diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/Player.cpp | 24 | ||||
-rw-r--r-- | src/Entities/Player.h | 13 |
2 files changed, 36 insertions, 1 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index f3ea45cf4..9fba0d015 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -90,7 +90,9 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) : m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL), m_bIsTeleporting(false), m_UUID((a_Client != nullptr) ? a_Client->GetUUID() : ""), - m_CustomName("") + m_CustomName(""), + m_SkinParts(0), + m_MainHand(mhRight) { ASSERT(a_PlayerName.length() <= 16); // Otherwise this player could crash many clients... @@ -2632,6 +2634,26 @@ bool cPlayer::PlaceBlocks(const sSetBlockVector & a_Blocks) +void cPlayer::SetSkinParts(int a_Parts) +{ + m_SkinParts = a_Parts & spMask; + m_World->BroadcastEntityMetadata(*this, m_ClientHandle.get()); +} + + + + + +void cPlayer::SetMainHand(eMainHand a_Hand) +{ + m_MainHand = a_Hand; + m_World->BroadcastEntityMetadata(*this, m_ClientHandle.get()); +} + + + + + void cPlayer::AttachTo(cEntity * a_AttachTo) { // Different attach, if this is a spectator diff --git a/src/Entities/Player.h b/src/Entities/Player.h index dab814692..b592913bd 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -499,6 +499,13 @@ public: The blocks in range (a_BlockX - a_Range, a_BlockX + a_Range) are sent (NY-metric). */ void SendBlocksAround(int a_BlockX, int a_BlockY, int a_BlockZ, int a_Range = 1); + bool HasSkinPart(eSkinPart a_Part) const { return (m_SkinParts & a_Part) != 0; } + int GetSkinParts(void) const { return m_SkinParts; } + void SetSkinParts(int a_Parts); + + eMainHand GetMainHand(void) const { return m_MainHand; } + void SetMainHand(eMainHand a_Hand); + // tolua_end /** Calls the block placement hooks and places the blocks in the world. @@ -682,6 +689,12 @@ protected: AString m_CustomName; + /** Displayed skin part bit mask */ + int m_SkinParts; + + /** The main hand of the player */ + eMainHand m_MainHand; + /** Sets the speed and sends it to the client, so that they are forced to move so. */ virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override; |