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-rw-r--r--src/Mobs/Monster.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 8e0d3a179..54b7319a4 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -2,7 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "IncludeAllMonsters.h"
-#include "LineBlockTracer.h"
+#include "Physics/Tracers/LineBlockTracer.h"
#include "../BlockInfo.h"
#include "../Root.h"
#include "../Server.h"
@@ -754,7 +754,7 @@ void cMonster::CheckEventSeePlayer(cChunk & a_Chunk)
// TODO: Currently all mobs see through lava, but only Nether-native mobs should be able to.
if (
(TargetDistance < ClosestDistance) &&
- cLineBlockTracer::LineOfSightTrace(*GetWorld(), MyHeadPosition, TargetHeadPosition, cLineBlockTracer::losAirWaterLava)
+ LineBlockTracer::LineOfSightTrace(*GetWorld(), MyHeadPosition, TargetHeadPosition, LineBlockTracer::LineOfSight::AirWaterLava)
)
{
TargetPlayer = &a_Player;
@@ -800,7 +800,7 @@ void cMonster::CheckEventLostPlayer(const std::chrono::milliseconds a_Dt)
const auto MyHeadPosition = GetPosition().addedY(GetHeight());
const auto TargetHeadPosition = Target->GetPosition().addedY(Target->GetHeight());
- if (!cLineBlockTracer::LineOfSightTrace(*GetWorld(), MyHeadPosition, TargetHeadPosition, cLineBlockTracer::losAirWaterLava))
+ if (!LineBlockTracer::LineOfSightTrace(*GetWorld(), MyHeadPosition, TargetHeadPosition, LineBlockTracer::LineOfSight::AirWaterLava))
{
if ((m_LoseSightAbandonTargetTimer += a_Dt) > std::chrono::seconds(4))
{