diff options
Diffstat (limited to 'src/Entities/ProjectileEntity.cpp')
-rw-r--r-- | src/Entities/ProjectileEntity.cpp | 33 |
1 files changed, 19 insertions, 14 deletions
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index d45f1d212..b5ef5c90a 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -21,6 +21,7 @@ #include "FireChargeEntity.h" #include "FireworkEntity.h" #include "GhastFireballEntity.h" +#include "Player.h" @@ -68,15 +69,15 @@ protected: if (cBlockInfo::IsSolid(a_BlockType)) { // The projectile hit a solid block, calculate the exact hit coords: - cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1); // Bounding box of the block hit - const Vector3d LineStart = m_Projectile->GetPosition(); // Start point for the imaginary line that goes through the block hit - const Vector3d LineEnd = LineStart + m_Projectile->GetSpeed(); // End point for the imaginary line that goes through the block hit - double LineCoeff = 0; // Used to calculate where along the line an intersection with the bounding box occurs - eBlockFace Face; // Face hit + cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1); // Bounding box of the block hit + const Vector3d LineStart = m_Projectile->GetPosition(); // Start point for the imaginary line that goes through the block hit + const Vector3d LineEnd = LineStart + m_Projectile->GetSpeed(); // End point for the imaginary line that goes through the block hit + double LineCoeff = 0; // Used to calculate where along the line an intersection with the bounding box occurs + eBlockFace Face; // Face hit if (bb.CalcLineIntersection(LineStart, LineEnd, LineCoeff, Face)) { - Vector3d Intersection = LineStart + m_Projectile->GetSpeed() * LineCoeff; // Point where projectile goes into the hit block + Vector3d Intersection = LineStart + m_Projectile->GetSpeed() * LineCoeff; // Point where projectile goes into the hit block if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, a_BlockX, a_BlockY, a_BlockZ, Face, &Intersection)) { @@ -141,7 +142,7 @@ public: { if ( (a_Entity == m_Projectile) || // Do not check collisions with self - (a_Entity == m_Projectile->GetCreator()) // Do not check whoever shot the projectile + (a_Entity->GetUniqueID() == m_Projectile->GetCreatorUniqueID()) // Do not check whoever shot the projectile ) { // TODO: Don't check creator only for the first 5 ticks @@ -215,7 +216,10 @@ protected: cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height) : super(etProjectile, a_X, a_Y, a_Z, a_Width, a_Height), m_ProjectileKind(a_Kind), - m_Creator(a_Creator), + m_CreatorData( + ((a_Creator != NULL) ? a_Creator->GetUniqueID() : -1), + ((a_Creator != NULL) ? (a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "") : "") + ), m_IsInGround(false) { } @@ -227,7 +231,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) : super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height), m_ProjectileKind(a_Kind), - m_Creator(a_Creator), + m_CreatorData(a_Creator->GetUniqueID(), a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : ""), m_IsInGround(false) { SetSpeed(a_Speed); @@ -239,7 +243,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Ve -cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item, const Vector3d * a_Speed) +cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem * a_Item, const Vector3d * a_Speed) { Vector3d Speed; if (a_Speed != NULL) @@ -258,12 +262,13 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, case pkExpBottle: return new cExpBottleEntity (a_Creator, a_X, a_Y, a_Z, Speed); case pkFirework: { - if (a_Item.m_FireworkItem.m_Colours.empty()) + ASSERT(a_Item != NULL); + if (a_Item->m_FireworkItem.m_Colours.empty()) { return NULL; } - return new cFireworkEntity(a_Creator, a_X, a_Y, a_Z, a_Item); + return new cFireworkEntity(a_Creator, a_X, a_Y, a_Z, *a_Item); } } @@ -304,7 +309,7 @@ AString cProjectileEntity::GetMCAClassName(void) const case pkEgg: return "Egg"; case pkGhastFireball: return "Fireball"; case pkFireCharge: return "SmallFireball"; - case pkEnderPearl: return "ThrownEnderPearl"; + case pkEnderPearl: return "ThrownEnderpearl"; case pkExpBottle: return "ThrownExpBottle"; case pkSplashPotion: return "ThrownPotion"; case pkWitherSkull: return "WitherSkull"; @@ -361,7 +366,7 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) EntityCollisionCallback.GetHitEntity()->GetClass(), HitPos.x, HitPos.y, HitPos.z, EntityCollisionCallback.GetMinCoeff() - ); + ); OnHitEntity(*(EntityCollisionCallback.GetHitEntity()), HitPos); } |