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-rw-r--r--src/Generating/Noise3DGenerator.cpp605
1 files changed, 457 insertions, 148 deletions
diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp
index ecf135a26..2882d147e 100644
--- a/src/Generating/Noise3DGenerator.cpp
+++ b/src/Generating/Noise3DGenerator.cpp
@@ -148,21 +148,19 @@ public:
////////////////////////////////////////////////////////////////////////////////
// cNoise3DGenerator:
-cNoise3DGenerator::cNoise3DGenerator():
- Super(),
- m_Perlin(1000),
- m_Cubic(1000)
+cNoise3DGenerator::cNoise3DGenerator() :
+ Super(), m_Perlin(1000), m_Cubic(1000)
{
- m_Perlin.AddOctave(1, 1);
- m_Perlin.AddOctave(2, 0.5);
- m_Perlin.AddOctave(4, 0.25);
- m_Perlin.AddOctave(8, 0.125);
+ m_Perlin.AddOctave(1, 1);
+ m_Perlin.AddOctave(2, 0.5);
+ m_Perlin.AddOctave(4, 0.25);
+ m_Perlin.AddOctave(8, 0.125);
m_Perlin.AddOctave(16, 0.0625);
- m_Cubic.AddOctave(1, 1);
- m_Cubic.AddOctave(2, 0.5);
- m_Cubic.AddOctave(4, 0.25);
- m_Cubic.AddOctave(8, 0.125);
+ m_Cubic.AddOctave(1, 1);
+ m_Cubic.AddOctave(2, 0.5);
+ m_Cubic.AddOctave(4, 0.25);
+ m_Cubic.AddOctave(8, 0.125);
m_Cubic.AddOctave(16, 0.0625);
}
@@ -182,13 +180,14 @@ cNoise3DGenerator::~cNoise3DGenerator()
void cNoise3DGenerator::Initialize(cIniFile & a_IniFile)
{
// Params:
- m_SeaLevel = a_IniFile.GetValueSetI("Generator", "SeaLevel", 62);
- m_HeightAmplification = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0.1));
- m_MidPoint = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 68));
- m_FrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 8));
- m_FrequencyY = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 8));
- m_FrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 8));
- m_AirThreshold = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DAirThreshold", 0.5));
+ m_SeaLevel = a_IniFile.GetValueSetI("Generator", "SeaLevel", 62);
+ m_HeightAmplification =
+ static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0.1));
+ m_MidPoint = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 68));
+ m_FrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 8));
+ m_FrequencyY = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 8));
+ m_FrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 8));
+ m_AirThreshold = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DAirThreshold", 0.5));
}
@@ -237,7 +236,7 @@ void cNoise3DGenerator::Generate(cChunkDesc & a_ChunkDesc)
}
a_ChunkDesc.UpdateHeightmap();
- ComposeTerrain (a_ChunkDesc);
+ ComposeTerrain(a_ChunkDesc);
}
@@ -250,12 +249,12 @@ void cNoise3DGenerator::GenerateNoiseArray(cChunkCoords a_ChunkCoords, NOISE_DAT
NOISE_DATATYPE NoiseW[DIM_X * DIM_Y * DIM_Z]; // Workspace that the noise calculation can use and trash
// Our noise array has different layout, XZY, instead of regular chunk's XYZ, that's why the coords are "renamed"
- NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(a_ChunkCoords.m_ChunkX * cChunkDef::Width) / m_FrequencyX;
- NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>((a_ChunkCoords.m_ChunkX + 1) * cChunkDef::Width) / m_FrequencyX;
- NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(a_ChunkCoords.m_ChunkZ * cChunkDef::Width) / m_FrequencyZ;
- NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>((a_ChunkCoords.m_ChunkZ + 1) * cChunkDef::Width) / m_FrequencyZ;
+ NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(a_ChunkCoords.m_ChunkX * cChunkDef::Width) / m_FrequencyX;
+ NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>((a_ChunkCoords.m_ChunkX + 1) * cChunkDef::Width) / m_FrequencyX;
+ NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(a_ChunkCoords.m_ChunkZ * cChunkDef::Width) / m_FrequencyZ;
+ NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>((a_ChunkCoords.m_ChunkZ + 1) * cChunkDef::Width) / m_FrequencyZ;
NOISE_DATATYPE StartY = 0;
