diff options
Diffstat (limited to 'src/Items')
-rw-r--r-- | src/Items/ItemHandler.cpp | 3 | ||||
-rw-r--r-- | src/Items/ItemItemFrame.h | 53 |
2 files changed, 56 insertions, 0 deletions
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 5ff74fc2c..945f84b9c 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -21,6 +21,7 @@ #include "ItemFishingRod.h" #include "ItemFlowerPot.h" #include "ItemFood.h" +#include "ItemItemFrame.h" #include "ItemHoe.h" #include "ItemLeaves.h" #include "ItemLighter.h" @@ -106,6 +107,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType); case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType); case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType); + case E_ITEM_ITEM_FRAME: return new cItemItemFrameHandler(a_ItemType); case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType); case E_ITEM_PAINTING: return new cItemPaintingHandler(a_ItemType); case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType); @@ -344,6 +346,7 @@ char cItemHandler::GetMaxStackSize(void) case E_ITEM_GUNPOWDER: return 64; case E_ITEM_HEAD: return 64; case E_ITEM_IRON: return 64; + case E_ITEM_ITEM_FRAME: return 64; case E_ITEM_LEATHER: return 64; case E_ITEM_MAGMA_CREAM: return 64; case E_ITEM_MAP: return 64; diff --git a/src/Items/ItemItemFrame.h b/src/Items/ItemItemFrame.h new file mode 100644 index 000000000..74e987445 --- /dev/null +++ b/src/Items/ItemItemFrame.h @@ -0,0 +1,53 @@ + +#pragma once + +#include "ItemHandler.h" +#include "Entities/ItemFrame.h" +#include "../Entities/Player.h" + + + + + +class cItemItemFrameHandler : + public cItemHandler +{ +public: + cItemItemFrameHandler(int a_ItemType) + : cItemHandler(a_ItemType) + { + + } + + virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override + { + if ((a_Dir == BLOCK_FACE_NONE) || (a_Dir == BLOCK_FACE_YP) || (a_Dir == BLOCK_FACE_YM)) + { + // Client sends this if clicked on top or bottom face + return false; + } + + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free + BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again + + if (Block == E_BLOCK_AIR) + { + cItemFrame * ItemFrame = new cItemFrame(a_Dir, a_BlockX, a_BlockY, a_BlockZ); + ItemFrame->Initialize(a_World); + + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + } + + return true; + + } + return false; + } +}; + + + + |