diff options
Diffstat (limited to 'src/Mobs/AggressiveMonster.cpp')
-rw-r--r-- | src/Mobs/AggressiveMonster.cpp | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index 526b39e39..648599999 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -36,11 +36,7 @@ void cAggressiveMonster::InStateChasing(std::chrono::milliseconds a_Dt) return; } } - - if (!IsMovingToTargetPosition()) - { - MoveToPosition(m_Target->GetPosition()); - } + MoveToPosition(m_Target->GetPosition()); } } @@ -80,9 +76,11 @@ void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) } cTracer LineOfSight(GetWorld()); - Vector3d AttackDirection(m_Target->GetPosition() - GetPosition()); + Vector3d MyHeadPosition = GetPosition() + Vector3d(0, GetHeight(), 0); + Vector3d AttackDirection(m_Target->GetPosition() + Vector3d(0, m_Target->GetHeight(), 0) - MyHeadPosition); - if (ReachedFinalDestination() && !LineOfSight.Trace(GetPosition(), AttackDirection, (int)AttackDirection.Length())) + + if (ReachedFinalDestination() && !LineOfSight.Trace(MyHeadPosition, AttackDirection, static_cast<int>(AttackDirection.Length()))) { // Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls) Attack(a_Dt); @@ -100,7 +98,7 @@ void cAggressiveMonster::Attack(std::chrono::milliseconds a_Dt) { return; } - + // Setting this higher gives us more wiggle room for attackrate m_AttackInterval = 0.0; m_Target->TakeDamage(dtMobAttack, this, m_AttackDamage, 0); |