diff options
Diffstat (limited to 'src/Generating/Trees.cpp')
-rw-r--r-- | src/Generating/Trees.cpp | 230 |
1 files changed, 115 insertions, 115 deletions
diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp index cb9726d08..74742614c 100644 --- a/src/Generating/Trees.cpp +++ b/src/Generating/Trees.cpp @@ -262,7 +262,7 @@ inline void PushCoordBlocks(int a_BlockX, int a_Height, int a_BlockZ, sSetBlockV { for (size_t i = 0; i < a_NumCoords; i++) { - a_Blocks.push_back(sSetBlock(a_BlockX + a_Coords[i].x, a_Height, a_BlockZ + a_Coords[i].z, a_BlockType, a_Meta)); + a_Blocks.emplace_back(a_BlockX + a_Coords[i].x, a_Height, a_BlockZ + a_Coords[i].z, a_BlockType, a_Meta); } } @@ -278,7 +278,7 @@ inline void PushCornerBlocks(int a_BlockX, int a_Height, int a_BlockZ, int a_Seq int z = a_BlockZ + Corners[i].z; if (a_Noise.IntNoise3DInt(x + 64 * a_Seq, a_Height, z + 64 * a_Seq) <= a_Chance) { - a_Blocks.push_back(sSetBlock(x, a_Height, z, a_BlockType, a_Meta)); + a_Blocks.emplace_back(x, a_Height, z, a_BlockType, a_Meta); } } // for i - Corners[] } @@ -297,7 +297,7 @@ inline void PushSomeColumns(int a_BlockX, int a_Height, int a_BlockZ, int a_Colu { for (int j = 0; j < a_ColumnHeight; j++) { - a_Blocks.push_back(sSetBlock(x, a_Height - j, z, a_BlockType, a_Coords[i].Meta)); + a_Blocks.emplace_back(x, a_Height - j, z, a_BlockType, a_Coords[i].Meta); } } } // for i - a_Coords[] @@ -554,7 +554,7 @@ void GetSmallAppleTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sS // Trunk: for (int i = 0; i < Height; i++) { - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i), E_BLOCK_LOG, E_META_LOG_APPLE)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i), E_BLOCK_LOG, E_META_LOG_APPLE); } int Hei = a_BlockPos.y + Height; @@ -563,7 +563,7 @@ void GetSmallAppleTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sS { PushCoordBlocks (a_BlockPos.x, Hei, a_BlockPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); PushCornerBlocks(a_BlockPos.x, Hei, a_BlockPos.z, a_Seq, a_Noise, 0x5000000 - i * 0x10000000, a_OtherBlocks, 2, E_BLOCK_LEAVES, E_META_LEAVES_APPLE); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.x, Hei, a_BlockPos.z, E_BLOCK_LOG, E_META_LOG_APPLE)); + a_LogBlocks.emplace_back(a_BlockPos.x, Hei, a_BlockPos.z, E_BLOCK_LOG, E_META_LOG_APPLE); Hei++; } // for i - 2* @@ -572,13 +572,13 @@ void GetSmallAppleTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sS { PushCoordBlocks (a_BlockPos.x, Hei, a_BlockPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); PushCornerBlocks(a_BlockPos.x, Hei, a_BlockPos.z, a_Seq, a_Noise, 0x6000000, a_OtherBlocks, 1, E_BLOCK_LEAVES, E_META_LEAVES_APPLE); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.x, Hei, a_BlockPos.z, E_BLOCK_LOG, E_META_LOG_APPLE)); + a_LogBlocks.emplace_back(a_BlockPos.x, Hei, a_BlockPos.z, E_BLOCK_LOG, E_META_LOG_APPLE); Hei++; } // Top plus: PushCoordBlocks(a_BlockPos.x, Hei, a_BlockPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.x, Hei, a_BlockPos.z, E_BLOCK_LEAVES, E_META_LEAVES_APPLE)); + a_OtherBlocks.emplace_back(a_BlockPos.x, Hei, a_BlockPos.z, E_BLOCK_LEAVES, E_META_LEAVES_APPLE); } @@ -607,20 +607,20 @@ void GetLargeAppleTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sS int X = itr.GetX(); int Z = itr.GetZ(); - a_OtherBlocks.push_back(sSetBlock(X, itr.m_RelY - 2, Z, E_BLOCK_LEAVES, E_META_LEAVES_APPLE)); + a_OtherBlocks.emplace_back(X, itr.m_RelY - 2, Z, E_BLOCK_LEAVES, E_META_LEAVES_APPLE); PushCoordBlocks(X, itr.m_RelY - 2, Z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); for (int y = -1; y <= 1; y++) { PushCoordBlocks (X, itr.m_RelY + y, Z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); } PushCoordBlocks(X, itr.m_RelY + 2, Z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); - a_OtherBlocks.push_back(sSetBlock(X, itr.m_RelY + 2, Z, E_BLOCK_LEAVES, E_META_LEAVES_APPLE)); + a_OtherBlocks.emplace_back(X, itr.m_RelY + 2, Z, E_BLOCK_LEAVES, E_META_LEAVES_APPLE); } // Trunk: for (int i = 0; i < Height; i++) { - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i), E_BLOCK_LOG, E_META_LOG_APPLE)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i), E_BLOCK_LOG, E_META_LOG_APPLE); } } @@ -637,7 +637,7 @@ Vector3d GetTreeBranch(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a CurrentPos += Direction; Direction += a_Direction; Direction.Clamp(-1.0, 1.0); - a_LogBlocks.push_back(sSetBlock(CurrentPos.Floor(), a_BlockType, GetLogMetaFromDirection(a_BlockMeta, Direction))); + a_LogBlocks.emplace_back(CurrentPos.Floor(), a_BlockType, GetLogMetaFromDirection(a_BlockMeta, Direction)); } return CurrentPos; } @@ -679,13 +679,13 @@ void GetBirchTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlo // The entire trunk, out of logs: for (int i = Height - 1; i >= 0; --i) { - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i), E_BLOCK_LOG, E_META_LOG_BIRCH)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i), E_BLOCK_LOG, E_META_LOG_BIRCH); } int h = a_BlockPos.y + Height; // Top layer - just the Plus: PushCoordBlocks(a_BlockPos.x, h, a_BlockPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.x, h, a_BlockPos.z, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH)); // There's no log at this layer + a_OtherBlocks.emplace_back(a_BlockPos.x, h, a_BlockPos.z, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); // There's no log at this layer h--; // Second layer - log, Plus and maybe Corners: @@ -714,7 +714,7 @@ void GetAcaciaTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBl // Create the trunk for (int i = 0; i < Height; i++) { - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i), E_BLOCK_NEW_LOG, E_META_NEW_LOG_ACACIA_WOOD)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i), E_BLOCK_NEW_LOG, E_META_NEW_LOG_ACACIA_WOOD); } // Array with possible directions for a branch to go to. @@ -737,7 +737,7 @@ void GetAcaciaTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBl // Add the leaves to the top of the branch PushCoordBlocks(BranchPos.x, BranchPos.y, BranchPos.z, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_ACACIA); PushCoordBlocks(BranchPos.x, BranchPos.y + 1, BranchPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_ACACIA); - a_OtherBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y + 1, BranchPos.z, E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_ACACIA)); + a_OtherBlocks.emplace_back(BranchPos.x, BranchPos.y + 1, BranchPos.z, E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_ACACIA); // Choose if we have to add another branch bool TwoTop = (a_Noise.IntNoise3D(a_BlockPos) < 0); @@ -757,7 +757,7 @@ void GetAcaciaTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBl // And add the leaves ontop of the second branch PushCoordBlocks(BranchPos.x, BranchPos.y, BranchPos.z, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_ACACIA); PushCoordBlocks(BranchPos.x, BranchPos.y + 1, BranchPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_ACACIA); - a_OtherBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y + 1, BranchPos.z, E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_ACACIA)); + a_OtherBlocks.emplace_back(BranchPos.x, BranchPos.y + 1, BranchPos.z, E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_ACACIA); } @@ -772,19 +772,19 @@ void GetDarkoakTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetB // Create the trunk for (int i = 0; i < Height; i++) { - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i), E_BLOCK_NEW_LOG, E_META_NEW_LOG_DARK_OAK_WOOD)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedX(1).addedY(i), E_BLOCK_NEW_LOG, E_META_NEW_LOG_DARK_OAK_WOOD)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedZ(1), E_BLOCK_NEW_LOG, E_META_NEW_LOG_DARK_OAK_WOOD)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedX(1).addedY(i).addedZ(1), E_BLOCK_NEW_LOG, E_META_NEW_LOG_DARK_OAK_WOOD)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i), E_BLOCK_NEW_LOG, E_META_NEW_LOG_DARK_OAK_WOOD); + a_LogBlocks.emplace_back(a_BlockPos.addedX(1).addedY(i), E_BLOCK_NEW_LOG, E_META_NEW_LOG_DARK_OAK_WOOD); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i).addedZ(1), E_BLOCK_NEW_LOG, E_META_NEW_LOG_DARK_OAK_WOOD); + a_LogBlocks.emplace_back(a_BlockPos.addedX(1).addedY(i).addedZ(1), E_BLOCK_NEW_LOG, E_META_NEW_LOG_DARK_OAK_WOOD); } // Prevent floating trees by placing dirt under them for (int i = 1; i < 5; i++) { - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i), E_BLOCK_DIRT, E_META_DIRT_NORMAL)); - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedX(1).addedY(-i), E_BLOCK_DIRT, E_META_DIRT_NORMAL)); - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i).addedZ(1), E_BLOCK_DIRT, E_META_DIRT_NORMAL)); - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedX(1).addedY(-i).addedZ(1), E_BLOCK_DIRT, E_META_DIRT_NORMAL)); + a_OtherBlocks.emplace_back(a_BlockPos.addedY(-i), E_BLOCK_DIRT, E_META_DIRT_NORMAL); + a_OtherBlocks.emplace_back(a_BlockPos.addedX(1).addedY(-i), E_BLOCK_DIRT, E_META_DIRT_NORMAL); + a_OtherBlocks.emplace_back(a_BlockPos.addedY(-i).addedZ(1), E_BLOCK_DIRT, E_META_DIRT_NORMAL); + a_OtherBlocks.emplace_back(a_BlockPos.addedX(1).addedY(-i).addedZ(1), E_BLOCK_DIRT, E_META_DIRT_NORMAL); } // Create branches @@ -811,7 +811,7 @@ void GetDarkoakTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetB