diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/Player.h | 173 |
1 files changed, 106 insertions, 67 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 4d6a41a35..5a17ca783 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -27,11 +27,57 @@ class cTeam; class cPlayer: public cPawn { - // tolua_end using Super = cPawn; + /** Tag representing a sneaking pose. */ + struct BodyStanceCrouching + { + BodyStanceCrouching(cPlayer & a_Player); + }; + + /** Tag representing a sleeping pose. + Set by a right click on unoccupied bed, unset by a time fast forward or teleport. */ + struct BodyStanceSleeping + { + BodyStanceSleeping(cPlayer & a_Player); + }; + + /** Tag representing a sprinting pose. */ + struct BodyStanceSprinting + { + }; + + /** Tag representing the neutral stance. */ + struct BodyStanceStanding + { + BodyStanceStanding(cPlayer & a_Player); + }; + + /** Tag representing a swimming or elytra flying pose. */ + struct BodyStanceGliding + { + BodyStanceGliding(cPlayer & a_Player); + + cTickTime TicksElytraFlying; + }; + + /* + struct HandStanceNeutral + { + }; + + struct HandStandChargingBow + { + int m_BowCharge; + }; + + struct HandStanceEating + { + }; + */ + // tolua_begin public: @@ -105,11 +151,8 @@ public: bool IsChargingBow(void) const { return m_IsChargingBow; } void SetTouchGround(bool a_bTouchGround); - inline void SetStance(const double a_Stance) { m_Stance = a_Stance; } double GetEyeHeight(void) const; // tolua_export Vector3d GetEyePosition(void) const; // tolua_export - virtual bool IsOnGround(void) const override { return m_bTouchGround; } - inline double GetStance(void) const { return m_Stance; } // tolua_export inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export inline const cInventory & GetInventory(void) const { return m_Inventory; } @@ -333,8 +376,8 @@ public: /** Returns true if the player is currently flying */ bool IsFlying(void) const { return m_IsFlying; } - /** Returns true if a player is sleeping in a bed */ - bool IsInBed(void) const { return m_bIsInBed; } + /** Returns true if a player is sleeping in a bed. */ + bool IsInBed(void) const; /** Returns true if the player has thrown out a floater */ bool IsFishing(void) const { return m_IsFishing; } @@ -345,21 +388,16 @@ public: // tolua_end + /** Returns true if a player is standing normally, that is, in a neutral pose. */ + bool IsStanding() const; + /** Tosses a list of items. */ void TossItems(const cItems & a_Items); - /** Sets a player's in-bed state - We can't be sure plugins will keep this value updated, so no exporting - If value is false (not in bed), will update players of the fact that they have been ejected from the bed - */ - void SetIsInBed(bool a_Flag) - { - m_bIsInBed = a_Flag; - if (!a_Flag) - { - GetWorld()->BroadcastEntityAnimation(*this, 2); - } - } + /** Sets a player's in-bed state. + We can't be sure plugins will keep this value updated, so no exporting. + If value is false (not in bed), will update players of the fact that they have been ejected from the bed. */ + void SetIsInBed(bool a_IsInBed); /** Starts eating the currently equipped item. Resets the eating timer and sends the proper animation packet */ void StartEating(void); @@ -377,7 +415,7 @@ public: void Respawn(void); // tolua_export void SetVisible( bool a_bVisible); // tolua_export - bool IsVisible(void) const { return m_bVisible; } // tolua_export + bool IsVisible(void) const { return m_IsVisible; } // tolua_export /** Saves all player data, such as inventory, to JSON. */ void SaveToDisk(void); @@ -450,14 +488,17 @@ public: /** Sets the flying relative maximum speed. Sends the update to player, if needed. */ void SetFlyingMaxSpeed(double a_Speed); - /** Sets the crouch status, broadcasts to all visible players */ - void SetCrouch(bool a_IsCrouched); + /** Starts or stops crouching, if our current body stance permits, broadcasting the state change. */ + void SetCrouch(bool a_ShouldCrouch); - /** Starts or stops sprinting, sends the max speed update to the client, if needed */ - void SetSprint(bool a_IsSprinting); + /** Starts or stops elytra flight, if our current body stance permits, broadcasting the state change. */ + void SetElytraFlight(bool a_ShouldElytraFly); - /** Flags the player as flying */ - void SetFlying(bool a_IsFlying); + /** Starts or stops flying, broadcasting the state change. */ + void SetFlying(bool a_ShouldFly); + + /** Starts or stops sprinting, if our current body stance permits, broadcasting the state change. */ + void SetSprint(bool a_ShouldSprint); /** If true the player can fly even when he's not in creative. */ void SetCanFly(bool a_CanFly); @@ -501,7 +542,7 @@ public: // tolua_begin /** Returns wheter the player can fly or not. */ - virtual bool CanFly(void) const { return m_CanFly; } + virtual bool CanFly(void) const { return m_IsFlightCapable; } /** (Re)loads the rank and permissions from the cRankManager. Loads the m_Rank, m_Permissions, m_MsgPrefix, m_MsgSuffix and m_MsgNameColorCode members. */ @@ -541,14 +582,6 @@ public: */ void NotifyNearbyWolves(cPawn * a_Opponent, bool a_IsPlayerInvolved); - // cEntity overrides: - virtual bool IsCrouched (void) const override { return m_IsCrouched; } - virtual bool IsSprinting(void) const