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-rw-r--r--src/Generating/Prefabs/PlainsVillagePrefabs.cpp880
1 files changed, 442 insertions, 438 deletions
diff --git a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp
index f5c5b7a20..4613f76e2 100644
--- a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp
+++ b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp
@@ -15,7 +15,7 @@
const cPrefab::sDef g_PlainsVillagePrefabs[] =
{
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// BigPlantBed:
// The data has been exported from the gallery Plains, area index 26, ID 70, created by Taugrammaton
{
@@ -195,7 +195,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// CobbleHouse10x5Library:
// The data has been exported from the gallery Plains, area index 23, ID 66, created by xoft
{
@@ -336,7 +336,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// DoublePlantBed:
// The data has been exported from the gallery Plains, area index 5, ID 20, created by tonibm1999
{
@@ -356,35 +356,37 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"e: 8: 0\n" /* water */
"f: 50: 5\n" /* torch */
"g: 59: 7\n" /* crops */
+ "h: 59: 3\n" /* crops */
+ "i: 59: 5\n" /* crops */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 11111 */
/* * 012345678901234 */
- /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 0 */ "aaaaaaabaaaaaaa"
/* 1 */ "aaaaaaaaaaaaaaa"
/* 2 */ "aaaaaaaaaaaaaaa"
/* 3 */ "aaaaaaaaaaaaaaa"
- /* 4 */ "aaaaaaaaaaaaaaa"
- /* 5 */ "aaaaaaaaaaaaaaa"
- /* 6 */ "aaaaaaaaaaaaaaa"
- /* 7 */ "aaaaaaaaaaaaaaa"
- /* 8 */ "aaaaaaaaaaaaaaa"
-
- // Level 1
- /* z\x* 11111 */
- /* * 012345678901234 */
- /* 0 */ "aaaaaaabaaaaaaa"
- /* 1 */ "aaaaaaabaaaaaaa"
- /* 2 */ "aaaaaaabaaaaaaa"
- /* 3 */ "aaaaaaabaaaaaaa"
/* 4 */ "aaaaaaabaaaaaaa"
/* 5 */ "aaaaaaabaaaaaaa"
/* 6 */ "aaaaaaabaaaaaaa"
/* 7 */ "aaaaaaabaaaaaaa"
/* 8 */ "aaaaaaabaaaaaaa"
+ // Level 1
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaamaaaaaaa"
+ /* 1 */ "aaaaaaamaaaaaaa"
+ /* 2 */ "aaaaaaamaaaaaaa"
+ /* 3 */ "aaaaaaamaaaaaaa"
+ /* 4 */ "aaaaaaamaaaaaaa"
+ /* 5 */ "aaaaaaamaaaaaaa"
+ /* 6 */ "aaaaaaamaaaaaaa"
+ /* 7 */ "aaaaaaamaaaaaaa"
+ /* 8 */ "aaaaaaamaaaaaaa"
+
// Level 2
/* z\x* 11111 */
/* * 012345678901234 */
@@ -403,12 +405,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* * 012345678901234 */
/* 0 */ "f.....f.f.....f"
/* 1 */ ".gg.gg...gg.gg."
- /* 2 */ ".g...g...gg.gg."
- /* 3 */ ".g.......gg.gg."
- /* 4 */ ".gg..g...gg.gg."
- /* 5 */ ".gg..g...gg.gg."
- /* 6 */ "..g..g...gg.gg."
- /* 7 */ "..g.g....gg.gg."
+ /* 2 */ ".gg.hg...gg.gg."
+ /* 3 */ ".gg.gi...gg.gg."
+ /* 4 */ ".gg.gg...gg.gg."
+ /* 5 */ ".gg.gg...gg.gg."
+ /* 6 */ ".gg.gg...gg.gg."
+ /* 7 */ ".gg.gg...gg.gg."
/* 8 */ "f.....f.f.....f"
// Level 4
@@ -490,7 +492,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// Forge:
// The data has been exported from the gallery Plains, area index 51, ID 102, created by Aloe_vera
{
@@ -509,12 +511,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"d: 67: 1\n" /* stairs */
"e: 17: 0\n" /* tree */
"f: 5: 0\n" /* wood */
- "g: 64: 6\n" /* wooddoorblock */
+ "g: 64: 2\n" /* wooddoorblock */
"h: 10: 0\n" /* lava */
"i: 54: 2\n" /* chest */
"j: 61: 2\n" /* furnace */
"k:102: 0\n" /* glasspane */
- "l: 64:12\n" /* wooddoorblock */
+ "l: 64: 8\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */
"n:139: 0\n" /* cobblestonewall */
"o:101: 0\n" /* ironbars */
@@ -690,7 +692,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// LampPost:
// The data has been exported from the gallery Plains, area index 28, ID 73, created by STR_Warrior
{
@@ -782,7 +784,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// MineshaftCorridor:
// The data has been exported from the gallery Plains, area index 139, ID 447, created by STR_Warrior
{
@@ -859,7 +861,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// MineshaftCrossing:
// The data has been exported from the gallery Plains, area index 171, ID 578, created by Aloe_vera
{
@@ -944,7 +946,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// MineshaftCrossing:
// The data has been exported from the gallery Plains, area index 193, ID 657, created by Aloe_vera
{
@@ -1062,7 +1064,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// MineshaftDoubleCrossing:
// The data has been exported from the gallery Plains, area index 172, ID 579, created by Aloe_vera
{
@@ -1187,7 +1189,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// MineshaftSpiral:
// The data has been exported from the gallery Plains, area index 198, ID 662, created by Aloe_vera
{
@@ -1368,7 +1370,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// MineshaftStairs:
// The data has been exported from the gallery Plains, area index 195, ID 659, created by Aloe_vera
{
@@ -1467,7 +1469,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// MineshaftStairsCrossing:
// The data has been exported from the gallery Plains, area index 199, ID 663, created by Aloe_vera
{
@@ -1717,7 +1719,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// MineshaftTee:
// The data has been exported from the gallery Plains, area index 194, ID 658, created by Aloe_vera
{
@@ -1817,7 +1819,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// MineshaftsCorridor5:
// The data has been exported from the gallery Plains, area index 200, ID 664, created by Aloe_vera
