diff options
Diffstat (limited to '')
-rw-r--r-- | src/Generating/BioGen.cpp | 50 | ||||
-rw-r--r-- | src/Generating/HeiGen.cpp | 355 |
2 files changed, 330 insertions, 75 deletions
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 0f2b0a73d..2a4dbe794 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -5,6 +5,8 @@ #include "Globals.h" #include "BioGen.h" +#include <chrono> +#include <iostream> #include "IntGen.h" #include "ProtIntGen.h" #include "../IniFile.h" @@ -1199,3 +1201,51 @@ cBiomeGenPtr cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & + +//////////////////////////////////////////////////////////////////////////////// +// Performance tests: + +// Change to 1 to enable the perf test: +#if 0 + +class cBioGenPerfTest +{ +public: + cBioGenPerfTest() + { + std::cout << "BioGen performance tests commencing, please wait..." << std::endl; + TestGen("MultiStepMap", std::make_unique<cBioGenMultiStepMap>(1).get()); + TestGen("Grown", std::make_unique<cBioGenGrown>(1).get()); + TestGen("GrownProt", std::make_unique<cBioGenProtGrown>(1).get()); + std::cout << "BioGen performance tests complete." << std::endl; + } + +protected: + void TestGen(const AString && a_GenName, cBiomeGen * a_BioGen) + { + // Initialize the default settings for the generator: + cIniFile iniFile; + a_BioGen->InitializeBiomeGen(iniFile); + + // Generate the biomes: + auto start = std::chrono::system_clock::now(); + for (int z = 0; z < 100; z++) + { + for (int x = 0; x < 100; x++) + { + cChunkDef::BiomeMap biomes; + a_BioGen->GenBiomes(x, z, biomes); + } // for x + } // for z + auto dur = std::chrono::system_clock::now() - start; + double milliseconds = static_cast<double>((std::chrono::duration_cast<std::chrono::milliseconds>(dur)).count()); + + std::cout << a_GenName << ": " << 1000.0 * 100.0 * 100.0 / milliseconds << " chunks per second" << std::endl; + } +} g_BioGenPerfTest; + +#endif + + + + diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index f4e231470..28a5698e4 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -17,81 +17,6 @@ //////////////////////////////////////////////////////////////////////////////// -// cTerrainHeightGen: - -cTerrainHeightGenPtr cTerrainHeightGen::CreateHeightGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault) -{ - AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", ""); - if (HeightGenName.empty()) - { - LOGWARN("[Generator] HeightGen value not set in world.ini, using \"Biomal\"."); - HeightGenName = "Biomal"; - } - - a_CacheOffByDefault = false; - cTerrainHeightGen * res = nullptr; - if (NoCaseCompare(HeightGenName, "flat") == 0) - { - res = new cHeiGenFlat; - a_CacheOffByDefault = true; // We're generating faster than a cache would retrieve data - } - else if (NoCaseCompare(HeightGenName, "classic") == 0) - { - res = new cHeiGenClassic(a_Seed); - } - else if (NoCaseCompare(HeightGenName, "DistortedHeightmap") == 0) - { - res = new cDistortedHeightmap(a_Seed, a_BiomeGen); - } - else if (NoCaseCompare(HeightGenName, "End") == 0) - { - res = new cEndGen(a_Seed); - } - else if (NoCaseCompare(HeightGenName, "Mountains") == 0) - { - res = new cHeiGenMountains(a_Seed); - } - else if (NoCaseCompare(HeightGenName, "Noise3D") == 0) - { - res = new cNoise3DComposable(a_Seed); - } - else if (NoCaseCompare(HeightGenName, "biomal") == 0) - { - res = new cHeiGenBiomal(a_Seed, a_BiomeGen); - - /* - // Performance-testing: - LOGINFO("Measuring performance of cHeiGenBiomal..."); - clock_t BeginTick = clock(); - for (int x = 0; x < 