for (int Y = y; Y < Height; Y++) { - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedX(x).addedY(Y).addedZ(z), E_BLOCK_NEW_LOG, E_META_NEW_LOG_DARK_OAK_WOOD)); + a_LogBlocks.emplace_back(a_BlockPos.addedX(x).addedY(Y).addedZ(z), E_BLOCK_NEW_LOG, E_META_NEW_LOG_DARK_OAK_WOOD); } } @@ -828,7 +828,7 @@ void GetDarkoakTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetB // The top leaves layer is a BigO3 with leaves in the middle and possibly corners: PushCoordBlocks(a_BlockPos.x, hei, a_BlockPos.z, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_DARK_OAK); PushCornerBlocks(a_BlockPos.x, hei, a_BlockPos.z, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_DARK_OAK); - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.x, hei, a_BlockPos.z, E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_DARK_OAK)); + a_OtherBlocks.emplace_back(a_BlockPos.x, hei, a_BlockPos.z, E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_DARK_OAK); } @@ -846,13 +846,13 @@ void GetTallBirchTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSe // The entire trunk, out of logs: for (int i = Height - 1; i >= 0; --i) { - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i), E_BLOCK_LOG, E_META_LOG_BIRCH)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i), E_BLOCK_LOG, E_META_LOG_BIRCH); } int h = a_BlockPos.y + Height; // Top layer - just the Plus: PushCoordBlocks(a_BlockPos.x, h, a_BlockPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.x, h, a_BlockPos.z, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH)); // There's no log at this layer + a_OtherBlocks.emplace_back(a_BlockPos.x, h, a_BlockPos.z, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); // There's no log at this layer h--; // Second layer - log, Plus and maybe Corners: @@ -945,7 +945,7 @@ void GetSmallSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, s // Clear trunk blocks: for (int i = 0; i < Height; i++) { - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i), E_BLOCK_LOG, E_META_LOG_CONIFER)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i), E_BLOCK_LOG, E_META_LOG_CONIFER); } Height += a_BlockPos.y; @@ -953,7 +953,7 @@ void GetSmallSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, s if ((MyRandom & 1) == 0) { PushCoordBlocks(a_BlockPos.x, Height, a_BlockPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.x, Height, a_BlockPos.z, E_BLOCK_LOG, E_META_LOG_CONIFER)); + a_OtherBlocks.emplace_back(a_BlockPos.x, Height, a_BlockPos.z, E_BLOCK_LOG, E_META_LOG_CONIFER); Height++; } MyRandom >>= 1; @@ -971,8 +971,8 @@ void GetSmallSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, s { PushCoordBlocks(a_BlockPos.x, Height, a_BlockPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); PushCoordBlocks(a_BlockPos.x, Height + 1, a_BlockPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.x, Height, a_BlockPos.z, E_BLOCK_LOG, E_META_LOG_CONIFER)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.x, Height + 1, a_BlockPos.z, E_BLOCK_LOG, E_META_LOG_CONIFER)); + a_LogBlocks.emplace_back(a_BlockPos.x, Height, a_BlockPos.z, E_BLOCK_LOG, E_META_LOG_CONIFER); + a_LogBlocks.emplace_back(a_BlockPos.x, Height + 1, a_BlockPos.z, E_BLOCK_LOG, E_META_LOG_CONIFER); Height += 2; break; } @@ -980,8 +980,8 @@ void GetSmallSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, s { PushCoordBlocks(a_BlockPos.x, Height, a_BlockPos.z, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); PushCoordBlocks(a_BlockPos.x, Height + 1, a_BlockPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.x, Height, a_BlockPos.z, E_BLOCK_LOG, E_META_LOG_CONIFER)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.x, Height + 1, a_BlockPos.z, E_BLOCK_LOG, E_META_LOG_CONIFER)); + a_LogBlocks.emplace_back(a_BlockPos.x, Height, a_BlockPos.z, E_BLOCK_LOG, E_META_LOG_CONIFER); + a_LogBlocks.emplace_back(a_BlockPos.x, Height + 1, a_BlockPos.z, E_BLOCK_LOG, E_META_LOG_CONIFER); Height += 2; break; } @@ -990,9 +990,9 @@ void GetSmallSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, s PushCoordBlocks(a_BlockPos.x, Height, a_BlockPos.z, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); PushCoordBlocks(a_BlockPos.x, Height + 1, a_BlockPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); PushCoordBlocks(a_BlockPos.x, Height + 2, a_BlockPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.x, Height, a_BlockPos.z, E_BLOCK_LOG, E_META_LOG_CONIFER)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.x, Height + 1, a_BlockPos.z, E_BLOCK_LOG, E_META_LOG_CONIFER)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.x, Height + 