diff options
Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Player.cpp | 86 | ||||
-rw-r--r-- | src/Entities/Player.h | 21 |
2 files changed, 81 insertions, 26 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index d7455f371..d0d729567 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -3156,61 +3156,109 @@ bool cPlayer::IsInsideWater() float cPlayer::GetDigSpeed(BLOCKTYPE a_Block) { - float f = GetEquippedItem().GetHandler()->GetBlockBreakingStrength(a_Block); - if (f > 1.0f) + // Based on: https://minecraft.gamepedia.com/Breaking#Speed + + // Get the base speed multiplier of the equipped tool for the mined block + float MiningSpeed = GetEquippedItem().GetHandler()->GetBlockBreakingStrength(a_Block); + + // If we can harvest the block then we can apply material and enchantment bonuses + if (GetEquippedItem().GetHandler()->CanHarvestBlock(a_Block)) { - unsigned int efficiencyModifier = GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::eEnchantment::enchEfficiency); - if (efficiencyModifier > 0) + if (MiningSpeed > 1.0f) // If the base multiplier for this block is greater than 1, now we can check enchantments { - f += (efficiencyModifier * efficiencyModifier) + 1; + unsigned int EfficiencyModifier = GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::eEnchantment::enchEfficiency); + if (EfficiencyModifier > 0) // If an efficiency enchantment is present, apply formula as on wiki + { + MiningSpeed += (EfficiencyModifier * EfficiencyModifier) + 1; + } } } + else // If we can't harvest the block then no bonuses: + { + MiningSpeed = 1; + } + // Haste increases speed by 20% per level auto Haste = GetEntityEffect(cEntityEffect::effHaste); if (Haste != nullptr) { int intensity = Haste->GetIntensity() + 1; - f *= 1.0f + (intensity * 0.2f); + MiningSpeed *= 1.0f + (intensity * 0.2f); } + // Mining fatigue decreases speed a lot auto MiningFatigue = GetEntityEffect(cEntityEffect::effMiningFatigue); if (MiningFatigue != nullptr) { int intensity = MiningFatigue->GetIntensity(); switch (intensity) { - case 0: f *= 0.3f; break; - case 1: f *= 0.09f; break; - case 2: f *= 0.0027f; break; - default: f *= 0.00081f; break; + case 0: MiningSpeed *= 0.3f; break; + case 1: MiningSpeed *= 0.09f; break; + case 2: MiningSpeed *= 0.0027f; break; + default: MiningSpeed *= 0.00081f; break; } } + // 5x speed loss for being in water if (IsInsideWater() && !(GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::eEnchantment::enchAquaAffinity) > 0)) { - f /= 5.0f; + MiningSpeed /= 5.0f; } + // 5x speed loss for not touching ground if (!IsOnGround()) { - f /= 5.0f; + MiningSpeed /= 5.0f; } - return f; + return MiningSpeed; } -float cPlayer::GetPlayerRelativeBlockHardness(BLOCKTYPE a_Block) +float cPlayer::GetMiningProgressPerTick(BLOCKTYPE a_Block) { - float blockHardness = cBlockInfo::GetHardness(a_Block); - float digSpeed = GetDigSpeed(a_Block); - float canHarvestBlockDivisor = GetEquippedItem().GetHandler()->CanHarvestBlock(a_Block) ? 30.0f : 100.0f; - // LOGD("blockHardness: %f, digSpeed: %f, canHarvestBlockDivisor: %f\n", blockHardness, digSpeed, canHarvestBlockDivisor); - return (blockHardness < 0) ? 0 : ((digSpeed / blockHardness) / canHarvestBlockDivisor); + // Based on https://minecraft.gamepedia.com/Breaking#Calculation + // If we know it's instantly breakable then quit here: + if (cBlockInfo::IsOneHitDig(a_Block)) + { + return 1; + } + float BlockHardness = cBlockInfo::GetHardness(a_Block); + ASSERT(BlockHardness > 0); // Can't divide by 0 or less, IsOneHitDig should have returned true + if (GetEquippedItem().GetHandler()->CanHarvestBlock(a_Block)) + { + BlockHardness*=1.5; + } + else + { + BlockHardness*=5; + } + float DigSpeed = GetDigSpeed(a_Block); + // LOGD("Time to mine block = %f", BlockHardness/DigSpeed); + // Number of ticks to mine = (20 * BlockHardness)/DigSpeed; + // Therefore take inverse to get fraction mined per tick: + return DigSpeed / (20 * BlockHardness); +} + + + + + +bool cPlayer::CanInstantlyMine(BLOCKTYPE a_Block) +{ + // Based on: https://minecraft.gamepedia.com/Breaking#Calculation + // Check it has non-zero hardness + if (cBlockInfo::IsOneHitDig(a_Block)) + { + return true; + } + // If the dig speed is greater than 30 times the hardness, then the wiki says we can instantly mine + return GetDigSpeed(a_Block) > 30 * cBlockInfo::GetHardness(a_Block); } diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 568929f44..791b583bd 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -597,11 +597,17 @@ public: The player removes its m_ClientHandle ownership so that the ClientHandle gets deleted. */ void RemoveClientHandle(void); - /** Returns the relative block hardness for the block a_Block. - The bigger it is the faster the player can break the block. - Returns zero if the block is instant breakable. - Otherwise it returns the dig speed (float GetDigSpeed(BLOCKTYPE a_Block)) divided by the block hardness (cBlockInfo::GetHardness(BLOCKTYPE a_Block)) divided by 30 if the player can harvest the block and divided by 100 if he can't. */ - float GetPlayerRelativeBlockHardness(BLOCKTYPE a_Block); + /** Returns the progress mined per tick for the block a_Block as a fraction + (1 would be completely mined) + Depends on hardness values so check those are correct. + Source: https://minecraft.gamepedia.com/Breaking#Calculation */ + float GetMiningProgressPerTick(BLOCKTYPE a_Block); + + /** Given tool, enchantments, status effects, and world position + returns whether a_Block would be instantly mined. + Depends on hardness values so check those are correct. + Source: https://minecraft.gamepedia.com/Breaking#Instant_breaking */ + bool CanInstantlyMine(BLOCKTYPE a_Block); /** get player explosion exposure rate */ virtual float GetExplosionExposureRate(Vector3d a_ExplosionPosition, float a_ExlosionPower) override; @@ -805,8 +811,9 @@ private: Returns one if using hand. If the player is using a tool that is good to break the block the value is higher. If he has an enchanted tool with efficiency or he has a haste or mining fatique effect it gets multiplied by a specific factor depending on the strength of the effect or enchantment. - In he is in water it gets divided by 5 except his tool is enchanted with aqa affinity. - If he is not on ground it also gets divided by 5. */ + In he is in water it gets divided by 5 except if his tool is enchanted with aqua affinity. + If he is not on ground it also gets divided by 5. + Source: https://minecraft.gamepedia.com/Breaking#Calculation */ float GetDigSpeed(BLOCKTYPE a_Block); /** Add the recipe Id to the known recipes. |