{
@@ -1896,7 +1898,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// Scarecrow:
// The data has been exported from the gallery Plains, area index 150, ID 494, created by STR_Warrior
{
@@ -1981,7 +1983,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// SinglePlantBed:
// The data has been exported from the gallery Plains, area index 17, ID 60, created by Aloe_vera
{
@@ -2106,7 +2108,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenChurchMid:
// The data has been exported from the gallery Plains, area index 58, ID 109, created by Aloe_vera
{
@@ -2416,7 +2418,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenGranary:
// The data has been exported from the gallery Plains, area index 54, ID 105, created by Aloe_vera
{
@@ -2544,7 +2546,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
true,
// DefaultWeight:
- 100,
+ 20,
// DepthWeight:
"",
@@ -2558,7 +2560,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenHouse10x7Library:
// The data has been exported from the gallery Plains, area index 47, ID 98, created by Aloe_vera
{
@@ -2727,7 +2729,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenHouse5x5:
// The data has been exported from the gallery Plains, area index 49, ID 100, created by Aloe_vera
{
@@ -2746,8 +2748,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"d: 67: 1\n" /* stairs */
"e: 17: 0\n" /* tree */
"f: 5: 0\n" /* wood */
- "g: 64: 7\n" /* wooddoorblock */
- "h: 64:12\n" /* wooddoorblock */
+ "g: 64: 3\n" /* wooddoorblock */
+ "h: 64: 8\n" /* wooddoorblock */
"i:102: 0\n" /* glasspane */
"j: 53: 2\n" /* woodstairs */
"k: 53: 7\n" /* woodstairs */
@@ -2854,7 +2856,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenHouse7x5:
// The data has been exported from the gallery Plains, area index 40, ID 91, created by xoft
{
@@ -2981,7 +2983,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenHouse9x5:
// The data has been exported from the gallery Plains, area index 41, ID 92, created by xoft
{
@@ -3000,9 +3002,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"d: 67: 1\n" /* stairs */
"e: 17: 0\n" /* tree */
"f: 5: 0\n" /* wood */
- "g: 64: 7\n" /* wooddoorblock */
+ "g: 64: 3\n" /* wooddoorblock */
"h:102: 0\n" /* glasspane */
- "i: 64:12\n" /* wooddoorblock */
+ "i: 64: 8\n" /* wooddoorblock */
"j: 53: 2\n" /* woodstairs */
"k: 53: 7\n" /* woodstairs */
"l: 50: 3\n" /* torch */
@@ -3115,7 +3117,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenHouse9x5Fence:
// The data has been exported from the gallery Plains, area index 9, ID 26, created by Aloe_vera
{
@@ -3141,31 +3143,32 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"k: 85: 0\n" /* fence */
"l: 53: 0\n" /* woodstairs */
"m: 19: 0\n" /* sponge */
- "n: 64: 6\n" /* wooddoorblock */
+ "n: 64: 2\n" /* wooddoorblock */
"o: 64: 4\n" /* wooddoorblock */
"p:102: 0\n" /* glasspane */
"q: 72: 0\n" /* woodplate */
- "r: 64:12\n" /* wooddoorblock */
- "s: 53: 5\n" /* woodstairs */
- "t: 53: 4\n" /* woodstairs */
- "u: 50: 1\n" /* torch */
- "v: 50: 2\n" /* torch */,
+ "r: 64: 8\n" /* wooddoorblock */
+ "s: 64:12\n" /* wooddoorblock */
+ "t: 53: 5\n" /* woodstairs */
+ "u: 53: 4\n" /* woodstairs */
+ "v: 50: 1\n" /* torch */
+ "w: 50: 2\n" /* torch */,
// Block data:
// Level 0
/* z\x* */
/* * 0123456789 */
- /* 0 */ ".........."
- /* 1 */ ".aaaaa...."
- /* 2 */ ".aaaaa...."
- /* 3 */ ".aaaaabbbb"
+ /* 0 */ "mmmmmmmmmm"
+ /* 1 */ "maaaaammmm"
+ /* 2 */ "maaaaammmm"
+ /* 3 */ "maaaaabbbb"
/* 4 */ "aaaaaabbbb"
/* 5 */ "aaaaaabbbb"
/* 6 */ "aaaaaabbbb"
- /* 7 */ ".aaaaabbbb"
- /* 8 */ ".aaaaabbbb"
- /* 9 */ ".aaaaa...."
- /* 10 */ ".........."
+ /* 7 */ "maaaaabbbb"
+ /* 8 */ "maaaaabbbb"
+ /* 9 */ "maaaaammmm"
+ /* 10 */ "mmmmmmmmmm"
// Level 1
/* z\x* */
@@ -3205,7 +3208,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 2 */ ".p.q.pmmmm"
/* 3 */ ".p...p...."
/* 4 */ ".c...c...."
- /* 5 */ ".r...r...."
+ /* 5 */ ".r...s...."
/* 6 */ ".c...c...."
/* 7 */ ".p...p...."
/* 8 */ ".p...p...."
@@ -3215,47 +3218,47 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Level 4
/* z\x* */
/* * 0123456789 */
- /* 0 */ "ls...tjmmm"
+ /* 0 */ "lt...ujmmm"
/* 1 */ "licccijmmm"
/* 2 */ "lc...cjmmm"
/* 3 */ "lc...cj..."
- /* 4 */ "lcu.vcj..."
+ /* 4 */ "lcv.wcj..."
/* 5 */ "lc...cj..."
- /* 6 */ "lcu.vcj..."
+ /* 6 */ "lcv.wcj..."
/* 7 */ "lc...cj..."
/* 8 */ "lc...cj..."
/* 9 */ "licccijmmm"
- /* 10 */ "ls...tjmmm"
+ /* 10 */ "lt...ujmmm"
// Level 5
/* z\x* */
/* * 0123456789 */
- /* 0 */ "mls.tjmmmm"
- /* 1 */ "mlcccjmmmm"
- /* 2 */ "mlc.cjmmmm"
- /* 3 */ "mlc.cjm..."
- /* 4 */ "mlc.cjm..."
- /* 5 */ "mlc.cjm..."
- /* 6 */ "mlc.cjm..."
- /* 7 */ "mlc.cjm..."
- /* 8 */ "mlc.cjm..."
- /* 9 */ "mlcccjmmmm"
- /* 10 */ "mls.tjmmmm"
+ /* 0 */ ".lt.uj.mmm"
+ /* 1 */ ".lcccj.mmm"
+ /* 2 */ ".lc.cj.mmm"
+ /* 3 */ ".lc.cj...."
+ /* 4 */ ".lc.cj...."
+ /* 5 */ ".lc.cj...."
+ /* 6 */ ".lc.cj...."
+ /* 7 */ ".lc.cj...."
+ /* 8 */ ".lc.cj...."
+ /* 9 */ ".lcccj.mmm"
+ /* 10 */ ".lt.uj.mmm"
// Level 6
/* z\x* */
/* * 0123456789 */
- /* 0 */ "mmlcjmmmmm"
- /* 1 */ "mmlcjmmmmm"
- /* 2 */ "mmlcjmmmmm"
- /* 3 */ "mmlcjmm..."
- /* 4 */ "mmlcjmm..."
- /* 5 */ "mmlcjmm..."
- /* 6 */ "mmlcjmm..."
- /* 7 */ "mmlcjmm..."
- /* 8 */ "mmlcjmm..."
- /* 9 */ "mmlcjmmmmm"
- /* 10 */ "mmlcjmmmmm",
+ /* 0 */ "..lcj..mmm"
+ /* 1 */ "..lcj..mmm"
+ /* 2 */ "..lcj..mmm"
+ /* 3 */ "..lcj....."
