diff options
Diffstat (limited to '')
-rw-r--r-- | src/Generating/BioGen.cpp | 101 | ||||
-rw-r--r-- | src/Generating/BioGen.h | 43 | ||||
-rw-r--r-- | src/Generating/ComposableGenerator.cpp | 4 | ||||
-rw-r--r-- | src/Generating/ComposableGenerator.h | 2 | ||||
-rw-r--r-- | src/Generating/CompositedHeiGen.h | 2 | ||||
-rw-r--r-- | src/Generating/DistortedHeightmap.cpp | 2 | ||||
-rw-r--r-- | src/Generating/HeiGen.cpp | 4 | ||||
-rw-r--r-- | src/Generating/Noise3DGenerator.cpp | 2 | ||||
-rw-r--r-- | src/Generating/StructGen.cpp | 2 | ||||
-rw-r--r-- | src/Generating/VillageGen.cpp | 2 |
10 files changed, 77 insertions, 87 deletions
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 4439fd901..c84cb559d 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -18,8 +18,9 @@ //////////////////////////////////////////////////////////////////////////////// // cBioGenConstant: -void cBioGenConstant::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) +void cBioGenConstant::GenBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) { + UNUSED(a_ChunkCoords); for (size_t i = 0; i < ARRAYCOUNT(a_BiomeMap); i++) { a_BiomeMap[i] = m_Biome; @@ -59,17 +60,15 @@ void cBioGenConstant::InitializeBiomeGen(cIniFile & a_IniFile) cBioGenCache::cBioGenCache(cBiomeGenPtr a_BioGenToCache, size_t a_CacheSize) : m_BioGenToCache(a_BioGenToCache), m_CacheSize(a_CacheSize), - m_CacheOrder(new size_t[a_CacheSize]), - m_CacheData(new sCacheData[a_CacheSize]), m_NumHits(0), m_NumMisses(0), m_TotalChain(0) { + m_CacheData.resize(m_CacheSize); + m_CacheOrder.resize(m_CacheSize); for (size_t i = 0; i < m_CacheSize; i++) { m_CacheOrder[i] = i; - m_CacheData[i].m_ChunkX = 0x7fffffff; - m_CacheData[i].m_ChunkZ = 0x7fffffff; } } @@ -77,19 +76,7 @@ cBioGenCache::cBioGenCache(cBiomeGenPtr a_BioGenToCache, size_t a_CacheSize) : -cBioGenCache::~cBioGenCache() -{ - delete[] m_CacheData; - m_CacheData = nullptr; - delete[] m_CacheOrder; - m_CacheOrder = nullptr; -} - - - - - -void cBioGenCache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) +void cBioGenCache::GenBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) { if (((m_NumHits + m_NumMisses) % 1024) == 10) { @@ -99,10 +86,7 @@ void cBioGenCache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a for (size_t i = 0; i < m_CacheSize; i++) { - if ( - (m_CacheData[m_CacheOrder[i]].m_ChunkX != a_ChunkX) || - (m_CacheData[m_CacheOrder[i]].m_ChunkZ != a_ChunkZ) - ) + if (m_CacheData[m_CacheOrder[i]].m_Coords != a_ChunkCoords) { continue; } @@ -126,7 +110,7 @@ void cBioGenCache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a // Not in the cache: m_NumMisses++; - m_BioGenToCache->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap); + m_BioGenToCache->GenBiomes(a_ChunkCoords, a_BiomeMap); // Insert it as the first item in the MRU order: size_t Idx = m_CacheOrder[m_CacheSize - 1]; @@ -136,8 +120,7 @@ void cBioGenCache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a } // for i - m_CacheOrder[] m_CacheOrder[0] = Idx; memcpy(m_CacheData[Idx].m_BiomeMap, a_BiomeMap, sizeof(a_BiomeMap)); - m_CacheData[Idx].m_ChunkX = a_ChunkX; - m_CacheData[Idx].m_ChunkZ = a_ChunkZ; + m_CacheData[Idx].m_Coords = a_ChunkCoords; } @@ -170,12 +153,12 @@ cBioGenMulticache::cBioGenMulticache(cBiomeGenPtr a_BioGenToCache, size_t a_SubC -void cBioGenMulticache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) +void cBioGenMulticache::GenBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) { const size_t coefficient = 3; - const size_t cacheIdx = (static_cast<size_t>(a_ChunkX) + coefficient * static_cast<size_t>(a_ChunkZ)) % m_NumSubCaches; + const size_t