diff options
Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Entity.cpp | 160 | ||||
-rw-r--r-- | src/Entities/Entity.h | 22 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 92 | ||||
-rw-r--r-- | src/Entities/Player.h | 36 |
4 files changed, 277 insertions, 33 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 28817428f..e5e4cf4cb 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -37,6 +37,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d , m_Gravity(-9.81f) , m_LastPos(a_X, a_Y, a_Z) , m_IsInitialized(false) + , m_IsTravellingThroughPortal(false) , m_EntityType(a_EntityType) , m_World(NULL) , m_IsFireproof(false) @@ -614,6 +615,7 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk) // Handle drowning HandleAir(); } + DetectPortal(); // None of the above functions change position, we remain in the chunk of NextChunk HandlePhysics(a_Dt, *NextChunk); @@ -853,7 +855,7 @@ void cEntity::TickBurning(cChunk & a_Chunk) // Remember the current burning state: bool HasBeenBurning = (m_TicksLeftBurning > 0); - if (m_World->IsWeatherWet()) + if (GetWorld()->IsWeatherWetAt(POSX_TOINT, POSZ_TOINT)) { if (POSY_TOINT > m_World->GetHeight(POSX_TOINT, POSZ_TOINT)) { @@ -1024,6 +1026,162 @@ void cEntity::DetectCacti(void) +void cEntity::DetectPortal() +{ + if (!GetWorld()->AreNetherPortalsEnabled() && !GetWorld()->AreEndPortalsEnabled()) + { + return; + } + + int X = POSX_TOINT, Y = POSY_TOINT, Z = POSZ_TOINT; + if ((Y > 0) && (Y < cChunkDef::Height)) + { + switch (GetWorld()->GetBlock(X, Y, Z)) + { + case E_BLOCK_NETHER_PORTAL: + { + if (!GetWorld()->AreNetherPortalsEnabled() || m_PortalCooldownData.second) + { + return; + } + + if (m_PortalCooldownData.first != 80) + { + m_PortalCooldownData.first++; + return; + } + m_PortalCooldownData.first = 0; + + switch (GetWorld()->GetDimension()) + { + case dimNether: + { + m_PortalCooldownData.second = true; // Stop portals from working on respawn + + if (IsPlayer()) + { + ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld); + } + MoveToWorld(GetWorld()->GetLinkedOverworldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false); + + return; + } + case dimOverworld: + { + m_PortalCooldownData.second = true; // Stop portals from working on respawn + + if (IsPlayer()) + { + ((cPlayer *)this)->AwardAchievement(achEnterPortal); + ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimNether); + } + MoveToWorld(GetWorld()->GetNetherWorldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetNetherWorldName(), dimNether, GetWorld()->GetName()), false); + + return; + } + default: break; + } + return; + } + case E_BLOCK_END_PORTAL: + { + if (!GetWorld()->AreEndPortalsEnabled() || m_PortalCooldownData.second) + { + return; + } + + if (m_PortalCooldownData.first != 80) + { + m_PortalCooldownData.first++; + return; + } + m_PortalCooldownData.first = 0; + + switch (GetWorld()->GetDimension()) + { + case dimEnd: + { + m_PortalCooldownData.second = true; // Stop portals from working on respawn + + if (IsPlayer()) + { + cPlayer * Player = (cPlayer *)this; + Player->TeleportToCoords(Player->GetLastBedPos().x, Player->GetLastBedPos().y, Player->GetLastBedPos().z); + Player->GetClientHandle()->SendRespawn(dimOverworld); + } + MoveToWorld(GetWorld()->GetLinkedOverworldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false); + + return; + } + case dimOverworld: + { + m_PortalCooldownData.second = true; // Stop portals from working on respawn + + if (IsPlayer()) + { + ((cPlayer *)this)->AwardAchievement(achEnterTheEnd); + ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimEnd); + } + MoveToWorld(GetWorld()->GetEndWorldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetEndWorldName(), dimEnd, GetWorld()->GetName()), false); + + return; + } + default: break; + } + return; + } + default: break; + } + } + + // Allow portals to work again + m_PortalCooldownData.second = false; + m_PortalCooldownData.first = 0; +} + + + + + +bool cEntity::MoveToWorld(const AString & a_WorldName, cWorld * a_World, bool a_ShouldSendRespawn) +{ + UNUSED(a_ShouldSendRespawn); + + cWorld * World; + if (a_World == NULL) + { + World = cRoot::Get()->GetWorld(a_WorldName); + if (World == NULL) + { + LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName.c_str()); + return false; + } + } + else + { + World = a_World; + } + + if (GetWorld() == World) + { + // Don't move to same world + return false; + } + + // Remove all links to the old world + SetIsTravellingThroughPortal(true); // cChunk handles entity removal + GetWorld()->BroadcastDestroyEntity(*this); + + // Queue add to new world + World->AddEntity(this); + + return true; +} + + + + + void cEntity::SetSwimState(cChunk & a_Chunk) { int RelY = (int)floor(GetPosY() + 0.1); diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 88f8528e9..8b6fc05f7 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -336,6 +336,9 @@ public: /** Detects the time for application of cacti damage */ virtual void DetectCacti(void); + + /** Detects whether we are in a portal block and begins teleportation procedures if so */ + virtual void DetectPortal(void); /// Handles when the entity is in the void virtual void TickInVoid(cChunk & a_Chunk); @@ -378,8 +381,17 @@ public: /// Teleports to the coordinates specified virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ); + + /** Moves entity to specified world */ + virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL, bool a_ShouldSendRespawn = true); // tolua_end + + /** Returns if the entity is travelling through a portal. Set to true by MoveToWorld and to false when the entity is removed by the old chunk */ + bool IsTravellingThroughPortal(void) const { return m_IsTravellingThroughPortal; } + + /** Sets if the entity has begun travelling through a portal or not */ + void SetIsTravellingThroughPortal(bool a_Flag) { m_IsTravellingThroughPortal = a_Flag; } /// Updates clients of changes in the entity. virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = NULL); @@ -479,6 +491,9 @@ protected: /** True when entity is initialised (Initialize()) and false when destroyed pending deletion (Destroy()) */ bool m_IsInitialized; + /** True when entity is being moved across worlds, false anytime else */ + bool m_IsTravellingThroughPortal; + eEntityType m_EntityType; cWorld * m_World; @@ -500,7 +515,6 @@ protected: /// Time, in ticks, since the last damage dealt by the void. Reset to zero when moving out of the void. int m_TicksSinceLastVoidDamage; - /** Does the actual speed-setting. The default implementation just sets the member variable value; overrides can provide further processing, such as forcing players to move at the given speed. */ @@ -520,6 +534,12 @@ protected: /** Air level of a mobile */ int m_AirLevel; int m_AirTickTimer; + + /** Portal delay timer and cooldown boolean + First value is to delay sending the respawn packet (which triggers the Entering the {Dimension} screen). + Second value is to prevent a teleportation loop by ensuring we do not reenter a portal that we came out of. + */ + std::pair<unsigned short, bool> m_PortalCooldownData; private: /** Measured in degrees, [-180, +180) */ diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index ea11926b8..1acc8a962 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -88,13 +88,14 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : m_PlayerName = a_PlayerName; - if (!LoadFromDisk()) + cWorld * World; + if (!LoadFromDisk(World)) { m_Inventory.Clear(); - cWorld * DefaultWorld = cRoot::Get()->GetDefaultWorld(); - SetPosX(DefaultWorld->GetSpawnX()); - SetPosY(DefaultWorld->GetSpawnY()); - SetPosZ(DefaultWorld->GetSpawnZ()); + SetPosX(World->GetSpawnX()); + SetPosY(World->GetSpawnY()); + SetPosZ(World->GetSpawnZ()); + SetBedPos(Vector3i(World->GetSpawnX(), World->GetSpawnY(), World->GetSpawnZ())); LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}", a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ() @@ -107,11 +108,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : if (m_GameMode == gmNotSet) { - cWorld * World = cRoot::Get()->GetWorld(GetLoadedWorldName()); - if (World == NULL) - { - World = cRoot::Get()->GetDefaultWorld(); - } if (World->IsGameModeCreative()) { m_CanFly = true; @@ -140,7 +136,7 @@ cPlayer::~cPlayer(void) SaveToDisk(); - m_World->RemovePlayer( this ); + m_World->RemovePlayer(this); m_ClientHandle = NULL; @@ -157,8 +153,6 @@ cPlayer::~cPlayer(void) void cPlayer::Destroyed() { CloseWindow(false); - - m_ClientHandle = NULL; } @@ -985,12 +979,12 @@ void cPlayer::Respawn(void) m_LifetimeTotalXp = 0; // ToDo: send score to client? How? - m_ClientHandle->SendRespawn(*m_World, true); + m_ClientHandle->SendRespawn(GetWorld()->GetDimension()); // Extinguish the fire: StopBurning(); - TeleportToCoords(GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ()); + TeleportToCoords(GetLastBedPos().x, GetLastBedPos().y, GetLastBedPos().z); SetVisible(true); } @@ -1619,27 +1613,39 @@ void cPlayer::TossItems(const cItems & a_Items) -bool cPlayer::MoveToWorld(const char * a_WorldName) +bool cPlayer::MoveToWorld(const AString & a_WorldName, cWorld * a_World, bool a_ShouldSendRespawn) { - cWorld * World = cRoot::Get()->GetWorld(a_WorldName); - if (World == NULL) + cWorld * World; + if (a_World == NULL) { - LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName); + World = cRoot::Get()->GetWorld(a_WorldName); + if (World == NULL) + { + LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName.c_str()); + return false; + } + } + else + { + World = a_World; + } + + if (GetWorld() == World) + { + // Don't move to same world return false; } // Send the respawn packet: - if (m_ClientHandle != NULL) + if (a_ShouldSendRespawn && (m_ClientHandle != NULL)) { - m_ClientHandle->SendRespawn(*World); + m_ClientHandle->SendRespawn(World->GetDimension()); } - // Remove all links to the old world + // Remove player from the old world + SetIsTravellingThroughPortal(true); // cChunk handles entity removal m_World->RemovePlayer(this); - // If the dimension is different, we can send the respawn packet - // http://wiki.vg/Protocol#0x09 says "don't send if dimension is the same" as of 2013_07_02 - // Queue adding player to the new world, including all the necessary adjustments to the object World->AddPlayer(this); @@ -1689,9 +1695,19 @@ void cPlayer::LoadPermissionsFromDisk() +<<<<<<< HEAD +bool cPlayer::LoadFromDisk(cWorldPtr & a_World) +======= bool cPlayer::LoadFromDisk(void) +>>>>>>> master { + a_World = cRoot::Get()->GetWorld(GetLoadedWorldName()); + if (a_World == NULL) + { + a_World = cRoot::Get()->GetDefaultWorld(); + } + LoadPermissionsFromDisk(); // Load from the UUID file: @@ -1789,6 +1805,9 @@ bool cPlayer::LoadFromFile(const AString & a_FileName) m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt(); m_CurrentXp = (short) root.get("xpCurrent", 0).asInt(); m_IsFlying = root.get("isflying", 0).asBool(); + m_LastBedPos.x = root.get("SpawnX", a_World->GetSpawnX()).asInt(); + m_LastBedPos.y = root.get("SpawnY", a_World->GetSpawnY()).asInt(); + m_LastBedPos.z = root.get("SpawnZ", a_World->GetSpawnZ()).asInt(); m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt(); @@ -1841,6 +1860,28 @@ bool cPlayer::SaveToDisk() cEnderChestEntity::SaveToJson(JSON_EnderChestInventory, m_EnderChestContents); Json::Value root; +<<<<<<< HEAD + root["position"] = JSON_PlayerPosition; + root["rotation"] = JSON_PlayerRotation; + root["inventory"] = JSON_Inventory; + root["health"] = m_Health; + root["xpTotal"] = m_LifetimeTotalXp; + root["xpCurrent"] = m_CurrentXp; + root["air"] = m_AirLevel; + root["food"] = m_FoodLevel; + root["foodSaturation"] = m_FoodSaturationLevel; + root["foodTickTimer"] = m_FoodTickTimer; + root["foodExhaustion"] = m_FoodExhaustionLevel; + root["world"] = GetWorld()->GetName(); + root["isflying"] = IsFlying(); + root["SpawnX"] = GetLastBedPos().x; + root["SpawnY"] = GetLastBedPos().y; + root["SpawnZ"] = GetLastBedPos().z; + + if (m_GameMode == GetWorld()->GetGameMode()) + { + root["gamemode"] = (int) eGameMode_NotSet; +======= root["position"] = JSON_PlayerPosition; root["rotation"] = JSON_PlayerRotation; root["inventory"] = JSON_Inventory; @@ -1866,6 +1907,7 @@ bool cPlayer::SaveToDisk() { root["gamemode"] = (int) m_GameMode; } +>>>>>>> master } else { diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 7c287d41b..f84cc5f55 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -131,7 +131,7 @@ public: inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export - /** Returns whether the player is climbing (ladders, vines e.t.c). */ + /** Returns whether the player is climbing (ladders, vines etc.) */ bool IsClimbing(void) const; virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override; @@ -325,7 +325,12 @@ public: virtual void KilledBy(TakeDamageInfo & a_TDI) override; virtual void Killed(cEntity * a_Victim) override; - + + void Respawn(void); // tolua_export + + void SetVisible(bool a_bVisible); // tolua_export + bool IsVisible(void) const { return m_bVisible; } // tolua_export + void Respawn(void); // tolua_export void SetVisible( bool a_bVisible ); // tolua_export @@ -333,13 +338,17 @@ public: /** Moves the player to the specified world. Returns true if successful, false on failure (world not found). */ - bool MoveToWorld(const char * a_WorldName); // tolua_export + virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL, bool a_ShouldSendRespawn = true) override; // tolua_export + /** Saves all player data, such as inventory, to JSON */ bool SaveToDisk(void); + + typedef cWorld * cWorldPtr; /** Loads the player data from the disk file. +Takes a (NULL) cWorld pointer which it will assign a value to based on either the loaded world or default world Returns true on success, false on failure. */ - bool LoadFromDisk(void); + bool LoadFromDisk(cWorldPtr & a_World); /** Loads the player data from the specified file. Returns true on success, false on failure. */ @@ -355,8 +364,7 @@ public: void SendExperience(void); - // In UI windows, the item that the player is dragging: - bool IsDraggingItem(void) const { return !m_DraggingItem.IsEmpty(); } + /** In UI windows, get the item that the player is dragging */ cItem & GetDraggingItem(void) {return m_DraggingItem; } // In UI windows, when inventory-painting: @@ -404,11 +412,21 @@ public: /** If true the player can fly even when he's not in creative. */ void SetCanFly(bool a_CanFly); + /** Gets the last position that the player slept in + This is initialised to the world spawn point if the player has not slept in a bed as of yet + */ + Vector3i GetLastBedPos(void) const { return m_LastBedPos; } + + /** Sets the player's bed (home) position */ + void SetBedPos(const Vector3i & a_Pos) { m_LastBedPos = a_Pos; } + /** Update movement-related statistics. */ void UpdateMovementStats(const Vector3d & a_DeltaPos); /** Returns wheter the player can fly or not. */ virtual bool CanFly(void) const { return m_CanFly; } + + // tolua_end // cEntity overrides: @@ -466,6 +484,9 @@ protected: cWindow * m_CurrentWindow; cWindow * m_InventoryWindow; + /** The player's last saved bed position */ + Vector3i m_LastBedPos; + char m_Color; eGameMode m_GameMode; @@ -523,6 +544,8 @@ protected: cStatManager m_Stats; +<<<<<<< HEAD +======= /** Flag representing whether the player is currently in a bed Set by a right click on unoccupied bed, unset by a time fast forward or teleport */ bool m_bIsInBed; @@ -541,6 +564,7 @@ protected: AString m_UUID; +>>>>>>> master /** Sets the speed and sends it to the client, so that they are forced to move so. */ virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override; |