diff options
Diffstat (limited to 'src/Mobs/Monster.cpp')
-rw-r--r-- | src/Mobs/Monster.cpp | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 3fbee9a65..8d71c54e8 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -517,8 +517,15 @@ void cMonster::SetPitchAndYawFromDestination() } - - Vector3d BodyDistance = m_NextWayPointPosition - GetPosition(); + Vector3d BodyDistance; + if (!m_IsFollowingPath && (m_Target != nullptr)) + { + BodyDistance = m_Target->GetPosition() - GetPosition(); + } + else + { + BodyDistance = m_NextWayPointPosition - GetPosition(); + } double BodyRotation, BodyPitch; BodyDistance.Normalize(); VectorToEuler(BodyDistance.x, BodyDistance.y, BodyDistance.z, BodyRotation, BodyPitch); @@ -1147,10 +1154,10 @@ void cMonster::AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short -void cMonster::AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel) +void cMonster::AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, unsigned int a_LootingLevel) { MTRand r1; - int Count = r1.randInt() % 200; + unsigned int Count = r1.randInt() % 200; if (Count < (5 + a_LootingLevel)) { int Rare = r1.randInt() % a_Items.Size(); @@ -1162,7 +1169,7 @@ void cMonster::AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a -void cMonster::AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel) +void cMonster::AddRandomArmorDropItem(cItems & a_Drops, unsigned int a_LootingLevel) { MTRand r1; if (r1.randInt() % 200 < ((m_DropChanceHelmet * 200) + (a_LootingLevel * 2))) @@ -1202,7 +1209,7 @@ void cMonster::AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel) -void cMonster::AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel) +void cMonster::AddRandomWeaponDropItem(cItems & a_Drops, unsigned int a_LootingLevel) { MTRand r1; if (r1.randInt() % 200 < ((m_DropChanceWeapon * 200) + (a_LootingLevel * 2))) |