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-rw-r--r--src/Mobs/Ghast.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp
index 61813d0fe..0544255df 100644
--- a/src/Mobs/Ghast.cpp
+++ b/src/Mobs/Ghast.cpp
@@ -34,7 +34,7 @@ void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
bool cGhast::Attack(std::chrono::milliseconds a_Dt)
{
- if ((m_Target != nullptr) && (m_AttackCoolDownTicksLeft == 0))
+ if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0))
{
// Setting this higher gives us more wiggle room for attackrate
Vector3d Speed = GetLookVector() * 20;