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-rw-r--r--src/Generating/BioGen.cpp1
-rw-r--r--src/Generating/ChunkDesc.h1
-rw-r--r--src/Generating/ChunkGenerator.h1
-rw-r--r--src/Generating/CompoGen.cpp1
-rw-r--r--src/Generating/DistortedHeightmap.cpp1
-rw-r--r--src/Generating/FinishGen.cpp1
-rw-r--r--src/Generating/IntGen.h1
-rw-r--r--src/Generating/Noise3DGenerator.cpp1
-rw-r--r--src/Generating/StructGen.cpp1
-rw-r--r--src/Generating/Trees.cpp1
-rw-r--r--src/Generating/Trees.h1
11 files changed, 0 insertions, 11 deletions
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp
index 2ae7a929c..17f778c4a 100644
--- a/src/Generating/BioGen.cpp
+++ b/src/Generating/BioGen.cpp
@@ -5,7 +5,6 @@
#include "Globals.h"
#include "BioGen.h"
-#include <chrono>
#include <iostream>
#include "IntGen.h"
#include "ProtIntGen.h"
diff --git a/src/Generating/ChunkDesc.h b/src/Generating/ChunkDesc.h
index d1da5992d..4c97430a2 100644
--- a/src/Generating/ChunkDesc.h
+++ b/src/Generating/ChunkDesc.h
@@ -10,7 +10,6 @@
#pragma once
#include "../BlockArea.h"
-#include "../ChunkDef.h"
#include "../Cuboid.h"
diff --git a/src/Generating/ChunkGenerator.h b/src/Generating/ChunkGenerator.h
index 41390083f..cbbe1d1c7 100644
--- a/src/Generating/ChunkGenerator.h
+++ b/src/Generating/ChunkGenerator.h
@@ -19,7 +19,6 @@ If the generator queue is overloaded, the generator skips chunks with no clients
#pragma once
#include "../OSSupport/IsThread.h"
-#include "../ChunkDef.h"
diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp
index 6352949fa..5659876c6 100644
--- a/src/Generating/CompoGen.cpp
+++ b/src/Generating/CompoGen.cpp
@@ -9,7 +9,6 @@
#include "Globals.h"
#include "CompoGen.h"
-#include "../BlockID.h"
#include "../Item.h"
#include "../LinearUpscale.h"
#include "../IniFile.h"
diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp
index 405f436b0..a230f1b2b 100644
--- a/src/Generating/DistortedHeightmap.cpp
+++ b/src/Generating/DistortedHeightmap.cpp
@@ -6,7 +6,6 @@
#include "Globals.h"
#include "DistortedHeightmap.h"
-#include "../OSSupport/File.h"
#include "../IniFile.h"
#include "../LinearUpscale.h"
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index f6d6a2ff1..d1201797c 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -10,7 +10,6 @@
#include "Globals.h"
#include "FinishGen.h"
-#include "../BlockID.h"
#include "../Simulator/FluidSimulator.h" // for cFluidSimulator::CanWashAway()
#include "../Simulator/FireSimulator.h"
#include "../World.h"
diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h
index c43ddce9f..794fbfc0e 100644
--- a/src/Generating/IntGen.h
+++ b/src/Generating/IntGen.h
@@ -30,7 +30,6 @@ by using templates.
#pragma once
#include <tuple>
-#include "../BiomeDef.h"
#include "../Noise/Noise.h"
diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp
index 114fc953e..6d07ce67e 100644
--- a/src/Generating/Noise3DGenerator.cpp
+++ b/src/Generating/Noise3DGenerator.cpp
@@ -5,7 +5,6 @@
#include "Globals.h"
#include "Noise3DGenerator.h"
-#include "../OSSupport/File.h"
#include "../IniFile.h"
#include "../LinearInterpolation.h"
#include "../LinearUpscale.h"
diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp
index 3e2ab8855..a36ebc608 100644
--- a/src/Generating/StructGen.cpp
+++ b/src/Generating/StructGen.cpp
@@ -3,7 +3,6 @@
#include "Globals.h"
#include "StructGen.h"
-#include "../BlockID.h"
#include "Trees.h"
#include "../BlockArea.h"
#include "../LinearUpscale.h"
diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp
index f90a5c9c3..1456c1d15 100644
--- a/src/Generating/Trees.cpp
+++ b/src/Generating/Trees.cpp
@@ -5,7 +5,6 @@
#include "Globals.h"
#include "Trees.h"
-#include "../BlockID.h"
#include "../World.h"
diff --git a/src/Generating/Trees.h b/src/Generating/Trees.h
index 5b5a20b34..db9940d0a 100644
--- a/src/Generating/Trees.h
+++ b/src/Generating/Trees.h
@@ -17,7 +17,6 @@ logs can overwrite others(leaves), but others shouldn't overwrite logs. This is
#pragma once
-#include "../ChunkDef.h"
#include "../Noise/Noise.h"
class cWorld;