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-rw-r--r--src/Entities/Player.h15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 22d6a2ae2..556a118b5 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -201,10 +201,6 @@ public:
// Sets the current gamemode, doesn't check validity, doesn't send update packets to client
void LoginSetGameMode(eGameMode a_GameMode);
- /** Forces the player to move in the given direction.
- @deprecated Use SetSpeed instead. */
- void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export
-
/** Tries to move to a new position, with attachment-related checks (y == -999) */
void MoveTo(const Vector3d & a_NewPos); // tolua_export
@@ -585,7 +581,16 @@ protected:
AString m_CustomName;
/** Sets the speed and sends it to the client, so that they are forced to move so. */
- virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override;
+ virtual void SetSpeed(const Vector3d & a_Speed) override;
+
+ /** Adds to the speed and sends it to the client, so that they are forced to move so. */
+ virtual void AddSpeed(const Vector3d & a_Speed) override;
+
+ /** Sets the speed and sends it to the client, so that they are forced to move so. */
+ virtual void SetPosition(const Vector3d & a_Position) override;
+
+ /** Adds to the speed and sends it to the client, so that they are forced to move so. */
+ virtual void AddPosition(const Vector3d & a_Position) override;
void ResolvePermissions(void);
void ResolveGroups(void);