+ /* 4 */ "..lcj....."
+ /* 5 */ "..lcj....."
+ /* 6 */ "..lcj....."
+ /* 7 */ "..lcj....."
+ /* 8 */ "..lcj....."
+ /* 9 */ "..lcj..mmm"
+ /* 10 */ "..lcj..mmm",
// Connectors:
"-1: 0, 1, 5: 4\n" /* Type -1, direction X- */,
@@ -3284,7 +3287,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenHouse9x5Library:
// The data has been exported from the gallery Plains, area index 46, ID 97, created by Aloe_vera
{
@@ -3425,7 +3428,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenHouse9x7:
// The data has been exported from the gallery Plains, area index 52, ID 103, created by Aloe_vera
{
@@ -3587,7 +3590,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenHouse9x7Butcher:
// The data has been exported from the gallery Plains, area index 48, ID 99, created by Aloe_vera
{
@@ -3600,8 +3603,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Block definitions:
".: 0: 0\n" /* air */
- "a: 2: 0\n" /* grass */
- "b: 3: 0\n" /* dirt */
+ "a: 3: 0\n" /* dirt */
+ "b: 2: 0\n" /* grass */
"c: 4: 0\n" /* cobblestone */
"d: 67: 0\n" /* stairs */
"e: 67: 2\n" /* stairs */
@@ -3626,19 +3629,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Level 0
/* z\x* 1 */
/* * 01234567890 */
- /* 0 */ "aaabbbbaaaa"
- /* 1 */ "abbbbbbbbba"
- /* 2 */ "abbbbbbbbba"
- /* 3 */ "abbbbbbbbba"
- /* 4 */ "abbbbbbbbba"
- /* 5 */ "abbbbbbbbba"
- /* 6 */ "abbbbbbbbba"
- /* 7 */ "abbbbbbbbba"
- /* 8 */ "aabbbbbbbaa"
- /* 9 */ "aabbbbbbbaa"
- /* 10 */ "aabbbbbbbaa"
- /* 11 */ "aabbbbbbbaa"
- /* 12 */ "aabbbbbbbaa"
+ /* 0 */ "aaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaab"
+ /* 5 */ "baaaaaaaaab"
+ /* 6 */ "aaaaaaaaaaa"
+ /* 7 */ "baaaaaaaaaa"
+ /* 8 */ "baaaaaaaaaa"
+ /* 9 */ "baaaaaaaaab"
+ /* 10 */ "aaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaba"
+ /* 12 */ "aaaaaaaaaba"
// Level 1
/* z\x* 1 */
@@ -3651,11 +3654,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 5 */ "mcccccccccm"
/* 6 */ "mcccccccccm"
/* 7 */ "mcccccccccm"
- /* 8 */ "mmbbbbbbbmm"
- /* 9 */ "mmbbbbbbbmm"
- /* 10 */ "mmbbbbbbbmm"
- /* 11 */ "mmbbbbbbbmm"
- /* 12 */ "mmbbbbbbbmm"
+ /* 8 */ "mmaaaaaaamm"
+ /* 9 */ "mmaaaaaaamm"
+ /* 10 */ "mmaaaaaaamm"
+ /* 11 */ "mmaaaaaaamm"
+ /* 12 */ "mmaaaaaaamm"
// Level 2
/* z\x* 1 */
@@ -3668,11 +3671,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 5 */ ".cggggcccc."
/* 6 */ ".cggggcccc."
/* 7 */ ".ccccccccc."
- /* 8 */ "..aaaaaaa.."
- /* 9 */ "..aaaaaaa.."
- /* 10 */ "..aaaaaaa.."
- /* 11 */ "..aaaaaaa.."
- /* 12 */ "..aaaaaaa.."
+ /* 8 */ "..bbbbbbb.."
+ /* 9 */ "mmbbbbbbbmm"
+ /* 10 */ "mmbbbbbbbmm"
+ /* 11 */ "mmbbbbbbbmm"
+ /* 12 */ "mmbbbbbbbmm"
// Level 3
/* z\x* 1 */
@@ -3686,10 +3689,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ ".i.......i."
/* 7 */ ".hiiijiiih."
/* 8 */ "..l.....l.."
- /* 9 */ "..l.....l.."
- /* 10 */ "..l.....l.."
- /* 11 */ "..l.....l.."
- /* 12 */ "..lllllll.."
+ /* 9 */ "mml.....lmm"
+ /* 10 */ "mml.....lmm"
+ /* 11 */ "mml.....lmm"
+ /* 12 */ "mmlllllllmm"
// Level 4
/* z\x* 1 */
@@ -3703,10 +3706,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ ".o.......o."
/* 7 */ ".hooipiooh."
/* 8 */ "..........."
- /* 9 */ "..........."
- /* 10 */ "..........."
- /* 11 */ "..........."
- /* 12 */ "..........."
+ /* 9 */ "mm.......mm"
+ /* 10 */ "mm.......mm"
+ /* 11 */ "mm.......mm"
+ /* 12 */ "mm.......mm"
// Level 5
/* z\x* 1 */
@@ -3720,10 +3723,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ ".i.......i."
/* 7 */ "uiiiiiiiiiu"
/* 8 */ "kkkkkkkkkkk"
- /* 9 */ "..........."
- /* 10 */ "..........."
- /* 11 */ "..........."
- /* 12 */ "..........."
+ /* 9 */ "mm.......mm"
+ /* 10 */ "mm.......mm"
+ /* 11 */ "mm.......mm"
+ /* 12 */ "mm.......mm"
// Level 6
/* z\x* 1 */
@@ -3737,10 +3740,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ "uiiiiiiiiiu"
/* 7 */ "kkkkkkkkkkk"
/* 8 */ "..........."
- /* 9 */ "..........."
- /* 10 */ "..........."
- /* 11 */ "..........."
- /* 12 */ "..........."
+ /* 9 */ "mm.......mm"
+ /* 10 */ "mm.......mm"
+ /* 11 */ "mm.......mm"
+ /* 12 */ "mm.......mm"
// Level 7
/* z\x* 1 */
@@ -3754,10 +3757,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ "kkkkkkkkkkk"
/* 7 */ "..........."
/* 8 */ "..........."
- /* 9 */ "..........."
- /* 10 */ "..........."
- /* 11 */ "..........."
- /* 12 */ "..........."
+ /* 9 */ "mm.......mm"
+ /* 10 */ "mm.......mm"
+ /* 11 */ "mm.......mm"
+ /* 12 */ "mm.......mm"
// Level 8
/* z\x* 1 */
@@ -3771,10 +3774,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ "..........."
/* 7 */ "..........."
/* 8 */ "..........."
- /* 9 */ "..........."
- /* 10 */ "..........."
- /* 11 */ "..........."