override { return m_IsSprinting; } - virtual bool IsRclking (void) const override { return IsEating() || IsChargingBow(); } - - virtual void AttachTo(cEntity * a_AttachTo) override; - virtual void Detach(void) override; - /** Returns the progress mined per tick for the block a_Block as a fraction (1 would be completely mined) Depends on hardness values so check those are correct. @@ -565,18 +598,38 @@ public: If the item is already known, does nothing. */ void AddKnownItem(const cItem & a_Item); + /** Update a player's size, for example, on body stance changes. */ + void SetSize(float a_Width, float a_Height); + // cEntity overrides: + virtual void AttachTo(cEntity * a_AttachTo) override; + virtual void Detach(void) override; virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); } virtual cItem GetEquippedHelmet(void) const override { return m_Inventory.GetEquippedHelmet(); } virtual cItem GetEquippedChestplate(void) const override { return m_Inventory.GetEquippedChestplate(); } virtual cItem GetEquippedLeggings(void) const override { return m_Inventory.GetEquippedLeggings(); } virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); } virtual cItem GetOffHandEquipedItem(void) const override { return m_Inventory.GetShieldSlot(); } + virtual bool IsCrouched(void) const override; + virtual bool IsElytraFlying(void) const override; + virtual bool IsOnGround(void) const override { return m_bTouchGround; } + virtual bool IsSprinting(void) const override; private: + /** Xp Level stuff */ + enum + { + XP_TO_LEVEL15 = 255, + XP_PER_LEVEL_TO15 = 17, + XP_TO_LEVEL30 = 825 + } ; + typedef std::vector<std::vector<AString> > AStringVectorVector; + /** The current body stance the player has adopted. */ + std::variant<BodyStanceCrouching, BodyStanceSleeping, BodyStanceSprinting, BodyStanceStanding, BodyStanceGliding> m_BodyStance; + /** The name of the rank assigned to this player. */ AString m_Rank; @@ -599,16 +652,6 @@ private: AString m_MsgPrefix, m_MsgSuffix; AString m_MsgNameColorCode; - /** Xp Level stuff */ - enum - { - XP_TO_LEVEL15 = 255, - XP_PER_LEVEL_TO15 = 17, - XP_TO_LEVEL30 = 825 - } ; - - bool m_bVisible; - // Food-related variables: /** Represents the food bar, one point equals half a "drumstick" */ int m_FoodLevel; @@ -622,8 +665,6 @@ private: /** A "buffer" which adds up hunger before it is substracted from m_FoodSaturationLevel or m_FoodLevel. Each action adds a little */ double m_FoodExhaustionLevel; - double m_Stance; - /** Stores the player's inventory, consisting of crafting grid, hotbar, and main slots */ cInventory m_Inventory; @@ -656,12 +697,6 @@ private: cSlotNums m_InventoryPaintSlots; - /** If true, we are locking m_Position to m_FrozenPosition. */ - bool m_IsFrozen; - - /** Was the player frozen manually by a plugin or automatically by the server? */ - bool m_IsManuallyFrozen; - /** Max speed, relative to the game default. 1 means regular speed, 2 means twice as fast, 0.5 means half-speed. Default value is 1. */ @@ -677,12 +712,25 @@ private: Default value is 1. */ double m_FlyingMaxSpeed; - bool m_IsCrouched; - bool m_IsSprinting; - bool m_IsFlying; + bool m_IsChargingBow; bool m_IsFishing; - bool m_CanFly; // If this is true the player can fly. Even if he is not in creative. + /** If this is true the player can fly. Even if he is not in creative. */ + bool m_IsFlightCapable; + + bool m_IsFlying; + + /** If true, we are locking m_Position to m_FrozenPosition. */ + bool m_IsFrozen; + + /** Was the player frozen manually by a plugin or automatically by the server? */ + bool m_IsManuallyFrozen; + + /** Flag used by food handling system to determine whether a teleport has just happened. + Will not apply food penalties if found to be true; will set to false after processing. */ + bool m_IsTeleporting; + + bool m_IsVisible; /** The world tick in which eating will be finished. -1 if not eating */ Int64 m_EatingFinishTick; @@ -692,8 +740,7 @@ private: int m_CurrentXp; unsigned int m_EnchantmentSeed; - bool m_IsChargingBow; - int m_BowCharge; + int m_BowCharge; UInt32 m_FloaterID; @@ -701,19 +748,10 @@ private: cStatManager m_Stats; - /** Flag representing whether the player is currently in a bed - Set by a right click on unoccupied bed, unset by a time fast forward or teleport */ - bool m_bIsInBed; - /** How long till the player's inventory will be saved Default save interval is #defined in PLAYER_INVENTORY_SAVE_INTERVAL */ unsigned int m_TicksUntilNextSave; - /** Flag used by food handling system to determine whether a teleport has just happened - Will not apply food penalties if found to be true; will set to false after processing - */ - bool m_bIsTeleporting; - AString m_CustomName; /** Displayed skin part bit mask */ @@ -769,6 +807,7 @@ private: virtual bool DoTakeDamage(TakeDamageInfo & TDI) override; virtual float GetEnchantmentBlastKnockbackReduction() override; virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk &) override { UNUSED(a_Dt); } + virtual bool IsRclking(void) const override { return IsEating() || IsChargingBow(); } virtual void OnAddToWorld(cWorld & a_World) override; virtual void OnRemoveFromWorld(cWorld & a_World) override; virtual void SpawnOn(cClientHandle & a_Client) override; |