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-rw-r--r--src/Items/ItemHandler.cpp344
1 files changed, 197 insertions, 147 deletions
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index bfeba1373..1c6300353 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -8,6 +8,7 @@
#include "../Chunk.h"
// Handlers:
+#include "ItemAnvil.h"
#include "ItemArmor.h"
#include "ItemAxe.h"
#include "ItemBanner.h"
@@ -17,23 +18,34 @@
#include "ItemBottle.h"
#include "ItemBow.h"
#include "ItemBucket.h"
+#include "ItemButton.h"
#include "ItemChest.h"
#include "ItemCloth.h"
#include "ItemComparator.h"
#include "ItemCookedFish.h"
#include "ItemDoor.h"
+#include "ItemDropSpenser.h"
#include "ItemDye.h"
#include "ItemEmptyMap.h"
#include "ItemEnchantingTable.h"
#include "ItemEndCrystal.h"
+#include "ItemEnderchest.h"
+#include "ItemEndPortalFrame.h"
#include "ItemEyeOfEnder.h"
+#include "ItemFenceGate.h"
#include "ItemFishingRod.h"
#include "ItemFood.h"
#include "ItemFoodSeeds.h"
+#include "ItemFurnace.h"
+#include "ItemGlazedTerracotta.h"
#include "ItemGoldenApple.h"
#include "ItemHoe.h"
+#include "ItemHopper.h"
#include "ItemItemFrame.h"
+#include "ItemJackOLantern.h"
+#include "ItemLadder.h"
#include "ItemLeaves.h"
+#include "ItemLever.h"
#include "ItemLighter.h"
#include "ItemLilypad.h"
#include "ItemMap.h"
@@ -41,11 +53,16 @@
#include "ItemMinecart.h"
#include "ItemMobHead.h"
#include "ItemNetherWart.h"
+#include "ItemObserver.h"
#include "ItemPainting.h"
#include "ItemPickaxe.h"
+#include "ItemPiston.h"
+#include "ItemPlanks.h"
#include "ItemPoisonousPotato.h"
#include "ItemPotion.h"
#include "ItemPumpkin.h"
+#include "ItemQuartz.h"
+#include "ItemRail.h"
#include "ItemRawChicken.h"
#include "ItemRawFish.h"
#include "ItemRedstoneDust.h"
@@ -55,13 +72,20 @@
#include "ItemSeeds.h"
#include "ItemShears.h"
#include "ItemShovel.h"
+#include "ItemSideways.h"
#include "ItemSign.h"
#include "ItemSlab.h"
+#include "ItemSnow.h"
#include "ItemSoup.h"
#include "ItemSpawnEgg.h"
#include "ItemSpiderEye.h"
+#include "ItemStairs.h"
#include "ItemSword.h"
#include "ItemThrowable.h"
+#include "ItemTorch.h"
+#include "ItemTrapdoor.h"
+#include "ItemTripwireHook.h"
+#include "ItemVine.h"
#include "../Blocks/BlockHandler.h"
#include "SimplePlaceableItemHandler.h"
@@ -113,56 +137,87 @@ cItemHandler * cItemHandler::CreateItemHandler(int a_ItemType)
default: return new cItemHandler(a_ItemType);
// Single item per handler, alphabetically sorted:
- case E_ITEM_BANNER: return new cItemBannerHandler(a_ItemType);
- case E_BLOCK_BIG_FLOWER: return new cItemBigFlowerHandler;
- case E_BLOCK_CHEST: return new cItemChestHandler(a_ItemType);
- case E_BLOCK_ENCHANTMENT_TABLE: return new cItemEnchantingTableHandler(a_ItemType);
- case E_BLOCK_LEAVES: return new cItemLeavesHandler(a_ItemType);
- case E_BLOCK_LILY_PAD: return new cItemLilypadHandler(a_ItemType);
- case E_BLOCK_HEAD: return new cItemMobHeadHandler(a_ItemType);
- case E_BLOCK_NEW_LEAVES: return new cItemLeavesHandler(a_ItemType);
- case E_BLOCK_PUMPKIN: return new cItemPumpkinHandler;
- case E_BLOCK_PURPUR_SLAB: return new cItemSlabHandler(E_BLOCK_PURPUR_SLAB, E_BLOCK_PURPUR_DOUBLE_SLAB);
- case E_BLOCK_RED_SANDSTONE_SLAB: return new cItemSlabHandler(E_BLOCK_RED_SANDSTONE_SLAB, E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB);