- /* 12 */ "...........",
+ /* 9 */ "mm.......mm"
+ /* 10 */ "mm.......mm"
+ /* 11 */ "mm.......mm"
+ /* 12 */ "mm.......mm",
// Connectors:
"-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */,
@@ -3803,7 +3806,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenHouse9x7DoubleDoor:
// The data has been exported from the gallery Plains, area index 38, ID 87, created by Aloe_vera
{
@@ -3968,7 +3971,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenHouseL13x14:
// The data has been exported from the gallery Plains, area index 39, ID 90, created by STR_Warrior
{
@@ -4220,7 +4223,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenHouseL14x14:
// The data has been exported from the gallery Plains, area index 0, ID 4, created by Aloe_vera
{
@@ -4234,30 +4237,29 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Block definitions:
".: 0: 0\n" /* air */
"a: 4: 0\n" /* cobblestone */
- "b: 2: 0\n" /* grass */
- "c: 67: 0\n" /* stairs */
- "d: 67: 2\n" /* stairs */
- "e: 67: 1\n" /* stairs */
- "f: 5: 0\n" /* wood */
- "g: 67: 3\n" /* stairs */
- "h: 17: 0\n" /* tree */
- "i: 64: 7\n" /* wooddoorblock */
- "j: 64: 5\n" /* wooddoorblock */
- "k:102: 0\n" /* glasspane */
- "l: 64:12\n" /* wooddoorblock */
+ "b: 67: 0\n" /* stairs */
+ "c: 67: 2\n" /* stairs */
+ "d: 67: 1\n" /* stairs */
+ "e: 5: 0\n" /* wood */
+ "f: 67: 3\n" /* stairs */
+ "g: 17: 0\n" /* tree */
+ "h: 64: 7\n" /* wooddoorblock */
+ "i: 64: 5\n" /* wooddoorblock */
+ "j:102: 0\n" /* glasspane */
+ "k: 64:12\n" /* wooddoorblock */
+ "l: 53: 2\n" /* woodstairs */
"m: 19: 0\n" /* sponge */
- "n: 53: 2\n" /* woodstairs */
- "o: 53: 1\n" /* woodstairs */
- "p: 53: 7\n" /* woodstairs */
- "q: 53: 6\n" /* woodstairs */
- "r: 53: 3\n" /* woodstairs */
- "s: 53: 0\n" /* woodstairs */
- "t: 53: 5\n" /* woodstairs */
- "u: 53: 4\n" /* woodstairs */
- "v: 50: 3\n" /* torch */
- "w: 50: 2\n" /* torch */
- "x: 50: 4\n" /* torch */
- "y: 50: 1\n" /* torch */,
+ "n: 53: 1\n" /* woodstairs */
+ "o: 53: 7\n" /* woodstairs */
+ "p: 53: 6\n" /* woodstairs */
+ "q: 53: 3\n" /* woodstairs */
+ "r: 53: 0\n" /* woodstairs */
+ "s: 53: 5\n" /* woodstairs */
+ "t: 53: 4\n" /* woodstairs */
+ "u: 50: 3\n" /* torch */
+ "v: 50: 2\n" /* torch */
+ "w: 50: 4\n" /* torch */
+ "x: 50: 1\n" /* torch */,
// Block data:
// Level 0
@@ -4271,134 +4273,134 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 5 */ "maaaaaaaaaaaaaam"
/* 6 */ "maaaaaaaaaaaaaam"
/* 7 */ "maaaaaaaaaaaaaam"
- /* 8 */ "bbbbbaaaaaaaaaam"
- /* 9 */ "bbbbbbbbaaaaaaam"
- /* 10 */ "bbbbbbbbaaaaaaam"
- /* 11 */ "bbbbbbbbaaaaaaam"
- /* 12 */ "bbbbbbbbaaaaaaam"
- /* 13 */ "bbbbbbbbaaaaaaam"
- /* 14 */ "bbbbbbbbaaaaaaam"
- /* 15 */ "bbbbbbbbmmmmmmmm"
+ /* 8 */ "mmmmmaaaaaaaaaam"
+ /* 9 */ "mmmmmmmmaaaaaaam"
+ /* 10 */ "mmmmmmmmaaaaaaam"
+ /* 11 */ "mmmmmmmmaaaaaaam"
+ /* 12 */ "mmmmmmmmaaaaaaam"
+ /* 13 */ "mmmmmmmmaaaaaaam"
+ /* 14 */ "mmmmmmmmaaaaaaam"
+ /* 15 */ "mmmmmmmmmmmmmmmm"
// Level 1
/* z\x* 111111 */
/* * 0123456789012345 */
- /* 0 */ "........cde....."
+ /* 0 */ "........bcd....."
/* 1 */ ".aaaaaaaaaaaaaa."
- /* 2 */ ".affffffffffffa."
- /* 3 */ ".affffffffffffa."
- /* 4 */ ".affffffffffffa."
- /* 5 */ ".affffffffffffa."
- /* 6 */ ".affffffffffffa."
- /* 7 */ ".aaaaaaaafffffa."
- /* 8 */ ".....cgeafffffa."
- /* 9 */ "........afffffa."
- /* 10 */ "........afffffa."
- /* 11 */ "........afffffa."
- /* 12 */ "........afffffa."
- /* 13 */ "........afffffa."
- /* 14 */ "........aaaaaaa."
- /* 15 */ "................"
+ /* 2 */ ".aeeeeeeeeeeeea."
+ /* 3 */ ".aeeeeeeeeeeeea."
+ /* 4 */ ".aeeeeeeeeeeeea."
+ /* 5 */ ".aeeeeeeeeeeeea."
+ /* 6 */ ".aeeeeeeeeeeeea."
+ /* 7 */ ".aaaaaaaaeeeeea."
+ /* 8 */ ".....bfdaeeeeea."
+ /* 9 */ "mmmm....aeeeeea."
+ /* 10 */ "mmmmmmm.aeeeeea."
+ /* 11 */ "mmmmmmm.aeeeeea."
+ /* 12 */ "mmmmmmm.aeeeeea."
+ /* 13 */ "mmmmmmm.aeeeeea."
+ /* 14 */ "mmmmmmm.aaaaaaa."
+ /* 15 */ "mmmmmmm........."
// Level 2
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
- /* 1 */ ".hffffffhihfffh."
- /* 2 */ ".f............f."
- /* 3 */ ".f............f."
- /* 4 */ ".f............f."
- /* 5 */ ".f............f."
- /* 6 */ ".f............f."
- /* 7 */ ".hffffjfh.....f."
- /* 8 */ "........f.....f."
- /* 9 */ "........f.....f."
- /* 10 */ "........f.....f."
- /* 11 */ "........f.....f."
- /* 12 */ "........f.....f."
- /* 13 */ "........f.....f."
- /* 14 */ "........hfffffh."
- /* 15 */ "................"
+ /* 1 */ ".geeeeeeghgeeeg."
+ /* 2 */ ".e............e."
+ /* 3 */ ".e............e."
+ /* 4 */ ".e............e."
+ /* 5 */ ".e............e."
+ /* 6 */ ".e............e."