2, a_BlockPos.z, E_BLOCK_LOG, E_META_LOG_CONIFER)); + a_LogBlocks.emplace_back(a_BlockPos.x, Height, a_BlockPos.z, E_BLOCK_LOG, E_META_LOG_CONIFER); + a_LogBlocks.emplace_back(a_BlockPos.x, Height + 1, a_BlockPos.z, E_BLOCK_LOG, E_META_LOG_CONIFER); + a_LogBlocks.emplace_back(a_BlockPos.x, Height + 2, a_BlockPos.z, E_BLOCK_LOG, E_META_LOG_CONIFER); Height += 3; break; } @@ -1003,17 +1003,17 @@ void GetSmallSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, s if ((MyRandom & 1) == 0) { // (0, 1, 0) top: - a_LogBlocks.push_back (sSetBlock(a_BlockPos.x, Height, a_BlockPos.z, E_BLOCK_LOG, E_META_LOG_CONIFER)); + a_LogBlocks.emplace_back (a_BlockPos.x, Height, a_BlockPos.z, E_BLOCK_LOG, E_META_LOG_CONIFER); PushCoordBlocks (a_BlockPos.x, Height + 1, a_BlockPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.x, Height + 1, a_BlockPos.z, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.x, Height + 2, a_BlockPos.z, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); + a_OtherBlocks.emplace_back(a_BlockPos.x, Height + 1, a_BlockPos.z, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); + a_OtherBlocks.emplace_back(a_BlockPos.x, Height + 2, a_BlockPos.z, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); } else { // (1, 0) top: - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.x, Height, a_BlockPos.z, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); + a_OtherBlocks.emplace_back(a_BlockPos.x, Height, a_BlockPos.z, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); PushCoordBlocks (a_BlockPos.x, Height + 1, a_BlockPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.x, Height + 1, a_BlockPos.z, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); + a_OtherBlocks.emplace_back(a_BlockPos.x, Height + 1, a_BlockPos.z, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); } } @@ -1050,20 +1050,20 @@ void GetLargeSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, s for (int i = 0; i < Height; i++) { - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i), E_BLOCK_LOG, E_META_LOG_CONIFER)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedX(1), E_BLOCK_LOG, E_META_LOG_CONIFER)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedZ(1), E_BLOCK_LOG, E_META_LOG_CONIFER)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedXZ(1, 1), E_BLOCK_LOG, E_META_LOG_CONIFER)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i), E_BLOCK_LOG, E_META_LOG_CONIFER); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i).addedX(1), E_BLOCK_LOG, E_META_LOG_CONIFER); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i).addedZ(1), E_BLOCK_LOG, E_META_LOG_CONIFER); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i).addedXZ(1, 1), E_BLOCK_LOG, E_META_LOG_CONIFER); } int hei = a_BlockPos.y + Height - 1; // Prevent floating trees by placing dirt under them for (int i = 1; i < 5; i++) { - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i), E_BLOCK_DIRT, E_META_DIRT_NORMAL)); - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i).addedX(1), E_BLOCK_DIRT, E_META_DIRT_NORMAL)); - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i).addedZ(1), E_BLOCK_DIRT, E_META_DIRT_NORMAL)); - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i).addedXZ(1, 1), E_BLOCK_DIRT, E_META_DIRT_NORMAL)); + a_OtherBlocks.emplace_back(a_BlockPos.addedY(-i), E_BLOCK_DIRT, E_META_DIRT_NORMAL); + a_OtherBlocks.emplace_back(a_BlockPos.addedY(-i).addedX(1), E_BLOCK_DIRT, E_META_DIRT_NORMAL); + a_OtherBlocks.emplace_back(a_BlockPos.addedY(-i).addedZ(1), E_BLOCK_DIRT, E_META_DIRT_NORMAL); + a_OtherBlocks.emplace_back(a_BlockPos.addedY(-i).addedXZ(1, 1), E_BLOCK_DIRT, E_META_DIRT_NORMAL); } // Place the top. @@ -1148,16 +1148,16 @@ void GetSmallPineTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSe // The entire trunk, out of logs: for (int i = TrunkHeight; i >= 0; --i) { - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i), E_BLOCK_LOG, E_META_LOG_CONIFER)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i), E_BLOCK_LOG, E_META_LOG_CONIFER); } int h = a_BlockPos.y + TrunkHeight + 2; // Top layer - just a single leaves block: - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.x, h, a_BlockPos.z, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); + a_OtherBlocks.emplace_back(a_BlockPos.x, h, a_BlockPos.z, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); h--; // One more layer is above the trunk, push the central leaves: - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.x, h, a_BlockPos.z, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); + a_OtherBlocks.emplace_back(a_BlockPos.x, h, a_BlockPos.z, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); // Layers expanding