- NOISE_DATATYPE EndY = static_cast<NOISE_DATATYPE>(256) / m_FrequencyY;
+ NOISE_DATATYPE EndY = static_cast<NOISE_DATATYPE>(256) / m_FrequencyY;
m_Perlin.Generate3D(NoiseO, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, NoiseW);
@@ -283,10 +282,7 @@ void cNoise3DGenerator::GenerateNoiseArray(cChunkCoords a_ChunkCoords, NOISE_DAT
}
// Upscale the Perlin noise into full-blown chunk dimensions:
- LinearUpscale3DArray(
- NoiseO, DIM_X, DIM_Y, DIM_Z,
- a_OutNoise, UPSCALE_X, UPSCALE_Y, UPSCALE_Z
- );
+ LinearUpscale3DArray(NoiseO, DIM_X, DIM_Y, DIM_Z, a_OutNoise, UPSCALE_X, UPSCALE_Y, UPSCALE_Z);
}
@@ -375,21 +371,26 @@ void cNoise3DComposable::Initialize(cIniFile & a_IniFile)
{
// Params:
// The defaults generate extreme hills terrain
- m_HeightAmplification = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0.045));
- m_MidPoint = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 75));
- m_FrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 40));
- m_FrequencyY = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 40));
- m_FrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 40));
- m_BaseFrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DBaseFrequencyX", 40));
- m_BaseFrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DBaseFrequencyZ", 40));
- m_ChoiceFrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DChoiceFrequencyX", 40));
- m_ChoiceFrequencyY = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DChoiceFrequencyY", 80));
- m_ChoiceFrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DChoiceFrequencyZ", 40));
- m_AirThreshold = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DAirThreshold", 0));
- int NumChoiceOctaves = a_IniFile.GetValueSetI("Generator", "Noise3DNumChoiceOctaves", 4);
+ m_HeightAmplification =
+ static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0.045));
+ m_MidPoint = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 75));
+ m_FrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 40));
+ m_FrequencyY = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 40));
+ m_FrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 40));
+ m_BaseFrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DBaseFrequencyX", 40));
+ m_BaseFrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DBaseFrequencyZ", 40));
+ m_ChoiceFrequencyX =
+ static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DChoiceFrequencyX", 40));
+ m_ChoiceFrequencyY =
+ static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DChoiceFrequencyY", 80));
+ m_ChoiceFrequencyZ =
+ static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DChoiceFrequencyZ", 40));
+ m_AirThreshold = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DAirThreshold", 0));
+ int NumChoiceOctaves = a_IniFile.GetValueSetI("Generator", "Noise3DNumChoiceOctaves", 4);
int NumDensityOctaves = a_IniFile.GetValueSetI("Generator", "Noise3DNumDensityOctaves", 6);
- int NumBaseOctaves = a_IniFile.GetValueSetI("Generator", "Noise3DNumBaseOctaves", 6);
- NOISE_DATATYPE BaseNoiseAmplitude = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DBaseAmplitude", 1));
+ int NumBaseOctaves = a_IniFile.GetValueSetI("Generator", "Noise3DNumBaseOctaves", 6);
+ NOISE_DATATYPE BaseNoiseAmplitude =
+ static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DBaseAmplitude", 1));
// Add octaves for the choice noise:
NOISE_DATATYPE wavlen = 1, ampl = 0.5;
@@ -401,7 +402,8 @@ void cNoise3DComposable::Initialize(cIniFile & a_IniFile)
}
// Add octaves for the density noises:
- wavlen = 1; ampl = 1;
+ wavlen = 1;
+ ampl = 1;
for (int i = 0; i < NumDensityOctaves; i++)
{
m_DensityNoiseA.AddOctave(wavlen, ampl);
@@ -411,7 +413,8 @@ void cNoise3DComposable::Initialize(cIniFile & a_IniFile)
}
// Add octaves for the base noise:
- wavlen = 1; ampl = BaseNoiseAmplitude;
+ wavlen = 1;
+ ampl = BaseNoiseAmplitude;