cacheIdx = (static_cast<size_t>(a_ChunkCoords.m_ChunkX) + coefficient * static_cast<size_t>(a_ChunkCoords.m_ChunkZ)) % m_NumSubCaches; - m_Caches[cacheIdx]->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap); + m_Caches[cacheIdx]->GenBiomes(a_ChunkCoords, a_BiomeMap); } @@ -277,14 +260,14 @@ void cBiomeGenList::InitializeBiomes(const AString & a_Biomes) //////////////////////////////////////////////////////////////////////////////// // cBioGenCheckerboard: -void cBioGenCheckerboard::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) +void cBioGenCheckerboard::GenBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) { for (int z = 0; z < cChunkDef::Width; z++) { - int Base = (cChunkDef::Width * a_ChunkZ + z) / m_BiomeSize; + int Base = (cChunkDef::Width * a_ChunkCoords.m_ChunkZ + z) / m_BiomeSize; for (int x = 0; x < cChunkDef::Width; x++) { - int Add = cChunkDef::Width * a_ChunkX + x; + int Add = cChunkDef::Width * a_ChunkCoords.m_ChunkX + x; size_t BiomeIdx = static_cast<size_t>((((Base + Add / m_BiomeSize) % m_BiomesCount) + m_BiomesCount) % m_BiomesCount); // Need to add and modulo twice because of negative numbers a_BiomeMap[x + cChunkDef::Width * z] = m_Biomes[BiomeIdx]; } @@ -311,10 +294,10 @@ void cBioGenCheckerboard::InitializeBiomeGen(cIniFile & a_IniFile) //////////////////////////////////////////////////////////////////////////////// // cBioGenVoronoi : -void cBioGenVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) +void cBioGenVoronoi::GenBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) { - int BaseZ = cChunkDef::Width * a_ChunkZ; - int BaseX = cChunkDef::Width * a_ChunkX; + int BaseZ = cChunkDef::Width * a_ChunkCoords.m_ChunkZ; + int BaseX = cChunkDef::Width * a_ChunkCoords.m_ChunkX; for (int z = 0; z < cChunkDef::Width; z++) { int AbsoluteZ = BaseZ + z; @@ -349,10 +332,10 @@ void cBioGenVoronoi::InitializeBiomeGen(cIniFile & a_IniFile) //////////////////////////////////////////////////////////////////////////////// // cBioGenDistortedVoronoi: -void cBioGenDistortedVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) +void cBioGenDistortedVoronoi::GenBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) { - int BaseZ = cChunkDef::Width * a_ChunkZ; - int BaseX = cChunkDef::Width * a_ChunkX; + int BaseZ = cChunkDef::Width * a_ChunkCoords.m_ChunkZ; + int BaseX = cChunkDef::Width * a_ChunkCoords.m_ChunkX; // Distortions for linear interpolation: int DistortX[cChunkDef::Width + 1][cChunkDef::Width + 1]; @@ -444,24 +427,24 @@ void cBioGenMultiStepMap::InitializeBiomeGen(cIniFile & a_IniFile) -void cBioGenMultiStepMap::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) +void cBioGenMultiStepMap::GenBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) { - DecideOceanLandMushroom(a_ChunkX, a_ChunkZ, a_BiomeMap); - AddRivers(a_ChunkX, a_ChunkZ, a_BiomeMap); - ApplyTemperatureHumidity(a_ChunkX, a_ChunkZ, a_BiomeMap); + DecideOceanLandMushroom(a_ChunkCoords, a_BiomeMap); + AddRivers(a_ChunkCoords, a_BiomeMap); + ApplyTemperatureHumidity(a_ChunkCoords, a_BiomeMap); } -void cBioGenMultiStepMap::DecideOceanLandMushroom(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) +void cBioGenMultiStepMap::DecideOceanLandMushroom(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) { // Distorted Voronoi over 3 biomes, with mushroom having only a special occurence. // Prepare a distortion lookup table, by distorting a 5x5 area and using that as 1:4 zoom (linear interpolate): - int BaseZ = cChunkDef::Width * a_ChunkZ; - int BaseX = cChunkDef::Width * a_ChunkX; + int BaseZ = cChunkDef::Width * a_ChunkCoords.m_ChunkZ; + int BaseX = cChunkDef::Width * a_ChunkCoords.m_ChunkX; int DistortX[cChunkDef::Width + 1][cChunkDef::Width + 1]; int DistortZ[cChunkDef::Width + 1][cChunkDef::Width + 1]; int DistortSize = m_OceanCellSize / 2; @@ -558,11 +541,11 @@ void cBioGenMultiStepMap::DecideOceanLandMushroom(int a_ChunkX, int a_ChunkZ, cC -void cBioGenMultiStepMap::AddRivers(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) +void cBioGenMultiStepMap::AddRivers(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) { for (int z = 0; z < cChunkDef::Width; z++) { - float NoiseCoordZ = static_cast<float>(a_ChunkZ * cChunkDef::Width + z) / m_RiverCellSize; + float NoiseCoordZ = static_cast<float>(a_ChunkCoords.m_ChunkZ * cChunkDef::Width + z) / m_RiverCellSize; for (int x = 0; x < cChunkDef::Width; x++) { if (cChunkDef::GetBiome(a_BiomeMap, x, z) != biInvalidBiome) @@ -571,7 +554,7 @@ void cBioGenMultiStepMap::AddRivers(int a_ChunkX, int a_ChunkZ, cChunkDef::Biome continue; } - float NoiseCoordX = static_cast<float>(a_ChunkX * cChunkDef::Width + x) / m_RiverCellSize; + float NoiseCoordX = static_cast<float>(a_ChunkCoords.m_ChunkX * cChunkDef::Width + x) / m_RiverCellSize; double Noise = m_Noise1.CubicNoise2D( NoiseCoordX, NoiseCoordZ); Noise += 0.5 * m_Noise3.CubicNoise2D(2 * NoiseCoordX, 2 * NoiseCoordZ); @@ -589,11 +572,11 @@ void cBioGenMultiStepMap::AddRivers(int a_ChunkX, int a_ChunkZ, cChunkDef::Biome -void cBioGenMultiStepMap::ApplyTemperatureHumidity(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) +void cBioGenMultiStepMap::ApplyTemperatureHumidity(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) { IntMap TemperatureMap; IntMap HumidityMap; - BuildTemperatureHumidityMaps(a_ChunkX, a_ChunkZ, TemperatureMap, HumidityMap); + BuildTemperatureHumidityMaps(a_ChunkCoords, TemperatureMap, HumidityMap); FreezeWaterBiomes(a_BiomeMap, TemperatureMap); DecideLandBiomes(a_BiomeMap, TemperatureMap, HumidityMap); @@ -620,17 +603,17 @@ void cBioGenMultiStepMap::Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX -void cBioGenMultiStepMap::BuildTemperatureHumidityMaps(int a_ChunkX, int a_ChunkZ, IntMap & a_TemperatureMap, IntMap & a_HumidityMap) +void cBioGenMultiStepMap::BuildTemperatureHumidityMaps(cChunkCoords a_ChunkCoords, IntMap & a_TemperatureMap, IntMap & a_HumidityMap) { // Linear interpolation over 8x8 blocks; use double for better precision: DblMap TemperatureMap; DblMap HumidityMap; for (int z = 0; z < 17; z += 8) { - float NoiseCoordZ = static_cast<float>(a_ChunkZ * cChunkDef::Width + z) / m_LandBiomesSize; + float NoiseCoordZ = static_cast<float>(a_ChunkCoords.m_ChunkZ * cChunkDef::Width + z) / m_LandBiomesSize; for (int x = 0; x < 17; x += 8) { - float NoiseCoordX = static_cast<float>(a_ChunkX * cChunkDef::Width + x) / m_LandBiomesSize; + float NoiseCoordX = static_cast<float>(a_ChunkCoords.m_ChunkX * cChunkDef::Width + x) / m_LandBiomesSize; double NoiseT = m_Noise1.CubicNoise2D( NoiseCoordX, NoiseCoordZ); NoiseT += 0.5 * m_Noise2.CubicNoise2D(2 * NoiseCoordX, 2 * NoiseCoordZ); @@ -760,10 +743,10 @@ cBioGenTwoLevel::cBioGenTwoLevel(int a_Seed) : -void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) +void cBioGenTwoLevel::GenBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) { - int BaseZ = cChunkDef::Width * a_ChunkZ; - int BaseX = cChunkDef::Width * a_ChunkX; + int BaseZ = cChunkDef::Width * a_ChunkCoords.m_ChunkZ; + int BaseX = cChunkDef::Width * a_ChunkCoords.m_ChunkX; // Distortions for linear interpolation: int DistortX[cChunkDef::Width + 1][cChunkDef::Width + 1]; @@ -1022,10 +1005,10 @@ public: ))))); } - virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes) override + virtual void GenBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_Biomes) override { cIntGen<16, 16>::Values vals; - m_Gen->GetInts(a_ChunkX * cChunkDef::Width, a_ChunkZ * cChunkDef::Width, vals); + m_Gen->GetInts(a_ChunkCoords.m_ChunkX * cChunkDef::Width, a_ChunkCoords.m_ChunkZ * cChunkDef::Width, vals); for (int z = 0; z < cChunkDef::Width; z++) { for (int x = 0; x < cChunkDef::Width; x++) @@ -1126,10 +1109,10 @@ public: ))))); } - virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes) override + virtual void GenBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_Biomes) override { int vals[16 * 16]; - m_Gen->GetInts(a_ChunkX * cChunkDef::Width, a_ChunkZ * cChunkDef::Width, 16, 16, vals); + m_Gen->GetInts(a_ChunkCoords.m_ChunkX * cChunkDef::Width, a_ChunkCoords.m_ChunkZ * cChunkDef::Width, 16, 16, vals); for (int z = 0; z < cChunkDef::Width; z++) { for (int x = 0; x < cChunkDef::Width; x++) diff --git a/src/Generating/BioGen.h b/src/Generating/BioGen.h index 104916761..c20babde0 100644 --- a/src/Generating/BioGen.h +++ b/src/Generating/BioGen.h @@ -33,7 +33,7 @@ protected: EMCSBiome m_Biome; // cBiomeGen overrides: - virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; + virtual void GenBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; } ; @@ -48,8 +48,10 @@ class cBioGenCache : typedef cBiomeGen super; public: + cBioGenCache(cBiomeGenPtr a_BioGenToCache, size_t a_CacheSize); - virtual ~cBioGenCache() override; + virtual ~cBioGenCache() override = default; + protected: @@ -57,22 +59,27 @@ protected: struct sCacheData { - int m_ChunkX; - int m_ChunkZ; + cChunkCoords m_Coords; cChunkDef::BiomeMap m_BiomeMap; + + /** Default constructor: Fill in bogus coords so that the item is not used in the cache until properly calculated. */ + sCacheData(): + m_Coords(0x7fffffff, 0x7fffffff) + { + } } ; // To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data - size_t m_CacheSize; - size_t * m_CacheOrder; // MRU-ized order, indices into m_CacheData array - sCacheData * m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used + size_t m_CacheSize; + std::vector<size_t> m_CacheOrder; // MRU-ized order, indices into m_CacheData array + std::vector<sCacheData> m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used // Cache statistics size_t m_NumHits; size_t m_NumMisses; size_t m_TotalChain; // Number of cache items walked to get to a hit (only added for hits) - virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; + virtual void GenBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; } ; @@ -104,7 +111,7 @@ protected: cBiomeGenPtrs m_Caches; - virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; + virtual void GenBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; }; @@ -141,7 +148,7 @@ protected: int m_BiomeSize; // cBiomeGen overrides: - virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; + virtual void GenBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; } ; @@ -164,7 +171,7 @@ protected: cVoronoiMap m_Voronoi; // cBiomeGen overrides: - virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; + virtual void GenBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; EMCSBiome VoronoiBiome(int a_BlockX, int a_BlockZ); @@ -198,7 +205,7 @@ protected: int m_CellSize; // cBiomeGen overrides: - virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; + virtual void GenBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; /** Distorts the coords using a Perlin-like noise */ @@ -237,26 +244,26 @@ protected: typedef double DblMap[17 * 17]; // x + 17 * z, expected trimmed into [0..1] range // cBiomeGen overrides: - virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; + virtual void GenBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; /** Step 1: Decides between ocean, land and mushroom, using a DistVoronoi with special conditions and post-processing for mushroom islands Sets biomes to biOcean, -1 (i.e. land), biMushroomIsland or biMushroomShore. */ - void DecideOceanLandMushroom(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap); + void DecideOceanLandMushroom(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap); /** Step 2: Add rivers to the land Flips some "-1" biomes into biRiver. */ - void AddRivers(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap); + void AddRivers(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap); /** Step 3: Decide land biomes using a temperature / humidity map; freeze ocean / river in low temperatures. Flips all remaining "-1" biomes into land biomes. Also flips some biOcean and biRiver into biFrozenOcean, biFrozenRiver, based on temp map. */ - void ApplyTemperatureHumidity(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap); + void ApplyTemperatureHumidity(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap); /** Distorts the coords using a Perlin-like noise, with a specified cell-size */ void Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ, int a_CellSize); /** Builds two Perlin-noise maps, one for temperature, the other for humidity. Trims both into [0..255] range */ - void BuildTemperatureHumidityMaps(int a_ChunkX, int a_ChunkZ, IntMap & a_TemperatureMap, IntMap & a_HumidityMap); + void BuildTemperatureHumidityMaps(cChunkCoords a_ChunkCoords, IntMap & a_TemperatureMap, IntMap & a_HumidityMap); /** Flips all remaining "-1" biomes into land biomes using the two maps */ void DecideLandBiomes(cChunkDef::BiomeMap & a_BiomeMap, const IntMap & a_TemperatureMap, const IntMap & a_HumidityMap); @@ -302,7 +309,7 @@ protected: // cBiomeGen overrides: - virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; + virtual void GenBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; /** Selects biome from the specified biome group, based on the specified index. diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 3bf2c4339..65278051a 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -145,7 +145,7 @@ void cComposableGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef: { if (m_BiomeGen != nullptr) // Quick fix for generator deinitializing before the world storage finishes loading { - m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap); + m_BiomeGen->GenBiomes({a_ChunkX, a_ChunkZ}, a_BiomeMap); } } @@ -157,7 +157,7 @@ void cComposableGenerator::Generate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_C { if (a_ChunkDesc.IsUsingDefaultBiomes()) { - m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, a_ChunkDesc.GetBiomeMap()); + m_BiomeGen->GenBiomes(a_ChunkDesc.GetChunkCoords(), a_ChunkDesc.GetBiomeMap()); } cChunkDesc::Shape shape; diff --git a/src/Generating/ComposableGenerator.h b/src/Generating/ComposableGenerator.h index 0bc5195e9..3007d9824 100644 --- a/src/Generating/ComposableGenerator.h +++ b/src/Generating/ComposableGenerator.h @@ -50,7 +50,7 @@ public: virtual ~cBiomeGen() {} // Force a virtual destructor in descendants /** Generates biomes for the given chunk */ - virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) = 0; + virtual void GenBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) = 0; /** Reads parameters from the ini file, prepares generator for use. */ virtual void InitializeBiomeGen(cIniFile & a_IniFile) {} diff --git a/src/Generating/CompositedHeiGen.h