diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/Entity.cpp | 2 | ||||
-rw-r--r-- | src/Entities/Entity.h | 23 |
2 files changed, 14 insertions, 11 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 0af4eafde..db657909c 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -60,7 +60,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d , m_Mass (0.001) // Default 1g , m_Width(a_Width) , m_Height(a_Height) - , m_InvulnerableTicks(20) + , m_InvulnerableTicks(0) { cCSLock Lock(m_CSCount); m_EntityCount++; diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index e76279c28..26edf8dca 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -262,7 +262,9 @@ public: // tolua_end - /** Makes this entity take damage specified in the a_TDI. The TDI is sent through plugins first, then applied. If it returns false, the entity hasn't become any damage. */ + /** Makes this entity take damage specified in the a_TDI. + The TDI is sent through plugins first, then applied. + If it returns false, the entity hasn't receive any damage. */ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI); // tolua_begin @@ -481,31 +483,32 @@ protected: int m_AirTickTimer; private: - // Measured in degrees, [-180, +180) + /** Measured in degrees, [-180, +180) */ double m_HeadYaw; - // Measured in meter/second (m/s) + /** Measured in meter/second (m/s) */ Vector3d m_Speed; - // Measured in degrees, [-180, +180) + /** Measured in degrees, [-180, +180) */ Vector3d m_Rot; - /// Position of the entity's XZ center and Y bottom + /** Position of the entity's XZ center and Y bottom */ Vector3d m_Pos; - // Measured in meter / second + /** Measured in meter / second */ Vector3d m_WaterSpeed; - // Measured in Kilograms (Kg) + /** Measured in Kilograms (Kg) */ double m_Mass; - // Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter. + /** Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter. */ double m_Width; - // Height of the entity (Y axis) + /** Height of the entity (Y axis) */ double m_Height; - // If a player hit a entity, the entity become a invulnerable of 10 ticks. While this ticks, a player can't hit this entity. + /** If a player hit a entity, the entity receive a invulnerable of 10 ticks. + While this ticks, a player can't hit this entity. */ int m_InvulnerableTicks; } ; // tolua_export |