500; x++) - { - cChunkDef::HeightMap Heights; - res->GenHeightMap(x * 5, x * 5, Heights); - } - clock_t Duration = clock() - BeginTick; - LOGINFO("HeightGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC); - //*/ - } - else - { - // No match found, force-set the default and retry - LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str()); - a_IniFile.DeleteValue("Generator", "HeightGen"); - a_IniFile.SetValue("Generator", "HeightGen", "Biomal"); - return CreateHeightGen(a_IniFile, a_BiomeGen, a_Seed, a_CacheOffByDefault); - } - - // Read the settings: - res->InitializeHeightGen(a_IniFile); - - return cTerrainHeightGenPtr(res); -} - - - - - -//////////////////////////////////////////////////////////////////////////////// // cHeiGenFlat: void cHeiGenFlat::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) @@ -611,3 +536,283 @@ NOISE_DATATYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, +//////////////////////////////////////////////////////////////////////////////// +// cHeiGenMinMax: + +class cHeiGenMinMax: + public cTerrainHeightGen +{ + typedef cTerrainHeightGen super; + + /** Size of the averaging process, in columns (for each direction). Must be less than 16. */ + static const int AVERAGING_SIZE = 4; + +public: + cHeiGenMinMax(int a_Seed, cBiomeGenPtr a_BiomeGen): + m_Noise(a_Seed), + m_BiomeGen(a_BiomeGen), + m_TotalWeight(0) + { + // Initialize the weights: + for (int z = 0; z <= AVERAGING_SIZE * 2; z++) + { + for (int x = 0; x <= AVERAGING_SIZE * 2; x++) + { + m_Weights[z][x] = 1 + 2 * AVERAGING_SIZE - std::abs(x - AVERAGING_SIZE) - std::abs(z - AVERAGING_SIZE); + m_TotalWeight += m_Weights[z][x]; + } + } + + // Initialize the Perlin generator: + m_Perlin.AddOctave(0.04f, 0.2f); + m_Perlin.AddOctave(0.02f, 0.1f); + m_Perlin.AddOctave(0.01f, 0.05f); + } + + + virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) + { + // Generate the biomes for the 3*3 neighbors: + cChunkDef::BiomeMap neighborBiomes[3][3]; + for (int z = 0; z < 3; z++) for (int x = 0; x < 3; x++) + { + m_BiomeGen->GenBiomes(a_ChunkX + x - 1, a_ChunkZ + z - 1, neighborBiomes[z][x]); + } + + // Get the min and max heights based on the biomes: + double minHeight[cChunkDef::Width * cChunkDef::Width]; + double maxHeight[cChunkDef::Width * cChunkDef::Width]; + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + // For each column, sum the min and max values of the neighborhood around it: + double min = 0, max = 0; + for (int relz = 0; relz <= AVERAGING_SIZE * 2; relz++) + { + int bz = z + 16 + relz - AVERAGING_SIZE; // Biome Z coord relative to the neighborBiomes start + int cz = bz / 16; // Chunk Z coord relative to the neighborBiomes start + bz = bz % 16; // Biome Z coord relative to cz in neighborBiomes + for (int relx = 0; relx <= AVERAGING_SIZE * 2; relx++) + { + int bx = x + 16 + relx - AVERAGING_SIZE; // Biome X coord relative to the neighborBiomes start + int cx = bx / 16; // Chunk X coord relative to the neighborBiomes start + bx = bx % 16; // Biome X coord relative to cz in neighborBiomes + + // Get the biome's min and max heights: + double bmin, bmax; + getBiomeMinMax(cChunkDef::GetBiome(neighborBiomes[cz][cx], bx, bz), bmin, bmax); + + // Add them to the total, with the weight depending on their relative position to the column: + min += bmin * m_Weights[relz][relx]; + max += bmax * m_Weights[relz][relx]; + } // for relx + } // for relz + minHeight[x + z * cChunkDef::Width] = min / m_TotalWeight; + maxHeight[x + z * cChunkDef::Width] = max / m_TotalWeight; + } // for x + } // for