diff options
Diffstat (limited to 'src/Items/ItemFishingRod.h')
-rw-r--r-- | src/Items/ItemFishingRod.h | 207 |
1 files changed, 178 insertions, 29 deletions
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h index 8d02b4cb5..941ce3b71 100644 --- a/src/Items/ItemFishingRod.h +++ b/src/Items/ItemFishingRod.h @@ -15,6 +15,61 @@ +///////////////////////////////////////////////////////////////////////////////////// +// cFloaterCallback +class cFloaterCallback : + public cEntityCallback +{ +public: + cFloaterCallback(void) : + m_CanPickup(false), + m_AttachedMobID(-1) + { + } + + virtual bool Item(cEntity * a_Entity) override + { + m_CanPickup = ((cFloater *)a_Entity)->CanPickup(); + m_Pos = Vector3d(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ()); + m_AttachedMobID = ((cFloater *)a_Entity)->GetAttachedMobID(); + a_Entity->Destroy(true); + return true; + } + + bool CanPickup(void) const { return m_CanPickup; } + bool IsAttached(void) const { return (m_AttachedMobID != -1); } + int GetAttachedMobID(void) const { return m_AttachedMobID; } + Vector3d GetPos(void) const { return m_Pos; } + +protected: + bool m_CanPickup; + int m_AttachedMobID; + Vector3d m_Pos; +} ; + +//////////////////////////////////////////////////////////////////////////// +// cSweepEntityCallback +class cSweepEntityCallback : + public cEntityCallback +{ +public: + cSweepEntityCallback(Vector3d a_PlayerPos) : + m_PlayerPos(a_PlayerPos) + { + } + + virtual bool Item(cEntity * a_Entity) override + { + Vector3d Speed = m_PlayerPos - a_Entity->GetPosition(); + a_Entity->AddSpeed(Speed); + return true; + } + +protected: + Vector3d m_PlayerPos; +} ; + + class cItemFishingRodHandler : public cItemHandler @@ -29,47 +84,141 @@ public: virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override { + if (a_Dir != BLOCK_FACE_NONE) + { + return false; + } + if (a_Player->IsFishing()) { - class cFloaterCallback : - public cEntityCallback + cFloaterCallback FloaterInfo; + a_World->DoWithEntityByID(a_Player->GetFloaterID(), FloaterInfo); + a_Player->SetIsFishing(false); + + if (FloaterInfo.IsAttached()) + { + cSweepEntityCallback SweepEntity(a_Player->GetPosition()); + a_World->DoWithEntityByID(FloaterInfo.GetAttachedMobID(), SweepEntity); + } + else if (FloaterInfo.CanPickup()) { - public: - cFloaterCallback(void) : - m_CanPickup(false) + cItems Drops; + int ItemCategory = a_World->GetTickRandomNumber(99); + if (ItemCategory <= 4) // Treasures 5% { + int Treasure = a_World->GetTickRandomNumber(5); + switch (Treasure) + { + case 0: + { + Drops.Add(cItem(E_ITEM_BOW)); // TODO: Enchantments + break; + } + case 1: + { + Drops.Add(cItem(E_ITEM_BOOK)); // TODO: Enchanted book + break; + } + case 2: + { + Drops.Add(cItem(E_ITEM_FISHING_ROD, 1, a_World->GetTickRandomNumber(50))); // Fishing rod with durability. TODO: Enchantments on it + break; + } + case 3: + { + Drops.Add(cItem(E_ITEM_NAME_TAG)); + break; + } + case 4: + { + Drops.Add(cItem(E_ITEM_SADDLE)); + break; + } + case 5: + { + Drops.Add(cItem(E_BLOCK_LILY_PAD)); + break; + } + } } - - bool CanPickup(void) const { return m_CanPickup; } - Vector3d GetPos(void) const { return m_Pos; } - - virtual bool Item(cEntity * a_Entity) override + else if (ItemCategory <= 14) // Junk 10% { - m_CanPickup = ((cFloater *)a_Entity)->CanPickup(); - m_Pos = Vector3d(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ()); - a_Entity->Destroy(true); - return true; + int Junk = a_World->GetTickRandomNumber(70); + if (Junk <= 1) + { + Drops.Add(cItem(E_ITEM_DYE, 10, 0)); + } + else if (Junk <= 4) + { + Drops.Add(cItem(E_ITEM_BOW, 1, a_World->GetTickRandomNumber(64))); + } + else if (Junk <= 9) + { + Drops.Add(cItem(E_ITEM_STICK)); + } + else if (Junk <= 14) + { + Drops.Add(cItem(E_ITEM_STRING)); + } + else if (Junk <= 22) + { + Drops.Add(cItem(E_ITEM_BOWL)); + } + else if (Junk <= 30) + { + Drops.Add(cItem(E_ITEM_LEATHER)); + } + else if (Junk <= 38) + { + Drops.Add(cItem(E_ITEM_LEATHER_BOOTS)); + } + else if (Junk <= 46) + { + Drops.Add(cItem(E_ITEM_ROTTEN_FLESH)); + } + else if (Junk <= 54) + { + Drops.Add(cItem(E_ITEM_POTIONS)); + } + else if (Junk <= 62) + { + Drops.Add(cItem(E_ITEM_BONE)); + } + else if (Junk <= 70) + { + Drops.Add(cItem(E_BLOCK_TRIPWIRE_HOOK)); + } + } + else // Fish + { + int FishType = a_World->GetTickRandomNumber(99); + if (FishType <= 1) // Clownfish has a 2% chance of spawning + { + Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_CLOWNFISH)); + } + else if (FishType <= 12) // Pufferfish has a 13% chance of spawning + { + Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_CLOWNFISH)); + } + else if (FishType <= 24) + { + Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_SALMON)); + } + else + { + Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_FISH)); + } } - protected: - bool m_CanPickup; - Vector3d m_Pos; - } Callbacks; - a_World->DoWithEntityByID(a_Player->GetFloaterID(), Callbacks); - a_Player->SetIsFishing(false); - if (Callbacks.CanPickup()) - { - cItems Drops; - Drops.Add(cItem(E_ITEM_RAW_FISH)); - Vector3d FloaterPos(Callbacks.GetPos()); - Vector3d FlyDirection(a_Player->GetPosition() - FloaterPos); - a_World->SpawnItemPickups(Drops, FloaterPos.x, FloaterPos.y, FloaterPos.z, FlyDirection.x, FlyDirection.Length() / (FlyDirection.y * 2), FlyDirection.z); - // TODO: More types of pickups. + + Vector3d FloaterPos = FloaterInfo.GetPos(); + Vector3d FlyDirection = a_Player->GetEyePosition() - FloaterPos; + a_World->SpawnItemPickups(Drops, FloaterPos.x, FloaterPos.y, FloaterPos.z, FlyDirection.x, FlyDirection.y + 1, FlyDirection.z); } } else { - cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID()); + cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID(), 100 + a_World->GetTickRandomNumber(800) - (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchLure) * 100)); Floater->Initialize(a_World); a_Player->SetIsFishing(true, Floater->GetUniqueID()); } |