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-rw-r--r--src/Generating/VillageGen.h12
1 files changed, 3 insertions, 9 deletions
diff --git a/src/Generating/VillageGen.h b/src/Generating/VillageGen.h
index acbd76881..c6f8f024a 100644
--- a/src/Generating/VillageGen.h
+++ b/src/Generating/VillageGen.h
@@ -21,19 +21,13 @@ class cVillageGen :
{
typedef cGridStructGen super;
public:
- cVillageGen(int a_Seed, int a_GridSize, int a_MaxRoadDepth, int a_MaxSize, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen);
+ cVillageGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen);
protected:
class cVillage; // fwd: VillageGen.cpp
- /** The prefabs for the sand village. We're not exactly using the cPiecePool functionality, only the containment. */
- static cPrefabPiecePool m_SandVillage;
-
- /** The prefabs for the plains village. We're not exactly using the cPiecePool functionality, only the containment. */
- static cPrefabPiecePool m_PlainsVillage;
-
- /** Maximum number of roads generated one from another (tree depth). */
- int m_MaxRoadDepth;
+ /** Maximum depth of the generator tree*/
+ int m_MaxDepth;
/** Maximum size, in X/Z blocks, of the village (radius from the origin) */
int m_MaxSize;