b/src/Generating/CompositedHeiGen.h index 2db781e04..d7be3c8ac 100644 --- a/src/Generating/CompositedHeiGen.h +++ b/src/Generating/CompositedHeiGen.h @@ -35,7 +35,7 @@ public: cChunkDesc::Shape shape; m_ShapeGen->GenShape(a_ChunkX, a_ChunkZ, shape); cChunkDesc desc({a_ChunkX, a_ChunkZ}); - m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, desc.GetBiomeMap()); // Need to initialize biomes for the composition gen + m_BiomeGen->GenBiomes({a_ChunkX, a_ChunkZ}, desc.GetBiomeMap()); // Need to initialize biomes for the composition gen desc.SetHeightFromShape(shape); m_CompositionGen->ComposeTerrain(desc, shape); memcpy(a_HeightMap, desc.GetHeightMap(), sizeof(a_HeightMap)); diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp index a230f1b2b..713a63145 100644 --- a/src/Generating/DistortedHeightmap.cpp +++ b/src/Generating/DistortedHeightmap.cpp @@ -299,7 +299,7 @@ void cDistortedHeightmap::UpdateDistortAmps(void) { for (int x = -1; x <= 1; x++) { - m_BiomeGen->GenBiomes(m_CurChunkX + x, m_CurChunkZ + z, Biomes[x + 1][z + 1]); + m_BiomeGen->GenBiomes({m_CurChunkX + x, m_CurChunkZ + z}, Biomes[x + 1][z + 1]); } // for x } // for z diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index 20e8b966f..2f7af0a36 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -531,7 +531,7 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa { for (int x = -1; x <= 1; x++) { - m_BiomeGen->GenBiomes(a_ChunkX + x, a_ChunkZ + z, Biomes[x + 1][z + 1]); + m_BiomeGen->GenBiomes({a_ChunkX + x, a_ChunkZ + z}, Biomes[x + 1][z + 1]); } // for x } // for z @@ -696,7 +696,7 @@ public: cChunkDef::BiomeMap neighborBiomes[3][3]; for (int z = 0; z < 3; z++) for (int x = 0; x < 3; x++) { - m_BiomeGen->GenBiomes(a_ChunkX + x - 1, a_ChunkZ + z - 1, neighborBiomes[z][x]); + m_BiomeGen->GenBiomes({a_ChunkX + x - 1, a_ChunkZ + z - 1}, neighborBiomes[z][x]); } // Get the min and max heights based on the biomes: diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index 64f5ed05f..edef4001e 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -663,7 +663,7 @@ void cBiomalNoise3DComposable::CalcBiomeParamArrays(int a_ChunkX, int a_ChunkZ, { for (int x = 0; x < 3; x++) { - m_BiomeGen->GenBiomes(a_ChunkX + x - 1, a_ChunkZ + z - 1, neighborBiomes[x + 3 * z]); + m_BiomeGen->GenBiomes({a_ChunkX + x - 1, a_ChunkZ + z - 1}, neighborBiomes[x + 3 * z]); } } diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp index 266308983..35e9b8991 100644 --- a/src/Generating/StructGen.cpp +++ b/src/Generating/StructGen.cpp @@ -39,7 +39,7 @@ void cStructGenTrees::GenFinish(cChunkDesc & a_ChunkDesc) // TODO: This may cause a lot of wasted calculations, instead of pulling data out of a single (cChunkDesc) cache cChunkDesc::Shape workerShape; - m_BiomeGen->GenBiomes (BaseX, BaseZ, WorkerDesc.GetBiomeMap()); + m_BiomeGen->GenBiomes ({BaseX, BaseZ}, WorkerDesc.GetBiomeMap()); m_ShapeGen->GenShape (BaseX, BaseZ, workerShape); WorkerDesc.SetHeightFromShape (workerShape); m_CompositionGen->ComposeTerrain(WorkerDesc, workerShape); diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index 5473965d6..48bf9e467 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -375,7 +375,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_GridX, int a_Gr int ChunkX, ChunkZ; cChunkDef::BlockToChunk(a_OriginX, a_OriginZ, ChunkX, ChunkZ); cChunkDef::BiomeMap Biomes; - m_BiomeGen->GenBiomes(ChunkX, ChunkZ, Biomes); + m_BiomeGen->GenBiomes({ChunkX, ChunkZ}, Biomes); // Get a list of pools that support each biome within the chunk: // If just one column's biome is not allowed, the pool is not used because it's likely that an unfriendly biome is too close |