in size, then collapsing again: // LOGD("Generating %d layers of pine leaves, SameSizeMax = %d", NumLeavesLayers, SameSizeMax); @@ -1188,20 +1188,20 @@ void GetLargePineTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSe for (int i = 0; i < Height; i++) { - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i), E_BLOCK_LOG, E_META_LOG_CONIFER)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedX(1), E_BLOCK_LOG, E_META_LOG_CONIFER)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedZ(1), E_BLOCK_LOG, E_META_LOG_CONIFER)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedXZ(1, 1), E_BLOCK_LOG, E_META_LOG_CONIFER)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i), E_BLOCK_LOG, E_META_LOG_CONIFER); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i).addedX(1), E_BLOCK_LOG, E_META_LOG_CONIFER); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i).addedZ(1), E_BLOCK_LOG, E_META_LOG_CONIFER); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i).addedXZ(1, 1), E_BLOCK_LOG, E_META_LOG_CONIFER); } int hei = a_BlockPos.y + Height - 2; // Prevent floating trees by placing dirt under them for (int i = 1; i < 5; i++) { - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i), E_BLOCK_DIRT, E_META_DIRT_NORMAL)); - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i).addedX(1), E_BLOCK_DIRT, E_META_DIRT_NORMAL)); - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i).addedZ(1), E_BLOCK_DIRT, E_META_DIRT_NORMAL)); - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i).addedXZ(1, 1), E_BLOCK_DIRT, E_META_DIRT_NORMAL)); + a_OtherBlocks.emplace_back(a_BlockPos.addedY(-i), E_BLOCK_DIRT, E_META_DIRT_NORMAL); + a_OtherBlocks.emplace_back(a_BlockPos.addedY(-i).addedX(1), E_BLOCK_DIRT, E_META_DIRT_NORMAL); + a_OtherBlocks.emplace_back(a_BlockPos.addedY(-i).addedZ(1), E_BLOCK_DIRT, E_META_DIRT_NORMAL); + a_OtherBlocks.emplace_back(a_BlockPos.addedY(-i).addedXZ(1, 1), E_BLOCK_DIRT, E_META_DIRT_NORMAL); } // Place the canopy. @@ -1233,7 +1233,7 @@ void GetSwampTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlo for (int i = 0; i < Height; i++) { - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i), E_BLOCK_LOG, E_META_LOG_APPLE)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i), E_BLOCK_LOG, E_META_LOG_APPLE); } int hei = a_BlockPos.y + Height - 2; @@ -1253,7 +1253,7 @@ void GetSwampTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlo { PushCoordBlocks(a_BlockPos.x, hei, a_BlockPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); PushCornerBlocks(a_BlockPos.x, hei, a_BlockPos.z, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_APPLE); - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.x, hei, a_BlockPos.z, E_BLOCK_LEAVES, E_META_LEAVES_APPLE)); + a_OtherBlocks.emplace_back(a_BlockPos.x, hei, a_BlockPos.z, E_BLOCK_LEAVES, E_META_LEAVES_APPLE); hei++; } // for i - 2* } @@ -1267,15 +1267,15 @@ void GetAppleBushImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlo a_OtherBlocks.reserve(3 + ARRAYCOUNT(BigO2) + ARRAYCOUNT(BigO1)); int hei = a_BlockPos.y; - a_LogBlocks.push_back(sSetBlock(a_BlockPos.x, hei, a_BlockPos.z, E_BLOCK_LOG, E_META_LOG_JUNGLE)); + a_LogBlocks.emplace_back(a_BlockPos.x, hei, a_BlockPos.z, E_BLOCK_LOG, E_META_LOG_JUNGLE); PushCoordBlocks(a_BlockPos.x, hei, a_BlockPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); hei++; - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.x, hei, a_BlockPos.z, E_BLOCK_LEAVES, E_META_LEAVES_APPLE)); + a_OtherBlocks.emplace_back(a_BlockPos.x, hei, a_BlockPos.z, E_BLOCK_LEAVES, E_META_LEAVES_APPLE); PushCoordBlocks(a_BlockPos.x, hei, a_BlockPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); hei++; - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.x, hei, a_BlockPos.z, E_BLOCK_LEAVES, E_META_LEAVES_APPLE)); + a_OtherBlocks.emplace_back(a_BlockPos.x, hei, a_BlockPos.z, E_BLOCK_LEAVES, E_META_LEAVES_APPLE); } @@ -1316,10 +1316,10 @@ void GetLargeJungleTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, s // Generates the main trunk for (int i = 0; i < Height; i++) { - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i), E_BLOCK_LOG, E_META_LOG_JUNGLE)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedX(1), E_BLOCK_LOG, E_META_LOG_JUNGLE)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedZ(1), E_BLOCK_LOG, E_META_LOG_JUNGLE)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedXZ(1, 1), E_BLOCK_LOG, E_META_LOG_JUNGLE)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i), E_BLOCK_LOG, E_META_LOG_JUNGLE); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i).addedX(1), E_BLOCK_LOG, E_META_LOG_JUNGLE); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i).addedZ(1), E_BLOCK_LOG, E_META_LOG_JUNGLE); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i).addedXZ(1, 