z + + // Generate the base noise: + NOISE_DATATYPE noise[cChunkDef::Width * cChunkDef::Width]; + NOISE_DATATYPE workspace[cChunkDef::Width * cChunkDef::Width]; + NOISE_DATATYPE startX = static_cast<float>(a_ChunkX * cChunkDef::Width); + NOISE_DATATYPE endX = startX + cChunkDef::Width - 1; + NOISE_DATATYPE startZ = static_cast<float>(a_ChunkZ * cChunkDef::Width); + NOISE_DATATYPE endZ = startZ + cChunkDef::Width - 1; + m_Perlin.Generate2D(noise, 16, 16, startX, endX, startZ, endZ, workspace); + + // Make the height by ranging the noise between min and max: + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + double min = minHeight[x + z * cChunkDef::Width]; + double max = maxHeight[x + z * cChunkDef::Width]; + double h = (max + min) / 2 + noise[x + z * cChunkDef::Width] * (max - min); + cChunkDef::SetHeight(a_HeightMap, x, z, static_cast<HEIGHTTYPE>(h)); + } + } + } + + + virtual void InitializeHeightGen(cIniFile & a_IniFile) + { + // No settings available + } + +protected: + cNoise m_Noise; + + cPerlinNoise m_Perlin; + + /** The biome generator to query for the underlying biomes. */ + cBiomeGenPtr m_BiomeGen; + + /** Weights applied to each of the min / max values in the neighborhood of the currently evaluated column. */ + double m_Weights[AVERAGING_SIZE * 2 + 1][AVERAGING_SIZE * 2 + 1]; + + /** Sum of all the m_Weights items. */ + double m_TotalWeight; + + + /** Returns the minimum and maximum heights for the given biome. */ + void getBiomeMinMax(EMCSBiome a_Biome, double & a_Min, double & a_Max) + { + switch (a_Biome) + { + case biBeach: a_Min = 61; a_Max = 64; break; + case biBirchForest: a_Min = 63; a_Max = 75; break; + case biBirchForestHills: a_Min = 63; a_Max = 90; break; + case biBirchForestHillsM: a_Min = 63; a_Max = 90; break; + case biBirchForestM: a_Min = 63; a_Max = 75; break; + case biColdBeach: a_Min = 61; a_Max = 64; break; + case biColdTaiga: a_Min = 63; a_Max = 75; break; + case biColdTaigaHills: a_Min = 63; a_Max = 90; break; + case biColdTaigaM: a_Min = 63; a_Max = 75; break; + case biDeepOcean: a_Min = 30; a_Max = 60; break; + case biDesert: a_Min = 63; a_Max = 70; break; + case biDesertHills: a_Min = 63; a_Max = 85; break; + case biDesertM: a_Min = 63; a_Max = 70; break; + case biEnd: a_Min = 10; a_Max = 100; break; + case biExtremeHills: a_Min = 60; a_Max = 120; break; + case biExtremeHillsEdge: a_Min = 63; a_Max = 100; break; + case biExtremeHillsM: a_Min = 60; a_Max = 120; break; + case biExtremeHillsPlus: a_Min = 60; a_Max = 140; break; + case biExtremeHillsPlusM: a_Min = 60; a_Max = 140; break; + case biFlowerForest: a_Min = 63; a_Max = 75; break; + case biForest: a_Min = 63; a_Max = 75; break; + case biForestHills: a_Min = 63; a_Max = 90; break; + case biFrozenOcean: a_Min = 45; a_Max = 64; break; + case biFrozenRiver: a_Min = 60; a_Max = 62; break; + case biIceMountains: a_Min = 63; a_Max = 90; break; + case biIcePlains: a_Min = 63; a_Max = 70; break; + case biIcePlainsSpikes: a_Min = 60; a_Max = 70; break; + case biJungle: a_Min = 60; a_Max = 80; break; + case biJungleEdge: a_Min = 62; a_Max = 75; break; + case biJungleEdgeM: a_Min = 62; a_Max = 75; break; + case biJungleHills: a_Min = 60; a_Max = 90; break; + case biJungleM: a_Min = 60; a_Max = 75; break; + case biMegaSpruceTaiga: a_Min = 63; a_Max = 75; break; + case biMegaSpruceTaigaHills: a_Min = 63; a_Max = 90; break; + case biMegaTaiga: a_Min = 63; a_Max = 75; break; + case biMegaTaigaHills: a_Min = 63; a_Max = 90; break; + case biMesa: a_Min = 63; a_Max = 90; break; + case