diff options
Diffstat (limited to 'src/Items')
-rw-r--r-- | src/Items/ItemBow.h | 8 | ||||
-rw-r--r-- | src/Items/ItemEmptyMap.h | 2 | ||||
-rw-r--r-- | src/Items/ItemHandler.cpp | 6 | ||||
-rw-r--r-- | src/Items/ItemItemFrame.h | 2 | ||||
-rw-r--r-- | src/Items/ItemMap.h | 2 | ||||
-rw-r--r-- | src/Items/ItemMinecart.h | 2 | ||||
-rw-r--r-- | src/Items/ItemShears.h | 35 |
7 files changed, 35 insertions, 22 deletions
diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h index f29cc5d59..cf2fe9ad2 100644 --- a/src/Items/ItemBow.h +++ b/src/Items/ItemBow.h @@ -29,7 +29,7 @@ public: virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override { - ASSERT(a_Player != NULL); + ASSERT(a_Player != nullptr); // Check if the player has an arrow in the inventory, or is in Creative: if (!(a_Player->IsGameModeCreative() || a_Player->GetInventory().HasItems(cItem(E_ITEM_ARROW)))) @@ -45,7 +45,7 @@ public: virtual void OnItemShoot(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override { // Actual shot - produce the arrow with speed based on the ticks that the bow was charged - ASSERT(a_Player != NULL); + ASSERT(a_Player != nullptr); int BowCharge = a_Player->FinishChargingBow(); double Force = (double)BowCharge / 20.0; @@ -65,14 +65,14 @@ public: // Create the arrow entity: cArrowEntity * Arrow = new cArrowEntity(*a_Player, Force * 2); - if (Arrow == NULL) + if (Arrow == nullptr) { return; } if (!Arrow->Initialize(*a_Player->GetWorld())) { delete Arrow; - Arrow = NULL; + Arrow = nullptr; return; } a_Player->GetWorld()->BroadcastSoundEffect("random.bow", a_Player->GetPosX(), a_Player->GetPosY(), a_Player->GetPosZ(), 0.5, (float)Force); diff --git a/src/Items/ItemEmptyMap.h b/src/Items/ItemEmptyMap.h index 953673382..9238d771b 100644 --- a/src/Items/ItemEmptyMap.h +++ b/src/Items/ItemEmptyMap.h @@ -50,7 +50,7 @@ public: return true; } - if (NewMap == NULL) + if (NewMap == nullptr) { return true; } diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 912dde022..9272a723d 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -83,7 +83,7 @@ cItemHandler * cItemHandler::GetItemHandler(int a_ItemType) memset(m_ItemHandler, 0, sizeof(m_ItemHandler)); m_HandlerInitialized = true; } - if (m_ItemHandler[a_ItemType] == NULL) + if (m_ItemHandler[a_ItemType] == nullptr) { m_ItemHandler[a_ItemType] = CreateItemHandler(a_ItemType); } @@ -278,7 +278,7 @@ void cItemHandler::Deinit() for (int i = 0; i < 2267; i++) { delete m_ItemHandler[i]; - m_ItemHandler[i] = NULL; + m_ItemHandler[i] = nullptr; } memset(m_ItemHandler, 0, sizeof(m_ItemHandler)); // Don't leave any dangling pointers around, just in case m_HandlerInitialized = false; @@ -572,6 +572,8 @@ bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType) case E_BLOCK_COBBLESTONE: case E_BLOCK_COBBLESTONE_STAIRS: case E_BLOCK_COBBLESTONE_WALL: + case E_BLOCK_COBWEB: + case E_BLOCK_DEAD_BUSH: case E_BLOCK_DIAMOND_BLOCK: case E_BLOCK_DIAMOND_ORE: case E_BLOCK_DOUBLE_NEW_STONE_SLAB: diff --git a/src/Items/ItemItemFrame.h b/src/Items/ItemItemFrame.h index 87e20ecf0..5d22c1cb8 100644 --- a/src/Items/ItemItemFrame.h +++ b/src/Items/ItemItemFrame.h @@ -37,7 +37,7 @@ public: if (!ItemFrame->Initialize(*a_World)) { delete ItemFrame; - ItemFrame = NULL; + ItemFrame = nullptr; return false; } diff --git a/src/Items/ItemMap.h b/src/Items/ItemMap.h index 056fe0fe7..2dbbb3dc0 100644 --- a/src/Items/ItemMap.h +++ b/src/Items/ItemMap.h @@ -31,7 +31,7 @@ public: { cMap * Map = a_World->GetMapManager().GetMapData((unsigned)a_Item.m_ItemDamage); - if (Map == NULL) + if (Map == nullptr) { return; } diff --git a/src/Items/ItemMinecart.h b/src/Items/ItemMinecart.h index 63038de51..ed0a4711c 100644 --- a/src/Items/ItemMinecart.h +++ b/src/Items/ItemMinecart.h @@ -56,7 +56,7 @@ public: double x = (double)a_BlockX + 0.5; double y = (double)a_BlockY + 0.5; double z = (double)a_BlockZ + 0.5; - cMinecart * Minecart = NULL; + cMinecart * Minecart = nullptr; switch (m_ItemType) { case E_ITEM_MINECART: Minecart = new cRideableMinecart (x, y, z, cItem(), 1); break; diff --git a/src/Items/ItemShears.h b/src/Items/ItemShears.h index fa2794df2..73343f629 100644 --- a/src/Items/ItemShears.h +++ b/src/Items/ItemShears.h @@ -28,21 +28,25 @@ public: virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override { - BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + BLOCKTYPE Block; + NIBBLETYPE BlockMeta; + a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, BlockMeta); + if ((Block == E_BLOCK_LEAVES) || (Block == E_BLOCK_NEW_LEAVES)) { - NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + cItems Drops; cBlockHandler * Handler = cBlockInfo::GetHandler(Block); - cItems Drops; - Handler->ConvertToPickups(Drops, Meta); - Drops.push_back(cItem(Block, 1, Meta & 3)); + Handler->ConvertToPickups(Drops, BlockMeta); + Drops.Add(Block, 1, BlockMeta & 3); a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ); a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ); a_Player->UseEquippedItem(); return true; } + return false; } @@ -53,12 +57,10 @@ public: { case E_BLOCK_COBWEB: case E_BLOCK_VINES: - case E_BLOCK_LEAVES: - case E_BLOCK_NEW_LEAVES: { return true; } - } // switch (a_BlockType) + } return super::CanHarvestBlock(a_BlockType); } @@ -71,12 +73,21 @@ public: virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ) override { - super::OnBlockDestroyed(a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ); + BLOCKTYPE Block; + NIBBLETYPE BlockMeta; + a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, BlockMeta); - BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - if ((Block == E_BLOCK_TRIPWIRE) || (Block == E_BLOCK_VINES)) + super::OnBlockDestroyed(a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ); + switch (Block) { - a_Player->UseEquippedItem(); + case E_BLOCK_COBWEB: + case E_BLOCK_DEAD_BUSH: + case E_BLOCK_TRIPWIRE: + case E_BLOCK_VINES: + case E_BLOCK_WOOL: + { + a_Player->UseEquippedItem(); + } } } } ; |