for (int i = 0; i < NumBaseOctaves; i++)
{
m_BaseNoise.AddOctave(wavlen, ampl);
@@ -441,11 +444,57 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(cChunkCoords a_ChunkCoords)
NOISE_DATATYPE BaseNoise[5 * 5];
NOISE_DATATYPE BlockX = static_cast<NOISE_DATATYPE>(a_ChunkCoords.m_ChunkX * cChunkDef::Width);
NOISE_DATATYPE BlockZ = static_cast<NOISE_DATATYPE>(a_ChunkCoords.m_ChunkZ * cChunkDef::Width);
- // Note that we have to swap the X and Y coords, because noise generator uses [x + SizeX * y + SizeX * SizeY * z] ordering and we want "BlockY" to be "x":
- m_ChoiceNoise.Generate3D (ChoiceNoise, 33, 5, 5, 0, 257 / m_ChoiceFrequencyY, BlockX / m_ChoiceFrequencyX, (BlockX + 17) / m_ChoiceFrequencyX, BlockZ / m_ChoiceFrequencyZ, (BlockZ + 17) / m_ChoiceFrequencyZ, Workspace);
- m_DensityNoiseA.Generate3D(DensityNoiseA, 33, 5, 5, 0, 257 / m_FrequencyY, BlockX / m_FrequencyX, (BlockX + 17) / m_FrequencyX, BlockZ / m_FrequencyZ, (BlockZ + 17) / m_FrequencyZ, Workspace);
- m_DensityNoiseB.Generate3D(DensityNoiseB, 33, 5, 5, 0, 257 / m_FrequencyY, BlockX / m_FrequencyX, (BlockX + 17) / m_FrequencyX, BlockZ / m_FrequencyZ, (BlockZ + 17) / m_FrequencyZ, Workspace);
- m_BaseNoise.Generate2D (BaseNoise, 5, 5, BlockX / m_BaseFrequencyX, (BlockX + 17) / m_BaseFrequencyX, BlockZ / m_FrequencyZ, (BlockZ + 17) / m_FrequencyZ, Workspace);
+ // Note that we have to swap the X and Y coords, because noise generator uses [x + SizeX * y + SizeX * SizeY * z]
+ // ordering and we want "BlockY" to be "x":
+ m_ChoiceNoise.Generate3D(
+ ChoiceNoise,
+ 33,
+ 5,
+ 5,
+ 0,
+ 257 / m_ChoiceFrequencyY,
+ BlockX / m_ChoiceFrequencyX,
+ (BlockX + 17) / m_ChoiceFrequencyX,
+ BlockZ / m_ChoiceFrequencyZ,
+ (BlockZ + 17) / m_ChoiceFrequencyZ,
+ Workspace
+ );
+ m_DensityNoiseA.Generate3D(
+ DensityNoiseA,
+ 33,
+ 5,
+ 5,
+ 0,
+ 257 / m_FrequencyY,
+ BlockX / m_FrequencyX,
+ (BlockX + 17) / m_FrequencyX,
+ BlockZ / m_FrequencyZ,
+ (BlockZ + 17) / m_FrequencyZ,
+ Workspace
+ );
+ m_DensityNoiseB.Generate3D(
+ DensityNoiseB,
+ 33,
+ 5,
+ 5,
+ 0,
+ 257 / m_FrequencyY,
+ BlockX / m_FrequencyX,
+ (BlockX + 17) / m_FrequencyX,
+ BlockZ / m_FrequencyZ,
+ (BlockZ + 17) / m_FrequencyZ,
+ Workspace
+ );
+ m_BaseNoise.Generate2D(
+ BaseNoise,
+ 5,
+ 5,
+ BlockX / m_BaseFrequencyX,
+ (BlockX + 17) / m_BaseFrequencyX,
+ BlockZ / m_FrequencyZ,
+ (BlockZ + 17) / m_FrequencyZ,
+ Workspace
+ );
// Calculate the final noise based on the partial noises:
for (int z = 0; z < 5; z++)
@@ -457,7 +506,8 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(cChunkCoords a_ChunkCoords)
{
NOISE_DATATYPE AddHeight = (static_cast<NOISE_DATATYPE>(y * 8) - m_MidPoint) * m_HeightAmplification;
- // If "underground", make the terrain smoother by forcing the vertical linear gradient into steeper slope:
+ // If "underground", make the terrain smoother by forcing the vertical linear gradient into steeper
+ // slope:
if (AddHeight < 0)
{
AddHeight *= 4;
@@ -471,7 +521,8 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(cChunkCoords a_ChunkCoords)
// Decide between the two density noises:
int idx = 33 * x + 33 * 5 * z + y;
- Workspace[idx] = ClampedLerp(DensityNoiseA[idx], DensityNoiseB[idx], 8 * (ChoiceNoise[idx] + 0.5f)) + AddHeight + curBaseNoise;
+ Workspace[idx] = ClampedLerp(DensityNoiseA[idx], DensityNoiseB[idx], 8 * (ChoiceNoise[idx] + 0.5f)) +
+ AddHeight + curBaseNoise;
}
}
}
@@ -493,7 +544,8 @@ void cNoise3DComposable::GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape
{
for (int y = 0; y < cChunkDef::Height; y++)
{
- a_Shape[y + x * 256 + z * 256 * 16] = (m_NoiseArray[y + 257 * x + 257 * 17 * z] > m_AirThreshold) ? 0 : 1;
+ a_Shape[y + x * 256 + z * 256 * 16] =
+ (m_NoiseArray[y + 257 * x + 257 * 17 * z] > m_AirThreshold) ? 0 : 1;
}
} // for x
} // for z
@@ -512,7 +564,10 @@ cBiomalNoise3DComposable::cBiomalNoise3DComposable(int a_Seed, cBiomeGen & a_Bio