- case E_BLOCK_SAPLING: return new cItemSaplingHandler(a_ItemType);
- case E_BLOCK_STONE_SLAB: return new cItemSlabHandler(E_BLOCK_STONE_SLAB, E_BLOCK_DOUBLE_STONE_SLAB);
- case E_BLOCK_TRAPPED_CHEST: return new cItemChestHandler(a_ItemType);
- case E_BLOCK_WOODEN_SLAB: return new cItemSlabHandler(E_BLOCK_WOODEN_SLAB, E_BLOCK_DOUBLE_WOODEN_SLAB);
- case E_BLOCK_WOOL: return new cItemClothHandler(a_ItemType);
- case E_ITEM_BED: return new cItemBedHandler(a_ItemType);
- case E_ITEM_BOTTLE_O_ENCHANTING: return new cItemBottleOEnchantingHandler();
- case E_ITEM_BOW: return new cItemBowHandler();
- case E_ITEM_BREWING_STAND: return new cSimplePlaceableItemHandler(a_ItemType, E_BLOCK_BREWING_STAND);
- case E_ITEM_CAKE: return new cSimplePlaceableItemHandler(a_ItemType, E_BLOCK_CAKE);
- case E_ITEM_CAULDRON: return new cSimplePlaceableItemHandler(a_ItemType, E_BLOCK_CAULDRON);
- case E_ITEM_COMPARATOR: return new cItemComparatorHandler(a_ItemType);
- case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType);
- case E_ITEM_EGG: return new cItemEggHandler();
- case E_ITEM_EMPTY_MAP: return new cItemEmptyMapHandler();
- case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler();
- case E_ITEM_END_CRYSTAL: return new cItemEndCrystalHandler(a_ItemType);
- case E_ITEM_EYE_OF_ENDER: return new cItemEyeOfEnderHandler();
- case E_ITEM_FIRE_CHARGE: return new cItemLighterHandler(a_ItemType);
- case E_ITEM_FIREWORK_ROCKET: return new cItemFireworkHandler();
- case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType);
- case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType);
- case E_ITEM_FLOWER_POT: return new cSimplePlaceableItemHandler(a_ItemType, E_BLOCK_FLOWER_POT);
- case E_ITEM_GLASS_BOTTLE: return new cItemBottleHandler();
- case E_ITEM_MAP: return new cItemMapHandler();
- case E_ITEM_MILK: return new cItemMilkHandler();
- case E_ITEM_ITEM_FRAME: return new cItemItemFrameHandler(a_ItemType);
- case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType);
- case E_ITEM_PAINTING: return new cItemPaintingHandler(a_ItemType);
- case E_ITEM_POTIONS: return new cItemPotionHandler();
- case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType);
- case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType);
- case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType);
- case E_ITEM_SIGN: return new cItemSignHandler(a_ItemType);
- case E_ITEM_HEAD: return new cItemMobHeadHandler(a_ItemType);
- case E_ITEM_SNOWBALL: return new cItemSnowballHandler();
- case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType);
- case E_ITEM_STRING: return new cSimplePlaceableItemHandler(a_ItemType, E_BLOCK_TRIPWIRE);
- case E_ITEM_SUGARCANE: return new cSimplePlaceableItemHandler(a_ItemType, E_BLOCK_SUGARCANE);
+ case E_BLOCK_ACTIVATOR_RAIL: return new cItemRailHandler(a_ItemType);
+ case E_BLOCK_ANVIL: return new cItemAnvilHandler(a_ItemType);
+ case E_BLOCK_BIG_FLOWER: return new cItemBigFlowerHandler;
+ case E_BLOCK_CHEST: return new cItemChestHandler(a_ItemType);
+ case E_BLOCK_DETECTOR_RAIL: return new cItemRailHandler(a_ItemType);
+ case E_BLOCK_DISPENSER: return new cItemDropSpenserHandler(a_ItemType);
+ case E_BLOCK_DROPPER: return new cItemDropSpenserHandler(a_ItemType);
