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-rw-r--r--src/Entities/Player.h16
1 files changed, 14 insertions, 2 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 2f7957f16..f247ac2f9 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -124,6 +124,9 @@ public:
inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc.
inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export
inline const cInventory & GetInventory(void) const { return m_Inventory; }
+
+ /** Gets the contents of the player's associated enderchest */
+ cItemGrid & GetEnderChestContents(void) { return m_EnderChestContents; }
inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export
@@ -449,7 +452,13 @@ protected:
float m_LastGroundHeight;
bool m_bTouchGround;
double m_Stance;
+
+ /** Stores the player's inventory, consisting of crafting grid, hotbar, and main slots */
cInventory m_Inventory;
+
+ /** An item grid that stores the player specific enderchest contents */
+ cItemGrid m_EnderChestContents;
+
cWindow * m_CurrentWindow;
cWindow * m_InventoryWindow;
@@ -510,8 +519,6 @@ protected:
cStatManager m_Stats;
-
-
/** Sets the speed and sends it to the client, so that they are forced to move so. */
virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override;
@@ -546,6 +553,11 @@ protected:
Default save interval is #defined in PLAYER_INVENTORY_SAVE_INTERVAL */
unsigned int m_TicksUntilNextSave;
+ /** Flag used by food handling system to determine whether a teleport has just happened
+ Will not apply food penalties if found to be true; will set to false after processing
+ */
+ bool m_bIsTeleporting;
+
} ; // tolua_export