+ /* 7 */ ".geeeeieg.....e."
+ /* 8 */ "........e.....e."
+ /* 9 */ "mmmm....e.....e."
+ /* 10 */ "mmmmmmm.e.....e."
+ /* 11 */ "mmmmmmm.e.....e."
+ /* 12 */ "mmmmmmm.e.....e."
+ /* 13 */ "mmmmmmm.e.....e."
+ /* 14 */ "mmmmmmm.geeeeeg."
+ /* 15 */ "mmmmmmm........."
// Level 3
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
- /* 1 */ ".hfkkfkkhlhkkfh."
- /* 2 */ ".k............f."
- /* 3 */ ".k............k."
- /* 4 */ ".k............k."
- /* 5 */ ".k............f."
- /* 6 */ ".k............k."
- /* 7 */ ".hfkkflfh.....k."
- /* 8 */ "........f.....f."
- /* 9 */ "........k.....k."
- /* 10 */ "........k.....k."
- /* 11 */ "........f.....f."
- /* 12 */ "........k.....k."
- /* 13 */ "........k.....k."
- /* 14 */ "........hkkkkkh."
- /* 15 */ "................"
+ /* 1 */ ".gejjejjgkgjjeg."
+ /* 2 */ ".j............e."
+ /* 3 */ ".j............j."
+ /* 4 */ ".j............j."
+ /* 5 */ ".j............e."
+ /* 6 */ ".j............j."
+ /* 7 */ ".gejjekeg.....j."
+ /* 8 */ "........e.....e."
+ /* 9 */ "mmmm....j.....j."
+ /* 10 */ "mmmmmmm.j.....j."
+ /* 11 */ "mmmmmmm.e.....e."
+ /* 12 */ "mmmmmmm.j.....j."
+ /* 13 */ "mmmmmmm.j.....j."
+ /* 14 */ "mmmmmmm.gjjjjjg."
+ /* 15 */ "mmmmmmm........."
// Level 4
/* z\x* 111111 */
/* * 0123456789012345 */
- /* 0 */ "nnnnnnnnnnnnnnno"
- /* 1 */ "phffffffhfhfffho"
- /* 2 */ ".f............fo"
- /* 3 */ ".f............fo"
- /* 4 */ ".f............fo"
- /* 5 */ ".f............fo"
- /* 6 */ ".f............fo"
- /* 7 */ "qhffffffh.....fo"
- /* 8 */ "rrrrrrrsf.....fo"
- /* 9 */ ".......sf.....fo"
- /* 10 */ ".......sf.....fo"
- /* 11 */ ".......sf.....fo"
- /* 12 */ ".......sf.....fo"
- /* 13 */ ".......sf.....fo"
- /* 14 */ ".......shfffffho"
- /* 15 */ ".......st.....uo"
+ /* 0 */ "llllllllllllllln"
+ /* 1 */ "ogeeeeeegegeeegn"
+ /* 2 */ ".e............en"
+ /* 3 */ ".e............en"
+ /* 4 */ ".e............en"
+ /* 5 */ ".e............en"
+ /* 6 */ ".e............en"
+ /* 7 */ "pgeeeeeeg.....en"
+ /* 8 */ "qqqqqqqre.....en"
+ /* 9 */ "mmmm...re.....en"
+ /* 10 */ "mmmmmmmre.....en"
+ /* 11 */ "mmmmmmmre.....en"
+ /* 12 */ "mmmmmmmre.....en"
+ /* 13 */ "mmmmmmmre.....en"
+ /* 14 */ "mmmmmmmrgeeeeegn"
+ /* 15 */ "mmmmmmmrs.....tn"
// Level 5
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
- /* 1 */ "nnnnnnnnnnnnnnn."
- /* 2 */ "pfffffffffffffo."
- /* 3 */ ".f.........v.fo."
- /* 4 */ ".f..........wfo."
- /* 5 */ ".f......x....fo."
- /* 6 */ "qfffffffff...fo."
- /* 7 */ "rrrrrrrrsfy..fo."
- /* 8 */ "........sf...fo."
- /* 9 */ "........sf...fo."
- /* 10 */ "........sf...fo."
- /* 11 */ "........sf...fo."
- /* 12 */ "........sf...fo."
- /* 13 */ "........sf...fo."
- /* 14 */ "........sfffffo."
- /* 15 */ "........st...uo."
+ /* 1 */ "lllllllllllllll."
+ /* 2 */ "oeeeeeeeeeeeeen."
+ /* 3 */ ".e.........u.en."
+ /* 4 */ ".e..........ven."
+ /* 5 */ ".e......w....en."
+ /* 6 */ "peeeeeeeee...en."
+ /* 7 */ "qqqqqqqqrex..en."
+ /* 8 */ "........re...en."
+ /* 9 */ "mmmm....re...en."
+ /* 10 */ "mmmmmmm.re...en."
+ /* 11 */ "mmmmmmm.re...en."
+ /* 12 */ "mmmmmmm.re...en."
+ /* 13 */ "mmmmmmm.re...en."
+ /* 14 */ "mmmmmmm.reeeeen."
+ /* 15 */ "mmmmmmm.rs...tn."
// Level 6
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
/* 1 */ "................"
- /* 2 */ "nnnnnnnnnnnnno.."
- /* 3 */ "pffffffffffffo.."
- /* 4 */ ".fy.........fo.."
- /* 5 */ "qffffffffff.fo.."
- /* 6 */ "rrrrrrrrrsf.fo.."
- /* 7 */ ".........sf.fo.."
- /* 8 */ ".........sf.fo.."
- /* 9 */ ".........sf.fo.."
- /* 10 */ ".........sf.fo.."
- /* 11 */ ".........sf.fo.."
- /* 12 */ ".........sf.fo.."
- /* 13 */ ".........sfxfo.."
- /* 14 */ ".........sfffo.."
- /* 15 */ ".........st.uo.."
+ /* 2 */ "llllllllllllln.."
+ /* 3 */ "oeeeeeeeeeeeen.."
+ /* 4 */ ".ex.........en.."
+ /* 5 */ "peeeeeeeeee.en.."
+ /* 6 */ "qqqqqqqqqre.en.."
+ /* 7 */ ".........re.en.."
+ /* 8 */ ".........re.en.."
+ /* 9 */ "mmmm.....re.en.."
+ /* 10 */ "mmmmmmm..re.en.."
+ /* 11 */ "mmmmmmm..re.en.."
+ /* 12 */ "mmmmmmm..re.en.."
+ /* 13 */ "mmmmmmm..rewen.."
+ /* 14 */ "mmmmmmm..reeen.."
+ /* 15 */ "mmmmmmm..rs.tn.."
// Level 7
/* z\x* 111111 */
@@ -4406,19 +4408,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 0 */ "................"
/* 1 */ "................"
/* 2 */ "................"
- /* 3 */ "nnnnnnnnnnnnn..."
- /* 4 */ "ffffffffffffo..."
- /* 5 */ "rrrrrrrrrrsfo..."