+ case E_BLOCK_ENCHANTMENT_TABLE: return new cItemEnchantingTableHandler(a_ItemType);
+ case E_BLOCK_ENDER_CHEST: return new cItemEnderchestHandler(a_ItemType);
+ case E_BLOCK_END_PORTAL_FRAME: return new cItemEndPortalFrameHandler(a_ItemType);
+ case E_BLOCK_FURNACE: return new cItemFurnaceHandler(a_ItemType);
+ case E_BLOCK_HAY_BALE: return new cItemSidewaysHandler(a_ItemType);
+ case E_BLOCK_HEAD: return new cItemMobHeadHandler(a_ItemType);
+ case E_BLOCK_HOPPER: return new cItemHopperHandler(a_ItemType);
+ case E_BLOCK_IRON_TRAPDOOR: return new cItemTrapdoorHandler(a_ItemType);
+ case E_BLOCK_JACK_O_LANTERN: return new cItemJackOLanternHandler(a_ItemType);
+ case E_BLOCK_LADDER: return new cItemLadderHandler(a_ItemType);
+ case E_BLOCK_LEAVES: return new cItemLeavesHandler(a_ItemType);
+ case E_BLOCK_LEVER: return new cItemLeverHandler(a_ItemType);
+ case E_BLOCK_LILY_PAD: return new cItemLilypadHandler(a_ItemType);
+ case E_BLOCK_LOG: return new cItemSidewaysHandler(a_ItemType);
+ case E_BLOCK_NEW_LEAVES: return new cItemLeavesHandler(a_ItemType);
+ case E_BLOCK_NEW_LOG: return new cItemSidewaysHandler(a_ItemType);
+ case E_BLOCK_OBSERVER: return new cItemObserverHandler(a_ItemType);
+ case E_BLOCK_PISTON: return new cItemPistonHandler(a_ItemType);
+ case E_BLOCK_PLANKS: return new cItemPlanksHandler(a_ItemType);
+ case E_BLOCK_POWERED_RAIL: return new cItemRailHandler(a_ItemType);
+ case E_BLOCK_PUMPKIN: return new cItemPumpkinHandler(a_ItemType);
+ case E_BLOCK_PURPUR_SLAB: return new cItemSlabHandler(a_ItemType);
+ case E_BLOCK_QUARTZ_BLOCK: return new cItemQuartzHandler(a_ItemType);
+ case E_BLOCK_RAIL: return new cItemRailHandler(a_ItemType);
+ case E_BLOCK_REDSTONE_TORCH_ON: return new cItemTorchHandler(a_ItemType);
+ case E_BLOCK_RED_SANDSTONE_SLAB: return new cItemSlabHandler(a_ItemType);
+ case E_BLOCK_SAPLING: return new cItemSaplingHandler(a_ItemType);
+ case E_BLOCK_SNOW: return new cItemSnowHandler(a_ItemType);
+ case E_BLOCK_STICKY_PISTON: return new cItemPistonHandler(a_ItemType);
+ case E_BLOCK_STONE_BUTTON: return new cItemButtonHandler(a_ItemType);
+ case E_BLOCK_STONE_SLAB: return new cItemSlabHandler(a_ItemType);
+ case E_BLOCK_TORCH: return new cItemTorchHandler(a_ItemType);
+ case E_BLOCK_TRAPDOOR: return new cItemTrapdoorHandler(a_ItemType);
+ case E_BLOCK_TRAPPED_CHEST: return new cItemChestHandler(a_ItemType);
+ case E_BLOCK_TRIPWIRE_HOOK: return new cItemTripwireHookHandler(a_ItemType);
+ case E_BLOCK_VINES: return new cItemVineHandler(a_ItemType);
+ case E_BLOCK_WOODEN_BUTTON: return new cItemButtonHandler(a_ItemType);
+ case E_BLOCK_WOODEN_SLAB: return new cItemSlabHandler(a_ItemType);
+ case E_BLOCK_WOOL: return new cItemClothHandler(a_ItemType);
+ case E_ITEM_BANNER: return new cItemBannerHandler(a_ItemType);
+ case E_ITEM_BED: return new cItemBedHandler(a_ItemType);
+ case E_ITEM_BOTTLE_O_ENCHANTING: return new cItemBottleOEnchantingHandler();
+ case E_ITEM_BOW: return new cItemBowHandler();
+ case E_ITEM_BREWING_STAND: return new cSimplePlaceableItemHandler(a_ItemType, E_BLOCK_BREWING_STAND);
+ case E_ITEM_CAKE: return new cSimplePlaceableItemHandler(a_ItemType, E_BLOCK_CAKE);
+ case E_ITEM_CAULDRON: return new cSimplePlaceableItemHandler(a_ItemType, E_BLOCK_CAULDRON);
