diff options
Diffstat (limited to '')
-rw-r--r-- | src/Items/ItemFishingRod.h | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h index 3958b12e5..2becc16b0 100644 --- a/src/Items/ItemFishingRod.h +++ b/src/Items/ItemFishingRod.h @@ -108,6 +108,8 @@ public: return false; } + auto & Random = GetRandomProvider(); + if (a_Player->IsFishing()) { cFloaterCallback FloaterInfo; @@ -122,10 +124,10 @@ public: else if (FloaterInfo.CanPickup()) { cItems Drops; - int ItemCategory = a_World->GetTickRandomNumber(99); + int ItemCategory = Random.RandInt(99); if (ItemCategory <= 4) // Treasures 5% { - int Treasure = a_World->GetTickRandomNumber(5); + int Treasure = Random.RandInt(5); switch (Treasure) { case 0: @@ -140,7 +142,7 @@ public: } case 2: { - Drops.Add(cItem(E_ITEM_FISHING_ROD, 1, static_cast<short>(a_World->GetTickRandomNumber(50)))); // Fishing rod with durability. TODO: Enchantments on it + Drops.Add(cItem(E_ITEM_FISHING_ROD, 1, Random.RandInt<short>(50))); // Fishing rod with durability. TODO: Enchantments on it break; } case 3: @@ -164,14 +166,14 @@ public: } else if (ItemCategory <= 14) // Junk 10% { - int Junk = a_World->GetTickRandomNumber(70); + int Junk = Random.RandInt(70); if (Junk <= 1) { Drops.Add(cItem(E_ITEM_DYE, 10, 0)); } else if (Junk <= 4) { - Drops.Add(cItem(E_ITEM_BOW, 1, static_cast<short>(a_World->GetTickRandomNumber(64)))); + Drops.Add(cItem(E_ITEM_BOW, 1, Random.RandInt<short>(64))); } else if (Junk <= 9) { @@ -214,7 +216,7 @@ public: } else // Fish { - int FishType = a_World->GetTickRandomNumber(99); + int FishType = Random.RandInt(99); if (FishType <= 1) // Clownfish has a 2% chance of spawning { Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_CLOWNFISH)); @@ -250,7 +252,7 @@ public: } else { - cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID(), static_cast<int>(100 + static_cast<unsigned int>(a_World->GetTickRandomNumber(800)) - (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchLure) * 100))); + cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID(), (Random.RandInt(100, 900) - static_cast<int>(a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchLure) * 100))); if (!Floater->Initialize(*a_World)) { delete Floater; |