diff options
Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Entity.cpp | 5 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 5 | ||||
-rw-r--r-- | src/Entities/SplashPotionEntity.cpp | 5 |
3 files changed, 3 insertions, 12 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 61b28ec70..f9331ede8 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -327,10 +327,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) // TODO: Apply damage to armor - if (m_Health < 0) - { - m_Health = 0; - } + m_Health = std::max(m_Health, 0); if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs { diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index ea11926b8..7376441b4 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -382,10 +382,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta) m_CurrentXp += a_Xp_delta; // Make sure they didn't subtract too much - if (m_CurrentXp < 0) - { - m_CurrentXp = 0; - } + m_CurrentXp = std::max<short int>(m_CurrentXp, 0); // Update total for score calculation if (a_Xp_delta > 0) diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp index 3efb1f25d..ccadf9c8e 100644 --- a/src/Entities/SplashPotionEntity.cpp +++ b/src/Entities/SplashPotionEntity.cpp @@ -44,10 +44,7 @@ public: // y = -0.25x + 1, where x is the distance from the player. Approximation for potion splash. // TODO: better equation double Reduction = -0.25 * SplashDistance + 1.0; - if (Reduction < 0) - { - Reduction = 0; - } + Reduction = std::max(Reduction, 0.0); ((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.GetDuration(), m_EntityEffect.GetIntensity(), Reduction); return false; |