m_DensityNoiseB(a_Seed + 2),
m_BaseNoise(a_Seed + 3),
m_BiomeGen(a_BiomeGen),
- m_LastChunkCoords(0x7fffffff, 0x7fffffff) // Set impossible coords for the chunk so that it's always considered stale
+ m_LastChunkCoords(
+ 0x7fffffff,
+ 0x7fffffff
+ ) // Set impossible coords for the chunk so that it's always considered stale
{
// Generate the weight distribution for summing up neighboring biomes:
m_WeightSum = 0;
@@ -520,7 +575,9 @@ cBiomalNoise3DComposable::cBiomalNoise3DComposable(int a_Seed, cBiomeGen & a_Bio
{
for (int x = 0; x <= AVERAGING_SIZE * 2; x++)
{
- m_Weight[z][x] = static_cast<NOISE_DATATYPE>((AVERAGING_SIZE - std::abs(AVERAGING_SIZE - x)) + (AVERAGING_SIZE - std::abs(AVERAGING_SIZE - z)));
+ m_Weight[z][x] = static_cast<NOISE_DATATYPE>(
+ (AVERAGING_SIZE - std::abs(AVERAGING_SIZE - x)) + (AVERAGING_SIZE - std::abs(AVERAGING_SIZE - z))
+ );
m_WeightSum += m_Weight[z][x];
}
}
@@ -534,20 +591,26 @@ void cBiomalNoise3DComposable::Initialize(cIniFile & a_IniFile)
{
// Params:
// The defaults generate extreme hills terrain
- m_SeaLevel = a_IniFile.GetValueSetI("Generator", "SeaLevel", 62);
- m_FrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DFrequencyX", 40));
- m_FrequencyY = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DFrequencyY", 40));
- m_FrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DFrequencyZ", 40));
- m_BaseFrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DBaseFrequencyX", 40));
- m_BaseFrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DBaseFrequencyZ", 40));
- m_ChoiceFrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DChoiceFrequencyX", 40));
- m_ChoiceFrequencyY = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DChoiceFrequencyY", 80));
- m_ChoiceFrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DChoiceFrequencyZ", 40));
- m_AirThreshold = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DAirThreshold", 0));
- int NumChoiceOctaves = a_IniFile.GetValueSetI("Generator", "BiomalNoise3DNumChoiceOctaves", 4);
+ m_SeaLevel = a_IniFile.GetValueSetI("Generator", "SeaLevel", 62);
+ m_FrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DFrequencyX", 40));
+ m_FrequencyY = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DFrequencyY", 40));
+ m_FrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DFrequencyZ", 40));
+ m_BaseFrequencyX =
+ static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DBaseFrequencyX", 40));
+ m_BaseFrequencyZ =
+ static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DBaseFrequencyZ", 40));
+ m_ChoiceFrequencyX =
+ static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DChoiceFrequencyX", 40));
+ m_ChoiceFrequencyY =
+ static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DChoiceFrequencyY", 80));
+ m_ChoiceFrequencyZ =
+ static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DChoiceFrequencyZ", 40));
+ m_AirThreshold = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DAirThreshold", 0));
+ int NumChoiceOctaves = a_IniFile.GetValueSetI("Generator", "BiomalNoise3DNumChoiceOctaves", 4);
int NumDensityOctaves = a_IniFile.GetValueSetI("Generator", "BiomalNoise3DNumDensityOctaves", 6);
- int NumBaseOctaves = a_IniFile.GetValueSetI("Generator", "BiomalNoise3DNumBaseOctaves", 6);
- NOISE_DATATYPE BaseNoiseAmplitude = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DBaseAmplitude", 1));
+ int NumBaseOctaves = a_IniFile.GetValueSetI("Generator", "BiomalNoise3DNumBaseOctaves", 6);
+ NOISE_DATATYPE BaseNoiseAmplitude =
+ static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DBaseAmplitude", 1));
// Add octaves for the choice noise:
NOISE_DATATYPE wavlen = 1, ampl = 0.5;
@@ -559,7 +622,8 @@ void cBiomalNoise3DComposable::Initialize(cIniFile & a_IniFile)
}
// Add octaves for the density noises:
- wavlen = 1; ampl = 1;
+ wavlen = 1;
+ ampl = 1;
