diff options
Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r-- | src/Entities/Player.cpp | 20 |
1 files changed, 15 insertions, 5 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 3bbe334fb..a1b518cbc 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -149,12 +149,12 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) : -bool cPlayer::Initialize(cWorld & a_World) +bool cPlayer::Initialize(OwnedEntity a_Self, cWorld & a_World) { UNUSED(a_World); ASSERT(GetWorld() != nullptr); ASSERT(GetParentChunk() == nullptr); - GetWorld()->AddPlayer(this); + GetWorld()->AddPlayer(std::unique_ptr<cPlayer>(static_cast<cPlayer *>(a_Self.release()))); cPluginManager::Get()->CallHookSpawnedEntity(*GetWorld(), *this); @@ -1321,10 +1321,16 @@ cTeam * cPlayer::UpdateTeam(void) void cPlayer::OpenWindow(cWindow & a_Window) { + if (cRoot::Get()->GetPluginManager()->CallHookPlayerOpeningWindow(*this, a_Window)) + { + return; + } + if (&a_Window != m_CurrentWindow) { CloseWindow(false); } + a_Window.OpenedByPlayer(*this); m_CurrentWindow = &a_Window; a_Window.SendWholeWindow(*GetClientHandle()); @@ -2003,7 +2009,9 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d GetWorld()->BroadcastDestroyEntity(*this); // Remove player from world - GetWorld()->RemovePlayer(this, false); + // Make sure that RemovePlayer didn't return a valid smart pointer, due to the second parameter being false + // We remain valid and not destructed after this call + VERIFY(!GetWorld()->RemovePlayer(*this, false)); // Set position to the new position SetPosition(a_NewPosition); @@ -2045,8 +2053,10 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d a_OldWorld.GetName().c_str(), a_World->GetName().c_str(), ParentChunk->GetPosX(), ParentChunk->GetPosZ() ); - ParentChunk->RemoveEntity(this); - a_World->AddPlayer(this, &a_OldWorld); // New world will take over and announce client at its next tick + + // New world will take over and announce client at its next tick + auto PlayerPtr = static_cast<cPlayer *>(ParentChunk->RemoveEntity(*this).release()); + a_World->AddPlayer(std::unique_ptr<cPlayer>(PlayerPtr), &a_OldWorld); }); return true; |