diff options
Diffstat (limited to 'src/Generating/ComposableGenerator.cpp')
-rw-r--r-- | src/Generating/ComposableGenerator.cpp | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 5420e12ac..4192dfa72 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -19,6 +19,8 @@ #include "CompoGenBiomal.h" +#include "CompositedHeiGen.h" + #include "Caves.h" #include "DistortedHeightmap.h" #include "DungeonRoomsFinisher.h" @@ -173,7 +175,6 @@ void cComposableGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a if (a_ChunkDesc.IsUsingDefaultComposition()) { m_CompositionGen->ComposeTerrain(a_ChunkDesc, shape); - ShouldUpdateHeightmap = true; } if (a_ChunkDesc.IsUsingDefaultFinish()) @@ -264,11 +265,17 @@ void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile) { m_CompositionGen = cTerrainCompositionGen::CreateCompositionGen(a_IniFile, m_BiomeGen, m_ShapeGen, m_ChunkGenerator.GetSeed()); + // Add a cache over the composition generator: + // Even a cache of size 1 is useful due to the CompositedHeiGen cache after us doing re-composition on its misses int CompoGenCacheSize = a_IniFile.GetValueSetI("Generator", "CompositionGenCacheSize", 64); - if (CompoGenCacheSize > 1) + if (CompoGenCacheSize > 0) { - m_CompositionGen = cTerrainCompositionGenPtr(new cCompoGenCache(m_CompositionGen, 32)); + m_CompositionGen = std::make_shared<cCompoGenCache>(m_CompositionGen, CompoGenCacheSize); } + + // Create a cache of the composited heightmaps, so that finishers may use it: + m_CompositedHeightCache = std::make_shared<cHeiGenMultiCache>(std::make_shared<cCompositedHeiGen>(m_ShapeGen, m_CompositionGen), 16, 24); + // 24 subcaches of depth 16 each = 96 KiB of RAM. Acceptable, for the amount of work this saves. } |