diff options
Diffstat (limited to 'src/Items')
-rw-r--r-- | src/Items/ItemFishingRod.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h index ecd04bcfd..8c2be3ad3 100644 --- a/src/Items/ItemFishingRod.h +++ b/src/Items/ItemFishingRod.h @@ -154,7 +154,7 @@ public: } else if (Junk < 12) // 2 / 83 chance of spawning a fishing rod { - // Fishing Rods caught from the Junk category will be 10%–100% damaged, and always unenchanted. + // Fishing Rods caught from the Junk category will be 10%-100% damaged, and always unenchanted. Drops.Add(cItem(E_ITEM_FISHING_ROD, 1, Random.RandInt<short>(7, 65))); } else if (Junk < 22) // 10 / 83 chance of spawning leather @@ -163,7 +163,7 @@ public: } else if (Junk < 32) // 10 / 83 chance of spawning leather boots { - // Leather boots caught from the Junk category will be 10%–100% damaged, and always unenchanted. + // Leather boots caught from the Junk category will be 10%-100% damaged, and always unenchanted. Drops.Add(cItem(E_ITEM_LEATHER_BOOTS, 1, Random.RandInt<short>(7, 66))); } else if (Junk < 42) // 10 / 83 chance of spawning rotten flesh |