- /* 6 */ "..........sfo..."
- /* 7 */ "..........sfo..."
- /* 8 */ "..........sfo..."
- /* 9 */ "..........sfo..."
- /* 10 */ "..........sfo..."
- /* 11 */ "..........sfo..."
- /* 12 */ "..........sfo..."
- /* 13 */ "..........sfo..."
- /* 14 */ "..........sfo..."
- /* 15 */ "..........sfo...",
+ /* 3 */ "lllllllllllll..."
+ /* 4 */ "eeeeeeeeeeeen..."
+ /* 5 */ "qqqqqqqqqqren..."
+ /* 6 */ "..........ren..."
+ /* 7 */ "..........ren..."
+ /* 8 */ "..........ren..."
+ /* 9 */ "mmmm......ren..."
+ /* 10 */ "mmmmmmm...ren..."
+ /* 11 */ "mmmmmmm...ren..."
+ /* 12 */ "mmmmmmm...ren..."
+ /* 13 */ "mmmmmmm...ren..."
+ /* 14 */ "mmmmmmm...ren..."
+ /* 15 */ "mmmmmmm...ren...",
// Connectors:
"-1: 9, 1, 0: 2\n" /* Type -1, direction Z- */,
@@ -4447,7 +4449,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenHouseL9x9:
// The data has been exported from the gallery Plains, area index 42, ID 93, created by xoft
{
@@ -4509,10 +4511,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 4 */ ".aaaaaaaaa."
/* 5 */ ".aaaaaaaaa."
/* 6 */ ".....aaaaa."
- /* 7 */ ".....aaaaa."
- /* 8 */ ".....aaaaa."
- /* 9 */ ".....aaaaa."
- /* 10 */ "..........."
+ /* 7 */ "mmmm.aaaaa."
+ /* 8 */ "mmmm.aaaaa."
+ /* 9 */ "mmmm.aaaaa."
+ /* 10 */ "mmmm......."
// Level 2
/* z\x* 1 */
@@ -4524,10 +4526,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 4 */ ".f.......f."
/* 5 */ ".efffe...f."
/* 6 */ ".....f...f."
- /* 7 */ ".....f...f."
- /* 8 */ ".....f...f."
- /* 9 */ ".....efffe."
- /* 10 */ "..........."
+ /* 7 */ "mmmm.f...f."
+ /* 8 */ "mmmm.f...f."
+ /* 9 */ "mmmm.efffe."
+ /* 10 */ "mmmm......."
// Level 3
/* z\x* 1 */
@@ -4539,10 +4541,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 4 */ ".h.......h."
/* 5 */ ".ehhhe...f."
/* 6 */ ".....h...h."
- /* 7 */ ".....h...h."
- /* 8 */ ".....h...h."
- /* 9 */ ".....ehhhe."
- /* 10 */ "..........."
+ /* 7 */ "mmmm.h...h."
+ /* 8 */ "mmmm.h...h."
+ /* 9 */ "mmmm.ehhhe."
+ /* 10 */ "mmmm......."
// Level 4
/* z\x* 1 */
@@ -4554,10 +4556,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 4 */ ".f...o...fl"
/* 5 */ "pfffffq.rfl"
/* 6 */ "sssssf...fl"
- /* 7 */ "....tf...fl"
- /* 8 */ "....tf...fl"
- /* 9 */ "....tfffffl"
- /* 10 */ "....tu...vl"
+ /* 7 */ "mmmmtf...fl"
+ /* 8 */ "mmmmtf...fl"
+ /* 9 */ "mmmmtfffffl"
+ /* 10 */ "mmmmtu...vl"
// Level 5
/* z\x* 1 */
@@ -4569,10 +4571,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 4 */ "pffffff.fl."
/* 5 */ "ssssssf.fl."
/* 6 */ ".....tf.fl."
- /* 7 */ ".....tf.fl."
- /* 8 */ ".....tf.fl."
- /* 9 */ ".....tfffl."
- /* 10 */ ".....tu.vl."
+ /* 7 */ "mmmm.tf.fl."
+ /* 8 */ "mmmm.tf.fl."
+ /* 9 */ "mmmm.tfffl."
+ /* 10 */ "mmmm.tu.vl."
// Level 6
/* z\x* 1 */
@@ -4584,10 +4586,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 4 */ "sssssstfl.."
/* 5 */ "......tfl.."
/* 6 */ "......tfl.."
- /* 7 */ "......tfl.."
- /* 8 */ "......tfl.."
- /* 9 */ "......tfl.."
- /* 10 */ "......tfl..",
+ /* 7 */ "mmmm..tfl.."
+ /* 8 */ "mmmm..tfl.."
+ /* 9 */ "mmmm..tfl.."
+ /* 10 */ "mmmm..tfl..",
// Connectors:
"-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */,
@@ -4616,7 +4618,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenHouseU13x9:
// The data has been exported from the gallery Plains, area index 43, ID 94, created by xoft
{
@@ -4783,7 +4785,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenMill5x5:
// The data has been exported from the gallery Plains, area index 60, ID 111, created by Aloe_vera
{
@@ -4837,9 +4839,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Level 1
/* z\x* 012345678 */
- /* 0 */ "........."
- /* 1 */ "........."
- /* 2 */ "........."
+ /* 0 */ "mmmmmmm.."
+ /* 1 */ "mmmmmmm.."
+ /* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ ".aaaaa..."
/* 5 */ ".aaaaab.."
@@ -4847,15 +4849,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".aaaaad.."
/* 8 */ ".aaaaa..."
/* 9 */ "........."
- /* 10 */ "........."
- /* 11 */ "........."
- /* 12 */ "........."
+ /* 10 */ "mmmmmmm.."
+ /* 11 */ "mmmmmmm.."
+ /* 12 */ "mmmmmmm.."
// Level 2
/* z\x* 012345678 */
- /* 0 */ "........."
- /* 1 */ "........."
- /* 2 */ "........."
+ /* 0 */ "mmmmmmm.."
+ /* 1 */ "mmmmmmm.."
+ /* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ ".efffe..."
/* 5 */ ".f...f..."
@@ -4863,15 +4865,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".f...f..."
/* 8 */ ".efffe..."
/* 9 */ "........."
- /* 10 */ "........."
- /* 11 */ "........."
- /* 12 */ "........."
+ /* 10 */ "mmmmmmm.."
+ /* 11 */ "mmmmmmm.."
+ /* 12 */ "mmmmmmm.."
// Level 3
/* z\x* 012345678 */
- /* 0 */ "........."
- /* 1 */ "........."
- /* 2 */ "........."
+ /* 0 */ "mmmmmmm.."
+ /* 1 */ "mmmmmmm.."
+ /* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ ".ejjje..."
/* 5 */ ".j...f..."
@@ -4879,15 +4881,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".j...f..."
/* 8 */ ".ejjje..."
/* 9 */ "........."
- /* 10 */ "........."
- /* 11 */ "........."
