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-rw-r--r--src/Generating/StructGen.h81
1 files changed, 39 insertions, 42 deletions
diff --git a/src/Generating/StructGen.h b/src/Generating/StructGen.h
index ec3ed89f6..0e6c5da82 100644
--- a/src/Generating/StructGen.h
+++ b/src/Generating/StructGen.h
@@ -18,24 +18,28 @@
-class cStructGenTrees :
- public cFinishGen
+class cStructGenTrees : public cFinishGen
{
-public:
- cStructGenTrees(int a_Seed, cBiomeGen & a_BiomeGen, cTerrainShapeGen & a_ShapeGen, cTerrainCompositionGen & a_CompositionGen) :
+ public:
+ cStructGenTrees(
+ int a_Seed,
+ cBiomeGen & a_BiomeGen,
+ cTerrainShapeGen & a_ShapeGen,
+ cTerrainCompositionGen & a_CompositionGen
+ ) :
m_Seed(a_Seed),
m_Noise(a_Seed),
m_BiomeGen(a_BiomeGen),
m_ShapeGen(a_ShapeGen),
m_CompositionGen(a_CompositionGen)
- {}
-
-protected:
+ {
+ }
+ protected:
int m_Seed;
cNoise m_Noise;
- cBiomeGen & m_BiomeGen;
- cTerrainShapeGen & m_ShapeGen;
+ cBiomeGen & m_BiomeGen;
+ cTerrainShapeGen & m_ShapeGen;
cTerrainCompositionGen & m_CompositionGen;
/** Generates and applies an image of a single tree.
@@ -43,16 +47,19 @@ protected:
Parts of the tree outside the chunk are stored in a_OutsideXYZ
*/
void GenerateSingleTree(
- int a_ChunkX, int a_ChunkZ, int a_Seq,
+ int a_ChunkX,
+ int a_ChunkZ,
+ int a_Seq,
Vector3i a_Pos,
cChunkDesc & a_ChunkDesc,
sSetBlockVector & a_OutsideLogs,
sSetBlockVector & a_OutsideOther
- ) ;
+ );
/** Applies an image into chunk blockdata; all blocks outside the chunk will be appended to a_Overflow. */
void ApplyTreeImage(
- int a_ChunkX, int a_ChunkZ,
+ int a_ChunkX,
+ int a_ChunkZ,
cChunkDesc & a_ChunkDesc,
const sSetBlockVector & a_Image,
sSetBlockVector & a_Overflow
@@ -61,36 +68,28 @@ protected:
/** Get the the number of trees to generate in a_Chunk
If the value is between 0 and 1, it should be interpreted as the probability that a tree should be generated.
*/
- double GetNumTrees(
- int a_ChunkX, int a_ChunkZ,
- const cChunkDef::BiomeMap & a_Biomes
- );
+ double GetNumTrees(int a_ChunkX, int a_ChunkZ, const cChunkDef::BiomeMap & a_Biomes);
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
-} ;
+};
-class cStructGenLakes :
- public cFinishGen
+class cStructGenLakes : public cFinishGen
{
-public:
+ public:
cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainShapeGen & a_ShapeGen, int a_Probability) :
- m_Noise(a_Seed),
- m_Seed(a_Seed),
- m_Fluid(a_Fluid),
- m_ShapeGen(a_ShapeGen),
- m_Probability(a_Probability)
+ m_Noise(a_Seed), m_Seed(a_Seed), m_Fluid(a_Fluid), m_ShapeGen(a_ShapeGen), m_Probability(a_Probability)
{
}
-protected:
- cNoise m_Noise;
- int m_Seed;
- BLOCKTYPE m_Fluid;
+ protected:
+ cNoise m_Noise;
+ int m_Seed;
+ BLOCKTYPE m_Fluid;
cTerrainShapeGen & m_ShapeGen;
/** Chance, [0 .. 100], of a chunk having the lake. */
@@ -102,39 +101,37 @@ protected:
/** Creates a lake image for the specified chunk into a_Lake. */
void CreateLakeImage(int a_ChunkX, int a_ChunkZ, int a_MaxLakeHeight, cBlockArea & a_Lake);
-} ;
+};
-class cStructGenDirectOverhangs :
- public cFinishGen
+class cStructGenDirectOverhangs : public cFinishGen
{
-public:
+ public:
cStructGenDirectOverhangs(int a_Seed);
-protected:
- cNoise m_Noise1;
- cNoise m_Noise2;
+ protected:
+ cNoise m_Noise1;
+ cNoise m_Noise2;
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
bool HasWantedBiome(cChunkDesc & a_ChunkDesc) const;
-} ;
+};
-class cStructGenDistortedMembraneOverhangs :
- public cFinishGen
+class cStructGenDistortedMembraneOverhangs : public cFinishGen
{
-public:
+ public:
cStructGenDistortedMembraneOverhangs(int a_Seed);
-protected:
+ protected:
cNoise m_NoiseX;
cNoise m_NoiseY;
cNoise m_NoiseZ;
@@ -142,4 +139,4 @@ protected:
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
-} ;
+};