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Diffstat (limited to 'src/Entities/SplashPotionEntity.h')
-rw-r--r-- | src/Entities/SplashPotionEntity.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/src/Entities/SplashPotionEntity.h b/src/Entities/SplashPotionEntity.h new file mode 100644 index 000000000..548ba3a3e --- /dev/null +++ b/src/Entities/SplashPotionEntity.h @@ -0,0 +1,59 @@ +// +// SplashPotionEntity.h +// + +#pragma once + +#include "ProjectileEntity.h" +#include "EntityEffect.h" +#include "../World.h" +#include "Entity.h" + + + + +// tolua_begin + +class cSplashPotionEntity : + public cProjectileEntity +{ + typedef cProjectileEntity super; + +public: + + // tolua_end + + CLASS_PROTODEF(cSplashPotionEntity); + + cSplashPotionEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed, cEntityEffect::eType a_EntityEffectType, cEntityEffect a_EntityEffect, int a_PotionName); + +protected: + + // cProjectileEntity overrides: + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + + /** Splashes the potion, fires its particle effects and sounds + * @param a_HitPos The position where the potion will splash + */ + void Splash(const Vector3d & a_HitPos); + + cEntityEffect::eType m_EntityEffectType; + cEntityEffect m_EntityEffect; + int m_PotionName; + + class cSplashPotionCallback : + public cEntityCallback + { + public: + cSplashPotionCallback(const Vector3d & a_HitPos, cEntityEffect::eType &a_EntityEffectType, cEntityEffect &a_EntityEffect); + + virtual bool Item(cEntity *a_Entity) override; + + private: + const Vector3d &m_HitPos; + cEntityEffect::eType &m_EntityEffectType; + cEntityEffect &m_EntityEffect; + }; + +} ; // tolua_export |