wanna use the pathfinder? Put this in your header file: - -// Fwd: cPath +/* +// Needed Fwds: cPath enum class ePathFinderStatus; class cPath; - -Put this in your .cpp: -#include "...Path.h" */ +#include "../FastRandom.h" #ifdef COMPILING_PATHFIND_DEBUGGER /* Note: the COMPILING_PATHFIND_DEBUGGER flag is used by Native / WiseOldMan95 to debug this class outside of MCServer. This preprocessor flag is never set when compiling MCServer. */ @@ -23,14 +20,31 @@ Put this in your .cpp: class cChunk; /* Various little structs and classes */ -enum class ePathFinderStatus {CALCULATING, PATH_FOUND, PATH_NOT_FOUND}; -struct cPathCell; // Defined inside Path.cpp +enum class ePathFinderStatus {CALCULATING, PATH_FOUND, PATH_NOT_FOUND, NEARBY_FOUND}; +enum class eCellStatus {OPENLIST, CLOSEDLIST, NOLIST}; +struct cPathCell +{ + Vector3i m_Location; // Location of the cell in the world. + int m_F, m_G, m_H; // F, G, H as defined in regular A*. + eCellStatus m_Status; // Which list is the cell in? Either non, open, or closed. + cPathCell * m_Parent; // Cell's parent, as defined in regular A*. + bool m_IsSolid; // Is the cell an air or a solid? Partial solids are currently considered solids. +}; + + + + + class compareHeuristics { public: bool operator()(cPathCell * & a_V1, cPathCell * & a_V2); }; + + + + class cPath { public: @@ -62,9 +76,17 @@ public: /** Destroys the path and frees its memory. */ ~cPath(); - /** Performs part of the path calculation and returns true if the path computation has finished. */ + /** Performs part of the path calculation and returns the appropriate status. + If NEARBY_FOUND is returned, it means that the destination is not reachable, but a nearby destination + is reachable. If the user likes the alternative destination, they can call AcceptNearbyPath to treat the path as found, + and to make consequent calls to step return PATH_FOUND*/ ePathFinderStatus Step(cChunk & a_Chunk); + /** Called after the PathFinder's step returns NEARBY_FOUND. + Changes the PathFinder status from NEARBY_FOUND to PATH_FOUND, returns the nearby destination that + the PathFinder found a path to. */ + Vector3i AcceptNearbyPath(); + /* Point retrieval functions, inlined for performance. */ /** Returns the next point in the path. */ inline Vector3i GetNextPoint() @@ -93,7 +115,10 @@ public: /** Returns the total number of points this path has. */ inline int GetPointCount() { - ASSERT(m_Status == ePathFinderStatus::PATH_FOUND); + if (m_Status != ePathFinderStatus::PATH_FOUND) + { + return 0; + } return m_PathPoints.size(); } @@ -119,6 +144,8 @@ private: bool Step_Internal(); // The public version just calls this version * CALCULATIONS_PER_CALL times. void FinishCalculation(); // Clears the memory used for calculating the path. void FinishCalculation(ePathFinderStatus a_NewStatus); // Clears the memory used for calculating the path and changes the status. + void AttemptToFindAlternative(); + void BuildPath(); /* Openlist and closedlist management */ void OpenListAdd(cPathCell * a_Cell); @@ -131,10 +158,12 @@ private: /* Pathfinding fields */ std::priority_queue<cPathCell *, std::vector<cPathCell *>, compareHeuristics> m_OpenList; - std::unordered_map<Vector3i, cPathCell *, VectorHasher> m_Map; + std::unordered_map<Vector3i, cPathCell, VectorHasher> m_Map; Vector3i m_Destination; Vector3i m_Source; int m_StepsLeft; + cPathCell * m_NearestPointToTarget; + cFastRandom m_Rand; /* Control fields */ ePathFinderStatus m_Status; @@ -145,6 +174,7 @@ private: /* Interfacing with the world */ cChunk * m_Chunk; // Only valid inside Step()! + bool m_BadChunkFound; #ifdef COMPILING_PATHFIND_DEBUGGER #include "../path_irrlicht.cpp" #endif |