for (int i = 0; i < NumDensityOctaves; i++)
{
m_DensityNoiseA.AddOctave(wavlen, ampl);
@@ -569,7 +633,8 @@ void cBiomalNoise3DComposable::Initialize(cIniFile & a_IniFile)
}
// Add octaves for the base noise:
- wavlen = 1; ampl = BaseNoiseAmplitude;
+ wavlen = 1;
+ ampl = BaseNoiseAmplitude;
for (int i = 0; i < NumBaseOctaves; i++)
{
m_BaseNoise.AddOctave(wavlen, ampl);
@@ -604,11 +669,57 @@ void cBiomalNoise3DComposable::GenerateNoiseArrayIfNeeded(cChunkCoords a_ChunkCo
NOISE_DATATYPE BaseNoise[5 * 5];
NOISE_DATATYPE BlockX = static_cast<NOISE_DATATYPE>(a_ChunkCoords.m_ChunkX * cChunkDef::Width);
NOISE_DATATYPE BlockZ = static_cast<NOISE_DATATYPE>(a_ChunkCoords.m_ChunkZ * cChunkDef::Width);
- // Note that we have to swap the X and Y coords, because noise generator uses [x + SizeX * y + SizeX * SizeY * z] ordering and we want "BlockY" to be "x":
- m_ChoiceNoise.Generate3D (ChoiceNoise, 33, 5, 5, 0, 257 / m_ChoiceFrequencyY, BlockX / m_ChoiceFrequencyX, (BlockX + 17) / m_ChoiceFrequencyX, BlockZ / m_ChoiceFrequencyZ, (BlockZ + 17) / m_ChoiceFrequencyZ, Workspace);
- m_DensityNoiseA.Generate3D(DensityNoiseA, 33, 5, 5, 0, 257 / m_FrequencyY, BlockX / m_FrequencyX, (BlockX + 17) / m_FrequencyX, BlockZ / m_FrequencyZ, (BlockZ + 17) / m_FrequencyZ, Workspace);
- m_DensityNoiseB.Generate3D(DensityNoiseB, 33, 5, 5, 0, 257 / m_FrequencyY, BlockX / m_FrequencyX, (BlockX + 17) / m_FrequencyX, BlockZ / m_FrequencyZ, (BlockZ + 17) / m_FrequencyZ, Workspace);
- m_BaseNoise.Generate2D (BaseNoise, 5, 5, BlockX / m_BaseFrequencyX, (BlockX + 17) / m_BaseFrequencyX, BlockZ / m_FrequencyZ, (BlockZ + 17) / m_FrequencyZ, Workspace);
+ // Note that we have to swap the X and Y coords, because noise generator uses [x + SizeX * y + SizeX * SizeY * z]
+ // ordering and we want "BlockY" to be "x":
+ m_ChoiceNoise.Generate3D(
+ ChoiceNoise,
+ 33,
+ 5,
+ 5,
+ 0,
+ 257 / m_ChoiceFrequencyY,
+ BlockX / m_ChoiceFrequencyX,
+ (BlockX + 17) / m_ChoiceFrequencyX,
+ BlockZ / m_ChoiceFrequencyZ,
+ (BlockZ + 17) / m_ChoiceFrequencyZ,
+ Workspace
+ );
+ m_DensityNoiseA.Generate3D(
+ DensityNoiseA,
+ 33,
+ 5,
+ 5,
+ 0,
+ 257 / m_FrequencyY,
+ BlockX / m_FrequencyX,
+ (BlockX + 17) / m_FrequencyX,
+ BlockZ / m_FrequencyZ,
+ (BlockZ + 17) / m_FrequencyZ,
+ Workspace
+ );
+ m_DensityNoiseB.Generate3D(
+ DensityNoiseB,
+ 33,
+ 5,
+ 5,
+ 0,
+ 257 / m_FrequencyY,
+ BlockX / m_FrequencyX,
+ (BlockX + 17) / m_FrequencyX,
+ BlockZ / m_FrequencyZ,
+ (BlockZ + 17) / m_FrequencyZ,
+ Workspace
+ );
+ m_BaseNoise.Generate2D(
+ BaseNoise,
+ 5,
+ 5,
+ BlockX / m_BaseFrequencyX,
+ (BlockX + 17) / m_BaseFrequencyX,
+ BlockZ / m_FrequencyZ,
+ (BlockZ + 17) / m_FrequencyZ,
+ Workspace
+ );
// Calculate the final noise based on the partial noises:
for (int z = 0; z < 5; z++)
@@ -622,7 +733,8 @@ void cBiomalNoise3DComposable::GenerateNoiseArrayIfNeeded(cChunkCoords a_ChunkCo
{
NOISE_DATATYPE AddHeight = (static_cast<NOISE_DATATYPE>(y * 8) - curMidPoint) * curHeightAmp;
- // If "underground", make the terrain smoother by forcing the vertical linear gradient into steeper slope:
+ // If "underground", make the terrain smoother by forcing the vertical linear gradient into steeper
+ // slope:
if (AddHeight < 0)
{
AddHeight *= 4;
@@ -635,7 +747,8 @@ void cBiomalNoise3DComposable::GenerateNoiseArrayIfNeeded(cChunkCoords a_ChunkCo
// Decide between the two density noises:
int idx = 33 * x + y + 33 * 5 * z;
- Workspace[idx] = ClampedLerp(DensityNoiseA[idx], DensityNoiseB[idx], 8 * (ChoiceNoise[idx] + 0.5f)) + AddHeight + curBaseNoise;
+ Workspace[idx] = ClampedLerp(DensityNoiseA[idx], DensityNoiseB[idx], 8 * (ChoiceNoise[idx] + 0.5f)) +
+ AddHeight + curBaseNoise;
}
}
}
@@ -646,7 +759,11 @@ void cBiomalNoise3DComposable::GenerateNoiseArrayIfNeeded(cChunkCoords a_ChunkCo
-void cBiomalNoise3DComposable::CalcBiomeParamArrays(cChunkCoords a_ChunkCoords, ChunkParam & a_HeightAmp, ChunkParam & a_MidPoint)
