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-rw-r--r--src/Mobs/Monster.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 2b00f6959..1da4124ed 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -169,7 +169,7 @@ bool cMonster::TickPathFinding(cChunk & a_Chunk)
m_NoPathToTarget = false;
m_NoMoreWayPoints = false;
m_PathFinderDestination = m_FinalDestination;
- m_Path = new cPath(a_Chunk, GetPosition().Floor(), m_PathFinderDestination.Floor(), 20);
+ m_Path = new cPath(a_Chunk, GetPosition(), m_PathFinderDestination, 20, GetWidth(), GetHeight());
}
switch (m_Path->Step(a_Chunk))
@@ -177,13 +177,14 @@ bool cMonster::TickPathFinding(cChunk & a_Chunk)
case ePathFinderStatus::NEARBY_FOUND:
{
m_NoPathToTarget = true;
- m_Path->AcceptNearbyPath();
+ m_PathFinderDestination = m_Path->AcceptNearbyPath();
break;
}
case ePathFinderStatus::PATH_NOT_FOUND:
{
- StopMovingToPosition(); // Give up pathfinding to that destination.
+ StopMovingToPosition(); // Try to calculate a path again.
+ // Note that the next time may succeed, e.g. if a player breaks a barrier.
break;
}
case ePathFinderStatus::CALCULATING:
@@ -202,7 +203,7 @@ bool cMonster::TickPathFinding(cChunk & a_Chunk)
{
if ((m_Path->IsFirstPoint() || ReachedNextWaypoint()))
{
- m_NextWayPointPosition = Vector3d(0.5, 0, 0.5) + m_Path->GetNextPoint();
+ m_NextWayPointPosition = m_Path->GetNextPoint();
m_GiveUpCounter = 40; // Give up after 40 ticks (2 seconds) if failed to reach m_NextWayPointPosition.
}
}