- /* 12 */ "........."
+ /* 10 */ "mmmmmmm.."
+ /* 11 */ "mmmmmmm.."
+ /* 12 */ "mmmmmmm.."
// Level 4
/* z\x* 012345678 */
- /* 0 */ "........."
- /* 1 */ "........."
- /* 2 */ "........."
+ /* 0 */ "mmmmmmm.."
+ /* 1 */ "mmmmmmm.."
+ /* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ ".efffe..."
/* 5 */ ".f..nf..."
@@ -4895,15 +4897,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".f..nf..k"
/* 8 */ ".efffe..o"
/* 9 */ "........."
- /* 10 */ "........."
- /* 11 */ "........."
- /* 12 */ "........."
+ /* 10 */ "mmmmmmm.."
+ /* 11 */ "mmmmmmm.."
+ /* 12 */ "mmmmmmm.."
// Level 5
/* z\x* 012345678 */
- /* 0 */ "........."
- /* 1 */ "........."
- /* 2 */ "........."
+ /* 0 */ "mmmmmmm.."
+ /* 1 */ "mmmmmmm.."
+ /* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ ".epppe..."
/* 5 */ ".q...q..."
@@ -4911,15 +4913,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".q...q..k"
/* 8 */ ".epppe..o"
/* 9 */ "........."
- /* 10 */ "........."
- /* 11 */ "........."
- /* 12 */ "........."
+ /* 10 */ "mmmmmmm.."
+ /* 11 */ "mmmmmmm.."
+ /* 12 */ "mmmmmmm.."
// Level 6
/* z\x* 012345678 */
- /* 0 */ "........."
- /* 1 */ "........."
- /* 2 */ "........."
+ /* 0 */ "mmmmmmm.."
+ /* 1 */ "mmmmmmm.."
+ /* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ ".efffe..."
/* 5 */ ".f...f..."
@@ -4927,15 +4929,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".f...f..o"
/* 8 */ ".efffe..o"
/* 9 */ "........."
- /* 10 */ "........."
- /* 11 */ "........."
- /* 12 */ "........."
+ /* 10 */ "mmmmmmm.."
+ /* 11 */ "mmmmmmm.."
+ /* 12 */ "mmmmmmm.."
// Level 7
/* z\x* 012345678 */
- /* 0 */ "........."
- /* 1 */ "........."
- /* 2 */ "........."
+ /* 0 */ "mmmmmmm.."
+ /* 1 */ "mmmmmmm.."
+ /* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ ".ejjje..."
/* 5 */ ".j...j..."
@@ -4943,15 +4945,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".j...j..o"
/* 8 */ ".ejjje..."
/* 9 */ "........."
- /* 10 */ "........."
- /* 11 */ "........."
- /* 12 */ "........."
+ /* 10 */ "mmmmmmm.."
+ /* 11 */ "mmmmmmm.."
+ /* 12 */ "mmmmmmm.."
// Level 8
/* z\x* 012345678 */
- /* 0 */ "........o"
- /* 1 */ "........o"
- /* 2 */ "........o"
+ /* 0 */ "mmmmmmm.o"
+ /* 1 */ "mmmmmmm.o"
+ /* 2 */ "mmmmmmm.o"
/* 3 */ "........."
/* 4 */ ".efffe..."
/* 5 */ ".f...f..k"
@@ -4959,15 +4961,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".f...f..o"
/* 8 */ ".efffe..."
/* 9 */ "........."
- /* 10 */ "........."
- /* 11 */ "........."
- /* 12 */ "........."
+ /* 10 */ "mmmmmmm.."
+ /* 11 */ "mmmmmmm.."
+ /* 12 */ "mmmmmmm.."
// Level 9
/* z\x* 012345678 */
- /* 0 */ "........k"
- /* 1 */ "........k"
- /* 2 */ "........o"
+ /* 0 */ "mmmmmmm.k"
+ /* 1 */ "mmmmmmm.k"
+ /* 2 */ "mmmmmmm.o"
/* 3 */ "........o"
/* 4 */ ".epppe..o"
/* 5 */ ".q...q..k"
@@ -4975,15 +4977,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".q...q..k"
/* 8 */ ".epppe..k"
/* 9 */ "........."
- /* 10 */ "........."
- /* 11 */ "........."
- /* 12 */ "........."
+ /* 10 */ "mmmmmmm.."
+ /* 11 */ "mmmmmmm.."
+ /* 12 */ "mmmmmmm.."
// Level 10
/* z\x* 012345678 */
- /* 0 */ "........."
- /* 1 */ "........."
- /* 2 */ "........k"
+ /* 0 */ "mmmmmmm.."
+ /* 1 */ "mmmmmmm.."
+ /* 2 */ "mmmmmmm.k"
/* 3 */ "rrrrrrr.k"
/* 4 */ "sfffffs.o"
/* 5 */ ".f...f..o"
@@ -4991,15 +4993,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".f...f..o"
/* 8 */ "tffffft.o"
/* 9 */ "uuuuuuu.k"
- /* 10 */ "........k"
- /* 11 */ "........."
- /* 12 */ "........."
+ /* 10 */ "mmmmmmm.k"
+ /* 11 */ "mmmmmmm.."
+ /* 12 */ "mmmmmmm.."
// Level 11
/* z\x* 012345678 */
- /* 0 */ "........."
- /* 1 */ "........."
- /* 2 */ "........."
+ /* 0 */ "mmmmmmm.."
+ /* 1 */ "mmmmmmm.."
+ /* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ "rrrrrrr.k"
/* 5 */ "sfffffs.k"
@@ -5007,15 +5009,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ "tffffft.k"
/* 8 */ "uuuuuuu.o"
/* 9 */ "........o"
- /* 10 */ "........o"
- /* 11 */ "........k"
- /* 12 */ "........k"
+ /* 10 */ "mmmmmmm.o"
+ /* 11 */ "mmmmmmm.k"
+ /* 12 */ "mmmmmmm.k"
// Level 12
/* z\x* 012345678 */
- /* 0 */ "........."
- /* 1 */ "........."
- /* 2 */ "........."
+ /* 0 */ "mmmmmmm.."
+ /* 1 */ "mmmmmmm.."
+ /* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ "........."
/* 5 */ "rrrrrrr.o"
@@ -5023,15 +5025,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ "uuuuuuu.k"
/* 8 */ "........."
/* 9 */ "........."
- /* 10 */ "........o"
- /* 11 */ "........o"
- /* 12 */ "........o"
+ /* 10 */ "mmmmmmm.o"
+ /* 11 */ "mmmmmmm.o"
+ /* 12 */ "mmmmmmm.o"
// Level 13
/* z\x* 012345678 */
- /* 0 */ "........."
- /* 1 */ "........."
- /* 2 */ "........."
+ /* 0 */ "mmmmmmm.."
+ /* 1 */ "mmmmmmm.."
+ /* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ "........."
/* 5 */ "........o"
@@ -5039,15 +5041,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ "........."