1), E_BLOCK_LOG, E_META_LOG_JUNGLE); // Randomly place vines around the trunk for (size_t j = 0; j < ARRAYCOUNT(VinesTrunk); j++) @@ -1328,17 +1328,17 @@ void GetLargeJungleTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, s { continue; } - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedXZ(VinesTrunk[j].x, VinesTrunk[j].z).addedY(i), E_BLOCK_VINES, VinesTrunk[j].Meta)); + a_OtherBlocks.emplace_back(a_BlockPos.addedXZ(VinesTrunk[j].x, VinesTrunk[j].z).addedY(i), E_BLOCK_VINES, VinesTrunk[j].Meta); } } // Prevent floating trees by placing dirt under them for (int i = 1; i < 5; i++) { - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i), E_BLOCK_DIRT, E_META_DIRT_NORMAL)); - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i).addedX(1), E_BLOCK_DIRT, E_META_DIRT_NORMAL)); - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i).addedZ(1), E_BLOCK_DIRT, E_META_DIRT_NORMAL)); - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i).addedXZ(1, 1), E_BLOCK_DIRT, E_META_DIRT_NORMAL)); + a_OtherBlocks.emplace_back(a_BlockPos.addedY(-i), E_BLOCK_DIRT, E_META_DIRT_NORMAL); + a_OtherBlocks.emplace_back(a_BlockPos.addedY(-i).addedX(1), E_BLOCK_DIRT, E_META_DIRT_NORMAL); + a_OtherBlocks.emplace_back(a_BlockPos.addedY(-i).addedZ(1), E_BLOCK_DIRT, E_META_DIRT_NORMAL); + a_OtherBlocks.emplace_back(a_BlockPos.addedY(-i).addedXZ(1, 1), E_BLOCK_DIRT, E_META_DIRT_NORMAL); } int NumBranches = std::max( @@ -1361,13 +1361,13 @@ void GetLargeJungleTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, s PushCoordBlocks(BranchEndPosition.x, BranchEndPosition.y, BranchEndPosition.z, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); PushCoordBlocks(BranchEndPosition.x, BranchEndPosition.y + 1, BranchEndPosition.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); PushCoordBlocks(BranchEndPosition.x, BranchEndPosition.y + 2, BranchEndPosition.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); - a_OtherBlocks.push_back(sSetBlock(BranchEndPosition.x, BranchEndPosition.y + 2, BranchEndPosition.z, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE)); + a_OtherBlocks.emplace_back(BranchEndPosition.x, BranchEndPosition.y + 2, BranchEndPosition.z, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); } else { PushCoordBlocks(BranchEndPosition.x, BranchEndPosition.y, BranchEndPosition.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); PushCoordBlocks(BranchEndPosition.x, BranchEndPosition.y + 1, BranchEndPosition.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); - a_OtherBlocks.push_back(sSetBlock(BranchEndPosition.x, BranchEndPosition.y + 1, BranchEndPosition.z, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE)); + a_OtherBlocks.emplace_back(BranchEndPosition.x, BranchEndPosition.y + 1, BranchEndPosition.z, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); } } @@ -1408,7 +1408,7 @@ void GetSmallJungleTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, s for (int i = 0; i < Height; i++) { - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i), E_BLOCK_LOG, E_META_LOG_JUNGLE)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i), E_BLOCK_LOG, E_META_LOG_JUNGLE); } int hei = a_BlockPos.y + Height - 3; @@ -1433,7 +1433,7 @@ void GetSmallJungleTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, s // Top plus, all leaves: PushCoordBlocks(a_BlockPos.x, hei, a_BlockPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); - a_OtherBlocks.push_back(sSetBlock(a_BlockPos.x, hei, a_BlockPos.z, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE)); + a_OtherBlocks.emplace_back(a_BlockPos.x, hei, a_BlockPos.z, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); } @@ -1446,41 +1446,41 @@ void GetRedMushroomTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, s for (int i = 0; i < Height; i++) { - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_STEM)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_STEM); if (i != 0) { // NORTH SIDE - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedXZ(-1, -2), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_NORTH_WEST)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedXZ(0, -2), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_NORTH)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedXZ(1, -2), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_NORTH_EAST)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i).addedXZ(-1, -2), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_NORTH_WEST); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i).addedXZ(0, -2), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_NORTH); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i).addedXZ(1, -2), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_NORTH_EAST); // WEST