+ case E_ITEM_COMPARATOR: return new cItemComparatorHandler(a_ItemType);
+ case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType);
+ case E_ITEM_EGG: return new cItemEggHandler();
+ case E_ITEM_EMPTY_MAP: return new cItemEmptyMapHandler();
+ case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler();
+ case E_ITEM_END_CRYSTAL: return new cItemEndCrystalHandler(a_ItemType);
+ case E_ITEM_EYE_OF_ENDER: return new cItemEyeOfEnderHandler();
+ case E_ITEM_FIREWORK_ROCKET: return new cItemFireworkHandler();
+ case E_ITEM_FIRE_CHARGE: return new cItemLighterHandler(a_ItemType);
+ case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType);
+ case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType);
+ case E_ITEM_FLOWER_POT: return new cSimplePlaceableItemHandler(a_ItemType, E_BLOCK_FLOWER_POT);
+ case E_ITEM_GLASS_BOTTLE: return new cItemBottleHandler();
+ case E_ITEM_HEAD: return new cItemMobHeadHandler(a_ItemType);
+ case E_ITEM_ITEM_FRAME: return new cItemItemFrameHandler(a_ItemType);
+ case E_ITEM_MAP: return new cItemMapHandler();
+ case E_ITEM_MILK: return new cItemMilkHandler();
+ case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType);
+ case E_ITEM_PAINTING: return new cItemPaintingHandler(a_ItemType);
+ case E_ITEM_POTIONS: return new cItemPotionHandler();
+ case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType);
+ case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType);
+ case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType);
+ case E_ITEM_SIGN: return new cItemSignHandler(a_ItemType);
+ case E_ITEM_SNOWBALL: return new cItemSnowballHandler();
+ case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType);
+ case E_ITEM_STRING: return new cSimplePlaceableItemHandler(a_ItemType, E_BLOCK_TRIPWIRE);
+ case E_ITEM_SUGARCANE: return new cSimplePlaceableItemHandler(a_ItemType, E_BLOCK_SUGARCANE);
case E_ITEM_WOODEN_HOE:
case E_ITEM_STONE_HOE:
@@ -247,6 +302,54 @@ cItemHandler * cItemHandler::CreateItemHandler(int a_ItemType)
return new cItemMinecartHandler(a_ItemType);
}
+ case E_BLOCK_ACACIA_FENCE_GATE:
+ case E_BLOCK_BIRCH_FENCE_GATE:
+ case E_BLOCK_DARK_OAK_FENCE_GATE:
+ case E_BLOCK_JUNGLE_FENCE_GATE:
+ case E_BLOCK_OAK_FENCE_GATE:
+ case E_BLOCK_SPRUCE_FENCE_GATE:
+ {
+ return new cItemFenceGateHandler(a_ItemType);
+ }
+
+ case E_BLOCK_ACACIA_WOOD_STAIRS:
+ case E_BLOCK_BIRCH_WOOD_STAIRS:
+ case E_BLOCK_BRICK_STAIRS:
+ case E_BLOCK_COBBLESTONE_STAIRS:
+ case E_BLOCK_DARK_OAK_WOOD_STAIRS:
+ case E_BLOCK_JUNGLE_WOOD_STAIRS:
+ case E_BLOCK_NETHER_BRICK_STAIRS:
+ case E_BLOCK_OAK_WOOD_STAIRS:
+ case E_BLOCK_PURPUR_STAIRS:
+ case E_BLOCK_QUARTZ_STAIRS:
+ case E_BLOCK_RED_SANDSTONE_STAIRS:
+ case E_BLOCK_SANDSTONE_STAIRS:
+ case E_BLOCK_SPRUCE_WOOD_STAIRS:
+ case E_BLOCK_STONE_BRICK_STAIRS:
+ {
+ return new cItemStairsHandler(a_ItemType);
+ }
+
+ case E_BLOCK_WHITE_GLAZED_TERRACOTTA:
+ case E_BLOCK_ORANGE_GLAZED_TERRACOTTA:
+ case E_BLOCK_MAGENTA_GLAZED_TERRACOTTA:
+ case E_BLOCK_LIGHT_BLUE_GLAZED_TERRACOTTA:
+ case E_BLOCK_YELLOW_GLAZED_TERRACOTTA:
+ case E_BLOCK_LIME_GLAZED_TERRACOTTA:
+ case E_BLOCK_PINK_GLAZED_TERRACOTTA:
+ case E_BLOCK_GRAY_GLAZED_TERRACOTTA:
+ case E_BLOCK_LIGHT_GRAY_GLAZED_TERRACOTTA:
+ case E_BLOCK_CYAN_GLAZED_TERRACOTTA:
