diff options
Diffstat (limited to '')
-rw-r--r-- | src/Items/ItemBucket.h | 4 | ||||
-rw-r--r-- | src/Items/ItemHandler.cpp | 2 | ||||
-rw-r--r-- | src/Items/ItemPumpkin.h | 2 | ||||
-rw-r--r-- | src/Items/ItemSign.h | 2 | ||||
-rw-r--r-- | src/Items/ItemSlab.h | 4 |
5 files changed, 7 insertions, 7 deletions
diff --git a/src/Items/ItemBucket.h b/src/Items/ItemBucket.h index 639661b24..e7fa0fe38 100644 --- a/src/Items/ItemBucket.h +++ b/src/Items/ItemBucket.h @@ -165,13 +165,13 @@ public: // Wash away anything that was there prior to placing: if (cFluidSimulator::CanWashAway(CurrentBlockType)) { - if (a_PluginInterface.CallHookPlayerBreakingBlock(*a_Player, BlockPos.x, BlockPos.y, BlockPos.z, EntryFace, CurrentBlockType, CurrentBlockMeta)) + if (a_PluginInterface.CallHookPlayerBreakingBlock(*a_Player, BlockPos, EntryFace, CurrentBlockType, CurrentBlockMeta)) { // Plugin disagrees with the washing-away return false; } a_World->DropBlockAsPickups(BlockPos, a_Player, nullptr); - a_PluginInterface.CallHookPlayerBrokenBlock(*a_Player, BlockPos.x, BlockPos.y, BlockPos.z, EntryFace, CurrentBlockType, CurrentBlockMeta); + a_PluginInterface.CallHookPlayerBrokenBlock(*a_Player, BlockPos, EntryFace, CurrentBlockType, CurrentBlockMeta); } // Place the actual fluid block: diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 73065bb14..67d4b2a43 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -1075,7 +1075,7 @@ void cItemHandler::OnPlayerPlace(cPlayer & a_Player, const cItem & a_HeldItem, c { // Tried to place a block into another? // Happens when you place a block aiming at side of block with a torch on it or stem beside it. - a_Player.SendBlocksAround(PlacePosition.x, PlacePosition.y, PlacePosition.z, 2); + a_Player.SendBlocksAround(PlacePosition, 2); a_Player.GetInventory().SendEquippedSlot(); return; } diff --git a/src/Items/ItemPumpkin.h b/src/Items/ItemPumpkin.h index d467cd94f..2effb4989 100644 --- a/src/Items/ItemPumpkin.h +++ b/src/Items/ItemPumpkin.h @@ -25,7 +25,7 @@ private: if (TrySpawnGolem(a_Player, a_PlacePosition)) { // The client thinks that they placed the pumpkin, let them know it's been replaced: - a_Player.SendBlocksAround(a_PlacePosition.x, a_PlacePosition.y, a_PlacePosition.z); + a_Player.SendBlocksAround(a_PlacePosition); return true; } diff --git a/src/Items/ItemSign.h b/src/Items/ItemSign.h index 5d521bb3b..8cda673dd 100644 --- a/src/Items/ItemSign.h +++ b/src/Items/ItemSign.h @@ -55,7 +55,7 @@ private: } // After successfully placing the sign, open the sign editor for the player: - a_Player.GetClientHandle()->SendEditSign(a_PlacePosition.x, a_PlacePosition.y, a_PlacePosition.z); + a_Player.GetClientHandle()->SendEditSign(a_PlacePosition); return true; } diff --git a/src/Items/ItemSlab.h b/src/Items/ItemSlab.h index 88dbef1e4..e0a405fe0 100644 --- a/src/Items/ItemSlab.h +++ b/src/Items/ItemSlab.h @@ -30,7 +30,7 @@ private: return false; } - a_Player.SendBlocksAround(a_PlacePosition.x, a_PlacePosition.y, a_PlacePosition.z, 2); // (see below) + a_Player.SendBlocksAround(a_PlacePosition, 2); // (see below) return true; } @@ -44,7 +44,7 @@ private: direction of the clicked block face of a block ignoring build collision, rather than replacing said block. Resend blocks to the client to fix the bug. Ref.: https://forum.cuberite.org/thread-434-post-17388.html#pid17388 */ - a_Player.SendBlocksAround(a_PlacePosition.x, a_PlacePosition.y, a_PlacePosition.z, 2); + a_Player.SendBlocksAround(a_PlacePosition, 2); return true; } |