/* 8 */ "........."
/* 9 */ "........."
- /* 10 */ "........."
- /* 11 */ "........."
- /* 12 */ "........."
+ /* 10 */ "mmmmmmm.."
+ /* 11 */ "mmmmmmm.."
+ /* 12 */ "mmmmmmm.."
// Level 14
/* z\x* 012345678 */
- /* 0 */ "........."
- /* 1 */ "........."
- /* 2 */ "........."
+ /* 0 */ "mmmmmmm.."
+ /* 1 */ "mmmmmmm.."
+ /* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ "........o"
/* 5 */ "........o"
@@ -5055,15 +5057,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ "........."
/* 8 */ "........."
/* 9 */ "........."
- /* 10 */ "........."
- /* 11 */ "........."
- /* 12 */ "........."
+ /* 10 */ "mmmmmmm.."
+ /* 11 */ "mmmmmmm.."
+ /* 12 */ "mmmmmmm.."
// Level 15
/* z\x* 012345678 */
- /* 0 */ "........."
- /* 1 */ "........."
- /* 2 */ "........."
+ /* 0 */ "mmmmmmm.."
+ /* 1 */ "mmmmmmm.."
+ /* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ "........o"
/* 5 */ "........k"
@@ -5071,15 +5073,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ "........."
/* 8 */ "........."
/* 9 */ "........."
- /* 10 */ "........."
- /* 11 */ "........."
- /* 12 */ "........."
+ /* 10 */ "mmmmmmm.."
+ /* 11 */ "mmmmmmm.."
+ /* 12 */ "mmmmmmm.."
// Level 16
/* z\x* 012345678 */
- /* 0 */ "........."
- /* 1 */ "........."
- /* 2 */ "........."
+ /* 0 */ "mmmmmmm.."
+ /* 1 */ "mmmmmmm.."
+ /* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ "........o"
/* 5 */ "........k"
@@ -5087,9 +5089,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ "........."
/* 8 */ "........."
/* 9 */ "........."
- /* 10 */ "........."
- /* 11 */ "........."
- /* 12 */ ".........",
+ /* 10 */ "mmmmmmm.."
+ /* 11 */ "mmmmmmm.."
+ /* 12 */ "mmmmmmm..",
// Connectors:
"-1: 8, 1, 6: 5\n" /* Type -1, direction X+ */,
@@ -5118,7 +5120,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenStables:
// The data has been exported from the gallery Plains, area index 55, ID 106, created by Aloe_vera
{
@@ -5304,7 +5306,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
const cPrefab::sDef g_PlainsVillageStartingPrefabs[] =
{
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// CobbleWell4x4:
// The data has been exported from the gallery Plains, area index 1, ID 5, created by Aloe_vera
{
@@ -5445,7 +5447,7 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// MineEntrance:
// The data has been exported from the gallery Plains, area index 138, ID 446, created by STR_Warrior
{
@@ -5472,13 +5474,15 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] =
"l: 66: 7\n" /* tracks */
"m: 19: 0\n" /* sponge */
"n: 50: 2\n" /* torch */
- "o: 2: 0\n" /* grass */
- "p: 53: 2\n" /* woodstairs */
- "q: 77: 1\n" /* stonebutton */
- "r: 27: 0\n" /* poweredrail */
- "s: 53: 7\n" /* woodstairs */
- "t: 53: 6\n" /* woodstairs */
- "u: 53: 3\n" /* woodstairs */,
+ "o: 4: 0\n" /* cobblestone */
+ "p: 2: 0\n" /* grass */
+ "q: 13: 0\n" /* gravel */
+ "r: 53: 2\n" /* woodstairs */
+ "s: 77: 1\n" /* stonebutton */
+ "t: 27: 0\n" /* poweredrail */
+ "u: 53: 7\n" /* woodstairs */
+ "v: 53: 6\n" /* woodstairs */
+ "w: 53: 3\n" /* woodstairs */,
// Block data:
// Level 0
@@ -5783,28 +5787,28 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] =
// Level 30
/* z\x* 0123456 */
- /* 0 */ "mmmmmmm"
+ /* 0 */ "mmooomm"
/* 1 */ "mmmammm"
- /* 2 */ "mm...mm"
- /* 3 */ "ma..aam"
- /* 4 */ "mmfgamm"
+ /* 2 */ "om...mo"
+ /* 3 */ "oa..aao"
+ /* 4 */ "omfgamo"
/* 5 */ "mmmammm"
- /* 6 */ "mmmmmmm"
+ /* 6 */ "mmooomm"
// Level 31
/* z\x* 0123456 */
- /* 0 */ "ooomooo"
- /* 1 */ "oaaaaao"
- /* 2 */ "oa.aaao"
- /* 3 */ "oa..iao"
- /* 4 */ "oa..jao"
- /* 5 */ "oaaaaao"
- /* 6 */ "ooooooo"
+ /* 0 */ "ppqqqpp"
+ /* 1 */ "paaaaap"
+ /* 2 */ "qa.aaaq"
+ /* 3 */ "qa..iaq"
+ /* 4 */ "qa..jaq"
+ /* 5 */ "paaaaap"
+ /* 6 */ "ppqqqpp"
// Level 32
/* z\x* 0123456 */
- /* 0 */ "...p..."
- /* 1 */ ".aqrba."
+ /* 0 */ "...r..."
+ /* 1 */ ".astba."
/* 2 */ "...fl.."
/* 3 */ "......."
/* 4 */ "......."
@@ -5833,31 +5837,31 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] =
// Level 35
/* z\x* 0123456 */
- /* 0 */ "ppppppp"
- /* 1 */ "saaaaas"
+ /* 0 */ "rrrrrrr"
+ /* 1 */ "uaaaaau"
/* 2 */ ".a...a."
/* 3 */ ".a...a."
/* 4 */ ".a...a."
- /* 5 */ "taaaaat"
- /* 6 */ "uuuuuuu"
+ /* 5 */ "vaaaaav"
+ /* 6 */ "wwwwwww"
// Level 36
/* z\x* 0123456 */
/* 0 */ "......."
- /* 1 */ "ppppppp"
- /* 2 */ "saaaaas"
+ /* 1 */ "rrrrrrr"
+ /* 2 */ "uaaaaau"
/* 3 */ ".aaaaa."
- /* 4 */ "taaaaat"
- /* 5 */ "uuuuuuu"
+ /* 4 */ "vaaaaav"
+ /* 5 */ "wwwwwww"
/* 6 */ "......."
// Level 37
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "......."
- /* 2 */ "ppppppp"
+ /* 2 */ "rrrrrrr"
/* 3 */ "aaaaaaa"
- /* 4 */ "uuuuuuu"
+ /* 4 */ "wwwwwww"
/* 5 */ "......."
/* 6 */ ".......",
@@ -5892,7 +5896,7 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// RoofedWell:
// The data has been exported from the gallery Plains, area index 119, ID 271, created by STR_Warrior
{