diff options
Diffstat (limited to 'src/Items/ItemLighter.h')
-rw-r--r-- | src/Items/ItemLighter.h | 32 |
1 files changed, 28 insertions, 4 deletions
diff --git a/src/Items/ItemLighter.h b/src/Items/ItemLighter.h index 4281a2d0c..32f49cab6 100644 --- a/src/Items/ItemLighter.h +++ b/src/Items/ItemLighter.h @@ -19,32 +19,56 @@ public: { } - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override { if (a_BlockFace < 0) { return false; } - a_Player->UseEquippedItem(); + if (!a_Player->IsGameModeCreative()) + { + switch (m_ItemType) + { + case E_ITEM_FLINT_AND_STEEL: + { + a_Player->UseEquippedItem(); + break; + } + case E_ITEM_FIRE_CHARGE: + { + a_Player->GetInventory().RemoveOneEquippedItem(); + break; + } + default: + { + ASSERT(!"Unknown Lighter Item!"); + } + } + } switch (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)) { case E_BLOCK_TNT: { // Activate the TNT: - a_World->BroadcastSoundEffect("random.fuse", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); - a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom + a_World->BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 1.0f); a_World->SetBlock(a_BlockX,a_BlockY,a_BlockZ, E_BLOCK_AIR, 0); + a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); // 80 ticks to boom break; } default: { // Light a fire next to/on top of the block if air: AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height)) + { + break; + } if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR) { a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0); + a_World->BroadcastSoundEffect("fire.ignite", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0F, 1.04F); break; } } |