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-rw-r--r--src/Matrix4.h40
1 files changed, 18 insertions, 22 deletions
diff --git a/src/Matrix4.h b/src/Matrix4.h
index 14ccb94fd..a20c019e9 100644
--- a/src/Matrix4.h
+++ b/src/Matrix4.h
@@ -23,14 +23,6 @@ public:
T cell[16];
- enum
- {
- TX=3, TY=7, TZ=11,
- D0=0, D1=5, D2=10, D3=15,
- SX=D0, SY=D1, SZ=D2,
- W=D3
- };
-
// tolua_begin
inline Matrix4(void)
@@ -60,9 +52,11 @@ public:
inline void Identity()
{
- cell[1] = cell[2] = cell[TX] = cell[4] = cell[6] = cell[TY] =
- cell[8] = cell[9] = cell[TZ] = cell[12] = cell[13] = cell[14] = 0;
- cell[D0] = cell[D1] = cell[D2] = cell[W] = 1;
+ cell[1] = cell[2] = cell[3] = cell[4] = 0;
+ cell[6] = cell[7] = cell[8] = cell[9] = 0;
+ cell[11] = cell[12] = cell[13] = cell[14] = 0;
+
+ cell[0] = cell[5] = cell[10] = cell[15] = 1;
}
inline void Init(const Vector3<T> & a_Pos, T a_RX, T a_RY, T a_RZ)
@@ -83,7 +77,8 @@ public:
Identity();
- cell[5] = cx, cell[6] = sx, cell[9] = -sx, cell[10] = cx;
+ cell[5] = cx; cell[6] = sx;
+ cell[9] = -sx; cell[10] = cx;
}
inline void RotateY(T a_RY)
@@ -93,7 +88,8 @@ public:
Identity();
- cell[0] = cy, cell[2] = -sy, cell[8] = sy, cell[10] = cy;
+ cell[0] = cy; cell[2] = -sy;
+ cell[8] = sy; cell[10] = cy;
}
inline void RotateZ(T a_RZ)
@@ -109,16 +105,16 @@ public:
inline void Translate(const Vector3<T> & a_Pos)
{
- cell[TX] += a_Pos.x;
- cell[TY] += a_Pos.y;
- cell[TZ] += a_Pos.z;
+ cell[3] += a_Pos.x;
+ cell[7] += a_Pos.y;
+ cell[11] += a_Pos.z;
}
inline void SetTranslation(const Vector3<T> & a_Pos)
{
- cell[TX] = a_Pos.x;
- cell[TY] = a_Pos.y;
- cell[TZ] = a_Pos.z;
+ cell[3] = a_Pos.x;
+ cell[7] = a_Pos.y;
+ cell[11] = a_Pos.z;
}
inline void Concatenate(const Matrix4 & m2)
@@ -130,7 +126,7 @@ public:
for (unsigned int r = 0; r < 4; ++r)
{
res.cell[r * 4 + c] = (
- cell[r * 4] * m2.cell[c] +
+ cell[r * 4 + 0] * m2.cell[c + 0] +
cell[r * 4 + 1] * m2.cell[c + 4] +
cell[r * 4 + 2] * m2.cell[c + 8] +
cell[r * 4 + 3] * m2.cell[c + 12]
@@ -207,8 +203,8 @@ public:
inline void SetZColumn(const Vector3<T> & a_Z)
{
- cell[8] = a_Z.x;
- cell[9] = a_Z.y;
+ cell[8] = a_Z.x;
+ cell[9] = a_Z.y;
cell[10] = a_Z.z;
}
};