diff options
Diffstat (limited to 'src/Generating/FinishGen.h')
-rw-r--r-- | src/Generating/FinishGen.h | 39 |
1 files changed, 38 insertions, 1 deletions
diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h index c1100b51f..ae6dee590 100644 --- a/src/Generating/FinishGen.h +++ b/src/Generating/FinishGen.h @@ -18,6 +18,7 @@ #include "ComposableGenerator.h" #include "../Noise/Noise.h" #include "../ProbabDistrib.h" +#include "../Mobs/Monster.h" @@ -149,6 +150,9 @@ protected: /// Tries to place sugarcane at the coords specified, returns true if successful bool TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ); + // Returns true is the specified biome is a desert or its variant + static bool IsDesertVariant(EMCSBiome a_biome); + // cFinishGen override: virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; } ; @@ -308,10 +312,43 @@ protected: // cFinishGen override: virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; - /// Tries to place a spring at the specified coords, checks neighbors. Returns true if successful + /** Tries to place a spring at the specified coords, checks neighbors. Returns true if successful. */ bool TryPlaceSpring(cChunkDesc & a_ChunkDesc, int x, int y, int z); } ; + +/** This class populates generated chunks with packs of biome-dependant animals +Animals: cows, sheep, pigs, mooshrooms, squid, horses, wolves, ocelots */ +class cFinishGenPassiveMobs : + public cFinishGen +{ +public: + + cFinishGenPassiveMobs(int a_Seed, cIniFile & a_IniFile, eDimension a_Dimension); + +protected: + + /** The noise used as the source of randomness */ + cNoise m_Noise; + + /** Chance, [0..100], that an animal pack will be generated in a chunk */ + int m_AnimalProbability; + + + // cFinishGen override: + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; + + /** Returns false if an animal cannot spawn at given coords, else adds it to the chunk's entity list and returns true */ + bool TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int x, int y, int z, eMonsterType AnimalToSpawn); + + /** Picks a random animal from biome-dependant list for a random position in the chunk. + Returns the chosen mob type, or mtInvalid if no mob chosen. */ + eMonsterType GetRandomMob(cChunkDesc & a_ChunkDesc); +} ; + + + + |