+void cBiomalNoise3DComposable::CalcBiomeParamArrays(
+ cChunkCoords a_ChunkCoords,
+ ChunkParam & a_HeightAmp,
+ ChunkParam & a_MidPoint
+)
{
// Generate the 3 * 3 chunks of biomes around this chunk:
cChunkDef::BiomeMap neighborBiomes[3 * 3];
@@ -654,7 +771,10 @@ void cBiomalNoise3DComposable::CalcBiomeParamArrays(cChunkCoords a_ChunkCoords,
{
for (int x = 0; x < 3; x++)
{
- m_BiomeGen.GenBiomes({a_ChunkCoords.m_ChunkX + x - 1, a_ChunkCoords.m_ChunkZ + z - 1}, neighborBiomes[x + 3 * z]);
+ m_BiomeGen.GenBiomes(
+ {a_ChunkCoords.m_ChunkX + x - 1, a_ChunkCoords.m_ChunkZ + z - 1},
+ neighborBiomes[x + 3 * z]
+ );
}
}
@@ -668,14 +788,15 @@ void cBiomalNoise3DComposable::CalcBiomeParamArrays(cChunkCoords a_ChunkCoords,
// Add up the biomes around this point:
for (int relz = 0; relz <= AVERAGING_SIZE * 2; ++relz)
{
- int colz = 16 + z * 4 + relz - AVERAGING_SIZE; // Biome Z coord relative to the neighborBiomes start
- int neicellz = colz / 16; // Chunk Z coord relative to the neighborBiomes start
- int neirelz = colz % 16; // Biome Z coord relative to cz in neighborBiomes
+ int colz = 16 + z * 4 + relz - AVERAGING_SIZE; // Biome Z coord relative to the neighborBiomes start
+ int neicellz = colz / 16; // Chunk Z coord relative to the neighborBiomes start
+ int neirelz = colz % 16; // Biome Z coord relative to cz in neighborBiomes
for (int relx = 0; relx <= AVERAGING_SIZE * 2; ++relx)
{
- int colx = 16 + x * 4 + relx - AVERAGING_SIZE; // Biome X coord relative to the neighborBiomes start
- int neicellx = colx / 16; // Chunk X coord relative to the neighborBiomes start
- int neirelx = colx % 16; // Biome X coord relative to cz in neighborBiomes
+ int colx =
+ 16 + x * 4 + relx - AVERAGING_SIZE; // Biome X coord relative to the neighborBiomes start
+ int neicellx = colx / 16; // Chunk X coord relative to the neighborBiomes start
+ int neirelx = colx % 16; // Biome X coord relative to cz in neighborBiomes
EMCSBiome biome = cChunkDef::GetBiome(neighborBiomes[neicellx + neicellz * 3], neirelx, neirelz);
NOISE_DATATYPE heightAmp, midPoint;
GetBiomeParams(biome, heightAmp, midPoint);
@@ -693,71 +814,258 @@ void cBiomalNoise3DComposable::CalcBiomeParamArrays(cChunkCoords a_ChunkCoords,
-void cBiomalNoise3DComposable::GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE & a_HeightAmp, NOISE_DATATYPE & a_MidPoint)
+void cBiomalNoise3DComposable::GetBiomeParams(
+ EMCSBiome a_Biome,
+ NOISE_DATATYPE & a_HeightAmp,
+ NOISE_DATATYPE & a_MidPoint
+)
{
switch (a_Biome)
{
- case biBeach: a_HeightAmp = 0.2f; a_MidPoint = 60; break;
- case biBirchForest: a_HeightAmp = 0.1f; a_MidPoint = 64; break;
- case biBirchForestHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break;
- case biBirchForestHillsM: a_HeightAmp = 0.075f; a_MidPoint = 68; break;
- case biBirchForestM: a_HeightAmp = 0.1f; a_MidPoint = 64; break;
- case biColdBeach: a_HeightAmp = 0.3f; a_MidPoint = 62; break;
- case biColdTaiga: a_HeightAmp = 0.1f; a_MidPoint = 64; break;
- case biColdTaigaM: a_HeightAmp = 0.1f; a_MidPoint = 64; break;
- case biColdTaigaHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break;
- case biDesertHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break;
- case biDeepOcean: a_HeightAmp = 0.17f; a_MidPoint = 35; break;
- case biDesert: a_HeightAmp = 0.29f; a_MidPoint = 62; break;
- case biDesertM: a_HeightAmp = 0.29f; a_MidPoint = 62; break;
- case biEnd: a_HeightAmp = 0.15f; a_MidPoint = 64; break;
- case biExtremeHills: a_HeightAmp = 0.045f; a_MidPoint = 75; break;
- case biExtremeHillsEdge: a_HeightAmp = 0.1f; a_MidPoint = 70; break;
- case biExtremeHillsM: a_HeightAmp = 0.045f; a_MidPoint = 75; break;
- case biExtremeHillsPlus: a_HeightAmp = 0.04f; a_MidPoint = 80; break;
- case biExtremeHillsPlusM: a_HeightAmp = 0.04f; a_MidPoint = 80; break;