biMesaBryce: a_Min = 60; a_Max = 67; break; + case biMesaPlateau: a_Min = 75; a_Max = 85; break; + case biMesaPlateauF: a_Min = 80; a_Max = 90; break; + case biMesaPlateauFM: a_Min = 80; a_Max = 90; break; + case biMesaPlateauM: a_Min = 75; a_Max = 85; break; + case biMushroomIsland: a_Min = 63; a_Max = 90; break; + case biMushroomShore: a_Min = 60; a_Max = 75; break; + case biNether: a_Min = 10; a_Max = 100; break; + case biOcean: a_Min = 45; a_Max = 64; break; + case biPlains: a_Min = 63; a_Max = 70; break; + case biRiver: a_Min = 60; a_Max = 62; break; + case biRoofedForest: a_Min = 63; a_Max = 75; break; + case biRoofedForestM: a_Min = 63; a_Max = 75; break; + case biSavanna: a_Min = 63; a_Max = 75; break; + case biSavannaM: a_Min = 63; a_Max = 80; break; + case biSavannaPlateau: a_Min = 75; a_Max = 100; break; + case biSavannaPlateauM: a_Min = 80; a_Max = 160; break; + case biStoneBeach: a_Min = 60; a_Max = 64; break; + case biSunflowerPlains: a_Min = 63; a_Max = 70; break; + case biSwampland: a_Min = 60; a_Max = 67; break; + case biSwamplandM: a_Min = 61; a_Max = 67; break; + case biTaiga: a_Min = 63; a_Max = 75; break; + case biTaigaHills: a_Min = 63; a_Max = 90; break; + case biTaigaM: a_Min = 63; a_Max = 80; break; + default: + { + ASSERT(!"Unknown biome"); + a_Min = 10; + a_Max = 10; + break; + } + } + } +}; + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cTerrainHeightGen: + +cTerrainHeightGenPtr cTerrainHeightGen::CreateHeightGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault) +{ + AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", ""); + if (HeightGenName.empty()) + { + LOGWARN("[Generator] HeightGen value not set in world.ini, using \"Biomal\"."); + HeightGenName = "Biomal"; + } + + a_CacheOffByDefault = false; + cTerrainHeightGen * res = nullptr; + if (NoCaseCompare(HeightGenName, "flat") == 0) + { + res = new cHeiGenFlat; + a_CacheOffByDefault = true; // We're generating faster than a cache would retrieve data + } + else if (NoCaseCompare(HeightGenName, "classic") == 0) + { + res = new cHeiGenClassic(a_Seed); + } + else if (NoCaseCompare(HeightGenName, "DistortedHeightmap") == 0) + { + res = new cDistortedHeightmap(a_Seed, a_BiomeGen); + } + else if (NoCaseCompare(HeightGenName, "End") == 0) + { + res = new cEndGen(a_Seed); + } + else if (NoCaseCompare(HeightGenName, "MinMax") == 0) + { + res = new cHeiGenMinMax(a_Seed, a_BiomeGen); + } + else if (NoCaseCompare(HeightGenName, "Mountains") == 0) + { + res = new cHeiGenMountains(a_Seed); + } + else if (NoCaseCompare(HeightGenName, "Noise3D") == 0) + { + res = new cNoise3DComposable(a_Seed); + } + else if (NoCaseCompare(HeightGenName, "biomal") == 0) + { + res = new cHeiGenBiomal(a_Seed, a_BiomeGen); + + /* + // Performance-testing: + LOGINFO("Measuring performance of cHeiGenBiomal..."); + clock_t BeginTick = clock(); + for (int x = 0; x < 500; x++) + { + cChunkDef::HeightMap Heights; + res->GenHeightMap(x * 5, x * 5, Heights); + } + clock_t Duration = clock() - BeginTick; + LOGINFO("HeightGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC); + //*/ + } + else + { + // No match found, force-set the default and retry + LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str()); + a_IniFile.DeleteValue("Generator", "HeightGen"); + a_IniFile.SetValue("Generator", "HeightGen", "Biomal"); + return CreateHeightGen(a_IniFile, a_BiomeGen, a_Seed, a_CacheOffByDefault); + } + + // Read the settings: + res->InitializeHeightGen(a_IniFile); + + return cTerrainHeightGenPtr(res); +} + + + + + |