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-rw-r--r--src/Entities/Player.cpp40
-rw-r--r--src/Entities/Player.h11
2 files changed, 47 insertions, 4 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 9d18cedc4..c94cec3c9 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -828,6 +828,27 @@ void cPlayer::SetCustomName(const AString & a_CustomName)
+void cPlayer::SetBedPos(const Vector3i & a_Pos)
+{
+ m_LastBedPos = a_Pos;
+ m_SpawnWorld = m_World;
+}
+
+
+
+
+
+void cPlayer::SetBedPos(const Vector3i & a_Pos, cWorld * a_World)
+{
+ m_LastBedPos = a_Pos;
+ ASSERT(a_World != nullptr);
+ m_SpawnWorld = a_World;
+}
+
+
+
+
+
void cPlayer::SetFlying(bool a_IsFlying)
{
if (a_IsFlying == m_IsFlying)
@@ -1078,12 +1099,19 @@ void cPlayer::Respawn(void)
m_LifetimeTotalXp = 0;
// ToDo: send score to client? How?
- m_ClientHandle->SendRespawn(GetWorld()->GetDimension(), true);
+ m_ClientHandle->SendRespawn(m_SpawnWorld->GetDimension(), true);
// Extinguish the fire:
StopBurning();
- TeleportToCoords(GetLastBedPos().x, GetLastBedPos().y, GetLastBedPos().z);
+ if (GetWorld() != m_SpawnWorld)
+ {
+ MoveToWorld(m_SpawnWorld, false, GetLastBedPos());
+ }
+ else
+ {
+ TeleportToCoords(GetLastBedPos().x, GetLastBedPos().y, GetLastBedPos().z);
+ }
SetVisible(true);
}
@@ -1895,9 +1923,16 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
a_World = cRoot::Get()->GetDefaultWorld();
}
+
m_LastBedPos.x = root.get("SpawnX", a_World->GetSpawnX()).asInt();
m_LastBedPos.y = root.get("SpawnY", a_World->GetSpawnY()).asInt();
m_LastBedPos.z = root.get("SpawnZ", a_World->GetSpawnZ()).asInt();
+ AString SpawnWorldName = root.get("SpawnWorld", cRoot::Get()->GetDefaultWorld()->GetName()).asString();
+ m_SpawnWorld = cRoot::Get()->GetWorld(SpawnWorldName);
+ if (m_SpawnWorld == nullptr)
+ {
+ m_SpawnWorld = cRoot::Get()->GetDefaultWorld();
+ }
// Load the player stats.
// We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
@@ -1955,6 +1990,7 @@ bool cPlayer::SaveToDisk()
root["SpawnX"] = GetLastBedPos().x;
root["SpawnY"] = GetLastBedPos().y;
root["SpawnZ"] = GetLastBedPos().z;
+ root["SpawnWorld"] = m_SpawnWorld->GetName();
if (m_World != nullptr)
{
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 6d092eeb3..fae0e6177 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -459,8 +459,12 @@ public:
*/
Vector3i GetLastBedPos(void) const { return m_LastBedPos; }
- /** Sets the player's bed (home) position */
- void SetBedPos(const Vector3i & a_Pos) { m_LastBedPos = a_Pos; }
+ /** Sets the player's bed (home / respawn) position to the specified position.
+ Sets the respawn world to the player's world. */
+ void SetBedPos(const Vector3i & a_Pos);
+
+ /** Sets the player's bed (home / respawn) position and respawn world to the specified parameters. */
+ void SetBedPos(const Vector3i & a_Pos, cWorld * a_World);
// tolua_end
@@ -584,6 +588,9 @@ protected:
/** The player's last saved bed position */
Vector3i m_LastBedPos;
+ /** The world which the player respawns in upon death */
+ cWorld * m_SpawnWorld;
+
eGameMode m_GameMode;
AString m_IP;