- case biFlowerForest: a_HeightAmp = 0.1f; a_MidPoint = 64; break;
- case biForest: a_HeightAmp = 0.1f; a_MidPoint = 64; break;
- case biForestHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break;
- case biFrozenRiver: a_HeightAmp = 0.4f; a_MidPoint = 54; break;
- case biFrozenOcean: a_HeightAmp = 0.12f; a_MidPoint = 45; break;
- case biIceMountains: a_HeightAmp = 0.075f; a_MidPoint = 68; break;
- case biIcePlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break;
- case biIcePlainsSpikes: a_HeightAmp = 0.3f; a_MidPoint = 62; break;
- case biJungle: a_HeightAmp = 0.1f; a_MidPoint = 63; break;
- case biJungleEdge: a_HeightAmp = 0.15f; a_MidPoint = 62; break;
- case biJungleEdgeM: a_HeightAmp = 0.15f; a_MidPoint = 62; break;
- case biJungleHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break;
- case biJungleM: a_HeightAmp = 0.1f; a_MidPoint = 63; break;
- case biMegaSpruceTaiga: a_HeightAmp = 0.09f; a_MidPoint = 64; break;
- case biMegaSpruceTaigaHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break;
- case biMegaTaiga: a_HeightAmp = 0.1f; a_MidPoint = 64; break;
- case biMegaTaigaHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break;
- case biMesa: a_HeightAmp = 0.09f; a_MidPoint = 61; break;
- case biMesaBryce: a_HeightAmp = 0.15f; a_MidPoint = 61; break;
- case biMesaPlateau: a_HeightAmp = 0.25f; a_MidPoint = 86; break;
- case biMesaPlateauF: a_HeightAmp = 0.25f; a_MidPoint = 96; break;
- case biMesaPlateauFM: a_HeightAmp = 0.25f; a_MidPoint = 96; break;
- case biMesaPlateauM: a_HeightAmp = 0.25f; a_MidPoint = 86; break;
- case biMushroomShore: a_HeightAmp = 0.075f; a_MidPoint = 60; break;
- case biMushroomIsland: a_HeightAmp = 0.06f; a_MidPoint = 80; break;
- case biNether: a_HeightAmp = 0.01f; a_MidPoint = 64; break;
- case biOcean: a_HeightAmp = 0.12f; a_MidPoint = 45; break;
- case biPlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break;
- case biRiver: a_HeightAmp = 0.4f; a_MidPoint = 54; break;
- case biRoofedForest: a_HeightAmp = 0.1f; a_MidPoint = 64; break;
- case biRoofedForestM: a_HeightAmp = 0.1f; a_MidPoint = 64; break;
- case biSavanna: a_HeightAmp = 0.3f; a_MidPoint = 62; break;
- case biSavannaM: a_HeightAmp = 0.3f; a_MidPoint = 62; break;
- case biSavannaPlateau: a_HeightAmp = 0.3f; a_MidPoint = 85; break;
- case biSavannaPlateauM: a_HeightAmp = 0.012f; a_MidPoint = 105; break;
- case biStoneBeach: a_HeightAmp = 0.075f; a_MidPoint = 60; break;
- case biSunflowerPlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break;
- case biSwampland: a_HeightAmp = 0.25f; a_MidPoint = 59; break;
- case biSwamplandM: a_HeightAmp = 0.11f; a_MidPoint = 59; break;
- case biTaiga: a_HeightAmp = 0.1f; a_MidPoint = 64; break;
- case biTaigaM: a_HeightAmp = 0.1f; a_MidPoint = 70; break;
- case biTaigaHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break;
+ case biBeach:
+ a_HeightAmp = 0.2f;
+ a_MidPoint = 60;
+ break;
+ case biBirchForest:
+ a_HeightAmp = 0.1f;
+ a_MidPoint = 64;
+ break;
+ case biBirchForestHills:
+ a_HeightAmp = 0.075f;
+ a_MidPoint = 68;
+ break;
+ case biBirchForestHillsM:
+ a_HeightAmp = 0.075f;
+ a_MidPoint = 68;
+ break;
+ case biBirchForestM:
+ a_HeightAmp = 0.1f;
+ a_MidPoint = 64;
+ break;
+ case biColdBeach:
+ a_HeightAmp = 0.3f;
+ a_MidPoint = 62;
+ break;
+ case biColdTaiga:
+ a_HeightAmp = 0.1f;
+ a_MidPoint = 64;
+ break;
+ case biColdTaigaM:
+ a_HeightAmp = 0.1f;
+ a_MidPoint = 64;
+ break;
+ case biColdTaigaHills:
+ a_HeightAmp = 0.075f;
+ a_MidPoint = 68;
+ break;
+ case biDesertHills:
+ a_HeightAmp = 0.075f;
+ a_MidPoint = 68;
+ break;
+ case biDeepOcean:
+ a_HeightAmp = 0.17f;
+ a_MidPoint = 35;
+ break;
+ case biDesert:
+ a_HeightAmp = 0.29f;
+ a_MidPoint = 62;
+ break;
+ case biDesertM:
+ a_HeightAmp = 0.29f;
+ a_MidPoint = 62;
+ break;
+ case biEnd:
+ a_HeightAmp = 0.15f;
+ a_MidPoint = 64;
+ break;
+ case biExtremeHills:
