diff options
Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Entity.h | 10 | ||||
-rw-r--r-- | src/Entities/Player.h | 2 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.h | 6 |
3 files changed, 13 insertions, 5 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 0d7634f73..3634f087c 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -354,7 +354,11 @@ public: virtual void OnRightClicked(cPlayer &) {}; /// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy(). - virtual void GetDrops(cItems & /*a_Drops*/, cEntity * /*a_Killer*/ = NULL) {} + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) + { + UNUSED(a_Drops); + UNUSED(a_Killer); + } protected: static cCriticalSection m_CSCount; @@ -420,11 +424,11 @@ protected: void Dereference( cEntity*& a_EntityPtr ); private: - // Measured in degrees (MAX 360°) + // Measured in degrees (MAX 360 degrees) double m_HeadYaw; // Measured in meter/second (m/s) Vector3d m_Speed; - // Measured in degrees (MAX 360°) + // Measured in degrees (MAX 360 degrees) Vector3d m_Rot; /// Position of the entity's XZ center and Y bottom diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 0a3f50d19..f9ce950ba 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -45,7 +45,7 @@ public: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void HandlePhysics(float /*a_Dt*/, cChunk &) override { }; + virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); }; /// Returns the curently equipped weapon; empty item if none virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); } diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index e9e377fe0..4721409ee 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -52,7 +52,11 @@ public: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace); /// Called by the physics blocktracer when the entity hits another entity - virtual void OnHitEntity(cEntity & /*a_EntityHit*/, const Vector3d & /*a_HitPos*/) {} + virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) + { + UNUSED(a_EntityHit); + UNUSED(a_HitPos); + } /// Called by Chunk when the projectile is eligible for player collection virtual void CollectedBy(cPlayer * a_Dest); |