+ case E_BLOCK_PURPLE_GLAZED_TERRACOTTA:
+ case E_BLOCK_BLUE_GLAZED_TERRACOTTA:
+ case E_BLOCK_BROWN_GLAZED_TERRACOTTA:
+ case E_BLOCK_GREEN_GLAZED_TERRACOTTA:
+ case E_BLOCK_RED_GLAZED_TERRACOTTA:
+ case E_BLOCK_BLACK_GLAZED_TERRACOTTA:
+ {
+ return new cItemGlazedTerracottaHandler(a_ItemType);
+ }
+
// Food (please keep alpha-sorted):
case E_ITEM_BAKED_POTATO: return new cItemFoodHandler(a_ItemType, FoodInfo(5, 6));
case E_ITEM_BEETROOT: return new cItemFoodHandler(a_ItemType, FoodInfo(1, 1.2));
@@ -347,84 +450,66 @@ cItemHandler::cItemHandler(int a_ItemType)
-bool cItemHandler::OnPlayerPlace(
- cWorld & a_World,
- cPlayer & a_Player,
- const cItem & a_EquippedItem,
- const Vector3i a_ClickedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos
-)
+void cItemHandler::OnPlayerPlace(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_ClickedBlockPosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition)
{
if (a_ClickedBlockFace == BLOCK_FACE_NONE)
{
// Clicked in the air, no placement possible
- return false;
+ return;
}
- if (!cChunkDef::IsValidHeight(a_ClickedBlockPos.y))
+ if (!cChunkDef::IsValidHeight(a_ClickedBlockPosition.y))
{
- // The clicked block is outside the world, ignore this call altogether (#128)
- return false;
+ // The clicked block is outside the world, ignore this call altogether (GH #128):
+ return;
}
+ const auto & World = *a_Player.GetWorld();
BLOCKTYPE ClickedBlockType;
NIBBLETYPE ClickedBlockMeta;
-
- a_World.GetBlockTypeMeta(a_ClickedBlockPos, ClickedBlockType, ClickedBlockMeta);
- cChunkInterface ChunkInterface(a_World.GetChunkMap());
+ World.GetBlockTypeMeta(a_ClickedBlockPosition, ClickedBlockType, ClickedBlockMeta);
// Check if the block ignores build collision (water, grass etc.):
- auto PlacedBlockPos = AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace);
- if (cBlockHandler::For(ClickedBlockType).DoesIgnoreBuildCollision(ChunkInterface, a_ClickedBlockPos, a_Player, ClickedBlockMeta))
+ if (cBlockHandler::For(ClickedBlockType).DoesIgnoreBuildCollision(World, a_HeldItem, a_ClickedBlockPosition, ClickedBlockMeta, a_ClickedBlockFace, true))
{
- // Replace the clicked block:
- a_World.DropBlockAsPickups(a_ClickedBlockPos, &a_Player, nullptr);
- PlacedBlockPos = a_ClickedBlockPos;
+ // Try to place the block at the clicked position:
+ if (!CommitPlacement(a_Player, a_HeldItem, a_ClickedBlockPosition, a_ClickedBlockFace, a_CursorPosition))
+ {
+ // The placement failed, the blocks have already been re-sent, re-send inventory:
+ a_Player.GetInventory().SendEquippedSlot();
+ return;
+ }
}
else
{
- if (!cChunkDef::IsValidHeight(PlacedBlockPos.y))
+ const auto PlacedPosition = AddFaceDirection(a_ClickedBlockPosition, a_ClickedBlockFace);
+
+ if (!cChunkDef::IsValidHeight(PlacedPosition.y))
{
- // The block is being placed outside the world, ignore this packet altogether (#128)
- return false;
+ // The block is being placed outside the world, ignore this packet altogether (GH #128):
+ return;
}
NIBBLETYPE PlaceMeta;
BLOCKTYPE PlaceBlock;
- a_World.GetBlockTypeMeta(PlacedBlockPos, PlaceBlock, PlaceMeta);
+ World.GetBlockTypeMeta(PlacedPosition, PlaceBlock, PlaceMeta);
// Clicked on side of block, make sure that placement won't be cancelled if there is a slab able to be double slabbed.
