diff options
Diffstat (limited to 'src/Mobs/Monster.h')
-rw-r--r-- | src/Mobs/Monster.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 268db6168..ab5b2cf2f 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -43,6 +43,8 @@ public: virtual ~cMonster() override; + virtual void Destroy(bool a_ShouldBroadcast = true) override; + virtual void Destroyed() override; CLASS_PROTODEF(cMonster) @@ -71,6 +73,37 @@ public: virtual void CheckEventSeePlayer(cChunk & a_Chunk); virtual void EventSeePlayer(cPlayer * a_Player, cChunk & a_Chunk); + // tolua_begin + + /** Returns whether the mob can be leashed. */ + bool CanBeLeashed() const { return m_CanBeLeashed; } + + /** Sets whether the mob can be leashed, for extensibility in plugins */ + void SetCanBeLeashed(bool a_CanBeLeashed) { m_CanBeLeashed = a_CanBeLeashed; } + + /** Returns whether the monster is leashed to an entity. */ + bool IsLeashed() const { return (m_LeashedTo != nullptr); } + + /** Leash the monster to an entity. */ + void LeashTo(cEntity * a_Entity, bool a_ShouldBroadcast = true); + + /** Unleash the monster. Overload for the Unleash(bool, bool) function for plugins */ + void Unleash(bool a_ShouldDropLeashPickup); + + /** Returns the entity to where this mob is leashed, returns nullptr if it's not leashed */ + cEntity * GetLeashedTo() const { return m_LeashedTo; } + + // tolua_end + + /** Unleash the monster. */ + void Unleash(bool a_ShouldDropLeashPickup, bool a_ShouldBroadcast); + + /** Sets entity position to where is leashed this mob */ + void SetLeashToPos(Vector3d * pos) { m_LeashToPos = std::unique_ptr<Vector3d>(pos); } + + /** Gets entity position to where mob should be leashed */ + Vector3d * GetLeashToPos() const { return m_LeashToPos.get(); } + /** Reads the monster configuration for the specified monster name and assigns it to this object. */ void GetMonsterConfig(const AString & a_Name); @@ -260,6 +293,18 @@ protected: bool m_WasLastTargetAPlayer; + /** Entity leashed to */ + cEntity * m_LeashedTo; + + /** Entity pos where this mob was leashed to. Used when deserializing the chunk in order to make the mob find the leash knot. */ + std::unique_ptr<Vector3d> m_LeashToPos; + + /** Mob has ben leashed or unleashed in current player action. Avoids double actions on horses. */ + bool m_IsLeashActionJustDone; + + /** Determines whether a monster can be leashed */ + bool m_CanBeLeashed; + /** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops */ void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0); @@ -281,4 +326,7 @@ private: it MUST be reset when the pointee changes worlds or is destroyed. */ cPawn * m_Target; + /** Leash calculations inside Tick function */ + void CalcLeashActions(); + } ; // tolua_export |