+ a_HeightAmp = 0.045f;
+ a_MidPoint = 75;
+ break;
+ case biExtremeHillsEdge:
+ a_HeightAmp = 0.1f;
+ a_MidPoint = 70;
+ break;
+ case biExtremeHillsM:
+ a_HeightAmp = 0.045f;
+ a_MidPoint = 75;
+ break;
+ case biExtremeHillsPlus:
+ a_HeightAmp = 0.04f;
+ a_MidPoint = 80;
+ break;
+ case biExtremeHillsPlusM:
+ a_HeightAmp = 0.04f;
+ a_MidPoint = 80;
+ break;
+ case biFlowerForest:
+ a_HeightAmp = 0.1f;
+ a_MidPoint = 64;
+ break;
+ case biForest:
+ a_HeightAmp = 0.1f;
+ a_MidPoint = 64;
+ break;
+ case biForestHills:
+ a_HeightAmp = 0.075f;
+ a_MidPoint = 68;
+ break;
+ case biFrozenRiver:
+ a_HeightAmp = 0.4f;
+ a_MidPoint = 54;
+ break;
+ case biFrozenOcean:
+ a_HeightAmp = 0.12f;
+ a_MidPoint = 45;
+ break;
+ case biIceMountains:
+ a_HeightAmp = 0.075f;
+ a_MidPoint = 68;
+ break;
+ case biIcePlains:
+ a_HeightAmp = 0.3f;
+ a_MidPoint = 62;
+ break;
+ case biIcePlainsSpikes:
+ a_HeightAmp = 0.3f;
+ a_MidPoint = 62;
+ break;
+ case biJungle:
+ a_HeightAmp = 0.1f;
+ a_MidPoint = 63;
+ break;
+ case biJungleEdge:
+ a_HeightAmp = 0.15f;
+ a_MidPoint = 62;
+ break;
+ case biJungleEdgeM:
+ a_HeightAmp = 0.15f;
+ a_MidPoint = 62;
+ break;
+ case biJungleHills:
+ a_HeightAmp = 0.075f;
+ a_MidPoint = 68;
+ break;
+ case biJungleM:
+ a_HeightAmp = 0.1f;
+ a_MidPoint = 63;
+ break;
+ case biMegaSpruceTaiga:
+ a_HeightAmp = 0.09f;
+ a_MidPoint = 64;
+ break;
+ case biMegaSpruceTaigaHills:
+ a_HeightAmp = 0.075f;
+ a_MidPoint = 68;
+ break;
+ case biMegaTaiga:
+ a_HeightAmp = 0.1f;
+ a_MidPoint = 64;
+ break;
+ case biMegaTaigaHills:
+ a_HeightAmp = 0.075f;
+ a_MidPoint = 68;
+ break;
+ case biMesa:
+ a_HeightAmp = 0.09f;
+ a_MidPoint = 61;
+ break;
+ case biMesaBryce:
+ a_HeightAmp = 0.15f;
+ a_MidPoint = 61;
+ break;
+ case biMesaPlateau:
+ a_HeightAmp = 0.25f;
+ a_MidPoint = 86;
+ break;
+ case biMesaPlateauF:
+ a_HeightAmp = 0.25f;
+ a_MidPoint = 96;
+ break;
+ case biMesaPlateauFM:
+ a_HeightAmp = 0.25f;
+ a_MidPoint = 96;
+ break;
+ case biMesaPlateauM:
+ a_HeightAmp = 0.25f;
+ a_MidPoint = 86;
+ break;
+ case biMushroomShore:
+ a_HeightAmp = 0.075f;
+ a_MidPoint = 60;
+ break;
+ case biMushroomIsland:
+ a_HeightAmp = 0.06f;
+ a_MidPoint = 80;
+ break;
+ case biNether:
+ a_HeightAmp = 0.01f;
+ a_MidPoint = 64;
+ break;
+ case biOcean:
+ a_HeightAmp = 0.12f;
+ a_MidPoint = 45;
+ break;
+ case biPlains:
+ a_HeightAmp = 0.3f;
+ a_MidPoint = 62;
+ break;
+ case biRiver:
+ a_HeightAmp = 0.4f;
+ a_MidPoint = 54;
+ break;
+ case biRoofedForest:
+ a_HeightAmp = 0.1f;
+ a_MidPoint = 64;
+ break;
+ case biRoofedForestM:
+ a_HeightAmp = 0.1f;
+ a_MidPoint = 64;
+ break;
+ case biSavanna:
+ a_HeightAmp = 0.3f;
+ a_MidPoint = 62;
+ break;
+ case biSavannaM:
+ a_HeightAmp = 0.3f;
+ a_MidPoint = 62;
+ break;
+ case biSavannaPlateau:
+ a_HeightAmp = 0.3f;
+ a_MidPoint = 85;
+ break;
+ case biSavannaPlateauM:
+ a_HeightAmp = 0.012f;
+ a_MidPoint = 105;
+ break;
+ case biStoneBeach:
+ a_HeightAmp = 0.075f;
+ a_MidPoint = 60;
+ break;
+ case biSunflowerPlains:
+ a_HeightAmp = 0.3f;
+ a_MidPoint = 62;
+ break;
+ case biSwampland:
+ a_HeightAmp = 0.25f;
+ a_MidPoint = 59;
+ break;
+ case biSwamplandM:
+ a_HeightAmp = 0.11f;
+ a_MidPoint = 59;
+ break;
+ case biTaiga:
+ a_HeightAmp = 0.1f;
+ a_MidPoint = 64;
+ break;
+ case biTaigaM:
+ a_HeightAmp = 0.1f;
+ a_MidPoint = 70;
+ break;
+ case biTaigaHills:
+ a_HeightAmp = 0.075f;
+ a_MidPoint = 68;
+ break;
case biInvalidBiome:
case biNumBiomes:
case biVariant:
@@ -786,7 +1094,8 @@ void cBiomalNoise3DComposable::GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::
{
for (int y = 0; y < cChunkDef::Height; y++)
{
- a_Shape[y + x * 256 + z * 256 * 16] = (m_NoiseArray[y + 257 * x + 257 * 17 * z] > m_AirThreshold) ? 0 : 1;
+ a_Shape[y + x * 256 + z * 256 * 16] =
+ (m_NoiseArray[y + 257 * x + 257 * 17 * z] > m_AirThreshold) ? 0 : 1;
}
} // for x
} // for z