SIDE - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedXZ(-2, -1), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_NORTH_WEST)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedXZ(-2, 0), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_WEST)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedXZ(-2, 1), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_SOUTH_WEST)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i).addedXZ(-2, -1), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_NORTH_WEST); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i).addedXZ(-2, 0), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_WEST); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i).addedXZ(-2, 1), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_SOUTH_WEST); // SOUTH SIDE - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedXZ(-1, 2), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_SOUTH_WEST)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedXZ(0, 2), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_SOUTH)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedXZ(1, 2), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_SOUTH_EAST)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i).addedXZ(-1, 2), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_SOUTH_WEST); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i).addedXZ(0, 2), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_SOUTH); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i).addedXZ(1, 2), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_SOUTH_EAST); // EAST SIDE - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedXZ(2, -1), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_NORTH_EAST)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedXZ(2, 0), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_EAST)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedXZ(2, 1), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_SOUTH_EAST)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i).addedXZ(2, -1), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_NORTH_EAST); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i).addedXZ(2, 0), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_EAST); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i).addedXZ(2, 1), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_SOUTH_EAST); } } // Top Layer - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(Height).addedXZ(-1, -1), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_NORTH_WEST)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(Height).addedX(-1), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_WEST)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(Height).addedXZ(-1, 1), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_SOUTH_WEST)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(Height).addedXZ(-1, -1), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_NORTH_WEST); + a_LogBlocks.emplace_back(a_BlockPos.addedY(Height).addedX(-1), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_WEST); + a_LogBlocks.emplace_back(a_BlockPos.addedY(Height).addedXZ(-1, 1), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_SOUTH_WEST); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(Height).addedZ(-1), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_NORTH)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(Height), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_CENTER)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(Height).addedZ(1), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_SOUTH)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(Height).addedZ(-1), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_NORTH); + a_LogBlocks.emplace_back(a_BlockPos.addedY(Height), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_CENTER); + a_LogBlocks.emplace_back(a_BlockPos.addedY(Height).addedZ(1), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_SOUTH); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(Height).addedXZ(1, -1), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_NORTH_EAST)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(Height).addedX(1), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_EAST)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(Height).addedXZ(1, 1), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_SOUTH_EAST)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(Height).addedXZ(1, -1), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_NORTH_EAST); + a_LogBlocks.emplace_back(a_BlockPos.addedY(Height).addedX(1), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_EAST); + a_LogBlocks.emplace_back(a_BlockPos.addedY(Height).addedXZ(1, 1), E_BLOCK_HUGE_RED_MUSHROOM, E_META_MUSHROOM_SOUTH_EAST); } @@ -1495,39 +1495,39 @@ void GetBrownMushroomTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, for (int i = 0; i < Height; i++) { - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_STEM)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(i), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_STEM); } for (int x = -Radius; x <= Radius; x++) { for (int z = -Radius; z <= Radius; z++) { - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(Height).addedXZ(x, z), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_CENTER)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(Height).addedXZ(x, z), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_CENTER); } } for (int i = 0; i < Border; i++) { // NORTH SIDE - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(Height).addedXZ(-1, -3).addedX(i), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_NORTH)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(Height).addedXZ(-1, -3).addedX(i), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_NORTH); // WEST SIDE - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(Height).addedXZ(-3, -1).addedZ(i), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_WEST)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(Height).addedXZ(-3, -1).addedZ(i), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_WEST); // SOUTH SIDE - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(Height).addedXZ(-1, 3).addedX(i), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_SOUTH)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(Height).addedXZ(-1, 3).addedX(i), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_SOUTH); // EAST SIDE - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(Height).addedXZ(3, -1).addedZ(i), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_EAST)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(Height).addedXZ(3, -1).addedZ(i), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_EAST); } // Corners - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(Height).addedXZ(3, 2), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_SOUTH_EAST)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(Height).addedXZ(2, 3), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_SOUTH_EAST)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(Height).addedXZ(3, 2), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_SOUTH_EAST); + a_LogBlocks.emplace_back(a_BlockPos.addedY(Height).addedXZ(2, 3), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_SOUTH_EAST); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(Height).addedXZ(-2, 3), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_SOUTH_WEST)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(Height).addedXZ(-3, 2), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_SOUTH_WEST)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(Height).addedXZ(-2, 3), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_SOUTH_WEST); + a_LogBlocks.emplace_back(a_BlockPos.addedY(Height).addedXZ(-3, 2), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_SOUTH_WEST); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(Height).addedXZ(-2, -3), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_NORTH_WEST)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(Height).addedXZ(-3, -2), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_NORTH_WEST)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(Height).addedXZ(-2, -3), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_NORTH_WEST); + a_LogBlocks.emplace_back(a_BlockPos.addedY(Height).addedXZ(-3, -2), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_NORTH_WEST); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(Height).addedXZ(2, -3), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_NORTH_EAST)); - a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(Height).addedXZ(3, -2), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_NORTH_EAST)); + a_LogBlocks.emplace_back(a_BlockPos.addedY(Height).addedXZ(2, -3), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_NORTH_EAST); + a_LogBlocks.emplace_back(a_BlockPos.addedY(Height).addedXZ(3, -2), E_BLOCK_HUGE_BROWN_MUSHROOM, E_META_MUSHROOM_NORTH_EAST); } |