// No need to do combinability (dblslab) checks, client will do that here.
- if (!cBlockHandler::For(PlaceBlock).DoesIgnoreBuildCollision(ChunkInterface, PlacedBlockPos, a_Player, PlaceMeta))
+ if (!cBlockHandler::For(PlaceBlock).DoesIgnoreBuildCollision(World, a_HeldItem, PlacedPosition, PlaceMeta, a_ClickedBlockFace, false))
{
// Tried to place a block into another?
// Happens when you place a block aiming at side of block with a torch on it or stem beside it
- return false;
+ return;
}
- }
- // Get all the blocks to place:
- sSetBlockVector blocks;
- if (!GetBlocksToPlace(a_World, a_Player, a_EquippedItem, PlacedBlockPos, a_ClickedBlockFace, a_CursorPos, blocks))
- {
- // Handler refused the placement, send that information back to the client:
- for (const auto & blk: blocks)
+ // Try to place the block:
+ if (!CommitPlacement(a_Player, a_HeldItem, PlacedPosition, a_ClickedBlockFace, a_CursorPosition))
{
- const auto & AbsPos = blk.GetAbsolutePos();
- a_World.SendBlockTo(AbsPos, a_Player);
+ // The placement failed, the blocks have already been re-sent, re-send inventory:
+ a_Player.GetInventory().SendEquippedSlot();
+ return;
}
- a_World.SendBlockTo(PlacedBlockPos, a_Player);
- a_Player.GetInventory().SendEquippedSlot();
- return false;
- }
-
- // Try to place the blocks:
- if (!a_Player.PlaceBlocks(blocks))
- {
- // The placement failed, the blocks have already been re-sent, re-send inventory:
- a_Player.GetInventory().SendEquippedSlot();
- return false;
}
// Remove the "placed" item:
@@ -432,29 +517,6 @@ bool cItemHandler::OnPlayerPlace(
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
- return true;
-}
-
-
-
-
-
-bool cItemHandler::GetBlocksToPlace(
- cWorld & a_World, cPlayer & a_Player, const cItem & a_EquippedItem,
- const Vector3i a_PlacedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- sSetBlockVector & a_BlocksToSet
-)
-{
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- if (!GetPlacementBlockTypeMeta(&a_World, &a_Player, a_PlacedBlockPos, a_ClickedBlockFace, a_CursorPos, BlockType, BlockMeta))
- {
- return false;
- }
- a_BlocksToSet.emplace_back(a_PlacedBlockPos, BlockType, BlockMeta);
- return true;
}
@@ -821,34 +883,6 @@ bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
-bool cItemHandler::GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- const Vector3i a_PlacedBlockPos, eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
-)
-{
- ASSERT(m_ItemType < 256); // Items with IDs above 255 should all be handled by specific handlers
-
- if (m_ItemType >= 256)
- {
- LOGERROR("%s: Item %d is not eligible for direct block placement!", __FUNCTION__, m_ItemType);
- return false;
- }
-
- cChunkInterface ChunkInterface(a_World->GetChunkMap());
- return cBlockHandler::For(static_cast<BLOCKTYPE>(m_ItemType)).GetPlacementBlockTypeMeta(
- ChunkInterface, *a_Player,
- a_PlacedBlockPos, a_ClickedBlockFace,
- a_CursorPos,
- a_BlockType, a_BlockMeta
- );
-}
-
-
-
-
-
bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
{
auto FoodInfo = GetFoodInfo(a_Item);
@@ -873,3 +907,19 @@ float cItemHandler::GetBlockBreakingStrength(BLOCKTYPE a_Block)
{
return 1.0f;
}
+
+
+
+
+
+bool cItemHandler::CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition)
+{
+ ASSERT(m_ItemType < 256); // Items with IDs above 255 should all be handled by specific handlers.
+
+ // By default, all blocks can be placed and the meta is copied over from the item's damage value:
+ return a_Player.PlaceBlock(
+ a_PlacePosition,
+ static_cast<BLOCKTYPE>(m_ItemType),
+ static_cast<NIBBLETYPE>(a_HeldItem.m_ItemDamage & 0x0f)
+ );
+}